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Everything posted by Yomo Kimyata
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Universal Damage - Overwhelming Force - Questions
Yomo Kimyata replied to Techwright's topic in General Discussion
Hmm. How does that explain this then: I've got another character with Atom Smasher that slots the Stupefy KB proc and the OF proc (cannot slot the SA since the power has no inherent KB). If you are correct, then this should result in KB whenever the Stupefy triggers? But it doesn't; it knocks down. Is the OF effect different from the SA effect? EDIT: It occasionally knocks back. I'd estimate statistically that's about the chances of both procs triggering at once. -
If you are running your first character organically (leveling normally, vendoring/selling on the AH what you don't need, buying what you need), it's very difficult to break even until maybe your mid-30s in level unless you are willing to make some sacrifices or get some lucky drops. However, once you get into your 40s to 50, you will be generating tons of extra inf that you can put towards your next character.
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Universal Damage - Overwhelming Force - Questions
Yomo Kimyata replied to Techwright's topic in General Discussion
I'm not sure that I'm following, or exactly how the debuff works. Let me talk this out. I'm playing around with Lightning Clap on a scrapper (+4.154 magnitude, so knock back). Naturally, I put a SA KB to KD in it, and it works like a charm (it doesn't take the OF proc, since there is no inherent damage in the power). Next, I add a Stupefy proc (3.5PPM, +6 magnitude). When it triggers, those opponents get knocked back while the rest get knocked down. That's a total of mag 10.154 from both the original power and the proc. I'm guessing that -1000% debuff doesn't give you an effective strength of 10.154 - (10 * 10.154) = -90+, but debuffs by 90% to give you an effective mag of 1.0154 and therefore knock back? The order of the slotted enhancements doesn't seem to matter. -
Universal Damage - Overwhelming Force - Questions
Yomo Kimyata replied to Techwright's topic in General Discussion
I don't think I would ever 6-slot it, but I have 3-slotted it a few times. The beauty of the proc is twofold: it does everything the SA proc does plus it adds damage and additional chance of knockdown; and it adds a knockdown (and damage) element to every single power that slots damage. There are some really fun and interesting ways to use this proc (and I try to fit it in on every build). I'm not just saying that because I'm trying to unload several thousand of them on the /AH. -
Universal Damage - Overwhelming Force - Questions
Yomo Kimyata replied to Techwright's topic in General Discussion
Let me take a stab at this. Knockback and knockdown are the same mechanic. If the magnitude of the KB (I use that term to describe both knockback and knockdown) is > 0.75, then it counts as knockback, and the higher the number the farther things get knocked back. If it is < 0.75 then it counts as knockdown, and the target doesn't move. Generally, most players prefer knockdown, since then they or their team don't have to chase stragglers. The mechanics of both this proc and the SA proc is that when it calculates the KB magnitude, it modifies any existing KB so it is less than the 0.75 limit. I'm not entirely sure exactly how, since I can't define the variables in CoD, but it seems to work effectively enough that I've never seen knock back occur when either of these are slotted. (Note: some enemies, clockwork particularly, seem to use the reverse dynamic so that knock down increases in magnitude to over 0.75 and they get knocked back.) Contrast this to a situation where you have two sub-0.75 mag effects and they both trigger (like a Kinetic Combat proc in Kick). In that case the magnitude is additive and even though each individual effect is under 0.75, when they both trigger it is over 0.75. Now, there is also an additional chance for knockdown with the OF proc, which I now know is 2.5PPM to activate, and not a flat 20% chance. Because of the first diminishing effect, you can have two knockdown procs trigger and it not additive. So the OF proc and the Avalanche proc can both trigger and result in a "double" knock down where they flop twice. It's a wonderfully amusing proc, and now that I know how it works I'm going to have to change a lot of my slotting choices. If I am incorrect on any of this, please correct me! -
Universal Damage - Overwhelming Force - Questions
Yomo Kimyata replied to Techwright's topic in General Discussion
Wow, that is disappointing (not trusting in CoD, but that the text description is so terribly wrong)! That changes everything! -
Universal Damage - Overwhelming Force - Questions
Yomo Kimyata replied to Techwright's topic in General Discussion
Hmm, the text says 20% chance of activation (and that's what I've always assumed), but in CoD it listes it as a 2.5 PPM proc. Summoning @Bopper, my patron saint! -
It's pretty low damage, and you will benefit from a secondary that has some offensive potential. I really liked my Staff/Bio brute, but my Staff/Regen was also lots of fun.
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Let's talk about melee cones, because I suck at them
Yomo Kimyata replied to KaizenSoze's topic in General Discussion
I heard a rumor that in the next patch they are going to expand the arc on Shadow Maul to 720 degrees. -
Let's talk about melee cones, because I suck at them
Yomo Kimyata replied to KaizenSoze's topic in General Discussion
That's not what you said on the sex tape! -
Let's talk about melee cones, because I suck at them
Yomo Kimyata replied to KaizenSoze's topic in General Discussion
How do I feel? I love the 19 degree cones, like Headsplitter. It's very satisfying to get that lined up to hit two or three knuckleheads. I cut my teeth on Broad Sword back in the day, and always tried to make the most of it (anyone else remember slotting Centrioles to get range extension until they removed it?). I like the 30 degree cones, like Shadow Maul used to be. Honestly, I'm not even sure I'm remembering that right, since CoD has Sands of Mu at 45 degrees. But like the 19 degree powers it hit hard and it took a little bit of skill to line things up right. I dislike the 50 degree cones, like Sweeping Cross. These are the ones I have the most difficulty lining up. Sweeping Cross in particular bothers me since it is a right hook so I always assume it's going to hit mobs on my right first and in fact frequently misses them since they are not within 25 degrees of center. 90 degrees is good. 120 degrees less so. 180 degrees is pretty great, since it's "Imma gonna take down everyone I can see!" -
Please Allow Hami Origin Enhancement Conversion
Yomo Kimyata replied to Bill Z Bubba's topic in Suggestions & Feedback
Neither. There's a path to get Micros right now -- put in bids and wait, or bid until you get the ones that are for sale. The only problem that converting HOs would solve is "The ones I have are too cheap and the ones I want are too expensive." I don't see that as a legitimate problem, and I would view a solution to that non-existent problem as HC pandering to the "I want it all and I want it free and I want it now" crowd. I don't put anyone in this thread in that category, but HC has done a lot of pandering to the lowest common denominator in the past, and I dislike it. Also, get off my lawn, you hippie! -
Please Allow Hami Origin Enhancement Conversion
Yomo Kimyata replied to Bill Z Bubba's topic in Suggestions & Feedback
I think 50 converters is a reasonable number in terms of value and probability for a level 50 HO (difference in value between a Peroxisome and a Microfilament is about 30mm right now, it would take 11 rolls on average, etc., etc.) and significantly more than that for a lvl 53. That said, if my big fat NO vote is overridden, that might be almost enough to get me to rage quit. And I'm gonna take the /AH with me!!! -
It's a gigantic puzzle box, and it's very satisfying.
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I had a few minutes so ran the numbers on proc chances for a 3.5 PPM proc at varying levels of recharge for each power. Here it is: Recharge 0% 50% 95% Mercurial Blow 23.33% 17.50% 14.81% Precise Strike 41.59% 29.93% 24.54% Guarded Spin 42.66% 31.09% 25.74% Eye of the Storm 53.72% 38.17% 30.99% Serpent's Reach 62.83% 45.33% 37.25% Innocuous Strikes 52.81% 38.35% 31.67% Sky Splitter 104.01% 74.84% 61.38% Honestly, I hadn't really thought about it before, other than popping in a Force Feedback in everything that would fit it in (Eye of the Storm, Serpent's Reach, Sky Splitter). It makes sense that Sky Splitter has a high proc rate since it takes about an epoch to activate it. It's up to you to decide whether or not it's a better attack with or without procs. Outside of that, I don't see a compelling argument for damage procs versus set bonuses. Other than melee/AoE melee/ATO, Sky Splitter takes Stun and Knockback; Innocuous Strikes takes Immobilize and slow; Serpent's Reach takes Knockback; Eye of the Storm takes Knockback; Guarded Spin takes Defense; Precise Strike takes Stun; Mercurial Blow takes Defense Debuff and Accurate Defense Debuff. In the past I would put a LotG recharge in Guarded Spin, Force Feedback recharge in Eye of the Storm/Serpent's Reach/Sky Splitter. I don't see a lot of interesting stuff otherwise unless you want to damage proc out Sky Splitter as mentioned by @Carnifax.
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I suspect you are going to get a variety of opinions. Here's mine: First, at a certain point, and it's a low bar, we can all be fabulously wealthy. I would peg that at a level where you can buy whatever you want for a character in short order. 2bn cash inf per active character is at or well above that level in my mind, so you'll be rich! Rich!!! One could argue you already are! It's not a contest. Second, if it *were* a contest, I would only consider straight cash inf, not inventories in base or in the AH, not slotted enhancements on your built-out characters. Under "mark-to-market" rules for accounting and finance, it is generally accepted practice to value things where you could sell them right now. Finance desks blow up all the time when they need to sell their holdings that are valued at 100 for one unit and then they need to sell a million units and there are no buyers. There is a person/persons who has been accumulating purple recipes for a long time now. I presume that she is crafting them and putting them in storage, maybe selling them. I don't know how many, ten thousand? fifty thousand? a hundred thousand? And it is tempting to value each one of those at 17mm or whatever the going price is, but the truth is that if you need to sell a hundred thousand purples in a week, you are going to realize pennies on the dollar. So I only count my net worth in terms of how I have already converted into inf. I measure my wealth by how many bids I have in for Iron Will inspirations -- I can cancel those bids at any time and I've got cash inf. @Ukase measures his by inf stored in emails. I'd have a lot more wealth if I were willing to flush out all my inventory, or to strip lvl 53 hami os from 50s I don't play. But I'm not willing to do so (So. Much. Effort!), and that is probably why my opinion is what it is! Third, it's still not a contest, so if someone asks you can tell them smugly, "Oh, I'm comfortable!"
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How good is Weaken Resolve, actually?
Yomo Kimyata replied to oedipus_tex's topic in General Discussion
This is cold comfort, but admittedly a defender has less need of this power than a sentinel (and may have better choices in their primary). But once you put in an Achilles, it goes from comparing (-10% resist all to -4.8% resist all) to (-20% resist all to -14.8% resist all), at least for the first ten seconds. -
How good is Weaken Resolve, actually?
Yomo Kimyata replied to oedipus_tex's topic in General Discussion
I have this on a handful of characters, and it's probably better than a lot of people give it credit for. It is not, however, an integral pat of a DPS-maximizing attack chain (or maybe it is, I haven't crunched the numbers, but I don't think so) for pylons or AVs. Here's how I look at it: First, in terms of being a part of the Force of Will set. Unleash Potential is a pretty sweet and useful power, but requires two prerequisites. Project Will and Wall of Force don't float my boat in terms of useful attacks outside of theme, so that leaves Mighty Leap and Weaken Resolve. So in many cases it might be a default choice. Also, there aren't a lot of pools that have a useful power that you can pick as a one-off out of the pool. Combat Jumping from Leaping, Air Superiority or Hover from Flight, Maneuvers from Leadership, Hasten from Speed, Combat Teleport from Teleport. Ok, I guess that is more than I thought, but Weaken Resolve isn't a terrible single choice. Second, if my calculations are correct, your proc activation rate should be maxed out at 90%, so let's look at some of the proc options (there are a lot of them): Damage: Touch of Lady Grey, Shield Breaker, Cloud Senses. At least one should trigger on a hit 99.9% of the time. All three should trigger 72.9% of the time. (If my calculations are correct, please sing out if they are not!) I do have one alt that uses this as a single target attack. It's not stupendous, but since that character has no other active attacks it's his main ST damage dealer. Non-damage: This is where it gets interesting. Achilles Heel should be a no-brainer since it takes what the basic power does and does more of it. Deflated Ego has chance for Recovery debuff which I guess might be useful for a endurance draining build -- I haven't gone down that path yet. Dark Watcher's Despair is a Recharge Slow. I can definitely see a use for that against dangerous offensive opponents. But to me the interesting part are the two +to hit buff procs in Analyze Weakness and Siphon Insight. They stack, so you can reasonably expect to activate one or both on any successful hit. Against debuffing enemies, this can be the equivalent of a Build Up or Aim power (if it hits, that is, so have plenty of accuracy!) When are you going to use this? In my experience, minions and LTs don't last long enough for it to be worthwhile, so we are looking at bosses, EBs, AVs, Monsters/Giant Monsters. I'm not sure which effects get diminished and by how much for the last few categories (and I am in no way willing to parse my combat records to find out), but I'll occasionally put it in the attack rotation. Is that optimal? In this case I'm ignorant and apathetic; I don't know and I don't care. Note: I don't bother with seamless attack rotations, because I don't find them necessary. It makes no difference to me if I take something down in two minutes that I could take down in 1:52 if I had an optimal attack chain. that's 8 more seconds I have playing a game I enjoy, so it's all good to me. YMMV. -
Ebil Wednesday #11 - The market is a hot mess
Yomo Kimyata replied to Ura Hero's topic in The Market
Thank you for reminding me! Just checked and it had been 77 days since my last log in. Claimed my sales, moved my buys into the AH and posted, put in my bids. See you in 77 days! -
When it triggers, it has a 3.25 second window. Does that window include activation or execution? If a power has a 3.3 second animation time (hello Thunder Strike), is it possible for Critical Strikes to even affect it?
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A cow-themed character. Why has nobody thought of this before?!?
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I've also learned a few things since my last build. I think this is a vast improvement: