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Everything posted by srmalloy
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Exactly this. It was something that seemed obvious to me way back in the early months on Live, way back before Controllers got Containment, and would choke off pretty hard solo around level 12 up until they got their pets at 32 -- you let the tank herd up the mobs so you get a nice, tight cluster of targets, and only then slap down the immobilize to keep them from running around and making it hard for the tank and DPS teammates to AoE them down. Immobilizing an entire spawn while it's spread out across an area twice the diameter of your blasters' AoEs doesn't help the group.
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I have an Arsenal/Trick Arrow Controller, and I've seen the continuing bug where, if I go into the tailor screen, the weapon configuration for the primary powerset automagically reverts to the unholstered legacy assault rifle (with the associated tailor charge for changing a costume option. If I reset the weapon to its original configuration, the charge for changing the costume option vanishes -- but the base tailor charge for changing anything about your costume remains. Admittedly, the cost is relatively small, but it's annoying to be charged for having to fix something that the costume editor did automatically when it wasn't wanted.
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I have an AR/EM Blaster that relies for the joke of his name on people recognizing a song from nearly 50 years ago. The character is Rolande ('Roland' was taken), whose appearance imitates that of one of the Trolls, wielding a Thompson, and the 'no head' option -- Rolande the Headless Trollkin Gunner.
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I think it's got malformed line breaks; I couldn't open it either, nor the data chunk in Tricon's Arsenal/TA thread.
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And/Or add a 'Zone' checkbox to the search at the bottom so you can answer the question 'Who do I have parked in [zone]?' quickly, instead of having to search through a couple hundred alts.
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And we already have enough issues with 1-3 Bots MMs set to Aggressive Follow idling away with Group Fly active in the courtyard of the murder motel, leeching away XP from the league members who are actually knocking on the doors; we don't need to institutionalize it so that anyone can be an untouchable leech.
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It's their version of foreplay; you'll want to ignore this thread before things start getting hot and heavy.
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disintegrate spreading to untargetable NPCs
srmalloy replied to Ridiculous Girl's topic in Bug Reports
If I remember the way you get those spawns in Kings Row, the Vahzilok are not dead, simply down, and if you aggro the Skulls, they'll stand up and start attacking. When the disintegrate spreads to them, they're defeated by the damage from the disintegrate, but while they're flagged untargetable, you don't earn XP for defeating them again. -
I created an Arsenal/Trick Arrow controller, and the Trick Arrow powerset was uncustomizable, both in the original character creation screen and at the Atlas Icon tailor, even for powers that I would have expected to be customizable like Ice Arrow, Poison Gas Arrow, and EMP Arrow. Curious, I switched characters to an Archery/Trick Arrow Corrupter, and discovered that, not only were the Trick Arrow powers not customizable, he was being assessed an 800-inf charge on every power in the powerset for changes that happened automatically on load. Is this the intended behavior, or has something happened to Trick Arrow to make all its powers uncustomizable?
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You're missing the concealed Arachnos reprogramming of the pop-out turrets in the hall outside -- they'll pop out and start attacking the Longbow there, who will fight back.
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But taking them out would remove the utterly irreplaceable time they waste going to the mission entrance, entering, seeing that it's a cave mission, then exiting and abandoning the mission to get a new one. And this would, of course, be only a preface to going through every mission in the game to make sure they're not using the cave map tileset or one of its analogs -- for example, all of the Council maps would have to be redone, since they're based on the cave tileset with additional structures added -- and all to satisfy their distaste for the cave map tileset.
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Go with the feeling. And welcome to the club; there's an open bar in the corner. You may have problems finding a seat; there are so many of us here.
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I had two IOs, both in tray 7, at the time. I finally tried on another character, and everything worked normally, so it may have been a glitch specific to the character.
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You're just missing the visual receptors in your eyes to be able to tell them apart... 😁
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First thing I tried, nothing in either the Bidding or Bought tabs, then I tried making the purchase again, same result -- bid on 5, showed 4 purchased and 1 still with an open bid, when I clicked 'Get' the four disappeared from the 'Bought' tab and vanished.
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I have made three separate attempts to buy level-50 crafted Recharge IOs on the auction house, and in all three cases, the AH shows me as having purchased them, along with the expenditure of influence for their purchase, and when I hit the 'Get' button for my purchase, the IOs disappear from the 'Bought' section of the AH window... and do not appear in my inventory. The latest only a minute or so ago. On Excelsior, character Bolon Dzakab, in Talos Island.
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And it's been an uncorrected fault since the history badges were put in the game back on Live, but the plaque at [-1147.4 225.7 5684.0] in Talos Island (on the east side of the central island) recounts how Spanky Rabinowitz was born on that very street in 1878. The history of the island describes how it is the result of a battle between Talos and Chimera, which the canon timeline places in the 1960s. Spanky could not have been born on that street, as the street, not to mention the island that it stands on, would not exist for another eighty years.
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Random NPC dialog in the Hollows: [NPC] Outcast Initiate Chopper: I'm going to be the snot out of the next guy I see. That should be "going to beat the snot out of", I believe.
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Suggestion - gardeners and lanscape crew
srmalloy replied to Zappalina's topic in Suggestions & Feedback
And you have all of the neatly-manicured hedges in the hazard zones that regular civilians don't travel to. And the same goes for all of the non-abandoned office maps you find in the hazard zones; someone's getting the janitorial staff in and out to do their work, and I don't think the regular mobs in the zones would be interested. -
prismatic New 250 Prismatic Aether affect - Mega
srmalloy replied to Laucianna's topic in Suggestions & Feedback
So a six-foot-tall character, 72 inches would have their height increased by 1.08 inches (1.5% of 72), giving them a new height of 73.1"... head and shoulders above the 'mini-me' costumes, but little else. Did you perhaps mean increasing to 1.5x your normal size, or 150% of normal? -
I don't recall checking with the divining rod, but the Lost Curing Wand also does not increment the defeat count for Lost bosses, so it may be applying an internal 'force kill' effect on the target that bypasses all of the XP and badge count checks. Since it's an automatic result and not an actual defeat per se, this is logical both for the lack of XP and lack of badge count increment.
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There appears to be a miniscule gap between the sidewalk and the plinth that the hospital sits on just west of the murder motel in Peregrine Island. I have chased runners from the ToTing at the murder motel as they run west, and watched them jump into the joint between the sidewalk and plinth, dropping beneath the terrain. This behavior is identical to a similar issue that existed just north of the north row of buildings in Founders Falls early in the game back on Live, where there was a miniscule gap between two planes of pavement, and the Fifth Column spawns in the area would jump through this gap, then run through the water under the map to a location SSE on the west side of the parking lot south of the university and jump back up through a similar gap between pavement and grass.
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Collateral Damage: Tiny Dialog based niggle
srmalloy replied to Dauntless69's topic in Suggestions & Feedback
...with the stereotypical "Don't call me 'sir'; I work for a living" retort from sergeants. And you'll get the occasional jerk, as well; I remember the senior NCO in the IT department I worked in who got promoted to E-9 who would get offended if you referred to him simply as 'Chief', instead of 'Master Chief', no matter how informal the setting (unless the person doing so was an officer, in which case he'd just be bent out of shape and would be even more anal about it to the rest of the department, including the civilians, afterward). -
heather townsend solo mission with pets and holstered weapon
srmalloy replied to Ridiculous Girl's topic in Bug Reports
You also have an odd effect -- I don't know if it's just visual, or has actual in-game effects, since Heather has no attacks -- if you enter her personal story mission with Hasten active; the Hasten activation visuals will go on continuous loop through the entire mission, restarting as soon as the previous iteration stops.