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Everything posted by srmalloy
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You can put any of the Unicode characters supported by the CoH font into character bios. Well, you can actually put any Unicode character into a character bio (or chat), regardless of whether or not it's supported by the font, but all you'll get is, at best, a hollow box. I have a fair number of characters with Cyrillic in their character bios. The only thing you need to remember is that Unicode has 16-bit-wide characters, so each one you use in a bio takes up two characters of the already-limited space.
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This reminds me of the people I've encountered who didn't get the joke about the name of the sock-puppet news announcer on the "Dinosaurs" TV comedy series, 'Howard Handupme'...
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This reminded me of the mission you get from Steven Sheridan to appear at a science-fiction convention, which prompted me back on Live to suggest that there be 'update on entry' mission goals. The dialog with Sheridan is about appearing at the con, but as soon as you accept the mission, the mission goal in your nav window is "defeat all villains in building". Now, you know that, when you accept the mission, it's not going to go down as neatly as your contact describes, but it would at least increase the immersion to have the mission goal match what your contact describes it as until you enter the mission, at which point the goal changes to the actual mission goal. At least that mission got updated so that Sheridan no longer always sends you Crey's Folly, a hazard zone, to attend a 'science fiction convention' -- no, that wasn't suspicious at all...
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Lord Recluse Mini-Pet Available for the month of November!
srmalloy replied to Glacier Peak's topic in General Discussion
Check the other threads for discussion of Adamastor's "BEGONE!" power. -
@BEGIN(Sarcasm) I see... so we should petition the HC staff to update the game so that any character that has taken Group Fly as a power choice automatically has "I HAVE GROUP FLY" floating in bright yellow letters over their head to warn everyone that they team with, because it's obviously your fault that you don't microscopically examine the power choices of every person you team with, and were surprised when they turned on Group Fly. @END(Sarcasm)
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The Warriors got a rework that expanded their abilities and character types, but when we see mixed spawns of Freakshow and Warriors, it seems to always be one Warrior kneeling and getting whaled on by the Freakshow. It doesn't really make a difference as far as XP goes (barring the Freakshow rez), but it would be refreshing to have some of these spawns inverted, to have two Warriors whaling on a kneeling Freakshow, to help illustrate that the Warriors have had their capabilities enhanced and are no longer the whipping boys of Talos Island.
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At the end of the day, 99% of the population doesn't understand why they should be forced to accommodate the playstyle of the 1% of the population who uses Group Fly to pull their henchmen up into the air with them, and what they're saying about Group Fly makes perfect sense only to them. Whipping out the 10'-wide brush and tarring everyone who doesn't create a character and immediately run off to Null the Gull in Pocket D to disable Group Fly on themselves as "lazy" or "forgetful" is unlikely to improve their opinion of you. If people forming teams for TFs announced 'No Group Fly', and kicked MMs using it anyway, denigrating the MMs as "lazy", "forgetful", or "rude", then by your arguments you would not be in a position to complain -- you can't have it both ways. The HC staff has worked out a mechanism to hand out Athletic Run and a Flight Pack to new characters at character creation; it is certainly possible to hand out the token that disables Group Fly at the same time. That, however, doesn't affect the thousands of characters already created; a more comprehensive solution is to change powers so that MMs no longer need to take Group Fly in order to drag their henchmen with them,.
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I think the restriction for character names was more to keep the names able to be easily typed by other players -- if you could name a character "Outré Girl", how many people are going to know that, to get the 'é' character, you have to hold down the 'alt' key and type '0233' on the numeric pad? Or how to type the Unicode for a character named "Черный Шпион", or using less-readily-recognizable character sets like "赤 医 忍び"? Or even be able to read the character name, to be able to type a reasonable transliteration into chat? For the Korean localization when the attempt was made to bring 'City of Hero' to Korea, I don't know (having never tried) whether there was a Korean-language-specific version of the client that would have let players create characters with names in Hangul, but that was the only foreign-language localization for the game that I know of that would have used a non-ASCII characterset if fully implemented.
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Unfortunately, the way the mission system works redside is that you start as a legbreaker for street-level thugs, and as you gain experience you become a legbreaker for more important and more powerful characters, working your way up the power tree until you become a legbreaker for Arachnos -- but you're still just a legbreaker; nothing redside gives you the opportunity to have your character implement their own plans or (except for MMs, and that's a limited case) accumulate your own collection of underlings to do your bidding.
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And a fish, because someone will want to create a character like Dr. Ghoti:
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Other people have said why this can't be done -- and in quite a few forum threads since Null the Gull was added to Pocket D -- but you have to drag everyone back to the brownish spot on the ground where the dead horse used to be before it was pounded into mulch indistinguishable from the dirt it was lying on. What you should be arguing for instead are changes that would allow you to keep your henchmen with you without imposing your power choices on everyone around you. Group Fly existed before City of Villains was released, and it had its role as a tool to allow your teammates to fly in situations where their chosen travel power would have made moving through some missions difficult, and it was well understood that if you took Group Fly as a power choice, it would affect the characters around you. A change that would restore Group Fly to the oddball power pick it originally was (before the ready availability of temporary flight powers made it unnecessary as a power choice) would be to make Fly and Mystic Flight automatically spread to your pets -- and only your pets -- to allow you to keep them with you without forcing everyone around you to work around your build choices. But of course it's not your problem, it's theirs for not wanting your 'gift' of flight, so the 'obvious' fix is to change the way everyone else's character works to accommodate your playstyle.
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You would have cringed at the all-MM ITF that Kay organized on Guardian back on Live. Not only did we have 48+ henchmen thrown into the caves maps, but this was before MM henchmen lost their collision box, so they would block up the tunnels to boot. It was a pain making sure that the melee-set MMs were at the front as we moved so the ranged-set MMs didn't block them from getting to the Cimerorans.
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Lord Recluse Mini-Pet Available for the month of November!
srmalloy replied to Glacier Peak's topic in General Discussion
Particularly if Power Thrust got KB enhancements made immune to ED -- I fondly remember six-slotting Power Thrust for knockback and playing Hellion Golf in Atlas Park; a high-level character could get a Hellion almost all the way across the zone diagonally, especially with Power Boost (which boosted KB at the time). -
One place I see this regularly -- and accepted -- is in the "there is a known way to beat this content, so this is the One True Way™ way to beat this content, and there is no other way" solicitations. A prime example is the "Critical: Must have Tier 4 Barrier" in solicitations for increased-difficulty Aeon TFs; I'm reminded of the joke about the mathematician, engineer, and physicist each putting out a fire -- everyone seems to fall into the mathematician role. Breaking out of the mold is how we got the two different styles of Hami raid -- the one in the Hive, where you clear one or more waves of mitos before finishing Hamidon, and the Hamikaze style in the Abyss, where you go directly in and spank Hamidon hard and fast. A bunch of people had to be willing to fail to find out if the other method would work, and they did.
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Exactly this. It was something that seemed obvious to me way back in the early months on Live, way back before Controllers got Containment, and would choke off pretty hard solo around level 12 up until they got their pets at 32 -- you let the tank herd up the mobs so you get a nice, tight cluster of targets, and only then slap down the immobilize to keep them from running around and making it hard for the tank and DPS teammates to AoE them down. Immobilizing an entire spawn while it's spread out across an area twice the diameter of your blasters' AoEs doesn't help the group.
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I have an Arsenal/Trick Arrow Controller, and I've seen the continuing bug where, if I go into the tailor screen, the weapon configuration for the primary powerset automagically reverts to the unholstered legacy assault rifle (with the associated tailor charge for changing a costume option. If I reset the weapon to its original configuration, the charge for changing the costume option vanishes -- but the base tailor charge for changing anything about your costume remains. Admittedly, the cost is relatively small, but it's annoying to be charged for having to fix something that the costume editor did automatically when it wasn't wanted.
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I have an AR/EM Blaster that relies for the joke of his name on people recognizing a song from nearly 50 years ago. The character is Rolande ('Roland' was taken), whose appearance imitates that of one of the Trolls, wielding a Thompson, and the 'no head' option -- Rolande the Headless Trollkin Gunner.
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I think it's got malformed line breaks; I couldn't open it either, nor the data chunk in Tricon's Arsenal/TA thread.
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And/Or add a 'Zone' checkbox to the search at the bottom so you can answer the question 'Who do I have parked in [zone]?' quickly, instead of having to search through a couple hundred alts.
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And we already have enough issues with 1-3 Bots MMs set to Aggressive Follow idling away with Group Fly active in the courtyard of the murder motel, leeching away XP from the league members who are actually knocking on the doors; we don't need to institutionalize it so that anyone can be an untouchable leech.
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It's their version of foreplay; you'll want to ignore this thread before things start getting hot and heavy.
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disintegrate spreading to untargetable NPCs
srmalloy replied to Ridiculous Girl's topic in Bug Reports
If I remember the way you get those spawns in Kings Row, the Vahzilok are not dead, simply down, and if you aggro the Skulls, they'll stand up and start attacking. When the disintegrate spreads to them, they're defeated by the damage from the disintegrate, but while they're flagged untargetable, you don't earn XP for defeating them again. -
I created an Arsenal/Trick Arrow controller, and the Trick Arrow powerset was uncustomizable, both in the original character creation screen and at the Atlas Icon tailor, even for powers that I would have expected to be customizable like Ice Arrow, Poison Gas Arrow, and EMP Arrow. Curious, I switched characters to an Archery/Trick Arrow Corrupter, and discovered that, not only were the Trick Arrow powers not customizable, he was being assessed an 800-inf charge on every power in the powerset for changes that happened automatically on load. Is this the intended behavior, or has something happened to Trick Arrow to make all its powers uncustomizable?