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Everything posted by srmalloy
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You left out politicians... 😁
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So are midges in the Scottish highlands; it doesn't mean that I'm happy putting up with them.
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I haven't seen a tight pocket of doors in KW like the murder motels provide; all the KW ToTing I've seen in KW has the group orbiting one of the larger buildings working their way from door to door, or moving between a cluster of smaller buildings. In either case, AFK leeches who just park their pets on Aggressive will be left behind, and leeches set to Follow will a) be readily identifiable and b) have their pets following behind them where they don't aggro as much, reducing the leeches' XP gains, so they'd go off to a murder motel where it's easier to hide their leeching.
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In KW you can also use a trick to identify the AFK members — Incan to a spot away from where you'll be ToTing, then run to the building to start; the ones that remain at the Incan point even after the rest of the league resumes ToTing are definitely AFK. The ones who have one of the other league members on follow, though, are less easy to identify.
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Perhaps some sort of "Long-Standing Bugs — Check Here Before Reporting" post could be pinned at the top of the subforum listing the more commonly-reported bugs in an attempt to reduce the number of times someone finds a game-shattering bug that hasn't been reported... in any of the posts on the first screen of the subforum.
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Not that it makes much difference, except to the people creating popmenus and then trying to figure out why they don't work, but in the Earth Control powerset, the tier 8 power "Volcanic Gasses", 'Gases' is the proper plural of 'Gas', not 'gasses'; one 's', not two.
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Search for 'Free Range Fruitcake'; you'll find quite a number of hits, all to copies of the recipe by the same name from Alton Brown's "Good Eats" show on the Food Network. Unlike the standard 'brick eternal' fruitcake, it doesn't use any of that candied fruit crap (unless you count crystallized ginger - and for the recipe I recommend using small-piece crystallized ginger like Crystallized Ginger Chips from The Ginger People). When I make it, I use more dried fruit than the recipe calls for — entire eight-ounce bags from Trader Joe's — and the recipe fills a bundt pan. I expect to be baking one this weekend or the next; that will give me enough lead time to have it thoroughly spritzed with brandy before I give it to my stepmother at Christmas.
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However, the decision of the devs back on Live was in accordance with the maxim "Making something difficult is no substitute for making it impossible", and preemptively blocked it off specifically to reduce the amount of policing that they'd have to do. The HC staff can decide differently; that's their prerogative.
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But at least he's got a good head on his shoulders... Just be careful during the event that someone doesn't take him for a vampire and try to drive a steak through his heart.
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The Dark Astoria zones are always dark — after all, that's part of their raison d'être. They're not properly zones, but IIRC the tutorial 'zones' are fixed in time — day for Outbreak and Galaxy City, night for Breakout. But I think that the OP's request is that the outdoor maps for AE either have normal day/night cycles or be selectable as day or night when a mission is created.
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Given that there isn't really a specific counter for each type of mez, I'm not sure that having a color for each type adds much information, plus you'd be running up against vision-limitation issues with lots of colors. Red for defeated and, say, yellow for mezzed should be enough. Let that play for a while, and then decide if more colors are needed.
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The minimal fix is to copy the standard AP map texture to the filenames the client associates with the event zone configuration. A more thorough fix is to add the event-specific changes, like adding the Halloween vendor south of Ms. Liberty and the nearby 'terrain' for the current event, along with the cosmetic candy cauldron pavilions, and similarly for the candy cane vendor in the winter event map, but both of those take artwork changes, and are more work, so the people putting in the time to update the maps for the rest of us will need to take the time to do it right.
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Mender Roebuck should sell stuff for Merits
srmalloy replied to gameboy1234's topic in Suggestions & Feedback
You need to find Mender Macy and Mender Gimble. But even though they're standing next to each other, they haven't spoken to each other in decades. -
Sigh...this is why we can't have nice things.
srmalloy replied to Skyhawke's topic in General Discussion
No, you just get three of them in the same room, and, like the Kilkenny cats, there will be nothing left. -
The events that have particular changes to the zone — like the treat pavilions east and west of the Atlas platform, and the vendor south of the road — are handled by actually swapping out the zone map for another one with the event customization built in, but these event maps have different names than the standard maps. Older versions of Vidiotmaps had the labeled map replacements only for the standard maps, not the custom event maps, so when the map textures changed, there was no corresponding Vidiotmaps replacement. All it takes to fix is copying the stock Vidiotmap texture to the name of the event texture, but it wasn't done with the old version; you'll have to get the newest one. Example (not actual file names): if the standard zone definition file is 'AP_std.zone', and the Halloween event file is 'AP_fall.zone', the map textures would be 'AP_std_map.tex' and 'AP_fall_map.tex'; the original Vidiotmaps would have a replacement for 'AP_std_map.tex' but not for 'AP_fall_map.tex', so when the event was rolled out, the client would use the internal AP map image, not the Vidiotmaps one, because there was no file with the right name.
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And it can vary hugely depending on AT, powersets, and build; I was running my Elec/Elec Sentinel Shoka Lecheniye (Шока Лечение, 'Shock Treatment') around one of the buildings in Kallisti Wharf when I realized how boring it was to ToT with her. I knock on a door, get 'Trick', the spawn comes out, and with no more than two attacks, the entire spawn is at zero End with floored recovery, and it's just grinding them down while they flail fruitlessly. The EBs are annoying only because of how much longer it takes to grind them down; otherwise, they're no more of a threat than the minions. While on other characters, the EBs require significant inspiration use. The same goes for other content; I have a Rad/Rad Brute that runs Heather Townsend's arc at +4/x6 as the best tradeoff of XP against time while others struggle at x1 and +1 net level (+4 once they get all three level boosts, for example). The different ATs and powersets play differently; that's the point. Perhaps the difficulty setting that downgrades Bosses to Lieutenants could be checked to downgrade the EBs one step to Bosses, at the cost of, say, them losing the 5x XP and badge count for them.
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It's not 'on the spot', but if you've spent enough time logged out in your base to have the Rapid Response teleporter, or have bought the Base Portal or Base Teleport prestige powers, you can jump to your base, train at the trainer there, and return to where you were (albeit only outside of missions).
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It's like most of Anton Sampson's missions, where "check out Nemesis base" always seem to have the unwritten addition "...and defeat every Nemesis trooper inside", even though it never actually shows as a mission goal; the mission just won't complete until the map is cleared.
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For me, the problem was that it had been dropped about thirty feet in toward the courtyard center from a back corner, so when I was dumping cone attacks into the mobs spawning from the two doors in the corner, and whenever my actual cone-centering target went down, the game picked the MDC as my next target because it was closer — and I was hanging back to get a good spread on the cone.
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And having to remember to log out and back in after teaming with a Kheldian, because having one on your team set a flag to enable Quantums and Cysts in your mission spawns, and the flag didn't clear when you left the team, so you'd keep getting them, even solo, until you logged out. And the flag was 'contagious' — once you had it set by teaming with a Kheldian, you could 'infect' other teams you joined with it, causing them to start getting Quantums and Cysts.
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Setting up a MM with Aggressive/Stay pets and going AFK is inherently slower; MM pets do not have stellar tracking ranges, and left to themselves will fail to focus on targets, doing smaller amounts of damage to more targets, reducing the XP return. The point is that it doesn't matter to the MM; they can just leave their pets out soaking up XP for a longer time. This does, however, gimp the teammates of AFK MMs to a degree, since the MM pets are not contributing equally compared to non-AFK team members.
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The murder motel in PI has a new troll annoyance to deal with — the yahoo who thinks it's funny to drop a Vanguard MDC target dummy into the courtyard to draw fire from people not paying close enough attention to where their target shifts when the mob they're targeting goes down. They've resummoned it at least once.
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I shouldn't be surprised by this, but...
srmalloy replied to cranebump's topic in General Discussion
It dates me that my first thought in response to that name was "Mr. Ed's straight man"... -
"Draw me like one of your French primates..."