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srmalloy

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Everything posted by srmalloy

  1. Up until the point where the origin contacts get squashed into a single line, there are generally several possible contacts in a new level range. For example, I remember there being three contacts in the 10-14 range who will hand out the "Rescue the Mystic from the Circle of Thorns" mission -- Trevor Seaborn, Hugo Redding, and Haley Phillips. If the HC staff could set up the same mechanism that they did with the detectives, where you could dismiss a contact you just got an introduction to, and reset the "I've already introduced you to my next contact in sequence" flag (I don't know what it's actually called internally, but it keeps a contact from introducing you to more than one of the same tier of contacts), so they'll offer you a new random choice from that tier of contacts, it wouldn't break the chain -- you'd still get a 9-14 Magic contact from them, but you could get a different one if you didn't want to have to go to Skyway to talk to Haley Phillips. Or you could just not accept the introduction after you'd dismissed an introduction, with the understanding that you're cutting off a contact chain that would stretch down your leveling path -- you can already ignore the "introduce to a new contact" offer, so that doesn't have to change.
  2. The only issue I have with the Archery animations is that they fly in the face of the way you actually use a bow in RL -- all of the animations that have your character pausing and holding the bow at full draw with the arrow bouncing around are horrible; being unable to hold your draw steady is a sign that you're drawing a lot more weight than you've got the strength for, and you're straining to hold the draw. And you don't hold your shot at full draw longer for a more damaging shot -- a bow will put the same energy into the arrow every time; holding full draw is a cheap and half-assed tool that Paragon Studios used to bulk out the Archery animations to fit their damage-vs-animation time algorithm. I understand why it was done, but it irks me almost as much as seeing all the red-and-white-striped buoys parked next to docks in the various harbor zones.
  3. Or, to make the game more visually similar to the "you are what you wear" MMOs, have the various DO and SO enhancements be visually represented on the character -- for example, a Technology character sporting a half-dozen or more Benedict Tech Telescoping Eye upgrades, or a dozen amulets of various types...
  4. This sounds like someone who should be gunning for the 'Scrooge' badge, awarded to each character that is logged out continuously for 60 days during the holiday event.
  5. Back during the first holiday event on Homecoming, I remembered a 37-present loop through one of the zones from back on Live a decade earlier, so the holiday map overlays are useful only if I decide to switch to running a different zone that I haven't bothered to store present locations for. But, then, my memory tucks away all sorts of random and sometimes useless data.
  6. And right there is a particularly solid argument against hitstop -- if you activate Whirling Smash, but the hitstop only occurs only against the first target hit in the PBAoE, which target in the area gets the hitstop, why don't you get it against the other targets in the AoE, and just how badly do you screw up the animation if you do have hitstop against each target in the AoE and the game engine has to account for that pause against each target, when one activation might hit a single target and the next might hit ten? Having your swing show off how 'powerful' and 'impactful' it is would get utterly janky-looking if it hit the first target, stopped, re-accelerated to the second target, stopped again, then continued re-accelerating to subsequent targets, stopping for a moment at each target hit. I'm pretty sure the game engine wouldn't be able to do this without an unreasonable amount of special-case programming. In my opinion, hitstop doesn't add anything useful to the existing combat style/mechanics in CoH, and I have to oppose it both on stylistic and mechanical grounds.
  7. They're not bullets; they're steel-jacketed, high-velocity, armor-piercing... arrest warrants.
  8. The issue at this point becomes "Is it worth the effort to prioritize having all of the offending animations reworked in order for a double-'bladed' staff to be used without the wielder looking like they're injuring themselves, when the weapon model in question isn't even in the game now, and would have to be added in addition to all of the animation changes?"
  9. And the associated thought "If the object you're hitting is so obdurate that it will completely absorb the momentum you built up during your swing, but you're strong enough to just push your weapon through your target from a dead stop, then why the hell didn't you use that strength during your swing so your weapon wouldn't have been stopped?"
  10. Can the "Do you really want to do this?" prompts when you change zones from a co-op zone to a blue/red side zone be removed? If you are a Vigilante, and try to exit from Dark Astoria to Talos Island via the gate in the War Wall, you get a popup with the text "The passage in front of you leads to Paragon City. Here you will find both Heroes who combat great evils and Vigilantes who do what they must to maintain the peace. Are you brave enough to face the challenges of this city of heroes?" asking to confirm that you really want to do this. If you go to the TUNNEL portal and exit to Talos Island, you go directly to Talos Island, no confirmation. If you are in an SG base, and you use one of the exits to a zone redside or blueside, you don't get the prompt, either. Aside from the "you're the wrong alignment to enter this zone" popup, having the "do you want to do this?" confirmation just delays your zoning; the various zone-change locations already require your active choice to use the exit, so adding an alignment-based confirmation just delays your travel.
  11. IIRC, there's already a Frostling pet, and the models don't really draw visible distinctions between the tiers of winter-event snowmen.
  12. So it's more dramatic and impactful to have the locomotive instantly stop for a moment when it hits the vehicle stopped on the tracks? No; that's not the way momentum works, no matter how much you've been conditioned by other games to see it that way. What makes the attack feel more impactful is, if there's no 'crush/bisect' visual, to have the target flung away by the impact, or if it's large enough, knocked down, with the weapon continuing its swing as if the target wasn't there. Knockback, though, would be a reduction in the effectiveness of Titan Weapons as a melee set, in that you'd have to keep chasing your target (or in the case of the PBAoE/cone attacks, gather them back up again).
  13. This could be addressed by having an option flag that would cause your radio missions to generate for any zone up to your level, so that if you were level 50, you could get a radio mission that might send you to any zone in Paragon City, and if you were level 25, you could be sent to any zone up to Talos Island/Independence Port. "Realistically", police radio requests should be able to be picked up outside the zone where the trouble is occurring, and requesting help of a level appropriate to the threat. If you don't set the option, you get radios as they are now, only in the zone you're in, and only in a level-appropriate zone. Having the radio missions randomize across the city prevents people from cherry-picking the zone for the mobs to fight.
  14. There are a fair number of alignment tip missions that will send you to other zones; Atlas Park and Independence Port are the two I've gotten repeatedly.
  15. Are you sure you don't identify as non-binary? That could cause the game some confusion, since I don't think Paragon Studios ever even thought about heroes/villains who identified as neuter, Lamborghinis, mailboxes, or Nemesis Automatons...
  16. If you complete her arc at a level higher than 25, you don't get the Wedding Band temp power.
  17. I was having the same problem earlier, but it cleared up for me. Also, this forum is for reporting bugs with the game; website problems should go in the Website Suggestions & Feedback forum.
  18. /bind Cam powexeclocation cam:max Teleport
  19. From my experience: Steel Canyon, east of Positron. (pre-Shivan) Galaxy City, the plaza east of Babs. Cap au Diable, plaza NE of the north ferry
  20. Look at the color you have chosen for your skin, and see what happens if you set it to the top-left 'brown' color under the 'skin color' picker.
  21. Paragon City, a leader in inclusion, no matter what your lifestyle choices are. Standing behind the Wentworth's in Talos City: We don't want to be judgemental, now, do we? Or is this just a mislabeled NPC, or one with the wrong model?
  22. Or Rain of Arrows, the way it was back on Live, before Homecoming removed the flight time delay. This drove me up the wall with my TA/Arch Defender back on Live, where I'd set up on a spawn, launch Rain of Arrows... and have the spawn move completely out of the AoE before it lands because they're all aggro'd away on someone else who was running around grabbing aggro -- even if the group I was targeting had already been aggro'd and clustered by someone else. It got to the point on one ITF where I stopped using my AoE debuffs, and just using my attacks - and when I was asked why I wasn't "doing my job", my response was "I wait for a group to be herded up before I unload on them, and when I can finally use Rain of Arrows, you taunt them and drag them out of my AoE before it lands. Five times now. I'm not supporting your herding until you stop sabotaging my work."
  23. To really drag in cross-franchise aspects... "Stupefy! Petrificus Totalis!" Now Superman's not available to bail things out. Having that great gaping vulnerability to magic can be a bitch sometimes, like the original version of Moment of Glory, where you healed to full, dropped to 10% HP, and became 90% resistant to all damage but Psionic -- which essentially meant you were effectively the same as you were for most damage, but taking 10x damage from Psionic; I still don't understand why Cryptic thought that was a good power design.
  24. You shouldn't have had the bean soup for lunch, then...
  25. Not to mention that "Air Strike" could simply be the name we've given to it based on its effects -- for example, it could be done as a double AoE effect -- an area (regular area expanding to 'Wide' at higher tiers) that delivers a rapid sequence of grenade-like blasts across its area. Magic, technology, psionic explosions -- it doesn't really matter how it's produced; we just call it like we see it.
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