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srmalloy

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Everything posted by srmalloy

  1. Being able to feed NPC dialog into a text-to-speech engine might be entertaining, but I'd prefer to have it limited to, say, conversations with contacts and NPC conversations that happen out of combat, and even then you'll still have gross pronunciation problems with character names, as Doc_Scorpion describes, that are likely going to be immersion-breaking for a lot of people. Looking through some of my characters here and back on live, 'Dukhovniy Stryelok', 'Goreniye Dvizheniya', 'Kuro-Gouka', 'Ledyanoy Kulak', 'Obmorozheniye', 'Te Ahi A Mahuika', and others all come out particularly poorly when pushed through an automated text-to-speech engine, just because it treats everything as English, and all of those but the last are Russian, and the last one is Maori.
  2. I've made the suggestion elsewhere, but why not look at altering the way it works? Put it back to a toggle, and instead of being a big boost to your regeneration, make it a power that, when you take damage, after a short delay, "instantly" heals a percentage of the damage, with the percentage enhanceable, either as an enhancement to the whole percentage, or a fixed percentage plus an enhanceable percentage, depending on how the balance works out on it. This would make IH work once on any incoming hit, rather than healing the damage over and over again, and make its effect comparable to Resistance and Defense. So if you have IH slotted to a heal of 57%, and you took a hit that did 400 points of damage, after the delay interval, you'd 'instantly' heal back 228 points of that damage.
  3. Without removing the limit on the number of power pools, you can extend the flexibility by allowing any of the regular power pools (barring mutually exclusive pools) to be picked as an ancillary pool. This would let someone who didn't want any of the ancillary pools to pick up an additional regular pool in its place.
  4. I don't know if you noticed, but the combat attributes for this looks to show another bug, too. It's showing "Moderate Endurance Discount" as 2.43%, and "Support Boost Common" as 2.43%, but the total is shown as 2.75%, whereas the math I learned would add 2.43 and 2.43 to get 2.86, not 2.75.
  5. Because the items in the storage aren't stacked by item, they're just displayed that way. They seem to be stacked by who put them in and when, and the inventory switches if the most recent item group changes. Annoying as all hell. But the head of the SG can track who and when people add or take items, which was considered more important when it was set up.
  6. The GMOTD window is appearing on every zone change; the help channel on Excelsior is full of comments about it. For me, it was initially doing it only for tram usage, but it spread to entering and leaving my base, whether by the base portal or a teleporter.
  7. It's clearly stated in the Paragonwiki page under 'The Law of Fives', but I have to agree that it's not clearly laid out in anything the player gets in their introduction to invention sets.
  8. I'm not sure, because I haven't tried it with a character that doesn't have Mystic Flight, but when I ran Apex last night, the 'restore police drone' temp power went into the Mystic Flight tray, so if you have it turned off, you might have to manually open your powers window, find the temp power, and drag it to your trays in certain TFs.
  9. Wes has been bugged for a while now; if you approach him while you are level 9 or less, he tells you to come back when you reach level 10. Do that and he acts like you've outleveled him.
  10. No; it's grammatical as written. "Recluse's" refers back to the preceding sentence as a shortcut -- "Recluse's (dedication challenge) is just gonna get rid of you." The same way as in "Have you seen all the new cars? Mary's is shiniest.", "Mary's" refers to 'new cars'.
  11. That's why I suggest using the second-highest sale as the value for the 10x "Are you sure?" prompt, because it is much less likely to be a "gotta have it now" purchase. And remember that all this does it trigger the "Are you sure?" prompt; I would rather see someone get an unneeded prompt for bidding 50 on a piece of common salvage where the highest sale was 250 and the four other sales were 1 than use the highest sale price as the marker and have someone not receive a prompt for any bid under a billion if there was a 100,000,000 sale from someone else making a mistake. You could make the prompts less common by adding a second condition that the bid has to be a million or more, which would cut out the common and uncommon salvage and some of the rare salvage.
  12. Rather than having a slider, which would inevitably wind up allowing painful bids to pass because of bad settings, how about having the prompt pop up if you bid more than ten times the second highest of the last five bids? Using the highest lets one outrageous bid bump the prompt level, but the next highest is less likely to be bumped unreasonably.
  13. So you're running around the city, and you see the character with "Ultimo" or "Crusader" over their head, and are somehow magically granted the knowledge that this is 'Ultimo@Ultimo1' and not one of the other sixteen Ultimos? Because that's what virtually all of the "Make names non-unique" requests boil down to; they don't want to run around as "Mr. Superior@SomeGlobalName", they want to run around as "Mr. Superior". Oh, and I happened across a Kickstarter project that had me do a little digging; under the prohibition on using copyrighted characters, Canadian Shield as a character name may be off the table entirely, having been in his own comic published by Little Runt Comics in 1995, and currently the subject of a Kickstarter project by the creator under a new publishing house.
  14. How about taking damage having a percentage chance to wake the sleeper depending on a) the magnitude of the Sleep and b) the damage taken, so that a sleeping target could have a minor DoT applied to them without waking, but if they eat a blast effect it's virtually certain to wake them? Or divide the incoming damage by some ratio, and it reduces the magnitude of the Sleep, and if it drops far enough, they wake up?
  15. As I remember it, there were two contacts for every combination of level range and origin (which is only relevant to the extent of guiding what enemy groups you face in their missions; low-level Science contacts will pit you most often against the Vahzilok, for example) -- Hugo Redding and Dr. Trevor Seaborn in Steel Canyon both give out the mission series that includes the "Rescue the Mystic from the Circle of Thorns" mission that gives the Spelunker badge, for example, so you will only ever get one or the other as a contact, not both, to ensure that you don't get the same missions twice.
  16. I don't think the graphics engine is set up to handle that; if it was, I think that Paragon Studios would have implemented it in some form or another.
  17. I was looking over the different levels of boosts for the Alpha incarnate slot, and I noticed that the description of the Vigor Total Core Revamp states "For all powers, increases Healing by 45% and Accuracy Duration by 33%." I wasn't aware that Accuracy had a duration to increase.
  18. So which "BogStandardCommonName" are you sending your email to when there are seventeen different people whose enjoyment of the game would have been utterly crushed by not being able to use the one name in the entire universe of possible names that their character had to have in order to be playable? Sure, if you're replying to someone in chat you can do it by clicking on their name, the game can handle it for you behind the scenes but what do you do if you don't have that crutch -- you have to type in the name by hand in email, or if they haven't said anything in chat? More things that the HC staff has to rewrite just to keep people from pitching a fit over someone else getting the One True Name for their character first and ruining everything for them.
  19. Do it the crafty way -- go to Echo: Galaxy City, zip over to the tram, and come to Ouroboros the back way, then get the exploration badge and your portal.
  20. They hooked him up to a dynamo, and he replaced the Terra Volta reactor powering Paragon City.
  21. Given the existence of the NDA about the talks, with no indication that it's been lifted, there would be nothing that could be said in that direction. However, you could read into this question the belief among the HC staff that the talks were going well enough that they expect to receive some sort of blessing for the continuation of the servers, and are planning for the futures. Or that NCsoft continues to be inscrutable, and the HC staff is just looking to get a feel of the playerbase while nothing is going on. Hard to tell from the outside. However, viewing it with possibly unrealistic hope about the outcome, it does seem to be the most "We're not going to say anything about the state of the talks, but we're confident enough about them to want to make plans for after we get formal legitimization" statement from the HC staff that we could expect without them hitting up against the NDA itself.
  22. When you use a tram or a ferry or a smuggler's ship or submarine that goes to multiple other zones, when you click on the transport (door, hatch, etc.) you get a little asterisk marker in front of the zone name if you have a mission in that zone. Is it possible to add the same marker to the zone list you get when using a base teleporter?
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  23. Innuendo? Isn't that the name of an Italian gay bar? 😉
  24. The original pre-IO, pre-rework Regen was all about this -- learning where the balance was to be able to jump into a big spawn of mobs and whittle their incoming damage down below your healing rate before you ran out of hit points. Once you could use IO set bonuses to fill in the places where it was inconvenient to build around getting enough Defense and Resistance to shift that point significantly, it made it possible to get the same survival with 'sloppier' builds that weren't based around squeezing the power pools until they screamed to get everything you could out of them for your survival. And that's one of the things that annoys me about most of the builds that get posted in the forums -- you see the fully twinked-out character with their two Superior ATO sets slotted, purple sets everywhere they'll fit, all the Incarnate slots opened and maxed-out, and how this all works together to make the character a juggernaut... and nothing about how they got there to give you an idea of how to go about following that build up through the levels. Some people don't have their own Fire/Spines Brute to farm tens of millions of influence to be able to pay for all of these enhancements, and if you don't have all the right T4 Incarnate powers and the purples and ATOs you're suffering from crippling End costs, or have an ugly hole in some specific defense or resistance type, and no suggestions about how to make this work, other than the obvious one of "level a build that works, accumulate several billion influence and cap your Incarnate components, and buy everything at once". It's not directly related to alpha strikes, but the "attack in perfect synchronization" thing has been acutely painful for me several times, literally. In the "Cure the Lost" mission, you can pick a lieutenant to cure in the middle of a crowd of minions, and if you're wearing headphones or earphones, if the surrounding minions all pull out shotguns and unload on the cured civilian, the *BLAM* from all the shotguns going off at once hurts. And I keep my sound levels turned down.
  25. TW's animations are slow enough that I don't bother trying to chase mobs; I'll either taunt them back or pull out my Nemesis Staff and apply the Gear of Displeasure to them. The dropship at the end of a mothership raid is the only mob where it's continually moving away from me, so I'm having to catch up with it again after an attack finishes animation. And that is why I think it's a server/client timing issue -- my client thinks the dropship is here, and the server thinks the client is here, just a little farther away and out of range for the attack.
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