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Everything posted by srmalloy
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I've taken low-level characters out there to get the badge and merits as a one-time boost, trading the merits for convertors to sell, but beyond that, I'll generally wait until the character can survive touring the rest of the zone for the exploration badges and plaques, which usually means at least 25.
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I can't really speak to this because the only character I have with Womhole is a Grav/Traps Controller, and it's hard to tell any KB from Womhole from the KB the mobs get from landing in the middle of the Trip Mines she puts down as a target for the Wormhole.
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Get rid of minimum level on most (non 50) IO requirements
srmalloy replied to Starhammer's topic in Suggestions & Feedback
One thing that I think needs to be looked at is IO scaling, so that, while the high end doesn't change, the bottom end doesn't disicentivise slotting even common IOs at lower levels because they're no better than TOs. -
Keeping it visible all the time is a simpler solution; the fact that the convert button will be greyed out if you don't have any convertors should be enough to tell people they need to get more. And removing the code that checks to see if you have convertors and showing or hiding the 'Convert' button will be less work than fiddling with it.
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Well, then, sure... you get one extra enhancement slot each level when you ding 51, 52, and 53. Absolutely trivial for the HC staff to implement. 🤣 Then you just have to work on getting them to expand the level cap to 53.
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Calvin Graham enlisted in the US Navy on August 15, 1942, becoming the youngest person to serve in WWII, being 12 at the time of his enlistment. Many recruiters didn't require presentation of a birth certificate, and at the time, there were still a large number of people who never received birth certificates at all. As long as you didn't do something to arouse suspicion, it was rarely checked. An example of this was Jack. W. Hill, inducted into the USMC on July 8, 1944 with the USMC service number 1,000,000; it later turned up that the induction board that had sworn him in had done so without a check into his background, based only on verbal statements by himself and his parents, and was 16 at the time of induction. He was quietly discharged in December 1944, re-enlisting in 1946 after he turned 18. Assuming that the history of the CoH universe didn't change enough to knock Calvin Graham out of his spot as the youngest enlistee to serve in WWII, that would potentially make Thunderhead's age a minimum of 93 years old instead of 98. Not a change big enough to make any real difference, but possible.
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It's not a play-stopping bug, because there's a workaround, but if you open the Convert window from the 'Convert' link on top of the enhancement tray window, and convert an enhancement, using up the last Enhancement Convertor you have in your inventory, the 'Convert' link on the enhancement tray window disappears. This is proper behavior when closed if you have no convertors, but if you already have the window open when you run out of convertors, you have to find the little red dot in the upper right corner of the window to click on, or try to remember the window name (it's "convertenhancement") to use with the /window_hide command, in order to close it again. If the 'Convert' link on the enhancement tray window remained visible while the convert window is open, it would be simpler to close it when you're either done or run out of convertors, and in the latter case the link would disappear when you closed the window.
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Boost them whether or not you intend to exemplar, as long as you've got them slotted where they don't contribute to set bonuses (i.e., a lone LotG in Combat Jumping) — the IO will still be a +5 at whatever level it scales down to due to exemping. If they contribute to set bonuses (as in a two- or three-slotted Weave), then you attune them, so you get the set bonus count over the widest level range.
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There's always sticking them in an enhancement storage rack in a personal SG base; they retain their boost, and can be used by an alt.
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That was not a viable option back during the live run of the game -- if you go downstairs in City Hall and enter the Tech-origin room, you'll see a red force field across the route to the elevator door to go down to the portal room to travel to Recluse's Victory; on Live, this force field was gated to only allow level-50 characters through, so you had to be 50 to get to RV. In a stunningly-stupid design decision, one of the exploration badges for Atlas Park was placed behind that force field, which meant that a character had to be 50 before they could get all the exploration badges for the starting zone. The requirement for receiving the Ouro portal was that you had to be exposed to temporal travel; this can be done via several methods -- 1) Enter an Ouro portal to go to Ouroboros (originally gated to minimum level 15 on Live), 2) Complete Agent G's arc in Faultline (you outleveled him at 25, cutting that option off, so you had to schedule doing the arcs for Jim Temblor, Penny Yin, and Doc Delilah while not dinging 25 in the process to get his arc), 3) Travel to Cimerora from the Midnighter Mansion (originally gated to, IIRC, level 35 on Live and having the Midnighter badge, so completing Montague Castaneda's arc), or 4) Travel to Recluse's Victory (originally gated to level 50 on Live). On Homecoming, entering an Ouro portal or going to RV can both be done at level 1; the latter can be done by yourself if there's no Ouro portal lying around and you don't want to bother with the 'hassle' of logging in an alt and dropping an Ouro portal, then switching back (this didn't work on Live, as an Ouro portal would disappear if you used it or logged out the character that summoned it). But if there's no Ouro portal in the area around Ms. Liberty, there will usually be someone willing to drop one if you ask in broadcast, so that's not much of a hardship.
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Rearrange the powers in the ui powers window
srmalloy replied to Runaway's topic in Suggestions & Feedback
Or at least move the Temporary Powers subwindow to the bottom of the third column, and the Non-Combat Pets window to just above it. With the number of potential temporary powers from ToTing, opening presents or time capsules, et al., you can have to scroll down an absurd distance to see any of your powers that are more important to the character build. -
Defender: Power of The Phoenix Enemy Target Only
srmalloy replied to ItashuLead's topic in Bug Reports
Now if they could come up with a fix for the griefing potentital of Incandescence Destiny and ATT, where it doesn't matter if you have 'prompt team teleport' set, your pets (with the exception of an 'untouchable' T4 Radial Lore pet) automatically get yanked away, potentially leaving an MM in the middle of a fight with their... member... hanging out. -
In the third mission of Heather Townsend's arc -- "Investigate the Tsoo" -- if you have already tagged the first two items of the three the mission requires you to look for, and the Ancestral Warden spawns in the 'front room' of the last chamber, after defeating the Ancestral Warden and the spawn with him, the map marker for the final glowie does not appear. If the Ancestral Warden spawns in the back room (or any mob in his spawn does), the glowie marker appears normally.
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Except that the message I was commenting on stated that they wanted it to link with their use of the 's' key for backing up -- which is the same thing I have in my default keybinds, except that it's for the 'w' key for moving forward.
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I use the 'power icon elsewhere' solution for powers I have set up to macro/bind, because I also use the 'completely muted recharge sound' mod in City Mod Installer so that the damn 'bzzzzt' noise doesn't overlay everything.
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Gashapon has been around since the 1960s, and diversified into fukubukuro ("lucky boxes"), starting as sealed bags sold in department stores, then to boxes (easier to arrange and stack for display/shipment), and since then has spread into online games with loot boxes/loot crates -- where MMOs 'sell' them either directly for real money, or via an in-game currency bought with real money, it's pure profit for the MMO publisher; they just need to make sure that the reward tables don't let too many of the really desirable items into the game. Heroclix at least has the core benefit that there's a game attached to the toys you get, so you're not buying a pig in a poke just to have something that will sit on your shelf.
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If you want a macro in your trays that fires off Hasten when clicked, why not simply put the icon for Hasten in your tray, where you can click on it directly? If you want something that tries to fire off Hasten when you back up, that's changing the bind for backing up, not a macro. For that, you want to change the default bind for 's': /bind S "+backward$$powexecname hasten"
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To use a line a friend of mine used back when I was playing D&D (before AD&D), "Making something difficult is no substitute for making it impossible." Changing the primary and secondary powersets on a character is already impossible; that's as difficult as you can make it.
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For an immediate (modulo the animation time) stop: /macro Stop "powexeclocation me Translocation"
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People create farms around mobs weak to a particular type of damage to be farmed by characters heavy on that type of damage while being resistant to the attacks of those mobs. Before the Paragon Studios devs came down on it, people were building farms that had mobs with negligible or ineffective attacks to allow generalized farmers to run them; if you cripple Fire Armor for farming, all you're going to accomplish is pushing people to focus on creating farms aimed at different armor sets and associated offensive sets.
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I want to Assasin's Strike this facist turd.
srmalloy replied to mechahamham's topic in Suggestions & Feedback
And an example of how not having 'powers' isn't a restriction on the character's power level is Manticore (before he developed the ability in the brief comic run to open portals to send his arrows through). Despite not having any powers per se, he's still at an AV-rated power level. -
Why is there a logout timer in some places, not in others?
srmalloy replied to Jawbreaker's topic in General Discussion
The problem is that it's not consistent. You still get the timer if you're in police stations or universities, for example, despite your only being able to get into them by going through a door that is inaccessible to NPC mobs. I think there should be a sanity check sweep of the various 'indoor' locations to see which ones should be redesignated as 'safe zones' for logging out. -
I want to Assasin's Strike this facist turd.
srmalloy replied to mechahamham's topic in Suggestions & Feedback
The Crey PR flacks are set up the same way as the Council recruiters, except that their support personnel are yellow-con instead of red-con, so they won't attack you if you get close -- unless you have some offensive aura power active -- but run away just like the recruiters. (I keep hearing Dennis' voice from Monty Python and the Holy Grail if I attack their support people to make up the count for a 'Defeat X Crey in Brickstown' mission -- "Now we see the violence inherent in the system!")