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Ukase

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Everything posted by Ukase

  1. The one thing I would like is a genuine Nemesis focused Task Force. There are a couple of shadow shard tfs with Nemesis in them - but they are focused primarily on Rularuu. I'd even be okay with the Family and Nemesis either joining forces and then the TF ending in each trying to double cross the other. Or not. I also think it would be good for some AVs and Heroes to be walking around. If you're a hero in the AV's "Territory" - they literally shake you down for some exorbitant sum, like 10M inf, or they kill you. Or you fight them and get 10 million if you win. or some other random amount. If you're a villain in the hero's territory - you either run away when confronted, or if not - you literally go to a prison cell like they have in certain Council and CoT maps. Or pay a fine. Or beat the hero and rob them.
  2. Anecdotally, I can tell you that windfalls work - but they work in ways I can't explain rationally. Relevant info: Spines/Fire Brute, Drecks map, running at +4/8. When the windfall expired, I'd stop. Windfall 1: 4 purples in 11 minutes, plus an ungodly amount of large insps I used macros to combine into large reds. 14 uncommon recipes, 2 rares, 6 shards Windfall 2: over 182 pieces of salvage in 30 minutes, with not so many insps, and more than a dozen shards. Only 3 uncommon recipes. Windfall 3: easily 3 dozen common IO recipes, a purple, and 7 rare salvage and 10 shards. I can''t recall my starting number of threads, so not really sure how many threads I got. I never bothered to check influence. I honestly wasn't aware it impacted inf. Or, if I was, I forgot. Just randomly working in my experience.
  3. I have more than a couple fire farm brutes. In the wake of the changes to tanks, I made a fire/fire tank, too. The truth is - I've got a rad/SS tank, too. And a rad/stone tank. And an rad/electric. (see a pattern there?) I've also got an invuln/stone tank. And honestly - while my fire tank isn't suitable for taunting hami without some external buffs, (the others are) I'll take my fire/fire for 90% of the content over the other tanks every single time. Why? Because the damage is clearly superior, and the defense and resists are the same. I don't worry about slows. Winter-Os take care of that easily. All the talk of burn..pfff...Healing Flames! Every 6 seconds, a full bar of health! Take that, Invuln with your requiring 200% recharge for perma-dull pain. KB? My fire tank uses glad armorX2, Overwhelming force, not to mention Blessings of the Zephyr in Super Speed, and a steadfast protection KB to go along with the res/def(all). I'm not the least bit worried about kb for 90-95% of the game. In a pinch, I could take out my kismet accuracy and put in a karma KB. Hopefully, the HC devs will leave fire armor alone. As for blasters, I love my blasters. There's a reason why they're not "normalized" - and that's because we don't want fire primary to be identical in animation, damage, dps to ice primary. We need the powersets to be different. Choices are part of what made this game so compelling to play. I made a savage melee stalker a month or so ago. Seems an AWFUL LOT like claws to me. Same weaponry. I can't recall for certain, but a couple of identical, or very similar animations. I stopped playing it. I thought it would be ...more savage and less clawing. There's already enough similarities to suit me. Gotta say no.
  4. I confess. I have no idea what it means in just about any context. When I see people use it, even though I'm the ignorant one, they just sound stupid, so I tend to ignore them.
  5. In all candor, as surprising as it may seem to those who are familiar with me - I often imagine myself as the character using the attack. Just anecdotal - but I find it interesting that: Nemesis Staff misses more often than not when in melee compared to being at range. Missing a stationary target with a melee attack ...well, it happens...but I think it shouldn't. Hitting a box with a sword with no npcs around to distract you should be a given. And yet, I whiff from time to time. Different attacks have different base accuracy...and a lot of them just seem like they were plucked out of thin air. I'd love to know the "why" behind these chosen values. Incarnate Judgement - Pyronic has a greater chance to miss than Ionic. Huh? Why? Cuz fire's hotter than electricity? Is it hotter? Probably not. These are the kinds of thoughts that kept me out of the better schools. What really baffles me is why the folks at Cryptic didn't use endurance as the accuracy check. If you're rested - you're far more likely to hit what you aim for - but when you're tired, you're more likely to miss. And yet, the game mechanics don't care about this at all. Probably just as well. I wouldn't hit a thing until I got Agility to t-3, lol.
  6. That's what I would do, too. In fact, that's exactly what I do - I play converter roulette until I get what I can use. I'd almost rather burn through 10 million of converters to not pay 7million for an IO. Almost.
  7. It's a bit puzzling to me - mainly because I don't spend a lot of time checking in with the market. I used to sell the LotG for 7M, and get it, and sometimes more, rather routinely. Then...a few days after the 2xInf nerf, one or more folks thought it would be profitable to sell a zillion LotG 7.5% for as low as 4M. Needless to say, my stuff didn't move. Numina procs kept moving. Preventative Medicine Absorb procs were schizophrenic. One would sell for 8m (an extra zero?) and the last 5 would show 1.5m, or 2m.. or less...which makes very little sense to me, given the utility and demand for this IO. The KB to KD Sudden Acceleration was selling routinely for 4m, but again, one or more folks thought it would be fun to sell it for less than the crafting costs. Aegis and Unbreakable Guard would seemingly change in demand - one day, Aegis would sell for 4M or more, while the other would sell for 2-3M. Lately, Aegis has been dropping to 2M or so, and staying there. I guess part of that is explained by fewer future Fire Farmers opting to not farm - so they don't need that set bonus anymore. The new Power Transfer Chance to Heal had a lot of volatility when it came out - to be expected - but even now, I've had some sell for 7M, and others not move at 3M. The end mod for Perf Shifter continues to stun me - selling for 2-3m, while the power transfer end mod would sell for 800k-1.5m. Do people not want regen vs movement speed? I don't even use perf shifter's end mod anymore, opting for the regen bonus from power transfer when slotting two. Rather than go IO by IO, in summary: I can completely understand some folks wanting things to be cheaper. But unless rare salvage drops to 100k or so, it doesn't pay to craft a lot of the IOs that used to sell for 3-4 million like pancakes at IHOP on a Saturday morning. (and now I'm hungry!) I have a number of brutes that are afk farm characters that are logged off. Even at 75k for converter, I think it's now more lucrative to just not craft, except for very specific recipes - Resist, Defense and maybe Health. The rest, I think are just vendor material. I think the value of inf is at a point where now that I've made over 100 Billion, with IOs being so cheap now, I don't have to farm, nor do I have to do TFs unless I want a badge or something...there's nothing left to do other than try new sets/ATs. I've thought about buying every single IO in my "niches", and reselling for the old prices. I believe I have the resources to do that kind of thing, but it makes me feel cheap and dirty. In some ways, that feels like griefing to me. I don't necessarily want newer players to struggle to make their characters viable. I want them to have uber builds like mine. Why would I want to carry them through content? Until I see things change, I'm just going to alt a LOT.
  8. Look, I get that 1500 merits is quite a bit for most people. But - costing merits is the same as costing inf. If I didn't spend the 1500 merits on these badges - what would I do with them? Buy converters, of course. Even at the low price of 75k each, they're still the best bang for the inf. So by charging us silly badgers 100 merits each - that's 300 converters * 75k, that's over 20M per badge I'm "sinking". For those that haven't been playing as long as I have - well, I waited a year to afford these badges. I could have sacrificed last May and gotten 7 of them, I think - but I wasn't even sure the game would be around in June at that time, so why invest it? Fun Fact - maybe - As far as I know, only a few people actually bought all those badges last May. So, if you haven't been playing for a year, don't feel like you're "behind". Most of us who have all the badges now had to wait until this May to get these.
  9. You mean 90 minutes or so. Nobody who calls themselves a speed run player would take over 2 hours for Dr. Q, assuming all are level 50 with the TP tools. The fine folks in Veracity SG on Torch did it in less than 75 minutes. 74:33 to be exact. The 3 hour timer would be for folks who are casual and going afk a lot.
  10. Debt is ALWAYS a worry. It slows down your leveling process. Even for a 50, unless you're all t-4'd out. I'm one of THOSE guys that takes the game too seriously sometimes. I loathe defeat and try very hard to make my characters as survivable as they can be and still have higher than average dps.
  11. If you run this at 0/1, use reveal from p2w (10,000 inf), it's pretty clear where to go. Just ignore all the mobs. First mission - you put on Super speed or ninja run, zip through the first door way, pass the goons up, leap across, enter the next door way, turn right, follow the path, ignoring mobs until you get to the stairs leading up to the CoT boss. (or lieutenant). Smash him, hold him, however your AT dishes out damage, then go back out towards the way you came - and take the door to the left of the door you entered. By using reveal, you'll see which way to go from there. The 1:30 or 2:00 you get is really 60 to 90 seconds longer than you need once you know where to go. Worst case - use your SG TP macro and pop out, but it's a long hike back to Theoden, the contact. I'd never do this on a team, it just takes you 10 minutes or more to gather a team up, and another 10-20 minutes to actually do the arc because the extra mobs slow you down. People are always fussing about xp, when they don't realize that the faster you do a mission, the sooner you get to the next mission to get the same xp you would have gotten by slugging it out with every mob on the previous map. But that's a whole different topic.
  12. Except the procs. No need to boost the Glad Armor 3% Def, as you get the 3% no matter what level you are. Same with the other "chance to XXXXX".
  13. An interesting discussion! So..where to begin. I have 3 accounts. (a bit of a silly story about why the third, but that would be a major digress) I have 30 level 50's on my primary account and 22 sub level 50's. I have 5 level 50's on my secondary account, and 3 on my third account. (closing in on a 4th and 5th, should have them in a week or so) I tend to solo more often than not, due to not being able to devote full attention to what I'm doing. I wouldn't want someone tabbing out mid-mission repeatedly, so I'm not going to do that to someone else. So how do I avoid things getting stale? Finding contacts I haven't used recently. I speak with the origin contact at level 10 or so, after a dfb or a lot of hunting, and get introduced to a number of contacts that aren't Shauna Stockwell, Matthew Habashy or Twinshot. I had been ignoring the cop in the Hollows for a while, but have done one, some or all the arcs in the Hollows with a number of characters. Some ATs are better suited for trolls and igneous. I try not to forget the SSA arcs. Tasty merits, and decent stories. And fast, if you're inclined to speed through them. In the back of my head - I'm always looking for contacts that give Clockwork, Freaks and Fakes - because those factions tend to reward with the Gear Smasher, Tank Buster and Unveiler badges, if you can get enough of them - and ALL of my characters pursue the passive accolades. Additionally, I have learned to switch to redside and do the Mayhem badges for invader, and while there, I'll do the patron arc for more options for epic/patron selection. I don't always go with Black Scorpion, sometimes I switch up, and rotate them. Lastly, when things get fairly routine or dull - there's the AE. Not farm missions, but player created stories. Back in the day, @police woman put out some great ones, and didn't disappoint in HC, either. There are more than a few great stories in there - you just have to look for them. Oh! Sorry - one more thing - the thing that makes the same stale missions new - is often new teammates. Some are duds, but others can be quite refreshing.
  14. The good news is that paragon wiki will tell you what we USED to get. HC seems to have increased the amount of merits in some cases, but there is no "Master" list of merits for HC that I'm aware of. Without thinking, I tried to update the paragon wiki and got a reminder that there are now a zillion different flavors of CoH and it may well be that none of them are the same, so they removed my edit, as they should. It may be a project worth undertaking. Certainly a lot of merits would be earned.
  15. I certainly agree with the Sig. Story arc out of Skyway. I run this one for almost all of my characters as they reach levels 10-15. With Reveal from p2w, (10k inf) it's easy to see which paths to take to get out quickly in the first mission. I run it twice, back to back for a quick 40 merits. (20 each for the non-math people) I use half to sell for converters to sell for my start up costs. Gotta spend inf to make inf in many cases. At the least, I need to have enough to post things of higher value. The other half I use to actually convert stuff.
  16. Hami does indeed give the option for 4 emp merits per character, per day. I know Excelsior and Torchbearer run each evening. Excelsior at 10pm (ish) Eastern, and Torch runs at 9pm (ish) Eastern. Conceivably, if you have enough level appropriate alts, you could milk hami for 24 emp merits a day. One thing I've done as I've gotten a little bored with iTrials besides UGT and RHW Magisterium efforts, is power level an alt for 1 to vet level 24 to get 160 emp merits. Then I'll email the emps to an alt that I actually play.
  17. Ebil? Is English not your first language? What am I missing? Is "Ebil" a common typo? I know what evil is. No idea what Ebil is.
  18. That City of Badgers download isn't working properly for me, so rather than waste time fiddling with it to see if it's user error, I know I have them all, I'll just skip it.
  19. Unless there are some I'm unaware of - I believe I've got them all!
  20. Anecdotally, without looking at numbers, Bitter Ice blast with Overwhelming Force seems to me about as fast as you can get as far as animation and recharge goes. Damn high dps, too. It used to be the highest single target attack from what I remember, but someone came out with a spreadsheet that suggests Blaze is better. I'm not convinced from playing both an ice blaster and a fire blaster. I just don't think anything can beat Bitter Ice blast. And even if it can, a man convinced against his will is of the same opinion, still.
  21. Something is screwy with the system. I've done this - and as you state, either someone has hopped in and bought it while I was switching, or there's something screwy. I even posted one on my primary account and tabbed out to my second account to purchase it - mere seconds and still had to pay more. Multiple times, just to try and see. Never works, at least, not for me.
  22. I don't know how much I had to do with this or not. The past 10 days, I had been placing bids on PvP recipes, buying as many as I could that met my asking price, crafting, and selling. As a result, I needed to keep all 3 tiers of salvage on hand. So, I'd place what I say are reasonable bids - 500 for common, 50k for uncommon and 500k for rare in stacks of 5, as there's only so much space a level 10 can stash the inventory. (said character is earning Chronologist before I do anything else with it) Since it has the badge now, I've cancelled all bids on recipes, salvage, etc. - but if I think about it - I must have been going through 600 uncommons about once every few hours. And that's just me. There's at least two others that I know are doing this, as we've been having to increase our bids to surpass each others bids. The idea of a player or players being behind the increase in salvage is just ludicrous. Even at lots of 100, going from 2k to 60k...that's a lot of clicking for very little return. Top room in salvage inventory is 182, I think. You'd have to have multiple characters doing this, probably three accounts..it's just too tedious in my head to think someone would do that. They'd have an easier time of buying ALL the converters and reselling them at 101k each. (a thought that has popped in my head more than once, seeing these converters sell so cheaply. But with the big merits being doled out for the weeklies...it would take quite some time to see a return, and it would be downright mean) Also - anecdotally - either a lot of folks have gone back to work, or something - but I've seen prices of a number of IOs drop 25%. I've thought that it's really not even worth the effort to use the converters for their designed purpose now. In fact, I've three accounts, each with a great afk farmer - and none of them are farming now. I have one pseudo farming for incarnate xp and threads (and the emp merits which I'm really after) and I'll pick and choose those recipe drops, but if the prices don't pick back up, I simply won't bother. 2m for an Aegis? 5m for LotG 7.5%? Sure, I like to buy these cheaply, but I'm not going to spend time converting for such a low profit. Already have made my fortune, maybe it's time to let someone else play the farm game while I spend and use what's stored in my email and sg bases. Interesting times, for sure!
  23. One thing: "One other important thing to know about fungibility is that crafted IOs and attuned IOs all share the same bucket. If you want an attuned IO, one way to get it is to buy a crafted IO, buy a catalyst, and attune the IO yourself. Or, you can buy an attuned IO directly from the pool for the same price and save yourself the price of a catalyst. You can actually even sell a crafted IO and buy it back from the pool as an attuned at the same price. " This is not always the case. I can place a set IO for a price, say 2M. I can than try to repurchase it attuned at 2M - but I have found that I can't always repurchase it for 2M. Sometimes I have to go up to 2.2, 2.5 or even 4M to get it. I don't know why, but despite my trying to buy for the same price I posted it to sell at, this has NEVER worked for me. It always costs me a little more to buy it back. I've even tried it the other way around, when trying to boost IOs for a character - it always costs me more - and I'm not forgetting about the AH fee, either. Sell for 2m, have to spend 3m to get it back. It could be someone has beaten me to the punch every time. Or it could be the server is so slow, it hasn't even processed the one I posted for sale yet.
  24. IF it is the case that the impact will reduce the income gap between newer and vet players so newer players can kit out. But I don't think that will be the case. It will reduce the new earned influence in game for both veteran and newer player alike (when they exemp). There will be no difference in the income gap. Put another way: If the veteran player had 4x income (arbitrarily pulled from the air), and the newer player had 2X income, the change will now be the vet player having 3x and the new player having X. The "penalty" or inf reduction is the same for all players. Prices aren't going to drop that much, if at all - but I could certainly be wrong. The reduction in inf is just not large enough to make that much of a difference. But, I've certainly been wrong before.
  25. I wasn't sure if this was a typo, but not sure where else to report it, so this is sort of a duplicate post. I initially sent a petition in game, thinking that was the right course of action. The GM response I got seemed to think this was working by design, as it was the only uncommon IO of the set. I suggested that was mistaken, and was referred here. The Performance Shifter set - the End Mod IO - can be slotted at level 7. (I slotted this in my fire tank's consume at level 16, as I'd just taken it to test this) But - the rest of the IOs in that set require level 17 to slot. The description from within the AH does state level 7 requirement, so it's not wrong...but I found it odd that only one of the set can be slotted at level 7 and the rest at 17. (Tried to slot the rech/acc to test, but it wouldn't) I looked to see if it was possible to place a bid for a level 10 Perf. Shifter End Mod IO - and, of course, there weren't any. Even with the "For Sale" unselected or selected, all of the recipes for the whole set start at 20. Additionally, only the Attuned IO can be placed at level 7, as all the non-attuned start at level 20, as they should. So consider me an exploiter in this case for one level. 🤣
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