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Everything posted by Yomo Kimyata
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If this was a buffet, what build should everyone try?
Yomo Kimyata replied to oedipus_tex's topic in General Discussion
Play something you don't like, just to make sure you don't like it. Play a knockdown toon. Because they are AWESOME! -
Observations on multi page threads or the sandbox theorem
Yomo Kimyata replied to The_Warpact's topic in General Discussion
There's nothing here that a good rickroll wouldn't fix. -
I'd be curious to hear what people are seeing nowadays, now that the event is long over. At the time: Salvage (notably white and yellow, I wasn't watching orange) was not coming into the /AH at nearly the rate it normally did. My assumption was that people who would normally farm and sell their drops were getting xp from the event instead. Recipes (notably yellow, again wasn't watching orange) also came in at a much lower rate. Finished products, especially high end stuff, sold like hotcakes. Again, my assumption was that people were fast tracking 50s and pulling out the stops to equip them right away. How much of this, if any, have you seen continuing? I feel that prices on things are slightly higher for the most part, but I'm not observing as closely as I once was.
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It's pretty straightforward. Same level, it's 100% chance of combining to +1. One level difference, it's 95% chance. Two level difference, it's 90% chance. If you start with 4 lvl 50 HOs, you can expect to convert them into a level 53 (1.00 * 0.95 * 0.90) = 85.5% of the time. Or you can start with 8 lvl 50s for 100% guarantee.
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You are both strong AND pretty.
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What are your tips for managing a large character roster?
Yomo Kimyata replied to oedipus_tex's topic in General Discussion
That's a good point. A large character tip: Before Agent G's mission line, if your character body type is Huge, you may want to consider going to a cosmetic surgeon and switching to something smaller for the missions. Using the Arachnos disguise as Huge makes you a giant, which I find *incredibly* annoying when you are running through tunnels and bases. -
Actually, I would consider 8-boxing to be solo play, since there is (presumably) only one person actually working on it. But then again, I can't imagine 8-boxing would be the most efficient way to raise one character 1-50!
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I’ve been going down the non-elemental sword ice melee wormhole, and it’s pretty great. I’m running mostly scrappers since I want *some* survivabilty challenge. Frost is the real star of the set. So many great bonuses/procs. Most definitely 90 degrees, and if you can work in some range extension, you will not regret it.
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To be honest, the fastest way is to two-box, which is technically solo, which can get you from 1-50 in a number of hours, but I doubt you are talking about that. If we are talking about some sort of challenge, where people would compete against the clock, it is intellectually interesting to me to think about how I would approach it. first question is: self-funding or not? I made a thread a long time ago about speed inf gathering, and it’s not as lucrative as it once was, but you could probably still pull it off. Second question is what types of missions, if any? AE farms would probably be fastest, followed by regular missions, lastly street sweeping. if I were to go down this path, I would have a catheter installed, self-fund, and mainly do paper missions, specifically Council missions. I’d probably start blue side at +1/x1 (which is my starting default) and run my first set of contacts (probably natural origin). By the time I hit level 5, I would expect to have enough inf to keep myself in SOs and I would start running paper missions. Depending on your AT and power choices (I’d probably pick some sort of brute, definitely one that is AoE friendly, because I prefer melee and going to the hospital will shave previous time off your goals), then it’s just pushing the limits on your +/x to max out your xp. Double xp? Sure. Normally, I go +1/x1 to +1/x3 to +2/x3 to +2/x5 to +3/x5 to +3/x8 and I usually don’t go +4/x8 pre 50 unless I’m playing something really overpowered. But for xp gain I might prioritize the x over the + and shoot for +1/x8 ASAP. I’ve never tried to do it in a single session—not even close. But I suspect someone could easily pull it off before 8 hours of double speed expired. Even faster if you add 8 hours of boosters as soon as you can.
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Yeah, I found that to be the interesting part as well. We don't often get supply droughts.
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Embrace the Fear! Playing with Invoke Panic and Dark [Dark/KM]
Yomo Kimyata replied to Onlyasandwich's topic in Tanker
It's been a while since I took my fearmonger out for a spin, but you don't see a lot of runners with the terrorized mechanic. IIRC if they are in cower mode and take damage, they either counter attack or run away for a few seconds before going back into cower mode. @Bionic_Flea had a good post about this titled "Phobophobia" in General a while back and there was some good stuff in there.- 5 replies
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Two more things I'll add to this that may be a little esoteric. Weaken Resolve takes a *lot* of procs. And you should be pretty much maxed out in terms of activation percentage. Don't sleep on the two +to hit procs -- they can have some real usefulness! Just make sure you have plenty of accuracy built in the power in the first place. If you are a knockdown freak like myself, Takeoff (from Mighty Leap) is an auto-hit (I think) knockdown. It's only available when Mighty Leap is active, but it is quick, easy, and tremendously amusing to click Mighty Leap, then Takeoff, then turn off Mighty Leap and get back to business in the midst of all that floppery.
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Massive demand and reduced supply of raw materials. A robber baron's wet dream.
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I love macro events, and I particularly *love* unannounced macro events. Anyone want to guess what happens when you give 10x experience events?
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That's exactly what a shapeshifter would say.
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If it’s made a toggle, then they should change it to the FF/sonic resonance/whirlwind model and make that endurance cost usurious. And make it knock back .
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Ice/bio build laying around before I reinvent the wheel?
Yomo Kimyata replied to Thrax's topic in Scrapper
I think you'll find that you will have plenty of endurance with the theft of essence proc in DNA siphon and Parasitic Aura (I usually slot the latter with 5x panacea and the theft proc) so you can probably lighten up a bit on your other investments in endurance reductions. For almost all my bio alts (and I have a lot of them) I don't need to give Health more than a Panacea proc and Stamina more than a Perf Shifter proc. -
Well... On the plus side there are still lots of opportunities for marketers. On the down side, user demand is waning daily, so unless you are selling to marketers, it's difficult to maintain certain benchmarks. I think it is still possible to make a billion inf profit from zero in 24 hours, but you'd really need to know what you are doing, and you'd have to do it on a weekend. My days of raking in 2bn a day for an hour's work are long behind me. But at the end of the day, all you need to know is how converters work.
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Ice/bio build laying around before I reinvent the wheel?
Yomo Kimyata replied to Thrax's topic in Scrapper
You are way too late for that. Good luck with yourself! -
Ice/bio build laying around before I reinvent the wheel?
Yomo Kimyata replied to Thrax's topic in Scrapper
This is ten pounds of wrong in a five pound bag. You do you, and best of luck with that! -
Radiation Emission would be nice too, with no accuracy issues.
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My aesthetic objection was more for using Dark Mastery, since my distaste for tentacles is legendary. That said, my absolute stunner project is a Dark/Psychic defender, but that's not on my hot list right now. The scrapper I'm working on that could benefit from immobilize is my ice/fire scrapper, and it's working out pretty well. I do also have a rad/stone scrapper that just dinged 41 and that guy is one hungry hungry hippo endurance-wise. I'm hoping that I won't need to go all in on endurance like in this build, but we will see how things pan out now that I've got a third perf shifter proc in the build. Here's what I'm aiming towards, although the order is currently fubar. I'm particularly proud of Atom Smasher because 1. I've always wanted that to be a knockdown power and 2. it's nice to find a use for the Stupefy proc. Sometimes it procs twice which knocks back and I'm going to consider taking out the Overwhelming Force proc and just let knockback be knockback.
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Ice/bio build laying around before I reinvent the wheel?
Yomo Kimyata replied to Thrax's topic in Scrapper
I always skip both the ice swords since I cannot stand the looks of them -- you can do fine without them, especially GIS. I see the Theft of Essence proc in DNA Siphon, but I'd put one in Parasitic Aura as well. Those two powers are blue bar fillers and you'll probably find you can free up some slots elsewhere since you should not be dying for endurance recovery. Honestly, I'd probably put the Critical Strikes proc in either Genetic Contamination or Ice Sword if you take it. -
Thanks, that's a good idea, but sadly not a fix. Same issue even when all fonts are 4 points smaller. It seems to be icon size not font size.