
battlewraith
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Remove the mob aggro and hit caps?
battlewraith replied to Ignitros's topic in Suggestions & Feedback
Which, if true, means that the majority of people at the time were doing something you didn't like. You were in the minority. And you're celebrating the fact that the playstyle you didn't like got nerfed, so that people like you--instead of playing with each other--got to draw on the pool of people who were nerfed into playing your way. That is the people who stayed around. -
The Fantastic Four: First Steps
battlewraith replied to Glacier Peak's topic in Comic, Hero & Villain Culture
I know the character is "The Silver Surfer" or some variation. But that shiny metallic look is so evocative of 90s era cg--it would be like having a character named "lensflareman." The effects people really need to find a way to get the idea across without it looking like a stock effect. -
Remove the mob aggro and hit caps?
battlewraith replied to Ignitros's topic in Suggestions & Feedback
The reason people waited around for a tanker to herd an entire map or sat in a dumpster waiting to blow things up was because the other classes were a lot squishier back then and people were looking for an efficient way to grind xp quickly. There were no double xp buffs available from vendors. There were no incarnate nukes or destiny shields. Etc. I often had blasters bugging me to team (on a dm/inv scrapper) because they couldn't handle aggro. It's always amusing to hear people justify nerfs because things were boring or unfun. I mean...did someone have a gun at your head making you wait on a tank? I was around from the beginning and did not have a problem avoiding this sort of thing if I didn't want to do it. I agree with the post above that the aggro cap at least should go. -
Map Server - It's Over. Whatdidchalikebestest?
battlewraith replied to Troo's topic in General Discussion
The first time I've ever had all the incarnate slots unlocked before slotting any of them on a character. I also made my first genuine tank and droned the big GM dweeb a couple times. -
Respecs for Incarnate Abilities / Powers
battlewraith replied to Squid Vicious's topic in Suggestions & Feedback
If, by your own admission, you are this hated figure why would I take your advice about how to win people over? LMAO? -
Respecs for Incarnate Abilities / Powers
battlewraith replied to Squid Vicious's topic in Suggestions & Feedback
LOL. It's a respec. You wouldn't be getting anything for free--any more than a freespec gives you a new lvl 50 or something. Your logic, or lack thereof, seems to be based on categorical misunderstanding of what this idea is about. -
Respecs for Incarnate Abilities / Powers
battlewraith replied to Squid Vicious's topic in Suggestions & Feedback
Right? I'm not seeing any objections to this idea based on balance or anything. It's just people that like to have to grind for things insisting that everyone else has to grind the same way as well. -
Respecs for Incarnate Abilities / Powers
battlewraith replied to Squid Vicious's topic in Suggestions & Feedback
I'm answering your comments on delayed gratification....which seem to assume a new player that needs a motivational speech on how to get the best out of their character. Not someone who has been playing the game since launch and would prefer to have the option of not running a bunch of tinpex's just because they would like to change an incarnate power. This anti-change, anti-convenience mindset has always been around and the game has survived and evolved in spite of it. -
Respecs for Incarnate Abilities / Powers
battlewraith replied to Squid Vicious's topic in Suggestions & Feedback
You keep bringing up that they a function differently and it still doesn't have any significance to me. The point of a respec is to avoid the hassle of grinding one. You have a respec for characters for this reason. People make mistakes, change their minds, powers get nerfed, etc.--the respec is so that you don't need to do that effort again. Your rebuttal is basically saying "hey this is different because, for a little more hassle, you can stop using the one you made and make another one." You're missing the whole point of having a respec option. As for delayed gratification, opportunity costs, etc. ... maybe you simply have more time to waste on meaningless grind? I don't. And I suspect that a lot of players simply move on to something else if they make a mistake or don't like an outcome. Or stick to safe choices. -
Respecs for Incarnate Abilities / Powers
battlewraith replied to Squid Vicious's topic in Suggestions & Feedback
I think people conjure up problems where there really are none. As it stands now, I think most people pick the same incarnates most of the time in order to get the most bang for their buck. I think the result of them going willy nilly is that they would experiment with less optimal setups and I really can't see any reason to be concerned about this. -
Respecs for Incarnate Abilities / Powers
battlewraith replied to Squid Vicious's topic in Suggestions & Feedback
So you're basically arguing that it's preferable to waste people's time rather than allow them to respec something that they earned because.....why again? You think there should be a tax on making a mistake or changing your mind about something? It's a respec. They aren't getting anything they didn't already pay for. Yeah I can slot and unslot incarnate powers. So what? -
Respecs for Incarnate Abilities / Powers
battlewraith replied to Squid Vicious's topic in Suggestions & Feedback
You're always good for a laugh, ciao! -
Respecs for Incarnate Abilities / Powers
battlewraith replied to Squid Vicious's topic in Suggestions & Feedback
Good lord could you be any more myopic? As I said, the stuff I have is for entertainment value. Can you read? It's what is required to keep making characters. Nobody's begging for free stuff. It's a respec option that concerns an investment that has already been made. You are against it because you feel that it makes your previous time investment less valuable to you, and everyone should cater to your feelings on the matter. I couldn't care less about that. Anymore than a new player should be concerned about all the time I wasted slowly passing through zones before utility travel power, teleporters, etc. became available. If this got implemented, you would still have the things you earned. And nobody should have to pay some dumb fee to make you feel better about the situation lol. -
Respecs for Incarnate Abilities / Powers
battlewraith replied to Squid Vicious's topic in Suggestions & Feedback
Funny you should ask. I imagine the people most adamantly against this sort of proposal are hoarders who are sitting on a largesse of resources. I just play for fun. "My stuff" is generally enough to outfit one new character at a time. If your time investment was not for entertainment--I hate to break it to you but the things you've accrued have virtually no actual value. Maybe you could get 50 bucks for your account or something. These days I doubt it. -
Respecs for Incarnate Abilities / Powers
battlewraith replied to Squid Vicious's topic in Suggestions & Feedback
People that have more than 6 T4 Incarnate powers would still have more than 6 T4 incarnate powers. People that had unlocked every T4 incarnate would still have every T4 incarnate unlocked. This is a game, not a career path. Over the entire history of the game, development has trended away from the grindy, time consuming nature of a paid service that had a financial investment in people spending a lot of time to unlock things. If some veteran players feel this is a big middle finger--Great! They need to get over their entitlement. I remember a time when I had to do a mission every time I needed to respec, and there was only 4 available. Now I get respecs in the course of leveling and the game is better for it. You need to pay a heavy fee because I wasted my time is not an argument for anything. -
Allow Masterminds to choose their weapons
battlewraith replied to Annapuma's topic in Suggestions & Feedback
Ummm...no. It can be both. Here are some things that I couldn't care less about and never have since 2004: 1. The amount of posts that an account has when making a suggestion. The arrogance of habitual posters thinking that, because they post more, they are more important than other players is not compelling. 2. The feasibility of an idea. Only the devs know this. 3. The likelihood of a suggestions being implemented. Under the present circumstances everything is pretty unlikely so it doesn't bear endless repeating. 4. The fact that other players want other things. So what? They can discuss those things in other threads. If you find yourself gravitating towards 1-4, you could very well be a nattering naybob of negativism and should probably do some self reflection. -
Looking down the road..... TRON: Ares
battlewraith replied to Techwright's topic in Comic, Hero & Villain Culture
I had assumed that she would not be able to survive indefinitely, at least not without major complications. This would have prompted Sam to reestablish the Grid and return with her to solve the issue. Then maybe Dillinger would’ve become involved as an antagonist after discovering the technological leap she represented. Oh well… -
The "new" Wizard of Oz - A.I. reworks the 4:3 ratio to Sphere
battlewraith replied to Techwright's topic in Off-Topic
This is a part of an ongoing project to use entertainment to finance the development of a technology that will be detrimental to not only art, but human society in general. It’s only a matter of time before convincing AI generated video is offered up as news, surveillance footage in court, etc (beyond the deepfakes we’re already seeing). Cinematography is based in controlling the shot. The art of filmmaking largely rests on shaping the subjective experience of an audience by presenting them with selective information that is framed in a way that makes this information significant. Aside from other concerns, this treatment of a film is imo a sad disservice to the directors, cinematographers, actors, set dressers, etc. that make movies.- 1 reply
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Forum Moderation - give me suggestions and feedback
battlewraith replied to GM_GooglyMoogly's topic in Suggestions & Feedback
In other words, "hair of the dog that bit me" I think there is a large contingent of people that play coh who are in an engineering related field or are diy hobbyists who like to delve into the mechanics of things. Which makes sense given the mechanics of the game and the way you tweak variables to get desired results. Unfortunately, that kind of person can be a real pain in the ass when it comes to spitballing ideas or coming up with something new. Conversations tend to be "let me evaluate your idea in terms of efficiency or practicality." If you communicate that you don't want that, you'll get an argument about why they're being helpful and you're being unreasonable. -
Allow Masterminds to choose their weapons
battlewraith replied to Annapuma's topic in Suggestions & Feedback
Ninjas make no sense in this game at all. First of all, the point of a ninja was to spy, sabotage, or assassinate. So being obviously discernable as a ninja defeats the purpose. The image we have of the ninja in a black uniform likely never existed historically and was developed from theatrical performers (ie stage hands) that were visible in puppet shows, kabuki, etc. that covered up in black outfits to indicate that they were not part of the story. Occasionally, these guys would break the fourth wall and actually interact with the characters, hence the "ninja." Secondly, spies would've used gimpy weapons like shuriken because they could be concealed. If you're going to be carting around a bow--don't bother with the ninja crap. Also, spies from that era would've used the best weapons they had available to them. In the modern superhero era that means guns at least. Malta are better ninjas than ninjas. Regarding the rule of cool--ninjas were cool in the 80s. Even then, at the height of their popularity, they couldn't defeat Chuck Norris let alone a goliath war walker. I remember one ninja story from my time in Japan. Some clan was hired to assassinate a lord in his castle. They got a small fellow to crawl down into a toilet and wait until said lord came in to take a dump. The the assassin shoved a makeshift spear up his bum. Sounds like a stalker to me! -
Willem Dafoe on playing Snarky: "He's just a horny teenager!"
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Kathleen Kennedy didn't destroy Star Wars, Lucas did, Starting with stuffing the third movie full of ewoks and having them destroy the death star again. Then he did the prequels, which were trash, and then went back and inserted bad digital effects into the earlier movies. When he eventually got pushback, he blamed the fans. He set a lot of these precedents. Producers will continue to make bad franchise movies because people will pay to see them. And that was true when Lucas was calling the shots. Outrage peddlers will continue to call out actors, producers, scriptwriters, etc. for ruining beloved franchises because it drives engagement on their channels. Aging fans will continue to berate stupid companies for getting everything wrong while holding up derivative, middling offerings (eg Rogue One) as high art.
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It seems to me that, once you factor in damage procs. a set that is only single target is even worse off. It has less options to slot different types of IOs, and an AOE attack that is proced out may do more damage to a single target than an actual single target attack.
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Yes, Michi the Fallen is an abomination. He can only fight one enemy at a time. He needs to go back to ninja school.