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Ukase

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Everything posted by Ukase

  1. I would discourage this. And here's why: (Mind you, it's just anecdotal experience) I create a character. Maybe I do a DFB, maybe I run Habashy and Theiry's arcs. Or maybe I get to 5 and head to The Hollows. Either way, eventually, I make it to the 20's and I start thinking about slotting. I have 3 bases. I know where my superior winters, superior ATOs and Very rares are. I know where most of my attuned PvP and uniques are; but I just don't have the room for all the stuff that I removed from deleted 50's; so I made a third base thinking I would convert many of these into stuff I could use. And I've been doing that, but when dealing with attuned sets, sometimes playing converter roulette costs more than just buying the IO outright. Like if I want a Positron's blast instead of a Bombardment. I try to convert in set, and I get the damned Air Burst...and then I'm forced to convert out of set. Now, you mention rares you get - which suggests recipes that drop. And for converter roulette, dropped recipes that are crafted are fine. But from an inf perspective, it's better to find an uncommon recipe that doesn't require the rare salvage. And convert into the rare, particularly given how cheap converters are these days. Just my opinion.
  2. Way back in 2021, I'd never heard of Michiyo, and hadn't used it. I even referenced in a post that it was "sketchy", due to anti-virus warnings. I just wanted to retract that comment, as I no longer find City Modder to be sketchy, but very useful. Particularly in updating the badgesetlist painstakingly updated by @AboveTheChemist. I seriously doubt I'd have taken many opportunities to get various badges without this easy to use pop menu, because with all my alts, I can't recall which characters have what. Thank you for updating it so quickly! I was cautiously optimistic in waiting for February. You have exceeded all expectations by far!
  3. On retail I was always dubious of Hami-Os. It just didn't make sense to me. The idea that you would arm yourself with some element of the very thing that would try to kill you seemed suspicious. It wasn't until much later the idea of using a dragon's scales to protect you against the dragon's fire breath made perfect sense. So, not sure I can subscribe to this line of thought any more about HOs plotting to kill us. As for Snarky's protection offer, I'm pretty sure you're 100% right about that.
  4. Handclap, with unleashed might...me like! Finally a reason to take Handclap. I'm trying it out with a brute. An SS/Fire brute, so I can look at the burn patch area changes, as well as the other changes in Fire armor. Consume as adaptive recharge is a nice touch. I would have never asked for it, but now that I'm using it, I really like it. I'm purposely not testing it in AE...as I think the active farmers are just going to have a lot of fun with unchained might, handclap, burn and footstomp, (most likely that order). I do not want to know if it will be as amazing as it sounds. At level 35, I'm chewing through Devouring Earth at 0/8. And I don't even have Weave yet. Defense is really low, so when I am getting hit a fair amount. But with healing flames and consume, the hp is up there nicely. I can't say yet, but fire armor will never be OP, simply because of the sacrifices that need to be made to shore up the weaknesses in other areas. But the combo here is nice. I think on a team with any kind of nature or kin this would be an unstoppable force until some of the more challenging stuff in the lab and KW maps. It is click though, in that when being first in the fray, I have to pay attention to the health..but that's nothing new for a fire brute.
  5. Ah..I do need to read more carefully, thank you. Looking at the combat attributes, it appears work on the effective distance of the kb. Reduces it by half, but it seems to work like a proc, sometimes on, sometimes off. At least, that's what I'm seeing in Knockback Resistance of the Combat Attributes.
  6. This seems weird. Why would you put it like this? Why not say 1.5 knock protection? And why have %%? I recognize it - it means convoluted math is at play. Most folks on the servers don't speak math and don't really know what this means. If the math says it's not 1.5 pts of kb protection, then why not just sub 1.0 for whatever the value is?
  7. Can confirm, 10% defense and 20% res debuff, except it's not a direct 20%. It's more like convoluted math, that turns 90+% into about 83%. What I'm not clear on is why the defense is reduced just a full 10% from the defense total, but the resistance debuff is using that convoluted math instead of the straight 20%, down to 70% (which is what I was expecting) But that's not relevant. It's either by design or an error. I'll let y'all figure that out.
  8. So, I know in Menu-options-general, there's an option to enable a warning for a large auction house fees. But, I'm told it doesn't prevent you from using one too many zeroes when bidding. I have mine disabled, as I deal in larger numbers often enough that I've gotten tired of it asking me if I'm sure. But, a case in point, I just opened the AH with it flagged to enable the warning, and it was quite okay with me bidding 300M for a nemesis recipe. (Thankfully, nobody listed one, because I can't see spending more than 2k inf for something that has no utility against npcs) I thought maybe having 1B might be too much to have on hand, so I bid 900M for it and still no warning. Is there a way for it to flag attempted purchases that are more than 10 or 25% of your current level of inf on that character? I'm guessing no, but since I've never seen the suggestion, figured I might as well suggest it.
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  9. For whatever reason, the temp power to infect the Rogue Isle Police..it fires, but despite the power activating, the RIP doesn't become infected, and I'm not making any progress. I'll have to auto-complete. It's been a while since I've done this one, but I don't think I'm missing anything. The RIP is literally 50 feet away from the contact, so it should work. And it did work on a couple of them, but it failed to work on many others. Maybe they didn't drink the water Weber laced with chemicals, but it's too annoying to tolerate.
  10. My fire/ice tank uses fold space mainly for frost, as it lines them up in a perfect cone. I'm not real clear why fold space aligns the mobs the way they do, as I recall back in retail, often npcs would be so close to each other, they were literally sharing the same space, (from what I could see) But, I can deal with the odd presentation of fold-spaced mobs. It's easier to use fold space and get them in that cone shaped group than it is to run in their midst and hope they all get in a nice circle around my tank to be burned alive. (not to mention the measly 5 target cap)
  11. This is my 2nd foray into shield armor on a tank (that I can recall). I don't have my characters organized much beyond the first two pages, so can't say. Humdinger is my Shield/Mace tank, and while after a few years, I'd probably change a few things, there's no pressing need to do that now. He's woefully behind on the latest few pages of badges, sitting somewhere over the 1600 mark, though. I love the name. I love the crunch of mace, particularly clobber. Kite or Flight (Kite refers to the Shield type, and the goofy name is explained in the character bio) is my attempt to try this new thing all the cool kids are trying (pun intended, as @Glacier Peak is undoubtedly chill being an ice/cold corruptor more often than not) I don't hate it. I would put it at a notch below my fondness for mace, but not by much. And, if I had opted to forgo the fold space route, I would probably like it better. But Fold Space is so convenient for bringing baddies in one spot to use Shield Charge - at least until I get all the defeat badges, or most of them, I'll keep the fold space. On teams, Fold Space is so popular now, I'm not sure it's something I need to do on every character. For the past year, every character I've made has gotten it and once I got used to it, found good utility for it. The one area that I tried to improve with both tanks is damage. And well, after playing blasters so long, it's just not there, and it's never going to be there. Even at damage cap, taking down a boss is slow. Taking down an elite boss is even slower. (I'm speaking of being solo. On teams, I might fold space, Shield Charge, Dragon Tail and then Taunt, but with teams, there's rarely anything left...and it's not because of the damage I did. When I did a damage check on a pylon, the pylon laughed and said, "DPS check bounced". Now, not every AT needs to do blaster damage to be fun. This combo was and is still fun. It'll just never be as fun as a blaster is for me. We have 1000 slots. Now I have one less.
  12. That's because the candy keeper and Father Time are in the lodge within the Ski Chalet. Time sensitive stuff and all that. The skiing is year round, but that's just as "since I'm here" kind of thing. At least, it is for me.
  13. I'm still making my way to the Chantry, because Srmalloy suggested that could be the zone they were referring to.
  14. As you can read, there are many different ways to play. There's no wrong level, no right level to turn it off. Myself, I did not use it with my kheldians until about level 30, simply because both PB and Warshade have their AT specific arcs, and I didn't want to go through ouro for them. To me, I would just leave it on. It sounds like you're comfortable with flipping the loot that reward merits allow you to get.
  15. If you folks read what Cobalt said in the Dev Diary - it may shed some light on what changes may (or may not) occur within Nemesis ranks. (in these very forums) Here
  16. Dude. It's DMK. He's not going to make it up. It's true.
  17. I've been having a chat with a few folks about the change to how WL spawns. I've been going in circles. Ultimately, I've decided I'm just grateful the suspicious gifts look different from the others.
  18. To add on - this wasn't my idea, but it was brought up in the labyrinth. Given the focus (and the awesomeness) this area has seen lately - what about a day job for the labyrinth? It could pair with the midnighter for an accolade, or even Pocket D, or both. The buff for the accolade was suggested kind of like the Vanguard buff; an extra Obol or so for mission completion or some such. It looks odd to credit @No One Special for the idea, but that's their global. At least, I think it is.
  19. Ukase

    Badgers! Wow!

    So, I just left Voltor after I think it was 6 runs, maybe 7 of the Lord Winter trial. I still, if motivated, could see taking another dozen through the paces...but then I think about the truly tedious..1000 citizens in mayhem missions. And the ones where you're ultimately dependent on a league of fairly competent players, like Avoids the Green Stuff, and the ones where RNG is a factor...the nightmares from the MoM trial, I think it's dreamwalker for heroes. And of course, "Doesn't look at Explosions". I was lucky to get that last one, as I was like pug #7 on an 8 man team. I know a few players who run the 4* constantly that would probably carry me through. (literally via incan) on a few more of the alts. But I look at some of them - great for all around content. Not so great for content where super high dps is a big plus. The procs - the same powers that these guys say to proc, I proc 'em and they don't dish out consistently more dps than a standard set. And yeah, that's relying on global recharge, with no recharge slotted in the powers. But that could just be a whole lot of mean RNG. No idea. But that's a different topic. I say all that to say this: for some personality types like mine, there's a tendency to lean into something like badging and plan your day around a given attempt. And I just don't think that's a good idea when I have all kinds of real world stuff that would serve me better. And even if I didn't, I'm still not sure revolving a day around a badge is a good idea. Log in, tease Snarky, praise a league leader who does well, find a bio that's good, and try to enjoy myself. What I don't want to do is find a path to efficiently get the same badge on the 3 accounts I'm allowed to have logged in at the same time when the population is low enough to allow it. I just want to play different set combinations - and then find the ones that are more fun than others. Right now, that's fire/earth blast, and also shield/MA tank. Who knows what it will be tomorrow? On the agenda is a Warshade, just to revisit it.
  20. Ukase

    Badgers! Wow!

    I just wanted to say how impressed I am. Years ago, during retail, the population was probably much larger. But because of the way Paragon did things, the folks that were around in Issue 1 were always going to have a few more badges than the folks (like me) who came in later. I got Very Naughty badge...was completely unaware HC had posted an update to the patch to include the winter stuff. I didn't see (and still don't prior to maintenance) anything about the Lord Winter trial, or Baby New Year or Snaptooth missions. So, when I clicked on this one present and got "very naughty", I was very surprised, had no idea it was in game. I was sure I was the only person that had it! Blissfully ignorant, I suppose. I immediately pop over to Pocket D to take first place...only to discover that there's over a dozen that got it before me. And there's probably well over 100 players that have every badge in game (or at least will as soon as they log in to discover there's are new ones to be had) I think that's pretty amazing. There was a time when badging wasn't much of a focus for many players. But now, it seems like half the players are in pursuit of all the badges! Pretty good work, folks. Keep at it.
  21. I just want to chime in...so many helpful players in this game. And the creativity in creating all that I've seen so far...just wow! Amazing stuff. I mean, I can't fathom what kind of mind comes up with stuff like this. We're lucky to have them working on this game! Very fortunate indeed!
  22. Now, I can't say that 5 presents spawning a WL is causation, but the WL gifts are taller, and off-white. They don't spawn in the same place in my experience. But they are easily seen as different from the standard present.
  23. Well, heck, I would have never thought the game would know the difference or even make a distinction. That's worth the inconvenience just learning this. Thanks!
  24. Anecdotally, I struggled with this at first. A kin buff would just send me completely off the slope on the turns. Eventually, when the game was shut down, Paragon Chat had the ski chalet open all the time and I practiced quite a bit. It took me a while but now, if I'm level 35 or so, with current IOs, making Gold on both slopes is doable solo, with no help from outside buffs. I think Ninja run could be a substitute for CJ if you didn't have it. And, well, tp self could also work, provided you were good at it.
  25. No idea; I just know it sent me to a mission I'd already completed but didn't call in yet because I wanted to grab some more patrol xp before I did.
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