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Everything posted by srmalloy
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Focused Feedback: Experimentation (Build 1 - 4)
srmalloy replied to Jimmy's topic in [Open Beta] Focused Feedback
This is the same with Translocation in Mystic Flight. Combined with the lack of slots for it (despite what the trainers say as you level) and the inability to put anything else in the pop-up bar (I'd like to put powexeclocation macros in the bar so I only see them when Translocation is available) it scrubs off some of the shiny. -
I like this response:
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Delay in attack effects with specific power combination
srmalloy replied to srmalloy's topic in Bug Reports
Now I'm going to have to go back and run the Power Sink/attack pair with other attacks; I've only noticed it with Whirling Smash, but that could simply be because without Momentum all the TW attacks have animations so long that they mask the delay -- if an AoE end drain puts a delay on a subsequent attack reaction, the slow animation may be running the delay out. With Build Momentum, my other attacks should chain fast enough afterPPower Sink to see if that's the case. -
It would probably be a pain to implement (particularly with regard to the pathing AI, which is already problematic), but reworking MM pets so that they automatically get the same travel power that the MM picks would be, in my opinion, a better long-term solution than to see an eternal cascade of "I have travel power X, but my pets don't, and this horribly handicaps me in missions; give MM pets travel power X" complaints. As a side effect, it would also address the "falling out of Group Fly" problem.
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With my Elec/TW Tanker, I've noticed a consistent lag in power effect when I use a specific combination of powers. If I have Momentum and use Power Sink, then immediately use Whirling Smash, the animation for Power Sink plays, sucking in End from the mobs around me, then the animation for Whirling Smash plays... but nothing happens; I will be into the animation for my next attack before I hear the *smash* sound and see the mobs around me getting knocked down. It doesn't skip the effects of Whirling Smash, just delays it for a second or so, and I can't see that it should make a significant survival difference even though I see mobs getting off attacks between the Whirling Smash animation completing and the knockdown effect occurring, so while it looks like a bug in the way the powers chain, I don't think it's serious enough to get priority.
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Ever since I saw someone say "для" in chat, discovering that CoH supported Unicode (which you would expect, given the regionalization that would have to occur for the flop that was the release of " 영웅의 도시 " in Korea), I created a variety of characters whose origin could be traced back to the old Soviet Union, using various real research institutions and a range of different situations, along with inventing state-sponsored hero groups like Народная Армия ('People's Army'), villain groups like Красная Угроза ('Red Menace') and individual heroes and villains, which I would reference across different characters' backgrounds to create a sort of common history that they all connected to, if only loosely. And many of the research institutes had names that could easily suggest that their programs included research into superpowers, like the I. M. Sechenov Institute of Evolutionary Physiology and Biochemistry. I did this for one of my characters, Machinator Magickus, 'machinator' being taken from Kirk Mitchell's Germanicus trilogy, which applied the same -tor suffix to 'machinus', meaning 'someone who works with machines' -- essentially 'engineer' -- to make a character who'd been dropped into this universe from one that operated like Poul Anderson's Operation: Chaos stories, with magic replacing technology. For him, a sufficiently advanced magic is technology, and the various workarounds that people in this universe had to come up with because they never developed magic sufficiently are fascinating.
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I wonder what the feel of Numina would be if it were reworked to take all of the street sweep missions and turn them into instanced outdoor "Board Transit" missions that would either a) boost your target to your level, b) exemp you to zone level, or c) use the GM/invasion code to make them equivalent-level, so you wouldn't have nothing but a series of "AoE 1... AoE 2... That's this zone. Next!" missions.
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Mostly this. You're broken out of the Zig because you -- and/or any one of the hundreds of others broken out with you -- may prove to be the Destined One. Once out of the Zig, you become a legbreaker for low-grade street thugs. Prove yourself competent, and you move up to being a legbreaker for higher-grade street thugs. And this continues, with you becoming a legbreaker for bigger and more powerful masters, reaching your peak when you picked one of Lord Recluse's lieutenants as your patron. All without ever becoming a villain in your own right.
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This only occurs with Council Ascendants carrying the big sonic weapons -- the ones with the big muzzle brake and the drum in front of the rear grip. When the Ascendants go into their defense state and become intangible, their weapon disappears -- except for the drum, which stays in position, floating in front of their right hand. Because this does not really affect anything -- the weapon returns to normal when their intangible period ends -- it shouldn't be a high priority fix.
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It gets worse. Unfortunately, I opened the door before I took a screen shot, but if you have an office mission with BP, if you have a spot where you can look through one of the sliding glass doors, any shaman you see may appear completely nude.
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This was the commonly accepted solution back on live. You put yourself on follow to one of your pets, and then used the Goto command on them to send them where you wanted to go; they'd go where you directed them, you'd follow them, and the rest of your pets would follow you. Not a very clean solution, and it tended to be jerky, but it worked.
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I think it's actually a different typo you need to report; it feels as if it makes more sense if the second line is "Seriously, where are the Hellions?"
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Headman Swordsman: I just don't get that 'stealing candy from a baby' thing. It'd be all gummy and gross. Who would want that anyway? Headman Rifleman: I said catalyst of change, not cataclysm. Penumbra Elite Adjutant: Eye strain and carpal tunnel. I love being the lookout guy. And, of course, most of the TVTropes page for CoH humor.
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There are four of these that I have gotten. Two of them send you to the eastern and southern doors of the brownstone just W of Atlas Park; the other two send you to the back door of the brownstone down toward the SW corner of Atlas, with a small plaza between it and the wall dividing it from the Anderson Industrial region at the extreme W. The missions variously come from the Tech, Magic, and Natural contacts downstairs in City Hall (Rick Davies, Azuria, and I forget the third off the top of my head). You're missing a type. Back on live, I received several missions -- which always seemed to be located in south IP -- where I would enter the warehouse door where the mission was located and find myself in a Council/5th cave map, and the mission-entry popup would talk about how I found this secret entrance into the base inside the warehouse. One of these back on live was the "Be guest of honor at an SF convention" mission that you got from a contact in Brickstown; it always sent you to a warehouse in Crey's Folly -- an utterly unbelievable location. When I got the same mission on HC, it sent me to Atlas; much more believable. Connected to this, one of the things I'd like to see happen with missions is to allow for missions that show one description until you enter the mission, then it changes to the real mission description. Take the "guest of honor" mission above. You read the mission text, it's getting to be feted at a con; the moment you take it, the mission goal in your nav window is "Defeat all Rikti in office". Now, you know that when you get a cushy mission like appearing at a con, that's not the way it's going to go down, but it would be nice to preserve the illusion until you actually enter the mission.
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This can jerk you over, too. I've done the "knock back through a door" trick twice, both with Clockwork where it was an issue, once where it was harmless and once where it forced me to exit and reset the mission. In both cases, it was the last mob of a spawn that, when defeated, dropped a key to a back room. Once it got knocked through a door that I could just click to open, the other time it was knocked back through the door I needed the key to open, making it impossible for me to get the key. I've also done it beneficially on the "Rescue Manticore" mission from Twinshot; in the room full of Council, there are three in a group where one mob is at the back of the room. If you hit him with the Nemesis Staff permatemp power, he'll go flying through the door and be stuck on the other side, reducing the number of mobs in the room.
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The Homecoming staff have already said -- repeatedly -- that they're not taking donations over operating costs because they don't want to the perception of "making money off of NCsoft's IP" to raise the chances of being slapped with a C&D letter. As long as HC is running under NCsoft's forbearance (for whatever reason they have), complicating the situation isn't going to help.
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A suggestion for the "Stuck in base portal" Bug
srmalloy replied to KingofMonkeys's topic in Suggestions & Feedback
I haven't gotten stuck in the base portal in a long time, so I can't really test it, but I discovered that if you have a bind for enterbasewithpasscode for your base, if you use it while you're inside your base it ports you to the portal; I wonder if it would take you out of being stuck inside the portal. -
Need a Fix for MM pets blocking other toons from playing
srmalloy replied to BurningDezire's topic in Suggestions & Feedback
This is why I've come to enjoy my Demon/Nature MM. With her cone heal, and being able to lay down a healing patch forward, I can hang in the back of the group with my pets following me, ordering them forward where my teammates are having problems. It's only the AoE buffs that make me run up into the group and pull my pets with me. But I suppose that planning ahead isn't necessarily a MM's strong suit, when ordering the pets in is often the first choice. -
I think that, if the status of Homecoming can be regularized -- i.e., the talks with NCsoft conclude with HC acquiring some sort of legitimate status -- then it may happen, depending on the terms of the agreement with NCsoft. Barring any information regarding that, however, any speculation is bootless.
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I was able to do it with my Rad/Dark Tanker because of her taunt aura (stand next to case, then move away), but I've had problems with other characters who didn't have a location-based power. I can sometimes do it with an AoE power that generates KB by shooting at the other vandal, but it's a crapshoot.
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The "Defeat all Freaks, save any item" mission from Andrew Fiore has a couple of issues. First, at the stolen artifacts, there is almost always at least one mob standing inside the artifact display, untouchable and untargetable without location AoE attacks; you have to try to catch their attention and run away to try to get them to pop out of the case to be attacked. Second, and a more fundamental design problem with the mission, it's set in a random warehouse map; if the artifacts aren't far enough back in side corridors, you can defend the first item, move on to the next, and when you defeat its vandalizers, the three waves of ambush will run to the first item, destroy it, and never proceed to the next one, which you're at, so you have to go running back through the mission to defeat them to progress the mission goals -- then the whole thing repeats for the third artifact (and if you managed to run back and save the first item again, the third set of ambushes will attack that one instead, too. If the artifacts disappeared ('collected') when you were finished defending them, that would address the problem.
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The Radiation Armor powerset customization has three choices for each power -- Original, Bright Radiation, and Dark Radiation. Radiation Therapy, unlike all the other powers in the set, shows the Dark Radiation palette regardless of whether Bright Radiation or Dark Radiation is selected; all the other powers in the set have a normal 'bright' palette for Bright Radiation.
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Harkening back to the 'Florida Man' meme... There are lots of names that would work to exploit NPC reactions -- 'That Jerk Hero', etc.
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Aren't ice cubes little ice blocks, though? Remembering pictures and videos from when people cut ice from lakes in winter, storing them to deliver to homes for their (literal) iceboxes, the blocks they'd cut were fairly large, nothing that you'd be able to drop in a glass to chill your drink.
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Be careful what you ask for.