TheMoneyMaker
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Everything posted by TheMoneyMaker
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If I recall, there's underwater swimming possible in the game in one of the Cimerora maps. It was never implemented elsewhere because of "reasons" though I would imagine it has to do with reworking entire outdoor maps with water, which would then require additional reworking of how water based critters like Lusca and Sally spawn, and also there's the idea of how powers like fire would function underwater and other junk and possibly something about breathing. Rather than rework a lot of that stuff, the original devs just decided there wasn't enough to merit the development and the pointed out if you want to go for an underwater swim, visit that particular map. Anyway, my point is, I don't see why any this would be a problem in base maps which don't really affect gameplay at large, so I'll give the OP a thumbs up on this request.
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I'm going to ask that both of you don't make statements like this.
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Sounds like someone wants to gamble on the stock market, but gambling is bad. Don't do it. Agreed. To make this functional, it seems like all of the stock market stuff would have to have been coded in from the beginning and then let hero and villain actions in missions possibly have an influence on the market to have a basis for investments yielding gains or not. To try and tack that on at this point would be a coding nightmare. This seems like a more doable thing, but there's no way that the lottery winner gets 90%. State lotteries usually take a much bigger cut, and then you have Federal income tax to take into account. Maybe the player gets half of all of the contributed amount. But, again, gambling. Don't do that.
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Let the TRAM/Helicopter system go to all non hazard zones
TheMoneyMaker replied to DrRocket's topic in Suggestions & Feedback
Sort of, but no. Not just the missing animated rotor on the helicopter.....all of the standard teleporter stuff causes your character to fade away and disappear is if you are teleporting away. You're just touching a vehicle to initiate the teleport. I'm talking about animated doors that your character runs through or jumps in like out in the main maps for mission doors or different transport vehicles. You click on the submarine hatch and it opens, causing your character to jump inside and then the hatch closes and your character is out of sight as it disappears to teleport away to the mission instance or other zone. That's the kind of stuff I mean. Also, to get the effect you displayed in your various images, you have to drop one of the teleporter options into a shared space with one of those vehicles or other objects that must be left partially visible so the player can see it to click on it to activate the zone teleport menu. I want something that doesn't glow like an interdimensional gateway or whatever. -
Let the TRAM/Helicopter system go to all non hazard zones
TheMoneyMaker replied to DrRocket's topic in Suggestions & Feedback
I'd be happy if we could have helicopters, trams, and submarines in our SG bases that functioned as teleporters. I mean, we could set up the teleporters with beacons under the floor and put those vehicles in the base with one of the teleport doohickeys superimposed on it, but I'm thinking helicoptors with moving rotors that your character jumps into the back of just like out and about in the game world, or submarines where you open the hatch and jump in. While we're at it, can we get a telephone booth as a teleport object? -
City names on map in Tram station
TheMoneyMaker replied to LadyStealth's topic in Suggestions & Feedback
<🤔 Looking at you 😁> Welcome aboard, though you have my sincere condolences for not being around to enjoy the game throughout it's glorious history. On the other hand, you were spared the merciless shutdown and absence the rest of us suffered until HC brought it back. -
City names on map in Tram station
TheMoneyMaker replied to LadyStealth's topic in Suggestions & Feedback
There are new players? -
Water melee could be fun. Make it similar to blaster attacks but reduce the range to melee stuff and scale the damage appropriately for the different ATs. Since you'd be more hitting opponents with the water than physically swinging with your fists, you could probably keep the animations the same too, but I could understand maybe swapping out a couple with the sorta melee attacks of psionic melee to show you're swinging as a physical representation of directing your water punch.
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I see illusory armor as a defense set, making opponents think you're in one spot while you might be a little out of place, like D&D displacer beasts. I don't think they need to actually displace the player character model to do this, it would be more flavor text. I would make it mechanically similar to Ninjitsu for scrappers in that it would also have some mitigation effects, perhaps a confusion aura and a self heal that works like illusion control's spectral wounds that deals damage that fades after time. You get a big boost of health and healing and then it fades over time, which might be enough time for you to recover from injuries taken.
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Blaster manipulation usually includes some melee attacks and some support powers. If we get water manipulation with melee attacks, next we'll need to include water assault for dominators and a water melee for brutes, scrappers, stalkers, and tankers.....followed by marine armor for the melee ATs and sentinels.
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I think the pumpkin thing should be its own thing separate from Halloween inspirations, like maybe a purchasable temp power that you can only get during the event, or have it be one of the treats you can just be awarded like getting the Rock temp power when knocking on doors. You can hold limited charges, 5 to 10 depending on how long the transformation lasts.
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How do I contact the Develoeprs here?
TheMoneyMaker replied to caleban's topic in General Discussion
The feeling I got prior to the game's return is that there were all sorts of hoops to jump through before they could even ask about the game because of some off code of behavior in the country of NCSoft, so giving easy access to contact the NCSoft people would probably be a foreign relations and business faux pas. -
No no no, the tricks of trick or treat are monsters running out after you. The treats should not also be tricks. That's akin to putting razor blades in apples or other horrible things that parents are supposed to check their kids candy for before letting them eat it.
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We have regular inspiration, Christmas inspirations, Anniversary inspirations. I feel like Halloween would be the perfect time for special inspirations that look like candy to drop while we're trick or treating. Maybe next year?
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That wasn't my issue. I was level 6 in Atlas Park. Door knocking should have worked... but did eventually after I was out for the day and came home again.
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nothing with the size "small" attached to it should fit the huge model.
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Weird. When the servers came back up, the Halloween deco was up by the door knocking wasn't working
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Please add a "Cottage" vanity pet to the START vendor
TheMoneyMaker replied to mistagoat's topic in Suggestions & Feedback
You as well. -
Please add a "Cottage" vanity pet to the START vendor
TheMoneyMaker replied to mistagoat's topic in Suggestions & Feedback
Well then, I call this a fail because it lacks fun. -
Please add a "Cottage" vanity pet to the START vendor
TheMoneyMaker replied to mistagoat's topic in Suggestions & Feedback
Did that really need a reference? -
Don't tell me we have to wait until next week for it to officially start
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I don't believe the small padded gloves will fit the huge body model. Not unless we get a slider that alters hand size.
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Please add a "Cottage" vanity pet to the START vendor
TheMoneyMaker replied to mistagoat's topic in Suggestions & Feedback
Why? -
It's times like this that remind me of how much effort the HC devs go through to make this game a family friendly place