
Ukase
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Everything posted by Ukase
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It's an adequate enough analogy. I liken it to rental property. You still have to make sure the property is okay, but you get paid routinely. Or like a slew of vending machines. You make a deal with a land-owner, plug it in, and routinely come back and re-stock and remove the bills, but be sure there's enough change to give folks change if they put in more than the price.
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I do admit that some folks door sit. I also recognize that a fair number of folks actively solicit a spot on someone's farm to do just that. I get a minor tic when I return to my keyboard in the morning and realize that I forgot to /ghide and disallow PMs from some of these more bold beggars. But, the thing is - how is it not fun to get that xp when you're a lowbie, don't have but a few attacks? The endorphin rush when you level is real. When you see that row of pink XP fill the bar every bit as fast an an empath's Absorb Pain....that's endorphin heaven for some folks. It may not suit you. I certainly get no joy out of it, which is why I do that kind of thing by myself, afk-style. I would suggest you consider what my father told me once, when I saw a neighbor kid, a year younger than me, at 16, while I was 17, get a new car for his birthday. Not just a new car, but a Camaro! Two of the 5 girlfriends I had dumped me to date guys with Camaros. Hate those bastards! Anyway, I complained to my dad about it. He told me that what other people did was none of my business. So, when someone begs on the LFG channel for a farm, I don't cuss under my breath, or even aloud. I just keep on minding my own business. Now, I completely understand why some folks don't like folks who get PL'd, particularly when they don't know how to get to point B from point A, or have no idea what it is they're doing because they've never actually played. I can stomach it from a low level character, but a level 50? No; these types of players are folks I will cross the street to avoid. But, it's their time, their character and their business. Doesn't matter to me if sitting in that farm was boring or fun for them. I don't care. What's puzzling me is why everyone is so concerned about it. It's none of their business. It has no impact on them, unless they choose to let it impact them. You don't see me fussing at people for doing TF after TF, do you? How is that fun for them? Subjecting themselves to the whims of the RNG amongst all those NPCs? That damn ITF, with those stupid Legionarii screaming like a drunken banshee...that is NOT fun for me. I detest it. It's the one mission/TF where I will turn down game sound and let my own audio (Clark Howard, Mind Pump, Ben Greenfield, Found My Fitness, The Drive with Peter Attia) distract me from the tedious nature of ITF, which I generally only do when it's the weekly. How is that TF fun for anyone? Sheesh. For that matter, how is playing a mind dominator fun for anyone? And don't even get me started on a Widow. Those damn things should just get deleted from the code. They're pure trash. Nobody could have fun with those. Right? See what I'm saying now? Do ya smell what I'm cooking? It doesn't matter if it's fun or not if it's how they want to spend their time. It has a negligible impact on the rest of us.
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Okay - for one, let me say I enjoyed your "bloviating", whatever it may mean. But there's a thing I feel compelled to point out: For most IOs and recipes that the farmer, at level 50 drops in the market, our sage HC devs have allowed a bid on a level 25 IO be bought if that same IO at level 50 is for sale. The only hassle is when the IOs in question stop at a given level, like the Steadfast Protection set - it stops at 30. So, no level 50 farmer is going to see those unless they use the AE tickets, or farm while exemplared. And most don't do that, at least not at level 30 because their build isn't as solid as it is at 50. Back a year or so ago, I thought about doing just that, but the demand for those few IOs that are in higher demand, like the Steadfast Protection 3% def(All) and the Achille's Heel debuff, and the Kismet 6% - it's just not high enough to be worth the time for me. You generally burn through a fair number of converters getting those unless the recipe that dropped was in set. And I suspect that this is a niche that may be underserved; so someone will likely fill this need - today! But likely not everyday, as it's not that lucrative overall.
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Emphasis added by me. There are different sorts of farmers. Some are actively farming, and some are passively farming. I'm what you would call a passive farmer. I let the farmer on one or two accounts do what they do, while I play on my primary account. I started off just doing my primary account, actually leveling a fire/fire brute because at the time, I had no idea what spines/fire was. That is, I'd never thought of it. Eventually, I just got on the band wagon. Some folks liked the rad/fire better, praising irradiated ground. I made one of those and liked spines/fire better. Or, it could just be my build for spines was just better than the build for rad. The fire builds were identical. But, I digress. For me, actively farming is worse than being on a bad team, really, as far as boredom goes. I don't enjoy it. I'll do it to get a specific goal, but more often than not, I've determined other easier, faster ways to reach those goals than farming. For example: farming for inf is for folks who like to farm. If I want inf, I will market. Using AH tends to give damn near exponential returns compared to farming. Buy some of these recipes, craft, convert, sell. Simple. A monkey could do it, if given the motivation. But passive farming, once you settle on the right build, particularly if it's on a second or third (or even 8th account!) brings in the recipes and other drops, in addition to emp merits and all the other goodies in scale. The more farmers you have running, the more loot you get. So, before folks scream about that 8th account in parenthesis, don't panic. I do not do this and don't have 8 accounts. I just have 4. Some of you are of the understanding that multi-boxing is against the rules. It isn't. For your convenience, here's the policy, found on these very forums: So, we are allowed to play 3 accounts on each shard. In theory, I suppose if one had the inclination and the time, they could play on 15 accounts at the same time, 3 per server. When I got my first 50 and began the incarnate path, I screwed up a number of times, not realizing emp merits could be used to create rare and very rare components. I went about the other way, costing myself 25M twice, not even realizing it had a cost! I even sent in a petition over losing the 25M, having no realization of the cost of the conversion, because, well, reading is hard, I guess, lol. What's worse, a week later, I did it again on the very rare, and cost myself 100M after selling 20 catalysts for 5M each! (tells you how long ago that was! ) Seems like I was always broke, making stupid mistake after stupid mistake. So, I farmed. But I found farming boring and a chap named @payload told me about afk-farming and opened my eyes. I would not only just do the afk farm thing, but I would also use the drops and craft/convert/sell everything except the commons. Then, when I learned from @dahle that I could have more than a few accounts, the inf flood gates opened for me. So, yeah, different types of farmers. For me, farming is dull work. Very dull. But afk farming is just a matter of skipping the dull stuff and just counting the loot, crafting, converting and selling. For a while, it was the only interesting thing the game had to offer. Then I got into badging, made 4 characters with all the badges (except legatus) and about 5 more straggling far behind. Playing on one, farming with the others. Then silly Yomo conned me into taking a tally of where I was. So, now I realize I don't need to farm anymore, except for emp merits. If I could buy those, I wouldn't farm at all. For some reason, a different AT/Powerset leveling through the same content is different for me than it is doing the same iTrials with different characters. The iTrials pretty much bore me, except for Underground. But I can choose so many different leveling paths, switching alignments back and forth that even though the content is familiar, the only arc I'm just tired of is Maria Jenkins, because I have to suffer through that to get Portal Jockey. That's a lot. But that may explain why farming isn't as dull as repeating other content.
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To my understanding, that's only in PvP zones, and those characters can't access non-pvp zones. Not like anyone uses the pvp zones for anything other than the occasional pill box and hero/villain badges. So, unless something has changed, I have no idea what you're talking about. Should they allow an instant 50 (sans incarnate stuff) or even with free incarnate stuff - why not? Some folks will still play content all the way through from level 1. Other folks can then stop spending time in the afk farms and do what they wanted to do already, a few itrial and tf trains. I don't see the harm.
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issue 27 Focused Feedback: Sister Valeria Story Arc
Ukase replied to The Curator's topic in [Open Beta] Focused Feedback
So, ran through the actual new arc Valeria instead of Airlia like before. (Silly me) My only issue was when I was in disguise, and then I chose an answer they didn't like, my disguise didn't work, and I was untoggled. Call me crazy, but I just don't like that. I can't stand having to activate toggles. They should really never turn off. -
What do the devs want (what what what what)?
Ukase replied to Yomo Kimyata's topic in General Discussion
I wrote a lot of silly banter below, but ultimately it's just hard to trust the direction when they don't tell you the direction they want to go before they do the work. I visit the forums fairly often. Aeon and it's changes may have been on the test server for quite some time. All that work, all that effort, and we don't learn about it until it's on test - after hundreds of hours of effort go in creating it. If they're going to be transparent, they should share this direction before they do the work. What's the hoped for outcome? How do they see this bit of work aiding to move in that direction. And is that direction the player base wants to go towards? Can they really trust the voice of 10% of the population that visits the forums? ****************************** Silly banter below: That's impossible, I think. We're all too different, as partially evidenced by the explosion in the AE feedback thread. Some folks just want AE to be razed. Removed. They feel the "product" from AE, typically level 50 players doesn't measure up in "common game knowledge" - how to get to PI, Cimerora, etc. Some folks don't so much mind AE, but they would rather the folks that farm a great deal stop farming so much and team with them in mainstream content. One could make the argument that if 10% of the farmers were to show up for a given iTrial, you could then form additional leagues. (that may be an exaggeration) Unlike me, (and I'm super happy if you're not like me, because I can be a real grumpy fellow) some folks only log in specifically to team up. They have more patience than I do, they never met a character with a horrible name or an ugly costume. Whereas I am always judging everyone for their badge count (or lack of) their naming convention or lack of, build, powersets/AT chosen, and typing skills. I'm just really horrible, right? And yeah, I'm kidding, but only a little bit. I never look at costumes because even with my new graphics card, all the costumes look about the same when I'm zoomed out. Some folks would prefer to never leave AE. A Malta Sapper draining their endurance bar isn't their idea of fun. Having to retoggle? That just sucks. I get it. The Tsoo siphoning all your speed...where's the fun in that? You just want to burn stuff, and maybe smash it with a giant sword to the noggin! And some folks....very few folks...well maybe just me... I have a hard time trusting people I don't know. I have an even harder time trusting people who want me to avoid conversations about politics, Covid - all the fun stuff! How am I supposed to determine who I'm going to enjoy playing with if I can't have real conversations and everything has to be superficial? I fully understand that some folks can't discuss these things without getting super-heated and upset. And because of folks like that, our devs chose to limit these outbursts. I get it - but it makes it hard to know who they are and who everyone else really is. Conservative? Liberal? It's an opportunity to learn other perspectives I might not ever come across, given the vast cultural diversity we have in this game. Add to that, there can be no mistake - at least one GM thinks if you have pineapple on a pizza, your character avatar shall be remade in the image of a trash can. The only reason my avatar was restored was because it was discovered that the trashcan form was impervious to harm. Or so the story goes. ************************ So, yeah, I'd love to trust that they know best. They certainly know code better than me. But I don't think they know what I want in game better than me. Further, they certainly don't seem to care about what I don't want in game. And that is because, it shouldn't matter solely about what I don't want. The game doesn't revolve around me. I just want to be heard, ultimately, and more importantly, if the direction goes in a path I did not foresee, nor immediately appreciate, I want to know why. I want to understand what the objective was, and if much thought went into other ways of gaining the same outcome. -
In that context, I agree - except for the part about teaming. Teaming has its place in this game, of course. But if you do nothing but team, you never really know how your character is. End troubles are hard to notice if you're getting speed boost or AM or RA. Accuracy troubles are hard to notice if you're getting fort, or basking in the aura of several Tactics running. I would try to team more if I got paid the same rewards as the team lead. Unless you're in Ouro, only the team lead gets those merits, unless you're collaboratively completing the missions as you go. And that just doesn't happen very often for me, if ever, unless I set it up with my SG in advance. And half of those folks find it too troublesome or complicated to bother with it. There are so many reasons to not team up, and I'm hard pressed to find many reasons TO team up. That's just me and my circumstances - of course, yours and many others will be different. But my circumstances are every bit as relevant to me as yours are to you. Soloing is critical for my play, and my fun. And, during the week, I go afk so often, it would be rude for me to even try to team. So, yeah, let me drink that OJ right before bed, figuratively speaking, of course. Orange Juice is gross, I'd rather just have an orange. At least then there's some pith and fiber to slow down the sugar absorption. But that's another topic for another day.
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I see nothing wrong with this. In fact, I see that as an excellent and praiseworthy thing. Why should folks spend hours upon hours, grinding away to get this? It makes sense in a pay for play scenario. The folks investing their cash want profit for their investment. The more they can prolong your journey, the more money they make. In the context of this flavor of CoH, you can offer the argument that things could be even cheaper, with more items in the AH seeded at a price lower than what we see routinely now. I do understand there should be some effort - after all, if it's just given away, it's not valuable. But in context, I'd say things are at a pretty good spot now. Just my opinion, and we all have one we're entitled to, including you. I was just curious how you felt the removal of the vet levels from AE play was going to do anything positive for the game regarding balance that you mentioned.
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What does that have to do with the previous removal of vet levels and the thread/emp bonuses? Every AT and powerset can earn those in AE, so it's an even field. It doesn't blur the lines of any AT or powerset. There is no possible way to create balance amongst all ATs and powersets. It is literally impossible. Why? Because one player can create a build and make it shine with clever IO slotting (and player skill) while another player will struggle to do so. As long as there are invention set bonuses, there will not be balance. How could it exist?
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I have done this challenge before, with a couple of differences: If you get defeated, you get deleted. No buying anything. You have to rely on your drops. No merit vendor, no AH, and no accepting gifts from well-intentioned players. I've never succeeded, and the biggest reason why is for whatever reason, end mod enhancements and recipes just don't drop very often. No endurance, you just can't defeat mobs very easily. I tried Bio armor, and I got to level 17. I went a different route with a dark/rad corruptor and got level 23. Tried a dark/dark defender, got to 27. I still have a couple of characters that are in the challenge, but I haven't logged them in for quite some time. They were all painful to play. The fun part was when something dropped. I got happier about an end mod DO then I would about a purple/very rare. (And anecdotally, I think end mod drops are more rare than a purple recipe.) As for a suggestion, I'd go with Bio anything, simply because of the adaptive ability to be efficient and use less endurance, or if melee isn't your style, while Rad does offer AM, it's easier to manage endurance, but you will suffer if you try to make effective use of Radiation infection or Enervating Field. Dark was the easiest due to the -toHit from just about every attack. I rarely took damage. I was in First Ward and was trying to get away from an Ambush but failed, lol. For whatever reason, there was an elite boss in the finale of a story arc that just clobbered me. I do still remember the slow pace of having to rest between every other mob. Still, it was viable. Not sure how viable it would be in the 30's against something like Freakshow with their end draining abilities. So, if ranged, go with dark, Maybe dark/cold, dark/rad corruptor.
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So, the powers that be seem to have altered their course a bit. It seems they're going with additional rewards for completing iTrials. I can only presume this is an effort to incentivize iTrials with a bit more payoff. So, I can no longer cry dooooooom, lol. And, I'm so thankful. I was getting weary of panic emp-farming. Instead, I had to panic emp-reward merit convert on my farm account. The other accounts will keep them for incarnate materials.
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issue 27 Focused Feedback: Architect Entertainment
Ukase replied to The Curator's topic in [Open Beta] Focused Feedback
I've talked to more than a few folks about hopping on Brainstorm to try things out. There's like a mental block for some of them in just figuring out how get on brainstorm. I try to break it down, step by step over Discord and I eventually just get the idea they don't want to understand how easy it is to get on Brainstorm and kit out a new character, or copy one they already have. As for moving AE out of Atlas and Mercy, I get what they're doing, but it's just stupid. It won't resolve but maybe .05% of folks who are just not smart enough to ask how to get to Pocket D or another AE building. It's not going to solve the minor problem of folks PLing before they know how to play their character. Might slow 'em down a few minutes, but it won't stop 'em. -
As I've shared in this forum section before (pretty sure I have), I am one who farms for emp merits via vet level bonuses. One of the perks of vet levels, regardless of how you get them is the amassing of incarnate threads. Obviously, threads are not transferrable. The only thing to do with surplus threads once you've made all the incarnate pieces you like are super inspirations. So, historically, I've gotten all my supers from my solo SG base, stashed by my farmers. I tend to visit Luna when the thread count is around 8-9k, lest I forget how high they are and get capped without realizing it. If you haven't tried your afk-farmer on test yet, you might want to do so. There are subtle differences in how much damage your brute may be able to handle. Some of your builds will be okay in Briggs. Some of your builds will die within the first couple of minutes. It just depends on your build. Still, since it seems we won't be awarded vet levels and such, one has to decide if continuing to afk farm without those is worth it. We'll still get those incarnate threads that drop from kills randomly, and they do add up after a time. So, the big question is, will the drop in afk farming (if folks don't figure out a work-around that's not a glitch, exploit or some "unfair" advantage) impact those super inspirations? On one hand, I'd say no; most of the newer "hard mode" content disallows the use of Supers, so who's going to want them? Anecdotally, I know Cosmic Council on Excelsior still hosts runs of Really Hard Way weekly on Saturday nights. On Everlasting, @Sundew will also host a run on Everlasting. Odds are that these are run on the other servers as well, though I'm not sure how often or when. At a minimum, there's a couple of leagues worth of demand per week that I know of. But even those are often subsidized by players who have afk farmers who donate those inspirations. But, if the AFK-ers drop their generation of these threads, it stands to reason that the supply of these inspirations will drop. And when that happens, odds are the price will go up. Obviously, opinions will vary, and I could have it completely wrong. It may be that just the sheer drop of players from the game just on principal may reduce demand so much that you won't be able to give them away (Yes, I said Dooooooooooooom! It's a bit tongue-in-cheek; I've no idea how the player base as a whole will handle these changes). Either way, something to think about.
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issue 27 Focused Feedback: Architect Entertainment
Ukase replied to The Curator's topic in [Open Beta] Focused Feedback
So, an SG mate shared some notes of his about how the new changes actually impact the effectiveness and efficiency of farming. So, I took a break from my panic-mode emp farming to take a peek. It's not that bad, and AFK will not go the way of the dodo, at least it wouldn't for me, if there were something to farm for. Since there will be no emps, there's no further point to it. At least, not in AE. But for those that aren't sweating vet levels and such, you may need to either beef up your regen, hitpoints or AoE defense a bit. Just depends on where you're at. If you're not afk, I suspect you'll barely notice a difference, but that depends on your build and your playstyle, I suppose. I say that to say this: IF the objective was to penalize afk farming, and corral folks like myself out of AE and into the mainstream content, this approach was close, but missed the mark. Simply have the npcs dish out some type of unresistable damage. The farmers that are actively playing can easily mitigate this with team/incarnate buffs/heals, whereas the afk farmer wouldn't be able to. Problem solved. This approach mucks it up for those that are simply doing player created missions. It's just a bad idea. So many different ways to approach this, and you can tell by the 20 pages that 95% of pertain to rage about this change that it's the wrong way to approach this victimless crime you think is happening. It's time to rethink it. -
issue 27 Focused Feedback: Badges & Emotes
Ukase replied to The Curator's topic in [Open Beta] Focused Feedback
With regards to a couple of these, some additional details might be useful. Some may choose to test these out in the organic level range, as opposed to doing so exemplared from 50. Pecking Order - Complete the badge mission "Lost Motivation", listed as arc 0.42 under 'Champion (Level 25-29)' bracket in Ouroboros. For those that want to know: Contact name: Eliza Thorpe, Talos Island, /thumbtack -3090 110 9065 and if you can't tell from the category label of "Champion", you'll need to be Hero/Vigilante to initiate this. Traditionalist Foil - Complete the badge mission "Revelation: Rikti Factions", listed as arc 0.43 under 'Vindicator (Level 35-39)' bracket in Ouroboros. Contact Name: Steve Sheridan, Bricks, /thumbtack 255 0 1425 and again, gotta be hero/vig to start it. -
issue 27 Focused Feedback: Architect Entertainment
Ukase replied to The Curator's topic in [Open Beta] Focused Feedback
I value rewards above actual stories because the stories don't have any value. They don't make my character stronger. They don't help my character buy anything. They are just filler; call it ambience if you must. But I would venture at least half our player base read the stuff the first dozen times through and now no longer read any of it. The new stuff, yeah, we'll give it a cursory glance. As an example, Becky's dialogue in Aeon SF certainly caught my attention. I read it. Once. And I doubt I'll read it again until another year or two passes. And "A healthy game shouldn't"? You're entitled to your views, of course. But I encourage you to not discount my views. And my view is that the stories aren't entertaining to a point where reading them adds to the fun for me. Completing a mission in a timely fashion is fun for me. Getting to 50, slotting only from items that drop, without getting defeated. That's fun for me. Reading some story aimed at a much younger audience? Not my thing. And it's not a thing for hundreds of other players. That doesn't make folks like me the absolute authority, but it does mean our views shouldn't be easily dismissed or ignored. And..honestly, I have never played this game because of costume customization. I play it because of all the options. I don't need to use my mouse to move. I can use the much more intuitive arrow keys. I can resize the view. I can zoom in, zoom out. I can use macros. I can use binds. I can fly or I can jump or I can run damned fast, or teleport. Or I can hop in what I call a Paragon Quinjet to my next mission. And I can also market easily and equip a brand new character with no help from any alts with the best IOs available and acquire a billion influence in a day if I choose to spend the time marketing. (not every day, but on a given day, yeah. ) When you take away options, that's never a good idea. Never. -
Interesting, right? Or am I the only one seeing double? I was going to give some items to my alt...and "trade failed", lol. I was able to give the items on the right, but not the left. And the "Mirage/twin" items remain as if I still have them. No doubt this is some kind of refresh issue on my end, but just in case, figured I'd share the image.
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issue 27 Focused Feedback: Architect Entertainment
Ukase replied to The Curator's topic in [Open Beta] Focused Feedback
The primary reason to farm for these emp merits via vet levels is for me, to aid my new alts in getting their t-4, and for when I was farming, to get converters for free, so I could sell the IOs for less than the competition due to having virtually no cost other than crafting. So, you damn sure can expect IO costs to increase, because the cost of converting will go up, and because some afk farmers won't farm anymore, the supply will drop. Some folks ask me why I would suffer a farm for emp merits when I could do content? I do both. Thanks to the multi-box policy, I can have a couple of farmers doing their thing while I play the game with the primary account. At night, the primary account can be PL'd by a farm account in an afk farm for emp merits to assist whichever character could use the help. The ability to send incarnate materials like Forbidden Techniques and such would allow me to forgo this nonsense for the most part, But I'm gonna keep doing it because I'm tired of suffering foul language, incompetence due to inattention to league chat instructions and waiting for the leagues to fill. -
issue 27 Focused Feedback: Architect Entertainment
Ukase replied to The Curator's topic in [Open Beta] Focused Feedback
I can't say I disagree, but I don't agree 100%. I remember Jimmy the GM saying something about farming a couple of years ago. [Farming is good for the community. AFK-farming is not so good.] - paraphrased. The removal of emp merits and such from AE will really only strongly impact one subset of farmers - those who farm for emp merits from the vet levels. The "active" farmers can simply go to Harvey Meylor, or Unai Kemen or Maria Jenkins, or just PI council radio missions. But the afk farmer cannot do this. Set yourself with burn on auto in the middle of any of those maps, and nothing will happen. There may be an exploit to use with a teammate who can get a free PL while you go afk, but that calls for relying on someone else, and is less than optimal. The big difference, as far as I can tell, are 1) the hope that these players will begin to join the itrials and Dark Astoria story arc teams so those players don't have to wait so long before they fill and 2) less of a burden on the server. For whatever reason, AE puts a burden on the servers. I have no idea why, but they say it does. I don't know how it's any different from all those farmers just farming in the wild on the Dreck map, but they say it does. Eventually, they may share their reasoning for this change. Maybe it will make sense and we can get behind it. I hope so. -
issue 27 Focused Feedback: Architect Entertainment
Ukase replied to The Curator's topic in [Open Beta] Focused Feedback
Now, if only one could buy merits from the AH directly. We cannot. I think maybe you mean the merit vendor, but I don't know anyone who would be so foolish. 1 million for a reward merit? And, if only I could buy emp merits from the AH or a merit vendor. Then I wouldn't fill like I need to farm at all. But, if I could, I'm not sure that would be anything other than an inf sink. And, clearly, we don't want any inf sinks, or we'd have more of those. /end sarcasm Seriously, not sure what you meant by this comment. Did you mean merit vendor? Or were you thinking indirectly through super/winter packs? -
So, I have by no means exhausted my search for the answer to this question. You mention two contacts. Harvey, undoubtedly you're referring to the demon farm. For Unai, he offers several, the timed puppies, or more likely the Dreck map. If you plan to craft and convert drops, I suggest you alternate between the two for the two different kinds of salvage - arcane and tech. That was the one great thing about AE - you got both kinds of salvage. Now you'll want to have both an arcane and a tech farm. My vote is for the fire/cold tank. You can easily cap out S/L/F, and with a little more care, cap out En/NE as well, (or close enough). With Fold space, not quite so good on the En/NE, at least it was beyond me. In any event, between Burn and Frost, even though Frost is a cone, on a tank the area of the cone is quite good. Depending on your build you could almost go between just those two, but some resist numbers might suffer with that kind of recharge. Fire armor is an interesting choice, because while the lack of KB can be addressed easily enough, the status protection from Plasma Shield is not as good as other Armors. (at least, anecdotally, it doesn't seem to me to be as good) But, it would take an awful lot of stunners to overwhelm a fire tank. But, when I take mine into Moonfire, those vamps will overcome plasma shield every so often. For some reason, I haven't tried an ice/fire brute. I probably should. SS/Fire brute, I have tried, and when you proc burn and Foot Stomp, it's quite good. The recharge isn't so great, because that's two powers you haven't gotten any global recharge from, but during the rage crash, you have a couple of really good AoE damage attacks to utilize during the rage crash. And, for me, I've never even noticed the defense crash, because I use foot stomp to bounce the npcs, so I don't take any damage. And by the time I use burn, all but the lt and boss are dead, usually. I would never use a scrapper as a farmer, and certainly not a controller. The advantage of the tank is, while I still can't go afk for a lengthy period of time, I can move the tank into a mob with burn on auto, and come back after a minute, move him and repeat. I don't have to actually pay attention. And, while this could be considered an exploit, I'm not above offering someone a free PL if they have fly. They can fly overhead, and I can put my farmer on follow and have the one getting PL'd earn their xp by leading my character to each mob. For Meyler's demon farm, it would work fine. For the Dreck map, it might be a little more annoying with all the debris being obstacles to overcome. And that should take them about 45 minutes to an hour, time enough for me to do something else on another character, or eat lunch or take a call for work.
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So...my only question is how do we test this on Brainstorm? Names can be quite important to folks for a number of reasons. And, well, it would truly suck to find out you got renamed because of some glitch, rather than it working as intended. Some of us have characters on multiple servers. I think it would be nice if there were some message via email or some other method in case we found ourselves in the habit of just playing on one or two servers primarily for a stretch. As an example, I moved from Torchbearer to Excelsior, but sometimes play on Indom or Everlasting. Poor Torch often goes ignored. Still, I have some characters there that aren't quite 50 and I'd hate to lose those names. But, you know, out of sight is often out of mind. If I neglect to check into the server, I'd miss the warning completely, wouldn't I?
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I always kept a lookout for you and FCM; could always rely on both of you to be helpful. 🙂
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I have been afk-farming on all accounts to stock up on Emp merits while I can.