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Double XP is active on all shards until October 21st
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Everything posted by srmalloy
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The snow flurries around you are less work than you might think; like the 'instant snowstorm' temp power, they're client-side on the player, not a zone change, so that would be a simple matter of making all the city zones apply the snowstorm effect when you zone in. The code is there to special-case it for AP; it should be easy to extend it to the other city zones. There were also effects in other zones -- the ponds, like the one east of the hospital in Steel Canyon, froze over for part of the event back on Live -- but doing a full AP conversion on the other zones would be a lot of work. Things like having ice around the edges of water but not fully frozen over (IP still needs to get shipping in and out) would be a pain.
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Use Kallisti Warf to spruce up other zones
srmalloy replied to AsbestosBill's topic in Suggestions & Feedback
That's why I said 'some'. Look at Imperial City in Praetoria; you see buildings that look like they were built across several different style periods -- older buildings torn down and replaced, or expanding the built-up area. Taking some of the buildings that are already in a zone and replacing them with a different style will freshen the zones' appearance. Not a wholesale revamp, just making some updates as if not all of the buildings damaged in the Rikti invasion were reconstructed exactly as they were. -
I imagine that after years fighting villains, a hero gets rather blasé about common dangers, and after so many years, the civilians likely have gotten used to it, but is there some way to tweak the timing on the way the client presents the tram for you to enter so that your character doesn't randomly decide to throw themselves in front of the tram when it pulls into the station? I know it's just a visual thing, but it's still quirky enough to be distinctly odd to have your character decide to hurl themselves in front of the tram just to test themselves or something.
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Blaster Primary Comparison: Standard Environment Testing
srmalloy replied to Galaxy Brain's topic in Blaster
Without knowing how often you used it, I wonder how much the bug that dropped the base damage from Hail of Bullets (beta patch notes: "Hail of Bullets (Blaster): Fixed an issue where the blaster version of this power would not trigger the base lethal damage in PvE") affected its performance. -
Nor was the change that gave essentially every mob in the game a ranged attack of they didn't already have one, that in many cases outranged a snipe with Range Boost, driving a stake through the heart of Jack Emmert's declaration "Range is a Blaster's defense".
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An observation I made from a number of "defeat Freakshow in [location]" missions -- if there's no one within melee range of a Super Stunner when you drop them, they don't rez -- they need a body to draw End from in order for their self-rez to work. Since I discovered this, whether I try to get separation on Super Stunners when I drop them depends on how much my character will be affected by the End drain.
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I can't say for certain, but I believe that this number is the record number of your SG in the server's SG list, so if you set your passcode to "PASSCODE" and get "PASSCODE-12345" back, your SG was the 12345th SG created on that server; this allows the server to distinguish your SG's passcode from any other SG's passcode using the same string.
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Use Kallisti Warf to spruce up other zones
srmalloy replied to AsbestosBill's topic in Suggestions & Feedback
Or take some of the buildings in First Ward, replace the grungy textures with cleaner ones, and use them to replace some of the generic Brutalist structures in other zones. Or, for some areas that are already grungy, like parts of Cap au Diable and Port Oakes, just drop them in as is. -
Or use initialisms and think they're acronyms, because the meaning of 'acronym' has been diluted through sloppy usage of the term. To be pedantic, an acronym is pronounced like a word -- SCUBA, LASER, etc. -- while an initialism spells out the letters -- 'CoH' pronounced as 'Cee-oh-aitch'.
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Use the Cook-Voice: "Get out of the kitchen. It will be ready when it's ready!"
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Future Holiday Ideas (open thread)
srmalloy replied to Sakura Tenshi's topic in Suggestions & Feedback
I briefly entertained an idea for an undeclared change for April Fool's Day, where the badges would have their names twisted (so 'Burning the Midnight Oil' might become 'Oiling the Midnight Burn', 'Hero Corps Insider' becomes 'Hero Corps Reject', 'Apex' becomes 'Nadir', etc.), but when I realized that this would need humorous rewrites of the badge descriptions, too, and that all of the names and descriptions would be in the client data files, so it would not only be a major task to do all of the rewrites, but need a sizeable data file update at the start and end of the event, I discarded it as being too complicated to make work. -
I know exactly what that's like. I work at a military hospital, and have been writing code in MUMPS for the medical information system, CHCS, for several decades now. Most of what I've done has been local, such as reports pulling data out in ways the built-in reporting tools can't, and I've made some minor cleanups of the core code, but I won't touch anything connected to order entry, because of how much of a cesspit of unreadable spaghetti code it is and that I've got no documentation whatsoever about what the code is supposed to be doing. And I had the routine I created to automatically process noncompliant prescriptions (patient never comes in to pick it up) taken up as core code, so that's part of every MTF's setup. As with yours, we're getting a complete replacement for all of the separate medical information systems as a single system, so the horror of some of that code is going away.
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Lady Jane. I've taken to using a sort of degenerate approach to that mission, where I'll use an Empowerment Station in my base to create a two-hour Invisibility buff, then skate past the group holding Lady Jane hostage to clear the route through to the end room with the chest, then come back and pull nearby spawns (with Nemesis Staff and Blackwand if on a melee character) to get them as well, then take out Lady Jane's guards to free her. Canceling the invisibility, I drag her through the now-empty tunnels to the chest, wondering all the while if it would be simpler just to be able to bind her, throw her over your shoulder, and carry her there. I imagine that the same sort of tactic, using ranged attacks to pull the nearby mobs away while keeping their AoEs on you, where they can't hit the hostage(s) you need to rescue, would work in other missions.
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That has me flashing back to flying around DA (pre-revamp) with my map view expanded, using the map for navigation, the same way I'd use the map when flying bombers in Aces High, because looking out the cockpit windows didn't tell you squat about whether you were flying in the right direction.
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I did this with Personal Force Field when we started hitting the southwest wall of monsters setting up a Hami raid.
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It's the usual "I have a character whose costume does this" flash of recognition. I wasn't aware of the others, because I hadn't used them yet. But it's always a good bet that if you found a slip in one place, it's in other places, too.
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The Circle of Thorns 3 shoulders (1 is two gradient-colored shoulder points, 2 is three shoulder points with colored edging, and 3 is Circle of Thorns 2 with a stiff collar and a pointed half-cape; the inside of the half-cape can only be colored with the "match all colors" trick.
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Just the combination of Agility and Gymnastics is going to force a respec on mine, or I'm going to have Oil Slick five-slotted with Luck of the Gambler. I'll have to fiddle with the numbers to see how the tradeoff between set bonuses, defense, and slots needed elsewhere go for the new Gymnastics.
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My Dark/Plant Blaster is Токсичный Подлесок ('Toksichniy Podlesok', 'Toxic Undergrowth'), with the Dark blasts given an overtone of dark green to suggest toxins causing the debuffs. I've also got a Fire/Plant Blaster, Пожарная Сорняк ('Pozharnaya Sornyak', 'Fire Weed'). They're both 'secondary' heroes (in the sense of their origin being fallout from the origin of another character), having acquired their powers from shoddy safety practices during the cleanup after the accident that gave Разрастание ('Razrastaniye', 'Overgrowth', a Plant/Nature Controller) her powers.
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It's a portmanteau, a combination of 'stench' and 'strength'
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Map thumbtacks via slash command
srmalloy replied to AboveTheChemist's topic in Suggestions & Feedback
You might also want to have 'thumbtack' take the same parameters that 'pow_exec_location' does, so you could thumbtack your position with "/thumbtack me" and the like. And have it work the other way, too -- being able to use a command like "powexeclocation tack Rain of Fire". -
It was a thematic choice for Pakfront, the AR/EM Blaster that was the first character I created back on May 8, 2004, and that I recreated as my first character on Homecoming. Once weapon customization was rolled out, both her regular weapon and the LRM were the custom Redding rifle.
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I’m Sushi K and I’m here to say I like to rap in a different way Look out Number One in every city Sushi K rap has all most pretty My special talking of remarkable words Is not the stereotyped bucktooth nerd My hair is big as a galaxy Cause I attain greater technology I like to rap about sweetened romance My fond ambition is of your pants So here is of special remarkable way Of this fellow raps named Sushi K The Nipponese talking phenomenon Like samurai sword his sharpened tongue Who raps the East Asia and the Pacific Prosperity Sphere, to be specific Sarariman on subway listen For Sushi K like nuclear fission Fire-breathing lizard Gojiro He my always big-time hero His mutant rap burn down whole block Start investing now Sushi K stock It on Nikkei stock exchange Waxes; other rappers wane Best investment, make my day Corporation Sushi K
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And the 'fun' of having to run down four floors of an office or lab map to get out of a mission, and the controllers not bothering to resummon their pets on each floor (because they used to die at the elevators when you went up and had to be resummoned), then running into a spawn you missed on the way up and faceplanting because your pets weren't out...
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I don't know how easy these would be to implement, but I think it would be a QoL improvement to have 'bulk' operations on the AH. 1. An extra digit in the 'quantity' entry when you drag a stack of items into the AH window, so you could drag the entire stack at once. They would still parcel out into the ten-item stacks in the AH, so as not to disrupt the existing slots-vs-items tradeoffs, but you wouldn't have to drag each stack of ten individually. 2. Being able to select multiple slots of stored items and post them all for the same price. Say you just emptied your common salvage into the AH and wanted to sell them all at a reserve of 250; right now you can do it by entering '250' for one item and just clicking on 'post' twice for each item as the previous one disappears to the 'sale' tab, but that gets tedious with many items to post. Being able to select them all, right-click, select 'post all', enter a single price, then click on a 'confirm post' button to post them all at once would be much more convenient.