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TheMoneyMaker

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Everything posted by TheMoneyMaker

  1. One doesn't need to be a giant to be a Giant Monster Slayer. One might even say your giant could look a bit monstrous......
  2. Iron Turd sounds like a name it generated
  3. You're against necro? YOU??
  4. It's the Last Gas Station in Paragon City. I've been playing around trying to get the AI to use unusual instruments in songs and was hoping to get a weird electric vibe going with this one. That didn't work at all, but the song is still a nice tribute to that abandoned fuel station in Kallisti Wharf.
  5. I've done villain enemy groups, so I thought I'd give heroes a try with Longbow
  6. I think this would be a good idea for COH 2. Someone get on that.
  7. Why do I feel like this design would make for a good toy with spring-loaded launchable hands?
  8. I think the issue is the suggestions are looked at like they're some kind of popularity contest to show how much interest the community has in an idea as a reflection of whether or not the devs should work on it, so when some people see something they personally don't like, they make it a personal mission to shoot those ideas down. To be clear, I don't mean to imply that this is how the developers see the suggestion forums. My understanding is that they do read here but probably have their own standards for deciding on whether to take a suggestion to heart. Probably something like "Is the suggestion cool? Would it be feasible enough to work on? Do I (one of the devs) want to work on it? How will this affect gameplay?" I think a lot of the intense feels people get wound up over either for or against a suggestion borders on extreme behavior that might require paying closer attention by the GMs who moderate because sometimes people take or intend things too personally or take things too far.
  9. I would also have accepted "prestidigitation."
  10. Propel has the excuse of wormholing in its projectiles? Where's your super strength guy pulling this stuff from? That asked,I wish we could have it too.
  11. "painting with a cinder block" sounds like a great prompt to try to mess with the AI's virtual head
  12. How much? there's a certain lovelorn graveyard monster that I wanna to surprise. Scheduling is easy as he makes an appearance once an hour.
  13. Booked all week? What kind of bookings are you doing? Catering....clown at children's parties....candygram?
  14. Double-Draw definitely has some good storytelling in it. I'm partial to Angry Beaver because it's hilarious and fun to listen to, and the Radiant Sentry song gives off some classic He-Man "I have the power!" vibes in the breakdown after the bridge. Great stuff all around though..
  15. Yeah, I don't have a ton of characters so I started doing songs for origins and archtypes, then stuff about general play situations, and then I started coming up with songs for NPC groups. Sewer Trial stood out in mind for me because it sees a lot of use, but I'm thinking I might do one about all the Freedom Phalanx TFs, the ITF, and maybe some incarnate trials.
  16. anything works with a little imagination
  17. wouldn't you have to know whatever else the devs are working on to be certain you'd rather have that than see them work on changes to name length and format?
  18. Could we get an option to summon the team transport that uses the merc MM pet summon animation with the radio? Or at least the pressing of invisible buttons on the forearm? It just seems odd to use the teleport animation, looking like you're constipated and trying to evacuate something else and then suddenly a ship drops in to pick up you and allies. Seems more appropriate to actually call for that help. If more than one alternate animation could be added, I'd suggest: MM > Mercs > pet summon (radio for pick up) MM > Bots > pet summon (tapping buttons to give your GPS coordinates for pick up) Psychic Blast > Mental Blast, just animation no effects (telepathically calling for pick up)
  19. I take it from your laughing reaction that this is not a change you're willing or able to make.
  20. Well, since you are the developer here, I'll stand aside and let you go ahead and make those changes. Go on, expert guy. I'm waiting.
  21. Wasn't there a patch that addressed the overlapping stealth effects so they could work together? Or am I thinking of another server that did that?
  22. Unless they fundamentally change how the stealth enhancements work, I don't see this as likely to happen. And I prefer them working as they are and not being able to be used in Swift/Hurdle over the idea of seeing them changed. Imagine if the stealth effect did proc like other effects (Performance Shifter, Numina's Convalescence, Panacea, etc. You are sporadically stealthed when the proc fires but can't reliably predict when it will work? No, they're either always on effects that can only be slotted into toggle powers or there's just no point.
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