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Everything posted by Trickshooter
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Trickshooter's Buff Trick Arrow 3.0!
Trickshooter replied to Trickshooter's topic in Suggestions & Feedback
Your suggestion is good, and I wouldn't be mad if it was implemented, I'd just be happier if we could make the set work with just debuffs. I wouldn't say recharge slows are the worst debuff (that title would go to -perception, ba-dum-psh), they can be really debilitating, but like you said, only when an enemy has run out of attacks. Recharge slows synergize so well with -ToHit (or +Def like in Cold) for that reason. The real issue is that TA has so little -ToHit to make recharge slows effective. Which brings me to... Honestly, maybe that would be all it takes to make a difference early on. I feel myself hesitate agreeing that Flash Arrow can stay exactly as it is, except with more -ToHit, but thinking about it... what would it really change? I have seen so many people agree that Flash Arrow can't stay aggro-less if it had increased -ToHit, but the more I think about it, what difference does it make? You either use it on a group and don't fight them, so the -ToHit amount is moot, or you use it on a group and then you fight them, in which case, debuffing them 10 seconds before or 1 second before doesn't really change anything. Hmmm... I would say at the very least, duration would need to come down and recharge go up. Possibly just to 30/30 rather than 15/60. This is always the problem I have when I think about it. TA as a whole ticks most of the boxes for a debuff set, it's just the debuff values that tend to be off. But Glue Arrow thematically doesn't fit any of the debuffs you'd want to increase in the set. I agree, these could use a general review pass. Time's Hold is decent, but Petrifying Gaze, Paralytic Poison and Ice Arrow are the three worst Holds in the game. Don't worry about it, I wasn't actually offended or anything. I thought I was being funny, but looking back now it probably sounds a little elitist. You shouldn't apologize for me being an ass. ;D -
Trickshooter's Buff Trick Arrow 3.0!
Trickshooter replied to Trickshooter's topic in Suggestions & Feedback
Oh, no apology needed! Trust me, I was not offended or anything by your post. I was just trying to say that for every power we feel is bad, there is someone out there that think it's good and I mentioned the 7 years because I also used to feel Entangling Arrow was the power in the set that could be cut, but over the years I've seen there are people who are equally passionate about keeping it. -
Who was the guy who constantly posted for Stalker changes, and then right after he "disappeared", we finally got buffs to Stalkers? I remember so many jokes about how he died for our buffs, but I can't remember his name and it's been bugging me. Anyone remember?
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Late to this, but just wanted to say that Eviscerate becoming a ST attack was not done as a penalty to the set. It was actually a player-requested change. I think it was because Claws for Stalkers didn't have a heavy-hitting attack, besides AS, with a guaranteed crit, and so it lagged behind the other sets in burst damage, which went against the intended focus of the Stalker AT.
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Trickshooter's Buff Trick Arrow 3.0!
Trickshooter replied to Trickshooter's topic in Suggestions & Feedback
Emphasis added by me, but this is your opinion, and there are likely plenty of people that think Entangling Arrow is fun and useful. Again, I argued with those people for 7 years, so I know they're out there. I'm against removing or completely changing a power for everyone just because a few of us in this thread don't like it. I'm all for adding to or updating powers, though. So rather than break the cottage rule and swap Entangling Arrow out for something else, if you suggested "electrifying" Entangling Arrow and adding energy damage to it in addition to improving or adding to its debuffs, that I could get behind as it would vastly improve the power without removing the things some players already enjoy about it (like its effectiveness on AVs or just its graphics and how it's a classic comic book archer thing to have a net arrow). -
Only these ones: Cold Domination/Ice Shield and Glacial Shield Force Field/Deflection Shield and Insulation Shield Kinetics/Speed Boost and Increase Density (only the +Res is AoE, Mez Res/Prot is ST) Sonic Resonance/Sonic Barrier and Sonic Haven Thermal Radiation/Fire Shield and Plasma Shield Powers that were mostly mez protection, like Clear Mind, were not included. Although, I feel Thermal/Thaw and Poison/Antidote should have also gotten their Damage Resistance made in to AoEs.
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That exists, but you also have the option to raise a single hand at the target and fire fire from a single palm. I think Griffin is asking about the original Flares animation where your arms are above your head (shared with Heat Loss, Fulcrum Shift, Gale and Sonic Siphon) which was 2.17 seconds long. That animation was tossed when Blaster's got Defiance 2.0 in Issue 11. Flares default animation now is a 1 second animation doing the pewpewpew arms.
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I don't know if your request is possible, but just wanted to try and clear up some confusion here. The KB-to-KD stuff is a whole different mechanic from what you're asking for, I think. Knockback is not actually being replaced with Knockdown. Knockdown already is Knockback. Knockback uses magnitude, like mezzes, and Knockdown occurs when the KB mag is less than mag 1. Unlike mezzes though, Knockback enhancements affect magnitude (as opposed to duration like on other status effects), and so the way the KB-to-KD IOs work is by granting something like -9999% Knockback. That lowers the Knockback the power does below mag 1 and prevents it from ever getting above 1. Interestingly (though unrelated to your statement), Knockup also functions differently depending on magnitude, but is always considered Knockup. Knockup less than mag 1 causes the target to backflip and doesn't trigger ragdoll physics (seen in Air Superiority), while Knockup with mag 1 or higher sends the target flying up in a horizontal position and will trigger ragdoll physics.
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Yes to OP and yes to this suggestion, as well.
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Is there data even in the game still? I could've sworn all references to the Primalist were removed from the piggs. The Shapeshift powers didn't make you werewolves/werecats, your model just changed to a wolf or panther.
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Carnival of Shadows issues with slow movement powers
Trickshooter replied to Danakir's topic in Bug Reports
I want to say they've always been pretty much immune to Slows. Makes me with City of Data was still up. -
Not a bug, Arachnos Soldiers only get one costume slot for their uniform.
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Primary and Secondary really only determine the level that powers become available. It's the archetype modifiers that determine how much better the same effect is between them. Basically, the same power on two or more ATs tends to be exactly the same for its base effects (the effects that aren't specific to the AT, like those coded in for AT Inherent powers). Those base effects are then multiplied by the appropriate modifiers for the different ATs, which then determines the strength for each of them. So even though Controllers and Dominators share the same Primaries, on average, outside of Domination, Controller's control powers will last 25% longer than Dominators because of their higher control modifiers. However, Dominators have higher damage modifiers, so if those same powers do any damage, they will do more damage on average when used by Dominators than Controllers, outside of Containment. Having said that, the two are really very different playstyles, regardless of their shared Primaries. Dominators are more of a damage dealing AT, while Controllers tend to be more of a support AT. There are outlier builds, of course, mostly on the Controller side.
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Trickshooter's Buff Trick Arrow 3.0!
Trickshooter replied to Trickshooter's topic in Suggestions & Feedback
This is a joke, please don't be offended! First, have to ignore Envenom and Radiation Infection; these are not tier 1 debuffs for 3/4 of the ATs with TA. Not that TA's tier 2 is any better, but... Second, if Entangling Arrow caused 50%/62.5% Slow and -Recharge, then yes, it would be pretty comparable to other tier 1 debuffs. It's only not if we ignore every other aspect of the power. EA recharges in 4 seconds, compared to Infrigidate at 15s, Corrosive Enzymes at 16s, Sonic Siphon at 16s (doesn't stack, actually), and Time Crawl at 15s. It means Entangling Arrow can be on 3 enemies, while each of the others is on 1. Twilight Grasp is just flat out better, though. I'd be fine adding other effects to Entangling Arrow, I already said that. If anything is added though, I would expect to see the recharge time doubled or more so it lined up with the other ST tier 1 debuffs. I'm selfish, but I just don't want a buffing power in Trick Arrow. Ultimately, it's not going to be up to me, but I want the king of debuffs I was promised. The thing with Flash Arrow is... it should have never been in the set. It works perfectly fine compared to other -Perception powers (better actually, because it's -ToHit is unresistable by AVs), but these powers are not real debuffs. But the fact is, we have Flash Arrow and it works as well as it should for the type of power it is, and there are plenty of people who love. Believe me, I argued with them for 19 issues. Nobody has heard "TA is great and you're stupid" more than me. If we're going to buff the set, let's focus on the other powers. If anything were to change with Flash Arrow, I would say at least move it up the tiers to where 'meh' powers usually are and move a more 'bread and butter' type power like Glue Arrow to the tier 2 spot. Don't even get me started on Tactical Arrow... I would like to see another debuff added to Glue Arrow, though I'm not sure what. Definitely not a control, though. Controllers are already the most successful with the set. By that, I mean, let's not buff the set with effects that both make it even better as a Controller secondary than a Defender primary AND do not equally improve the set as a Corruptor secondary the same amount it does as a Controller secondary. Really, it just needs to at least be comparable to other support set ST holds. I used to think it's 18s recharge was because it had a debuff attached, but then Time Stop came along... Time, in general, has always felt like some dev somewhere was rebuilding TA from the ground up, then like 2/3s of the way there, changed their mind and renamed the idea Time Manipulation and then filled it out with more time powers. If that's the direction AoE controls are going, I can live with it. But frankly, I feel like the SCoRE devs really made the AoE Controls in the new Blaster secondaries way too good and if anything should change, it's them. -
Is Mistress Maria supposed to be an automatic and permanent Contact?
Trickshooter replied to Lazarillo's topic in Bug Reports
...which is why it seems wrong that they're showing up automagically on characters who never went to First Ward and sticking around even when those characters hit 50. Your character hasn't done First Ward... yet! At some point in their future, they might go back in time and at that point they'll technically have done the First Ward story before they spoke to Mistress Maria, at least from her perspective! ;D Hellewise's "arc" is technically a 29-50 contact, which is why she won't go away until you go and do her arc. Mistress Maria should drop off at level 40, but I'm not in game to check. -
If you don't want to leave it at 100%, that's fine, but it should at least make it so you can reach the settings that have gone off screen. Installing the game on both mine and my boyfriends laptops caused this problem, where setting the game resolution to my monitor resolution resulted in the game being oversized and menus being off screen. Setting app scaling back to 100% fixed it.
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Reduce it to 100%
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Trickshooter's Buff Trick Arrow 3.0!
Trickshooter replied to Trickshooter's topic in Suggestions & Feedback
Preach! I wouldn't want to remove Entangling Arrow. If its debuffs were returned to their original scale 5, it would be pretty comparable to other tier 1 debuffs, especially since it recharges in 1/4 the amount of time they do. If Entangling Arrow was still seen as a problem for the set overall after that, I would rather add some additional effects and increase the recharge, as opposed to just removing it. -
Is Mistress Maria supposed to be an automatic and permanent Contact?
Trickshooter replied to Lazarillo's topic in Bug Reports
Night Ward's level range goes up to level 40. Both these contacts are there to lead you there, story-wise, from First Ward. Hellewise's arc teaches you to use the Carnie paths to teleport back and forth between First Ward and Night Ward. Mistress Maria introduces you to Montague Castanella in Night Ward, the start of the Night Ward story line. She will stay a contact for you until you outlevel Night Ward at level 40. -
J'utilise google translate, alors pardonnez-moi si c'est difficile à comprendre. Mon ami a eu un problème similaire. Vérifiez si l'échelle de votre application Windows a changé. Cliquez avec le bouton droit sur l'écran de votre bureau et choisissez "Paramètres d'affichage". Votre échelle de mise en page est-elle réglée à plus de 100%?
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Rikti War Zone and Dark Astoria both also have level 50 story arcs and repeatable missions. You could also swap to redside and do Grandville arcs.
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A lot of people getting very deep in to the mechanics of why someone might say No Warshades and why they're wrong, but honestly I think Vanden is right. I think it's just becoming an in-game meme.
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So wait, Unrelenting doesn't actually mitigate Rage's crash?
Trickshooter replied to Omnicron's topic in General Discussion
Unrealized or abandoned effect. Almost every power with a crash mentions Unrelenting, but this effect was never actually added or referenced anywhere besides these power summaries. It's very likely the idea was given up on before Issue 24 even hit the beta server, but someone forgot to remove the reference to it. -
They're only mad at Emperor Cole and Praetoria; since there is no 40-50 Praetorian zone, they're absent for that level range. They only come to Dark Astoria because they're following Diabolique.
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How many powers are entirely without sets? I'm sure there's more, but at least these: Any Placate power Any version of Power Boost Any version of Conserve Power Concealment/Phase Shift Leadership/Assault Leaping/Acrobatics Medicine/Field Medic Speed/Burnout Speed/Hasten Teleport/Long Range Teleport Cold Domination/Benumb Dark Miasma/Black Hole Darkness Affinity/Black Hole Empathy/Clear Mind Empathy/Ressurect Force Field/Detention Field Field Force Field/Force Bubble Kinetics/Fulcrum Shift Kinetics/Siphon Power Nature Affinity/Corrosive Enzymes Radiation Emission/Enervating Field Sonic Resonance/Clarity Sonic Resonance/Disruption Field Sonic Resonance/Sonic Cage Sonic Resonance/Sonic Siphon Thermal Radiation/Heat Exhaustion Trick Arrow/Disruption Arrow Pain Domination/Enforced Morale Poison/Noxious Gas