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Everything posted by srmalloy
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Ten merits the first time in a 20-hour period; the remaining defeats only give you 6, the same as any other GM. Still infinitely repeatable. One possibility for addressing camping is to have him summon at a location in a radius around the altar where you perform the ritual, and then have to find where he spawned; that way, AFK campers on the top of the platform wouldn't be close enough for their auto attacks or pet aggro to hit him, so wouldn't get defeat credit.
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I have joked about German being a postfix language, like RPN — or like FORTH, a more obscure language. FORTH bumper sticker: "FORTH ♥️ IF HONK THEN" Сила есть, ума не надо.
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Ваш судно на воздушной подушке полон угрей?
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One of the things that complicates learning other languages for native English speakers is that English has virtually lost grammatical gender. To use German as an example, there is der (masculine), die (feminine), and das (neuter), all of which are just 'the' in English. And to make things even worse, it's not consistent across dialects -- 'Joghurt' (yogurt) can be masculine, feminine, or neuter depending on which dialect you're speaking. And sometimes the article changes the meaning of the noun -- 'Der Lama' is the Dalai Lama, while 'das Lama' is the llama. So I sympathize with your difficulties.
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Remember, this is English; virtually any noun can be verbed.
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What's funny about the practice is that the only 'benefit' is that you can leave your character AFK and get the merits -- nineteen times over the 20-hour reset cycle, 120 merits, allowing for the time it takes to drop Adamastor. If you were to join one of the regular Hami raids, then in about an hour, you could earn 160 merits (or 120 merits and four Empyrean merits). But then you'd actually have to be playing the game, since you can't do it AFK.
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They could be simply parking their character in place with an auto power going, and relying on someone else showing up to actually perform the summoning, with their auto attack getting them the hit that's all that's necessary to get the merits and threads. I remember for a couple of weeks, there was a Stone Tanker who was parked where Adamastor would appear with a PBAoE attack on autofire; it didn't matter who activated the summons, they would get a hit in.
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Aaargh. Yet another iteration of the misperception about 'average lifespan' in the Middle Ages. No, fourteen was not 'middle aged'. The depressingly low average life expectancy was driven by a truly horrific infant mortality rate. If you have a population of 100 people who are born, and 50 of them die before their first birthday, with the rest living to 60, the 'average life expectancy' is 30. Anyone who survived childhood could expect to live close to as long as people today, with similar percentages of adults living into their 70s and 80s; it was surviving to reach adulthood that was the grim reaper that drove average lifespan into the ground.
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'In turn' us grammatical there, although it's an uncommon usage.
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Sonic Resonance has strange black squares around them.
srmalloy replied to TerminusEst13's topic in Bug Reports
Just out of curiosity, are your graphics drivers fully updated? -
Barring other considerations, I'll three-slot Stamina early with End Mod SOs, then throw in the Performance Shifter proc and the Performance Shifter End Mod, and consider pulling the third slot out later if I've got no End issues, or dropping a common End Mod IO in if I do.
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A new option: Disable auto-run from Mouse movement
srmalloy replied to Wavicle's topic in Suggestions & Feedback
Or typing "/bind_load", which does the same thing. -
A new option: Disable auto-run from Mouse movement
srmalloy replied to Wavicle's topic in Suggestions & Feedback
Log into any character, type "/bind MOUSECHORD +forward", then "/bind_save", that makes the change and saves it back to the default bind file, so it's there on any other character you make. -
Unofficial Is This Copyright Infringement Thread
srmalloy replied to Solarverse's topic in General Discussion
And it may not be immediately apparent that it is offensive. Kuchadyerma (Кучадерма). Tawagoto no Yama (たわごとの山). Emvolia Perittomata (Εμβόλια περιττώματα). Paska Kasa. Gandagee Ka Dher (गंदगी का ढेर). -
Another example is Athena Currie/Everett Daniels. They have some random missions -- curb the Clockwork assaults in Steel Canyon, test the EMP Glove against the Clockwork, rescue the scientists, stop the Clockwork robot production -- but it isn't until they offer 'clean out the Clockwork warehouse' that the 'Clockwork Captive' arc starts; until you get offered that mission, you don't get the yellow book icon. Once you get the icon, they'll keep offering missions in that story arc, even if you outlevel them -- they'll stop offering the random missions, though. If this does get changed so that you don't get the icon until you actually take the first mission in the arc, I would recommend that taking the mission, then abandoning it, leaves the icon up; it occupies a story arc slot, but it mimics the way it works now where you can do a contact's random missions until they offer the arc, then go away and do other content without losing the arc and having to go to Ouro to do it in Flashback; characters with limited DPS output might want to deliberately outlevel an arc, and your options for that in Ouro are limited.
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For me, it always was enjoying the trip, not getting to the destination; we're all going to wind up as level 50 incarnates with T4 boosts in every sslot — but it's the path we take getting there that's the enjoyment. And I think that readily-available double XP boosters have aided that — back on Live, you would grind through all the contacts you got to get the XP to put you up to the next tier of contacts, and sometimes street swept to get the last bar or so, so when you started another character, you were often slogging through mission chains you'd already done to death. Double XP skips you through that, so that you need to pick and choose which contacts you work through, and your next character can have a different trail of contacts as they level. Over the course of a number of alts, you'll wind up going through most of the contacts, but not all of them again and again, so the game feels fresher.
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I'm not so sure that the game doesn't already record the pre-catalysis level of an IO, given what I've seen in the Bugs forum about weird results from converting attuned IOs. But I'm sure one of the HC staff would have a more definitive answer to that.
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Can we have a discussion about collision mechanics?
srmalloy replied to Solarverse's topic in Suggestions & Feedback
That is a different issue, and still exists, to my knowledge. The issue is that mobs only have collision boxes horizontally; a mob can drop vertically onto another mob and overlap without limit. This was how the dumpster-packing worked -- by forcing the taunted wolves to jump into the dumpster, where they would be dropping onto the ones already there, and just slip freely into the scrum; it only works because the dumpster walls keep the mobs jammed together and forces new ones to drop vertically into the dumpster. -
And I was surprised by the number of people who stepped up to offer examples of build ideas that could be tweaked with recoloring and some imagination to get the essence of the OP's desire, some of which I wouldn't have thought of on my own.
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No, it just sounds as if the OP is asking "Make me a powerset that lets me do everything exactly how I want it, because I can't enjoy it if I have to recolor powers and use my imagination", like a kid sitting on Santa's lap in a mall and asking for an endless litany of the toys they want. Or asking for a unicorn.
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They're asking for a unicorn as costume parts, not as a powerset...
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Make long-range teleport points a P2W buyable?
srmalloy replied to hollow effigy's topic in Suggestions & Feedback
Your route works if all you're after are the exploration badges, but that means you have to go around again for the history plaques. I don't do it as deliberately, but I aim to get everything as I go. Come out of the tutorial and get missions from Matthew Habashy, Azuria, and Rick Davies, getting the inside badges in the process. Exit, get the badges on the roof and the globe, then do Habashy's mission, which completes Azuria's as well. Turn them in and get more, then Habashy's mission again, which takes me to the bridge over the lake and the Digger plaque. Turn that in for another, and get the badge in front of Henry Peter Wong and the Pupil plaque NW of him, then to Icon for a couple of costume slots filled. West to the Hellion safe house, then the following mission. Pick Sandra Costel as my new contact, grab exploration badge 1 on my way to her, then do her missions, picking up badge 2 when I get the Skulls in the NE, then plaque 2 as I investigate the document drops, catch the redirection on the clockwork piece for Davies before running oversight down in the SE, then the Croatoa plaque in the S as I defeat more Skulls, then the mission that takes me under the zone and drops me at Aaron Thierry. Get his first mission, train with BAB, then back for plaques 3 and 4 and the badge in the Vanguard building. That gets me the zone accolade and LRT. Finish Azuria's and Davies' missions at +2 so they're not badly outleveled, get their introductions, and do Thierry's first three missions, which puts me right by plaque 5, which is everything in the zone. I should have hit 6, where I normally get a travel power, while finishing Azuria and Davies; if I didn't get an Ouro portal before, I'll find one after finishing Thierry's first three missions, and then sweep Echo:Galaxy and Echo:Atlas for the badges and plaques. All of this isn't as efficient if all you're after is unlocking LRT, but it works for me. -
To be, or not to be; that is the question. Whether 'tis righter in the head to suffer the slings and arrows of outrageous fortune, or to take arms against a sea of troubles, and — nay, swive that!