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Ukase
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Everything posted by Ukase
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Well, I still play, and even on my own accounts, I have to admit to some characters being abandoned, and relegated to the back "page". Once a week, at least, I'm going through and simply doing a couple of respecs and deleting these characters I'm certain I'll never play again. The problem I'm having is - I've no room left in my bases for the enhancements - and I don't want to make another base. That's why I'm only doing it once a week. I'm making a new character to use the soon to be discarded enhancements via unslotters, as opposed to a mass dump from a respec. Unfortunately for all of you - I'm just giving the names to the new characters I'm making. But, at least I'm not using up new names that I might think up that you might also come up with.
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I don't think it needs to be considered a bug, but I would certainly report it as an undesired outcome. I would expect, if changing it isn't terribly problematic or time consuming, they'd adjust it because I wouldn't expect anyone to think of this as an intended outcome. Probably just something that got missed.
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As mentioned - the problem is not terrain, but the fact that your character was in combat (or just finished the spawn of mobs in your path, as you set out for the next set of npcs) There will be a circle around this snipe the system shows you to let you know when your snipe is no longer a snipe but a regular ranged attack. It's yet another reason why ice is better than fire. Ice is not encumbered by such tawdry mechanics. (Just my opinion, not backed by any evidence)
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So...just going out on a limb here, figuratively: Kronos, when triggered by the completion of a specific mission in a story arc, spawns near the character that held the mission. Same with Babbage. Generally, players when finishing missions are en route to their next mission - which could suggest the reason for this behavior. But the Kronos that spawn repeatedly in Talos...I dunno about these GMs. Frankly, when I am playing on Indom - this doesn't happen. Or if it does, the population is so small, nobody knows it's happening, and Kronos just gets droned. I expect that the GM in question spawns - and just remains where they are and when they are moving, it's in response to aggro from a player. Just speculation on my part, but I really can't say with any degree of certainty.
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Ha! Nice teaser in the title, right? About a year or so ago, I had resolved to slow down with the speedy runs and take my time a bit. But still, even with my obtuse nature, this seems like something I would have noticed before. So...a few days ago, on a new character, I was looking to suffer through all the arcs out of Atlas. I had to choose between Sondra Costel and Officer Fields, knowing I'd pick up the other through Ouro. So, through Ouro, I grab the Sondra Costel arc. The last mission has the same entrance every time. Same with Ouro. [-378.9 0.5 538.4] (in Atlas, naturally) The exit...I'm not so sure, but I made a new character just to check and well...it's odd. And clever. [2653.7 -31.8 290.0] is the exit. So far, both times - and it's right by Aaron Thiery, the next contact. How'd I miss this? And why isn't this type of thing used more often? I know I've seen this kind of thing in game, but can't recall where. It was probably not quite the same type of thing, but close enough. Anyway, thought I'd share this to see how many other folks missed it like I did.
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I think (and I could be wrong) is mids has an issue with the way the chunk is copied. Might be better to just share the build the routine way, with the mbd file. Beyond the topic of this thread, but mids usually fills the entire section with a data chunk; in this case, it's using 3 lines, and not wrapping the text the way it usually does. Definitely a problem with mids. (surprise, lol - still grateful for it.)
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First - please don't feel dumb - the search function for the forums is ...well, either I'm not smart enough, or it just doesn't work well. Could be both. In any event - you can search for the posts of one specific name. First: Click on Activity, then scroll down to search. Then click on the "+Search by Author". That should give you some results. Maybe not the specific results you wanted - but posts by that player should appear.
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So, I've been meaning to check in and give some gratitude and appreciation. Original Author: Vayek Changes the sound files for demon summoning to humorous kitten sounds. Repackaged by Westley Bennett Many thanks to both of you for allowing me to keep from screaming at MMs with their horrible pets making all that noise. The kitten sounds are so much better, and it kind of tickles me a bit when I hear them. And thanks for putting the Modder together and making it so easy to use!
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I figured I should add - the villain/rogue name for this badge is Shady. Some folks pop in a friend's mission and don't see Shrouded and don't realize that Shady is the same badge, just a different name. By changing alignments, the badge name will revert to Shrouded and then if you've done all the other requirements, the accolade will award.
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Please do not joke like this. I am still on my first cup - and I'm already obtuse. I'm suddenly scrambling my brain to think what I can turn in my Observant badge for ...another badge? A temp power? A new level shift? And then it finally dawns on my you're being self-deprecating about not being observant. Well played, lol.
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Is it this power only? Just me? Sniper Rifle delay in animation
Ukase replied to Ukase's topic in General Discussion
I appreciate knowing it's not my brain misfiring. So, that's of some comfort, lol. Guess it's just one of those things, where I pretend I'm shooting an actual sniper shot of hundreds of yards instead of 150 feet. (not slotted for range yet) -
Is it this power only? Just me? Sniper Rifle delay in animation
Ukase replied to Ukase's topic in General Discussion
I'm just referring to the animation. And the target's hit points. Because we have a combat log, I can look at it and see the damage the rifle has done...and then when I look back at the target, it still hasn't taken the damage - at least, not on my screen. And then it takes the damage. It's just weird. To try and make it more clear: I'll fire the sniper rifle...and the Hitpoints of this destructible...I won't see if it goes down or not for a second after the animation of the rifle being fired. I have also seen my ice blaster send a ice bolt and watch it go around a corner as the npc runs for cover. This is a little different in that while I know the attack has been executed, I don't see the result of the attack until a second or so after the animation. It's kind of like I've fired the rifle from 2 miles away instead of 140 feet. If it was a server issue, or internet speed on my end, I would think I'd have the same issues with all my other powers - but I don't. I get immediate feedback with those. It's just the Sniper Rifle. -
This game is incredibly huge with content for a new player. Unfortunately, our tutorial, while it covers some of the basics, there's so much to absorb, it's rather like drinking from a fire hose. With that in mind, understand that you're likely to miss some things along the way. We all do. Even with turning off XP, I don't think there's a way to do EVERYTHING organically. This is why Ouroboros is such a great asset. Each account gets 1000 slots. That's an awful lot of characters, so I think starting over is more than silly. Just keep plugging away, and then when you're done or get bored with this character, then you can try something new. Or you can keep playing the character you're on, and experience the lower level content through Ouro. The stories are the same. The experience that you, as a person behind the avatar gets may be somewhat different, as your character will have more enhancements slotted than a natural level character would. So it will be at least a little bit easier. No big deal. If I'm going to suggest or advise anything - take your time. While this game has a LOT of content, you can get to the point where you've done all of it at least once. But this is probably nothing to worry about as it will take a LONG time. If you play every day, for 15 hours a day, it would probably still take at least 6 months to get through everything.
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AR/Martial Combat blaster. So...it could be the power itself, Sniper Rifle working as intended - just not the way I'd expect. I'm seeing a noticeable delay from when I execute the power to seeing whether or not it actually hits the target or not. I like to open with Sniper Rifle because of the extra damage it does when you're not in combat. The interaction goes like this: See target. Position my character, anticipating how the mobs might approach me after I get aggro to make the best use of Flame Thrower & Full Auto. Press the corresponding key on my keyboard. I see the animation for the rifle being fired. I wait literally a second or 2 before I see any feedback on my screen. See, if I miss, I want to use the beanbag. Otherwise, FT & FA. I'm having to monitor the combat log to see if I hit the target, as it tells me before I see it on the screen. It's just this power. The other powers I use give immediate feedback, so I'm wondering if it's just working as intended, or if something else is going on.
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This is why I don't take cones with an arc less than 45 degrees. Cones are about positioning; and in this day and age with folks using fold space, it can either be super easy if you time it right, or absolutely useless if you don't. Please don't get me started on my trigger word "blap" and all it's forms.
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Playing by Iron Man rules. Do I live or die?
Ukase replied to AyamSirias's topic in General Discussion
Does such a place exist?!? Details please. -
I'm kind of the opposite. Thus far, I've only taken Combat Teleport on one character - a dark/Mental blaster. I thought CT would be useful for zipping in for Drain psyche. It is - but it's also easier to just zip in with super speed, or even sprint, or neither. That is, I'm more used to doing it like that. I like the toHit buff, but it's not like I really need it with Focused Accuracy and a kismet 6% IO. I mean, does it really make sense to learn/relearn to do things differently when the other way works just fine? Still, having the option on Martial Combat without needing to take the tp pool is a nice option to have. It will let me play around with it without taking a power pool. Maybe the mechanic of using the keybind will catch on for my feeble fingers.
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The Garage Band A fantastic name for an SG filled with Sonic powerset characters.
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That will be the next combo I tried, as it seems to be a nifty way to use not just inferno but FSC as well. Kind of like jousting, just different keys - only a damage buff comes with it.
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So...I guess my obtuse nature didn't even notice this was a thing until yesterday. So, I made one. AR/Martial Combat. This is such a different kind of thing compared to the same old type of secondary with the toggle sustain powers. I don't know if I like it yet - but I do appreciate the different option. I see so many players wanting mez protection...and I have no recollection of anyone mentioning Inner Will. True, it's only good for 30 seconds, and the base recharge is 3 minutes. So, without external support, it's never going to be perma - and typically, with external support, you wouldn't need it to be perma. Still, this is an amazing thing for blasters with this secondary. Still need to carry a break free to be safe, but it beats a poke in the eye. The build in Combat Teleport is also interesting. It's called Burst of Speed. (it buffs damage, however, instead of ToHit) I almost screwed up and took it as a substitute travel power, given its 200 foot range. But alas, the fine print said I could only use it 3x before it would need to recharge. Still, a nice option to have. I don't yet see the utility, but I'll try to find it if I can train my fingers to work properly. This is exciting for me - as it's new to me. I'm sure some have played these a dozen times before. I honestly don't know how I missed it. Or maybe my memory is fading. Either way, time to explore this powerset.
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lol, I look forward to the results of the investigation! So, as to names floating in limbo, you're probably correct. Generally, when I come up with a name I want to use and discover someone else is using it, if I don't recognize the global name, I send them a tell and ask them to reply that they're still using it. I've yet to hear back from anyone, except one other player. This is probably about 1 out of 30 or so. I probably should have kept track, but I didn't. So, take it with a large grain of salt. Could be they never played again, or it could be they never saw the tell, or it could be they got distracted and forgot. No way to know.
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Playing by Iron Man rules. Do I live or die?
Ukase replied to AyamSirias's topic in General Discussion
So, as someone who's played by similar rules - "If you get defeated, you get deleted" - let me share some additional perspective. It can be tough to delete a character, particularly if you're enjoying it. The good news is - you were on gold side. That means you were below level 20, and you can catch up in a day, if you're focused. Faster than that if you're on Indomitable. There's all kinds of ways to rationalize away the delete option. Ultimately - we can't tell you what to do. But I can share my advice: Follow the rule and delete your character. And the reason why is because the rationalization can be a slippery slope. The defeat wasn't your fault, your teammate is the one that did the splash aggro and brought in the extra group. Or maybe they were too damned slow and cautious, and if anything was going to get done, you had to be the one to do it. There's all kinds of "reasons" to justify our decisions if we look long enough. Again, just delete it and start over. Learn what you can, and drive on. -
That dude that was overpowered was spam? I thought he was just the stoned Sentinel that ruined Snarky's MoMarketCrash.
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