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srmalloy

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Everything posted by srmalloy

  1. I remember way back on Live with my first character run through that arc that I was shooting up the Shivans that were aggroing to the meteor to keep them off Mender Lazarus while he beat on it. I don't recall when he stopped attacking it at all.
  2. Or the Hell's Angles.
  3. Perhaps creating a small number of animations, and then making them selectable and colorable in Power Customization at the tailors'.
  4. IIRC, this is working as designed; one of the charactistics of Iron Judgement to balance its 'free-form' AoE is that a mob that has been recently affected by the damage jump won't be affected by another Ion Judgment.
  5. It's been fairly concretely established that the auction house is unlikely to ever work in bases. Because of the way the auction house works, its entire database needs to be loaded into the data structures for the instance -- whether an instance of a zone, a mission instance, or a base instance -- for it to work. That database gets loaded when the instance spawns, and from there only receives updates. For a zone instance, this happens when the servers are restarted, and when a new zone instance spawns due to population, so it only needs to happen once until the zone instance restarts. For a base instance, this happens when the base zone is instantiated -- i.e., when someone transports to their base. Separately for each base that has someone in it, and that database gets thrown away when the base becomes empty, and the instance is removed. Unless there is someone continuously in a base (possibly for a base like the cosmic transport hub), the server would have to copy the full auction house database into the memory for the instance when the base instance is created. This would functionally cripple the performance of the server, with the entire auction house database getting loaded each time someone travels to a base, whether or not they actually use it while they're there. It was bad enough when /ah was introduced, and every zone needed to have a copy of the auction database instead of just the zones with a Wentworth's or black market; making it accessible in bases means that the server will have to load hundreds of separate copies, usually for a base that only has one person in it.
  6. It's not as flexible as it might be, but go read Advanced Buff Bar Filtering -- you can have more granular control over the status bar, group window, and pet window buff displays.
  7. It's a really low-priority issue, but with the i27 change to make Ouroboros accessible from level 1, the list of zones at the Ouroboros portal at the back of Ouroboros lists the level range for Ouroboros as "15-50", and it should be '1-50' now.
  8. The repeatable missions in the Shadow Shard lose out badly simply because the zones are so badly laid out for traveling if you're not going to rely on Mission Teleporter/ATT to quickly move you to the mission door. The Kora fruit missions used to be popular when you got a large inspiration from each bush that you harvested, but they declined significantly in popularity when that was changed to medium inspirations. If that were changed to mostly award medium inspirations, with a small chance to get either a small or large inspiration, their popularity could increase. But the Shadow Shard "Go here, examine these monuments" missions never really had anything that would make for a draw past getting an introduction in the next contact in the chain, given the inconvenient nature of the zones.
  9. The Pillar of Ice and Fire base item.
  10. There would need to be a number of different 'opportunity' missions based on the type of rescue -- rescue other hostages for a 'threatening civilians' spawn, a gang safehouse for an attempted purse snatching, etc., but it should be easy enough to set up a generator for. One of the other things that I thought about was modifying the rewards a touch so that, when you rescued civilians on the street (assuming that you weren't running 2XP and had inf turned off), you'd get a minimum of 1 inf for rescuing them, no matter how overleveled you were to the mobs. 1 inf for a rescue isn't something you're going to get rich from, but having a tangible reward, no matter how tiny, keeps the feeling of being a hero.
  11. I'd be interested to see the reaction you'd get if you went to some of the news agencies and tell them that they're using the term wrong when they describe the storms hitting the northeastern US prior to December 21 as "winter storms", and have to stop using the term before that date.
  12. Instant snowstorm is an effect on you; I don't think anyone else sees it.
  13. I'm pretty sure that this would defeat the purpose of Sally being a 'stealth' spawn that you have to be deliberately out hunting for, rather than an "Oh! Sally spawned! Let me zip halfway across the game world to get her" event that has you and the other two dozen opportunists all showing up at once and trying to get the smack on her.
  14. Mercedes Sheldon is, IIRC, a 20-27 contact, but I keep getting offered introductions to her as an undecorated headshot -- no information about the contact -- around about 15; I generally pick her even though she's inactive, because the other choice is invariablly a Vahzilok-focused contact, and I prefer to avoid those.
  15. This. Procs are completely separate from the power they're slotted in with regard to the damage they do; Cauterizing Aura itself didn't alert the mobs, but a proc would apply damage if it goes off and trigger them.
  16. I see you haven't experienced the "Wait, what?" moment of clicking on a mine door on Nerva and finding yourself in a bank.
  17. See if 'Pyrophoric' is taken.
  18. Or, in a counterpoint to the suggestion elsewhere that the civilians of Paragon City are the adults, and we're all just children running around playing superheroes, proof that some civilians have a loose grasp on maturity: [NPC] Harold: You almost stole my soul! I'm telling!
  19. Rather than just random spawns on the street, have civilians you rescue from being threatened by villains tell you about how they escaped from where more of that group are holding hostages in a nearby building or some such. Give people a reason to take care of the random muggers.
  20. In a loosely-connected theme, it would be nice if you could have missions where the mission objectives change when you enter the mission. In particular, the mission from Steven Sheridan where he gives you the opportunity to appear at an SF convention. When he talks to you, it's all about appearing at the con, but as soon as you accept the mission, the mission objective appears as 'defeat all villains in building' (at least the location is no longer in Crey's Folly, which makes no sense). I mean, you know it's not going to be as simple as showing up at a con, but it would be nice to keep the fiction alive until you actually step into the mission and the real objective becomes apparent. Having missions where you get the mission as 'Do X', and it changes to 'Do Y' when you enter, because the original mission was a facade to get you there -- something that would be tailor-made for Nemesis, for example.
  21. I'm reminded of the joke about the woman in bed with the pirate asking how he got his various 'replacements', and she asks "And what about your eye patch? How did you get that?" "Arr, me lass, I'd only just got me hook, and I had an itch..."
  22. You're a superhero; firing from the shoulder like an ordinary grunt is too plebeian. You have to have style, like Executioner's Shot in the DP powerset; that just screams attitude.
  23. I can understand your desire for a proper shoulder fir for AR, but hip firing -- even with full-auto weapons -- goes back to the First World War; the picture below is a WWI stosstrupp firing an MG 08/15, and WWII German infantry manuals had specific instructions on how to hip fire the MG34 and MG42.
  24. The rocks and the Rikti ships are actual objects in the zone; the planets/stars/whatever floating in the far distance are part of the skybox, and you can't interact with them.
  25. If you already have a tier 2 Alpha, do a WST to get a Notice of the Well; that with 8 shards worth of components will get you your tier 3 alpha, saving the threads for your Judgment and Interface slots -- shards can only be used for your Alpha boost, so if you can save your threads for the others, it works out better.
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