-
Posts
4118 -
Joined
-
Last visited
-
Days Won
9
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by srmalloy
-
Multiple Kronos in a zone other than FF is virtually guaranteed to be a GM intervention to spawn them.
-
That hasn't stopped the recruiting messages I see in LFG chat asking for responses giving AT, level, and powersets. For regular TF runs, not tweaked-up Master runs. I don't remember seeing more than a miniscule fraction of recruiting back on live that asked for anything more specific than role as long as they met the requirements for the TF. But it seems that the "have to build each team to a precise balance of power" attitude from Wow has carried back to CoH.
-
It also happened just now in Aaron Thiery's last mission, in the Arachnos base map, when going through the round doors, then again at the elevator. Been pretty consistent for me.
-
I was running a mission yesterday with a level 9 Elec/Elec Defender, and I'd cleared the ground floor with my Galvanic Sentinel providing, but when I went up the elevator to the next floor, the GS did not accompany me. It still showed as live in the pet window, and going back down, I found it waiting at the elevators. Going back up, I summoned another (replacing the first), then went down the elevator, an it would not follow me down, either. Is Galvanic Sentinel supposed to act like pets used to, or is this a bug?
-
Discussion: Disabling XP No Longer Increases Influence
srmalloy replied to Jimmy's topic in General Discussion
I know I'm going to be jumped on from all sides for this, but I've always wondered why it is even possible to gain inf in AE missions. Inf, regardless of what side you're on, was supposed to represent other people's willingness to do things for you, for various reasons -- influence because of your reputation as a hero, infamy because of their fear of you as a villain, information because of what/who you know as a Praetorian. All of these accumulate because of your actions in the real world, and crawling up your electronic navel to defeat virtual opponents isn't going to affect how people in the real world think of you. Someone shows up in AP, immediately runs over to the AE building, and runs AE missions and farms until they're 50, then comes out on the street, and no one's going to know them from Adam's off ox; they're not going to have any reputation, and in fact might have a negative reputation, because the real heroes are out fighting the criminals and supervillains, while they're holed up in what amounts to a high-powered video game. Yes, it's a de facto currency, but it still ties into the lore of the game. AE missions should earn you XP and tickets -- XP because you're still learning to use your powers better, and tickets because that's how AE rewards people for playing the scenarios. -
Heroic (and Villainous) social distancing with rewards.
srmalloy replied to Razor Cure's topic in Suggestions & Feedback
Blizzard implemented double XP for WoW during the enforced isolation; I don't think that it's necessary to encourage play here. -
Discussion: Disabling XP No Longer Increases Influence
srmalloy replied to Jimmy's topic in General Discussion
Odd, it did for me this morning, at least with regard to parking a character in Cimerora. -
Restrict Judgment powers during regular play.
srmalloy replied to Darkneblade's topic in Suggestions & Feedback
But you notice that the threads like this never start out with "I don't like being able to do this; make a change so I can't do it as much", and instead start out with "I don't like it when other people do this; make a change so they can't do it as much" -- they're not asking for the change to control themselves, they want the change imposed on everyone else just because they don't like it. -
Atlas Park Theme Remake Comparison Video (New Mod)
srmalloy replied to Solarverse's topic in General Discussion
As do I. The original theme has a bass punch track that underlies the main melodic line; the new theme has a bright, brassy punch track that, in my judgement, stomps all over the main melodic line. -
Restrict Judgment powers during regular play.
srmalloy replied to Darkneblade's topic in Suggestions & Feedback
...and was either sufficiently difficult to fix, or was considered by the devs to be inconsequential enough, for it not to be fixed at any time from the introduction of Kheldians through to the shutdown. -
Find Contact : Enough of the First Ward / Night Ward spam
srmalloy replied to Carnifax's topic in Suggestions & Feedback
A 'don't show this contact again' checkbox, with an additional window that would let you see all the hidden potential contacts, would limit the spam nicely. -
Irradiated Ground Showing As Player on Map
srmalloy replied to Chance_Fletcher's topic in Bug Reports
Probably the same limitation that causes CoT crystals and jail doors to show up on your map as hostile entities. -
"Praetor Duncan's Personal Story" - no aura suppression
srmalloy replied to RikOz's topic in Bug Reports
The same thing happens in the 'Incognito' mission in Matthew Habashy's arc where you disguise yourself as a Girlfriend From Hell (if female, a regular Hellion if male) to go into a Hellion warehouse. What's equally amusing is that pets carry over, too -- in that mission, or in Sondra Costel's mission 'Power of the Written Word' where you oversee Deborah Rosenfeld's meeting with a Skull leader, if you have one of the buff pets active, it will enter the mission with you, and a Mastermind's pet will follow them in as well. "Pay no attention to the battle drone; I have an overprotective boyfriend." At least if your character is a female Demon Summoning MM, the demonling pet is appropriate for the disguise. -
I have a suggestion for a mod to the game...
srmalloy replied to Wreckoning's topic in Suggestions & Feedback
Being able to feed NPC dialog into a text-to-speech engine might be entertaining, but I'd prefer to have it limited to, say, conversations with contacts and NPC conversations that happen out of combat, and even then you'll still have gross pronunciation problems with character names, as Doc_Scorpion describes, that are likely going to be immersion-breaking for a lot of people. Looking through some of my characters here and back on live, 'Dukhovniy Stryelok', 'Goreniye Dvizheniya', 'Kuro-Gouka', 'Ledyanoy Kulak', 'Obmorozheniye', 'Te Ahi A Mahuika', and others all come out particularly poorly when pushed through an automated text-to-speech engine, just because it treats everything as English, and all of those but the last are Russian, and the last one is Maori. -
Scrapper Regeneration -> Instant Healing
srmalloy replied to Icecomet's topic in Suggestions & Feedback
I've made the suggestion elsewhere, but why not look at altering the way it works? Put it back to a toggle, and instead of being a big boost to your regeneration, make it a power that, when you take damage, after a short delay, "instantly" heals a percentage of the damage, with the percentage enhanceable, either as an enhancement to the whole percentage, or a fixed percentage plus an enhanceable percentage, depending on how the balance works out on it. This would make IH work once on any incoming hit, rather than healing the damage over and over again, and make its effect comparable to Resistance and Defense. So if you have IH slotted to a heal of 57%, and you took a hit that did 400 points of damage, after the delay interval, you'd 'instantly' heal back 228 points of that damage. -
Suggestion: Remove limit of 4 Pool Power sets.
srmalloy replied to JumpingSpider's topic in Suggestions & Feedback
Without removing the limit on the number of power pools, you can extend the flexibility by allowing any of the regular power pools (barring mutually exclusive pools) to be picked as an ancillary pool. This would let someone who didn't want any of the ancillary pools to pick up an additional regular pool in its place. -
I don't know if you noticed, but the combat attributes for this looks to show another bug, too. It's showing "Moderate Endurance Discount" as 2.43%, and "Support Boost Common" as 2.43%, but the total is shown as 2.75%, whereas the math I learned would add 2.43 and 2.43 to get 2.86, not 2.75.
-
City of Heroes Things you find annoying
srmalloy replied to hyacathinose's topic in General Discussion
Because the items in the storage aren't stacked by item, they're just displayed that way. They seem to be stacked by who put them in and when, and the inventory switches if the most recent item group changes. Annoying as all hell. But the head of the SG can track who and when people add or take items, which was considered more important when it was set up. -
The GMOTD window is appearing on every zone change; the help channel on Excelsior is full of comments about it. For me, it was initially doing it only for tram usage, but it spread to entering and leaving my base, whether by the base portal or a teleporter.
-
It's clearly stated in the Paragonwiki page under 'The Law of Fives', but I have to agree that it's not clearly laid out in anything the player gets in their introduction to invention sets.
-
Remove the Tray for Mighty Leap via Null
srmalloy replied to zenblack's topic in Suggestions & Feedback
I'm not sure, because I haven't tried it with a character that doesn't have Mystic Flight, but when I ran Apex last night, the 'restore police drone' temp power went into the Mystic Flight tray, so if you have it turned off, you might have to manually open your powers window, find the temp power, and drag it to your trays in certain TFs. -
Level 10-14 contact Wes Schnabel doesn't offer any missions
srmalloy replied to Chill's topic in Bug Reports
Wes has been bugged for a while now; if you approach him while you are level 9 or less, he tells you to come back when you reach level 10. Do that and he acts like you've outleveled him. -
No; it's grammatical as written. "Recluse's" refers back to the preceding sentence as a shortcut -- "Recluse's (dedication challenge) is just gonna get rid of you." The same way as in "Have you seen all the new cars? Mary's is shiniest.", "Mary's" refers to 'new cars'.
-
Make overpaying on the market place fixable.
srmalloy replied to Saarthalian2's topic in Suggestions & Feedback
That's why I suggest using the second-highest sale as the value for the 10x "Are you sure?" prompt, because it is much less likely to be a "gotta have it now" purchase. And remember that all this does it trigger the "Are you sure?" prompt; I would rather see someone get an unneeded prompt for bidding 50 on a piece of common salvage where the highest sale was 250 and the four other sales were 1 than use the highest sale price as the marker and have someone not receive a prompt for any bid under a billion if there was a 100,000,000 sale from someone else making a mistake. You could make the prompts less common by adding a second condition that the bid has to be a million or more, which would cut out the common and uncommon salvage and some of the rare salvage.