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srmalloy

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Everything posted by srmalloy

  1. It's not relevant on Homecoming, but I used to set up new characters on Live by feeding them about 100k, then hitting the AH to bid on high-end SOS -- 45+, which were often listed for minimums under 1000 inf; when my enhancement tray was full, I would run them to the store at the south end of Steel Canyon and sell them, where I would get about 150k-200k per SO. Doing this easily paid for a new character's early slotting.
  2. As a minor visual enhancement, when someone is knocked into a wall, stamp the 'broken ground' visual effect (I think you see it with Foot Stomp, and one of the path auras does it) where they hit, with the same fade time as its other appearances; you're just stamping it on a wall instead of the ground.
  3. Putting in a check that makes it unavailable when you are in combat, using the same mechanism that disables travel powers in combat, does the same thing, and doesn't require creating new power animations and visuals.
  4. It was something I noticed when I was looking through the forum thread on custom menus this morning; it seemed to be an odd requirement, and stuck in my mind for that reason. And from decades as a programmer, I have gotten used to checking the stupid mistakes first, because those are the ones I overlook most often.
  5. I think there are a couple of powers with that animation, 'slam the ground PBAoE' effects.
  6. Just out of curiosity, you do have the required blank line at the start of the 'ntoon' menu file, right?
  7. Parasitic Leech, in Bio Armour on my Sentinel, has an icon border that is an arc across the top of the icon; this is the indicator for a cone attack. The power brief description says that it is a PBAoE, the longer 'info' says "you release a wave of parasites around you'. If it actually is a PBAoE, the icon should have a solid ring border. Because it cannot take damage enhancements, there is no clue there as to the power's effect type.
  8. The Council redress of the layer-cake room is the pool room. For a little bit of extra annoyance, I discovered on Homecoming, having never found it back on Live, that there's an accessible area under the lower level of the pool room, where the -- of course -- last mob in that room was hiding.
  9. Even if it's just being able to pick from the 'costumes' that are in the Halloween drops, it will be huge.
  10. When you're doing a respec, you have to drag enhancements to the slot you want them in, all visible on the management screen, but if you're putting them in your inventory, you have to switch tabs in your inventory if one fills up. It would be convenient to have a quick option -- perhaps a right-click to get a context menu like at an enhancement storage unit -- that gave you the opportunity to just throw an enhancement into your inventory without worrying about what slot it will go into. Admittedly, it's a minor thing, and I don't think it would get a huge amount of use (how often do you respec any given character, after all?), but it's a convenience. Perhaps a second choice 'put all unslotted enhancements in inventory' to further speed up the process after you've slotted all the powers you can and just want the rest to go into inventory, as well.
  11. If you're arguing for the removal/rework of the blue caves, then you should be advocating for the same thing to be done for the brown caves and the Council base maps, too -- the brown caves are just a recolor of the blue caves, and the Council bases are redressed versions of the blue caves. This is a huge rework of the maps.
  12. I verified this again on a new character; I went to him at 10, and he sent me off to defeat Council in Steel Canyon. During this, the character dinged 11, and when I went back to turn in the mission, he wouldn't give me any more, even though the message in the dialog window when you click on him says "I've got some things I want you to look into", implying that he should be giving you more missions.
  13. Well, to be fair, my first thought was imagining a character with this set crying "Be healed!" and flinging a rock at their target, knocking them on their ass. And the AoE heal being a spray of rocks. Something to make people think "you know, the spasming from Electric's heal isn't that bad..."
  14. I was doing Tobias Hansen's mission (level 30) to 'defeat all zombies in mausoleum', where you're in the wide grey caverns and have three victims to rescue. I had badly outleveled the mission, and was running it at +4, so it was a level 34 mission. I'm not sure how it happened -- I think I ran into a quirk in the makeup of the Banished Pantheon faction -- but instead of the 'lieutenant Shaman and zombie' spawns around the mission level, I was getting level 40 spawns (+6 to the mission level) with a Shaman downgraded to minion and one of the newer lieutenant mobs ('sealed of Joule' or the like) that summon BP masks as underlings. Because I was severely overleveled for the mission, taking them wasn't impossible, but it was a surprise. The spawns that were just minions, and the one spawn with a Totem, were normal level for the mission. I think what happened was that I'd hit a gap in the mob types for the Banished Pantheon, where there weren't any lieutenants for that level, and the game picked the closest it could find, but they don't spawn at lower than level 40, so they spawned at their minimum level. If this is true, it might be worth looking at the level ranges for the BP and tweaking them so you don't get gaps that result in surprise spawns like this.
  15. And, depending on the colors you choose for your boots, you'll find out why they were nicknamed 'poot boots' back on Live...
  16. Cosmic Soldier is correct; the +2 Mag effect has its own visuals. The electric sphere tells you that the proc triggered. Unfortunately, there's no way to customize it, but it's still an easy to see indicator.
  17. I didn't know about the teleport hack; the way I was shown to get there was to fly to the southeastern corner of the PI zone and move up the east barrier wall until you found the gap there that would let you out of the zone limits, then fly out to where the water stopped and duck under the map, then fly back to the arena. I know that method still worked at shutdown, because I parked a character in the Matrix room on the last day.
  18. Just a completely out-of-the-blue bit, but this comment reminded me of a Crowning Moment of Awesome in SWTOR, where my Smuggler character Dirty Kicked a Sith warrior and dropped him, immediately spawning the line "Ancient weapons and hokey religions are no match for a durasteel-toed boot in the nards."
  19. I can't say for certain, but I seem to remember that if your character is low-level enough, they won't get Rikti spawns in an invasion unless they're near or teamed with higher-level characters. And when you're down around level 6 or 7, it generally takes a brute, scrapper, or blaster to have a chance of taking down a bomb solo, and even then you're going to be grinding on it for a while.
  20. Along with watermelons, pumpkins, bananas, grapes, and eggplant, yes.
  21. If the mobs in the trial were fixed at level 19, then at 17 you'd be fighting +2s, which is a bigger handicap with DOs than IOs or scaled SOs.
  22. It's botanically a fruit, but legally a vegetable, so ruled by SCOTUS in Nix v. Hedden, 149 U.S. 304 (1893), which concerned the tomato's classification under US customs regulation.
  23. Fly's Acc debuff got removed somewhere around when City of Villains was released, IIRC. Maybe earlier.
  24. Have the mission owner go to base before mission completion, then take the porter to Eden, then go to the Hive and position themselves for a good Kronos spawn. Then port back to base. After all that setup, complete the mission. The mission owner exits the base via the base portal, and is returned to the Hive, because that was the last zone he was in. And the Kronos spawns in the Hive.
  25. The "Circle of Thorns 3" shoulder piece has a flappy, cape-like part hanging in the back. It appears to use the cape code for coloring, as the outside takes the colors you select, but the inside remains in black and white, and is uncolorable. You can work around the issue by making costume colors linked, which spreads the shoulder colors to the inside of the capelet, but if you're making that change after working on the rest of your costume, it can screw things up.
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