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Everything posted by Yomo Kimyata
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Well, why do you play, for example, Scrabble(tm)? I think some reasons could be: 1. You enjoy playing the game. 2. You like getting better at it as you play. 3. You want to win. 4. You want your opponent to lose. 5. You want your ranking to increase. 6. You make a good living off the professional Scrabble(tm) circuit. 7. You enjoy solving the problem of coming up with the best play off any given rack. 8. It's an enjoyable pastime to share with other people. 9 to a much higher number than 9: other EDIT: I'm mostly 1,2,7,8. But I'm not going to begrudge anyone profiting off the professional circuit!
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Any surprises you've come across with Alpha slotting?
Yomo Kimyata replied to biostem's topic in General Discussion
Intuition is, well I can't call it sneaky good because it's listed there in the description exactly what it does, but just plain good. And not just for ranged. Broadsword/katana, dark melee, ice melee, radiation melee, spines, and that's just the attacks. -
This is exactly why I issued my scrapper contest this thing here I really enjoy getting progression on my characters, but when they hit end game I usually start anew. So I'm trying to rethink that.
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Just finished two-star ITF and, um.
Yomo Kimyata replied to KeepDistance's topic in General Discussion
You mean *more* robot upskirt shots, right? -
Brutal, Juice.
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Invulnerable: Debuff Defense resistance
Yomo Kimyata replied to Paragon Vanguard's topic in Suggestions & Feedback
Defense debuff resistance is important enough that you can find in short order many many many posts asking for more defense debuff resistance in both sets that have it and sets that don't. -
I can’t remember how things were on Live, but there also seem to be different categories of glowies. Some make (relatively) loud noises, some make quieter noises, some make no noise at all. no sound mods
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Mass Levitate is a power that meshes extremely well with Regeneration. Up to Boss level are knocked up for enough time to get off one or more heals or other buffs.
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Make Ouroboros more player friendly
Yomo Kimyata replied to MsSmart's topic in Suggestions & Feedback
I guess this suggestion is about getting merit rewards for Ouro story arc completion, since you are still getting xp and/or inf for individual missions? There are always repeatable missions (paper/radios, contacts that give infinite missions, etc.) but those don't give specific merit rewards. And unless you have already played out all your contacts for a given level range, you can always abandon a "real" story arc and come back to it without losing progress. But I'm sure you know that. I have no idea how the Ouro system is programmed, but yes, it would be more generous if it counted as one of your active missions rather than as a TF. You can make the same argument for AE missions. Conceptually, I can see how making them separate makes sense thematically -- you are reliving an experience, or playing a game, that is different from your "real world" experience. But again, i have no idea if Ouro or AE *can* be reprogrammed differently. Interesting thought experiment though. -
How about this? https://www.midsreborn.com/builds/download.php?uc=1408&c=688&a=1376&f=HEX&dc=78DA65944B4F135114C7EF7466A894B6BC2C6D694B692D965229D4848589891A0125D004EDC2651D87DB3A71649AE96874AF2B37BE221A1F7B3F865B5FA87C027746C1A268C485A98739E7D210269DFC32E7FD3F73A7A51BD3FE6A75F6249382A74DADD1A894755BABD7B9AD96B49AA1B39DCB0B774CD82B256E725E2869B6636866E594ED3492BBBE695EE5CB0D5E9831B9EED8860EEEAB96CD028B966516668DDA65C758AEF9DDA705AED5E1C1E73E94EB9C2FF5619465EBBC62552B170CD38CCED40DBD507634F30A542F5BD7CC4A496B38DCBE19819952703FF23271B564F65A66ACA830E53DF2C02AD27F7C4785CCD603404904FF42A7E737F10F256F2357A0B244C1AAB408482BACEF1C32721E395826DE92DCA489CF540C92651A8BC983CC350E805115EDD57F8084C23A4298D9314F336F219F40B017FBB7546FD603C64ED6378A8CE78863C8A1BCC74D1ABE8D6C82D04ED1A99384FA48A88F84FA49E863E8D445C1ACEB255690C118101502542148158254A1E72F7213DA7553B0A73B2CB9C27A8EA2B33885029F42C55EB1CFDEBB0A0E7C8F781F997A407C889C7805E3F42BEC0774E8A77D2AFD71AC7C30411C420E2489C3C8EF9014121A42A421451A32A421435B48C37861EA2085F3CCDD6B84F80C9C51F132A26F3023FB96F80E99A35396A397307E02ED3F618C98D86F6C1C2B2A5031215696A03330348515049F435052AC2C79115732A6112F1175E4F812AD8C23B7A06D1A8F7B4B4D7F45E3A16FC475E20632D3A4227770DF5F60F411B1EF91553CBF873F103F123F21B36BC86D3F63A36285A3A429D78B6C80272F5E469E5EEB91632874976BB83A07820BE2F329C4708FD7C1384946CFE419D9DD63718E78161957DAFF07F0838B2595F657DF5AD8EF5F54841B4C926BDAF0B55328AAB9C794A213B63F6E738F6905F5CC8FB5476FBDC8B5C5B5FE034EF0DDC5
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I'm not new....but I care now? Need some help
Yomo Kimyata replied to Morgaren's topic in General Discussion
Welcome back! Very little of this is rocket surgery, but there are a lot of moving pieces and there are confusing names for a lot of stuff. Just playing will help, and eventually making new alts. If you go to the guide section of the forums, there are a number that are geared up for new(-ish) users. Happy hunting! -
Here's how I'm looking at it: New tradeable item? Absolutely I'm interested, both in terms of figuring out how others are going to use it and how I can solve the puzzle and get some rewards in the form of profit. Where does it come from? Advanced TFs? Ok, those are relatively hard and time consuming. Weekly TFs? Ok, much less so. 2% drop on every mission? That's a-lotta missions. So probably a little less common than, say, rare salvage? What is it used for? Non-unique costumes? That's essentially meaningless to me, so I would have to rely on it being meaningful to others. New badge? I'm not really a badger but I can see the case for it. I'd think that getting 50 to drop over the course of a month would be reasonable in normal play. New interface for new badge? I haven't looked into it, but I can imagine it would be useful. Absolutely a net seller of these things. Right now they are useful for things that are mostly irrelevant to me, and if I got stuck with, say, a few thousand of them it would be a terrible waste of my time and effort. Can I sell any I get to drop to someone who seems to value them more? I sure hope so. But I'm not planning on hoarding a stash. Someday they may use them for something useful, so I'll watch for signs of that.
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The Truly Final Forever Scrapper Contest!!!
Yomo Kimyata replied to Yomo Kimyata's topic in Scrapper
To be clear, I am looking for whatever single combination I hope to settle on eventually. The whole process of 4-member groups was really just to cut down playing 12 primaries and 12 secondaries while I try to figure out what will work best for me. The final choice could be one of the 12. Or it could be Kinetic Melee/Regeneration. Most likely it will be somewhere in between. One never knows, does one? -
Oh, it's on. Good day everyone! For those who haven't read my earlier threads on this topic, good for you! They were awful. Anyway, I am seeking my Forever Scrapper. One that I can keep playing long past level 50 and not get bored. One I can Ouro back and play as much content as I wish. Outbreak/Breakout/Outout/Breakbreak to incarnate trials. I've played a bunch of scrappers, and many of them to 50 and beyond, but none of them really excite me enough to want to make them my "main." My first character, both on Live and HC, was my namesake BS/Inv scrapper, and he's probably come the closest. But I want more, and I want your help. First of all, let's get to the contest part. My previous threads weren't really a contest, more of an excuse to gain some knowledge and give away a lot of inf. I'm still going to do the latter part, but let's make this a true contest. Tell me what you think *my* forever scrapper will be (Primary/Secondary) and when I decide, I will give that lucky winner 5bn inf. If there are consolation prizes, and there probably will be, I will decide later how many and how much they will be for. On the one hand, only the first person will get the prize, so guessing early is to your advantage. On another hand, I haven't figured out by a long shot what it is yet, and I will periodically post updates as to what my play experience has been, what I like and what I don't, so that will give you and me more information if you wait a bit. Each person gets one pick, but in order to avoid perfidy, you cannot edit your pick after you make it. If you end up editing your post, then I will not consider it a valid entry and you'll need to make a different post. Not that I would suggest any of you fine folk would do that, but I just want to keep things clean and on the up-and-up. There are only two outcomes that will not result in a payday: if I default back to my BS/Inv (unlikely), or if I decide that there isn't a forever scrapper in the cards for me. In that case, I'll divvy up prizes to all participants. Secondly, I've been using this as a way of gathering and sharing a bunch of knowledge. I've now got three groups of four scrappers, each with different primaries and secondaries. For each group I will: play all four to level 50 (probably solo at double xp through similar content), cut two, run the other two into alpha incarnate tier 4 (and alpha only), cut one, then run the last character to all T4 incarnates. I will periodically document my experiences, but I will do it in spoilers so that I won't bore any one who isn't interested. Here are the three groups: The "also-rans": Savage/Stone Stone/Electric Street Justice/Fiery Aura Radiation/Ice Group A: Dual Blades/Bio Broadsword/Radiation Energy Melee/Ninjitsu DM/Invulnerability Group B: War Mace/Energy Martial Arts/Shield Claws/Super Reflexes Staff/Dark Armor All of these have names, costumes, and backstories I like, which is important! I've played most of the primaries and most of the secondaries before. Maybe the final answer will be one of these 12. Maybe it will be some other combination of powers. Maybe it will be one of the powersets that aren't even included! I don't know yet! As for what I like, I want to enjoy the animations, the relative power (doesn't have to be world-beating, but good enough to solo almost anything solo-able), synergies, etc. I think of mitigation in five categories: defense, resistance, healing, knockdown, mez effects (not necessarily in that order). I like quirky fun stuff. You'll get a good feel from my commentaries, I'm sure. Thirdly, I'm always looking for a way to give away inf. If you are looking to receive some, and you have some knowledge to give (maybe it's a trick you developed, maybe a fun build idea, whatever), I'm happy to share. Two requirements: please provide *something* of interest; and please put your in-game global name or "I want inf!" or the equivalent in your post. I will try to make payments on this part periodically rather than at the end. These gift amounts will be at my discretion, but I think you will find I am a generous creature. I'm hoping that *anyone* looking to learn something new or interesting will walk away from this thread happy. This is not a short endeavor, since I need to play through (at least) 12 characters to crown a winner. Please bear with me! Thanks in advance, good luck, and happy hunting! @Yomo EDIT: Entries so far for the overall winner of primary/secondary: @Erratic1 -- Energy/Ninjitsu @Electric_Emu -- Savage/Stone @SeraphimKensai -- Radiation/Bio @723Wolf -- War Mace/Radiation @Parabola -- Claws/Energy @TungstenShark -- War Mace/Energy @Lamp -- Electric/Shield @Millie20 -- DM/Bio @Bill Z Bubba -- Claws/SR @Thunder_crane -- WM/Bio @Ringo -- DB/Bio @Xandyr -- Staff/DA @Zulgeek -- Claws/Bio @Falsey -- Stone/Dark @FUBARczar -- TW/Bio @Nemu -- Axe/Ninja @Gammos -- Claws/Ninja @twozerofoxtrot --Claws/Rad
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It would be inhumane to not allow mez protection, so I'm allowing Obsidian Shield so long as I don't enhance the psionic resistance. And I'm not counting Siphon Life as a heal right now, since that doesn't suit my purposes... First cut:
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Challenge accepted. I'm going to have to think about what powers count. Initially thinking a Dark/Dark/Soul brute.
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Not if you kill them first! You'd need a lot of knockdown. Whirlwind!
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How about a melee alt that doesn't take any resistance, defense, or healing powers?
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I think it is always nice to have options and tools, but I agree with a lot of people above that players are going to need to want to lead teams, to recognize that the reason they don't currently want to lead teams is because they are not familiar enough with how it works, and then to go through the actual process of remedying it. We can provide the tools, but we can't change their nature. We can only help them execute on their desire for personal change. For me, if I am doing something I am not overly familiar with, I will start a team and let people know from the outset that it's not a speed run and that I'm not super familiar with it and ask if they are ok with that. Seems to work for me.
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The suggestion has been made before, but I feel that if you could use a catalyst to *unattune* an attuned IO to its maximum level, it would add some benefits with no particular downside that leaps to mind.
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Forever Scrapper Contest: The Matching of Powers (part 2 of ?4?)
Yomo Kimyata replied to Yomo Kimyata's topic in Scrapper
"Few days" my butt! Sorry, I've had some unexpected travel. Let's clear this up so we can get on to the *REAL* contest. I've enjoyed everyone's thoughts and here's what I'm going with at this point in time: Martial Arts/Shield -- You had me at thematic, but adding some AoE to the primary sealed the deal. Staff/Dark Armor -- I'm happy to stance dance early on to make DA more palatable, and Dark Regeneration is a good force multiplier. Dark Melee/Invulnerability -- Perhaps a classic for a reason. Some defense help in the form of -to hit for a mostly resistance secondary. Plus, invulnerability is boring but DM is certainly not. Dual Blades/Bio Armor -- Frankly, here I'm matching a pretty vanilla primary with a secondary that might make every other option unbalanced. My bias is showing but I haven't actually played bio in a long time, so let's keep this interesting. Claws/Super Reflexes -- Honestly, I find both of these to be boring sets. But this is a fan favorite, and maybe I'll change my mind. I've done that before, once or twice. The last few I've struggled with a bit and gone over all the options. Energy Melee/Ninjitsu -- I'm going to have to work hard on a theme here. I've got an evil leprechaun war mace/ninjitsu in his 30s, but I only seem to play him on St. Patrick's Day. Ninsitju seems like a nice set, but I'm not enthralled with the synergies here. War Mace/Energy -- I fought this for so long, because I will always be in the shadow of strong and pretty. But there really aren't any shadows, because I'm emitting light, so I guess it's ok. Broadsword/Radiation -- I could have gone with Ninjitsu or Energy, but nah, I want the big glowy sword that will never miss. I'll pass out the inf I promised, and post on the next (final) leg hopefully tomorrow. What I have been doing with the also-rans is running the same or similar content mostly at double xp and that's a good pattern. On playing days, I can usually take two alts through a given arc or two, then follow up with the other two the next time. I talked about making a bracket, but it seems better to just eliminate half at each point. Example: When I get all 4 of the also-rans to 50, I will take two of them into incarnates, and then one into full incarnates. happy hunting! -
What to do with Empyrean Merits in the future...
Yomo Kimyata replied to Spectral's topic in General Discussion
That's why I feel that all this head-banging over minutia is pretty much like pulling a knife on someone because their lifeboat on the Titanic is a prettier color than yours. This isn't setting out a constitution and framework for a game and a series of games that will spread throughout the universe spreading peace and love. This is a small town, with a small number of officials who will do what they want. People might move here because they like the school district, but everyone seems to be angry at someone else who isn't following the HOA rules. I've mixed too many metaphors. I'm gonna lie down for a bit. -
What to do with Empyrean Merits in the future...
Yomo Kimyata replied to Spectral's topic in General Discussion
Totally curious. How are you estimating the playing population (I'd say that is number of unique active accounts)? I'd personally guesstimate that total number of unique active accounts is something between 2 and 10 thousand, and I would make the over/under at 8 thousand +/-5. There's a reason that they haven't updated user stats in almost 2 1/2 years. -
I like this one! They are paying attention.