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srmalloy

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Everything posted by srmalloy

  1. Should have edited my quote to remove your last sentence; I was referring to LotG:+Rech as being another of the boost/special combination IOs.
  2. So is the Luck of the Gambler: Defense/Increased Global Recharge IO, even though a lot of people ignore the Defense boost.
  3. Given what appears to be a revolving-door policy at the Zig, I'd bet on anyone you... arrest... being back on the streets within days if not hours.
  4. How about adding a feature, when you slot an enhancement on top of another one, and you have unslotters in your salvage, you get asked if you want to unslot the existing enhancement and put it in your tray rather than destroying it?
  5. Another possibility is to give Domination a microscopic recharge time while keeping the requirement for having a full domination bar to activate, and activating Domination empties the bar. If you're making enough attacks to refill the bar before Domination runs out, then you are effectively permadom. The amount that attacks contribute to the domination bar can be adjusted to make that more or less difficult as needed. It doesn't remove the benefits of global recharge, because all your powers recharging faster means that you can attack more, but it's not so fundamental to a build that you have to squeeze it until it screams to get enough global recharge.
  6. Why didn't you make these arguments back when the game was live? Before ED, it was possible to get permaHaste and others with just SOs, and with IO set bonuses, it was possible to get permaDom and all those other 'nasty' perma powers, and the devs knew it could be done years before the game was shut down, yet they chose not to alter it, instead altering individual powers that they saw as abusive when made perma so that they couldn't be. The single-auto-power restriction was maintained, so that players had to stay alert to click powers that came off recharge, instead of letting them set up their perma ability to fire automatically alongside Hasten. If you played on live and raised this issue, which the devs clearly decided wasn't worth changing, why would you believe the Homecoming staff (working as unpaid volunteers) would have a different reaction to your proposal, as well as the desire or the ability to rebalance every single power in the game around the changes you want? If you played on live and didn't raise the issue, then I think that horse has pretty definitely left the gate; Hasten is baked too deeply into the game mechanics to make such sweeping changes viable. If you didn't play on live, then I can only bow to your superior ability to swoop in and, in less than a year, identify a core problem with the game that has to be fixed which the original devs, in the seven-and-a-half-year life of the game, didn't see as a problem.
  7. And the HC staff seems to have worked out a two-step solution that preserves its use while keeping it out of combat, although I still don't see why it couldn't have just been tied into the same "Are you in combat?" check that triggers movement suppression, thereby eliminating completely the ability to use it to escape from the middle of combat -- you throw an attack or have one thrown at you, it's disabled until a certain period after the last attack/damage.
  8. ... then wait seven days to regain the alignment power you got when you went to Null and had him flip your alignment out and back early on. It's not always as simple as people describe.
  9. I had it happen to me last night, when my Stone/Storm Controller was rescuing a city official who'd been conned into working with the Family; after I spoke with her, an assassin showed up, and after the assassin was defeated, she addressed my Animated Stone pet rather than myself.
  10. It’s not just enhancements -- all base storage that shows its contents as a vertical list does this. I can't say for sure without looking at the code, but it feels like the storage is recorded internally as a simple array of single items in the order in which they were deposited, and the contents view builds the stacks for display dynamically -- if the storage had, say, level 25 common Acc IOs as the 1st, 12th, and 15th items put in, and five other random enhancements as the second through sixth stored, you'd initially see the three Acc IOs at top of the list, but as soon as you took one, thellist would be recomputed, and the UI wouldn't start the stack of Acc IOs until it got to the 11th item in the storage, so they would drop way down in the displayed list.
  11. I noticed the range vs. aggro distance around level 6 with my Fire/Rad Sentinel Termoyaderniy ('Thermonuclear' in Russian), long before getting Build Up or her tier-9 nuke. And the Celerity global just patches over the problem; it doesn't stop mobs from spotting you at close range. And, like the statement that you can fix their range problems with the ATO sets, just tries to hide the fact that the casual player is still getting jerked around, just because they don't have 100M+ inf to throw into the ATO sets that they won't have the slots to use until at least mid- to late-game.
  12. Not to mention the fact that with the range reduction, Sentinels generally have to go inside a spawn's aggro range to use their AoEs, which means that the spawn aggros and gets their first shot off before the sentinel can, where a Blaster can sail up, drop an AoE, and be on their second attack by the time the spawn's response comes back. And even with the defenses to take the incoming, it's still annoying to have to give up control of the fight right at the start.
  13. No, I just see it as another case of "I don't like that this is possible, so make everyone unable to do it". If the OP doesn't want to buy purples on the AH, that's their prerogative. They can get all their purples from drops and share them out with their alts for their account. But that's not good enough; everyone else has to be made to play the same way, because that's the One True PlaystyleTM.
  14. In the build.txt file saved out with /buildsave for my Electric Affinity/Electrical Blast Defender, the Electric Affinity powerset is still named "Shock Therapy", and the tier 3 Galvanic Sentinel power appears in the build as "Discharge".
  15. I used the Sentinel+ tool from the Titan Network to archive all my characters from Guardian, and kept them along with a set of character selection screen captures so that I would have references to recreate the ones I wanted most when CoH came back; I was certain that someone at Paragon Studios would have had an under-the-table set of all the code for the server and client. It took years for them to be willing to go public with it, but I was immensely gratified to have been proven right. And I have to salute the person or people who kept it safe and gave it back to us.
  16. From the bits of conversation I've picked up on in The Hive while waiting for the nightly Hami raid to start, the reason why they're not being run in The Abyss is that the DE monsters are more scattered around the zone, making the initial grind to defeat them to get EoEs and get Hami to spawn is more drawn out and tedious. So the players go where the payoff is better/faster.
  17. The End cost is assessed when you trigger the power; the power goes on cooldown once it fires off at the end of the animation. If it is interrupted before the animation completes, the power doesn't fire, so it doesn't go into cooldown.
  18. Babbage will also not spawn if there is any other zone-wide event ongoing -- Rikti invasion, zombie invasion, or the Halloween Deadly Apocalypse. This has been around for some time.
  19. Note that having an NPC walk/run into you and push you around, or another player coming through a door and pushing you, counts as you moving for purposes of interrupting your snipe.
  20. Surface textures are baked into the individual costume pieces, so adding glass or jewel effects would involve reworking each costume piece that is to get the effect. It isn't just patterns that are mirrored vertically down the character -- in the original database for characters, everything was mirrored; the internal data for both the character, the costume, and the patterns on the costume pieces only had definitions for one side of the character, and it was mirrored on the other. Only belts, hairdos, and some chest details (for some chests) could be asymmetrical. The addition of 'mixed' hands and feet, driven by a need with costume sets like Pirate, expanded the options, but the left and right glove/boot pairs had to be hardcoded as a costume piece. The Homecoming staff figured out how to break that out and let us pick gloves and boots separately for left/right, but asymmetric patterns is more deeply embedded into the character models and will be enormously more difficult to implement. Adding limbs adds the problem of animation -- how does the character walk, jog, run, jump, etc., and how are those animations affected by the power animations? Make it possible to create a character that is a quadruped, and you have to make a completely new set of animations for the whole game to support that. And do it again for different types -- the animations for a spider/insect on four legs will be different from those for a centaur, which will be different from those for a felitaur. Hell, in the entire live run of the game, the devs never put in the work to give a proper digitigrade gait to characters with the Monstrous leg type, which would still have required two full sets of animation replacements, because hooved and padded digitigrade gaits are different.
  21. I've done this in a much looser manner. Way back in the first couple of months of live, I saw a line in chat that was in Cyrillic. Testing, I found that CoH supported Unicode, so I started making characters with origins outside the US and Paragon City. Many of them came from the old Soviet Union, cut free with its collapse, and I used real Soviet research institutions for background material, making up state-sponsored hero groups, individual heroes and villains, and villain groups that got referenced in the origins of different characters. So, while they didn't all have backstories that were part of a bigger story, they all tied into a common set of background entities, like the hero group Народная армия (People's Army) or the I. M. Sechenov Institute of Evolutionary and Physical Biochemistry.
  22. It’s a minor annoyance, and you don't do it often, but could the enhancement combination screen be tweaked to allow you to pull down multiple enhancement boosts when you're using them so you can boost an enhancement to +5 in one go, rather than having to go through the process five times?
  23. And that was why he was asking if an option setting could be added; there are all kinds of notifications that throw themselves into the dead center of the screen; there's never been a way to turn them off, and when you get a bunch at once, the obscuration can interfere with your targeting.
  24. You're missing the point. It's not in a chat window; it's the message that flashes across the middle of your screen, unconnected to anything that appears in a chat tab.
  25. Starts a chat message in the Local channel. Whatever the rest of the macro is will be the text said in Local.
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