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Everything posted by srmalloy
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At the end of Anton Sampson's first mission, you get the following message in your chat window: After calling your contact, you receive instructions to talk to Phillipa Meraux, the counter-terrorism specialist. This is impossible at this stage of your relationship with Anton Sampson, because you do not have his cell phone number at that point. If the mission text had some reference to a way to message Sampson with what you discovered, it would address the issue, but as it is you're told that you do something you can't have done. This has been a standing problem all the way back to the early days of Live, and the original devs apparently thought it was a sufficiently minor issue not to be worth fixing.
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The character names are force-limited to ASCII 32-127, while the game proper supports a subset of Unicode (limited more by the game font than the client itself; it has Cyrillic, Greek, hiragana, katakana, and Devanagari characters, but not, for example, Ugaritic. I have characters with foreign backgrounds, and I've set up popmenus with common speech items in the appropriate language (although I used Romaji for the Japanese popmenu, since I figured no one would be able to read it in kanji/hiragana).
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What I've done for most of the Location AoE powers (and I do new ones as I have characters acquire powers I haven't used before) is to make a .mnu file in the game folder (\data\texts\English\menus) with popmenu definitions giving options for using the power: //------------------------------------------ // Rain of Arrows Menu "ArrowRain" { Title Rain of Arrows Option "Rain of Arrows &1" "powexecname Rain of Arrows" Option "Here &2" "powexeclocation down:max Rain of Arrows" Option "Target &3" "powexeclocation target Rain of Arrows" } I then create a macro that calls the popmenu -- i.e., "/macro Rain popmenu ArrowRain" -- and drag the actual power icon off onto an auxiliary tray so I can see the recharge. When I click the macro, I get three options, that I can click on or type 1/2/3 to select: Execute the power normally, with the ground reticle to target Execute the power straight down at maximum distance. This toe-bombs the power if I'm on the ground, or if I'm flying over a group of mobs (i.e., the Hami raid monster phase), drops it on the ground directly under me. Executes the power at the location of my current target. This allows me to take my time selecting a target and then use it to center the power effect. Note that, because this is a location power, you can have a friendly or neutral mob targeted, or even a defeated mob, and the power will go off normally, because it's the position on the ground, not the target status, that is important. Some powers have more options -- Wormhole has five: normal, drop target(s) right in front of me, put target(s) straight up as far as possible (they don't take damage from the fall, which is disappointing, but it's fun to watch), drop target(s) in the camera direction at max distance, and drop target(s) behind me at max distance. The last two are useful for moving spawns around when you have limited stealth, as Wormhole by itself does not cause aggro.
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Gender Equality!! MM Thugs/Zombies/Merc/Ninja
srmalloy replied to MidnightCry's topic in Suggestions & Feedback
Or the implants would have fallen off when the skin decayed, given the increasing prevalence of mammoplasty... again making them gender neutral. -
We are once again asking about Mastermind pet customization
srmalloy replied to JetMalakai's topic in Suggestions & Feedback
With most of the MM henchmen, the upgrade powers do a model replacement along with granting the upgraded abilities, so yes; there's no place in the henchman definition structure for the fields that would be needed to make them colorable -- much less the UI functionality in the costume editor to define the colors. -
The MM version of the power has the same issue; you can bring up the rename window and rename it, but upon zoning (i.e., leaving a mission), it gets resummoned on exit as "Barrier Reef".
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I have a level 50 Grav/Traps Controller, and she plays completely different on teams than she does solo. Solo, she'll move up moderately near a spawn, lay down a number of trip mines determined by their relative level and a Poison Gas Trap or two, then Wormhole the spawn into the middle of the mines, letting my Singularity clean up any not-quite-dead survivors. Not particularly speedy, but walking through a mission with none of the mobs ever getting an attack off has its own appeal. On teams, that all goes out the window. At most, she'll put down a trip mine or two if there's a known route where an ambush will roll in from, but Lift, Propel, and the Singularity make up the vast majority of her activity; no one is interested in waiting for the time necessary to set up a room-clearing mine field.
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The issue seems to be that you are rezzed, and then the Untouchable effect is applied, because it has no effect on a downed character -- so you have to be alive before it can be applied. And it has a non-zero (albeit small) activation time, so if you draw the attention of mobs by rezzing, a mob that does not otherwise have its attacks on cooldown can -- and if you're the only one standing at that point, will -- draw fire before the Untouchable activates. The fix would be to make Untouchable usable on a defeated target, and apply it first, before the rez, so that you rez as untouchable.
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For the time being, I've got the other four -- two Mark of Supremacy, the Call to Arms aura, and the Cloud Senses proc -- slotted, and I'm still in the 'not enough slots for everywhere' levels, so I shouldn't have a problem waiting.
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In your updated build, Lich is showing the Touch of the Nictus proc in slot 5; this is an Accurate Healing set, and the power doesn't take that set when I try to slot it in game. Is Mids allowing invalid slotting now? If so, it should be reported as a bug.
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I've had a number of occasions where the informational popup for an IO -- the one showing the IO characteristics, the set bonuses, et al. -- will pop up over the entry in the AH window, blocking the bid field while I'm trying to type in a bid. The coverage is purely cosmetic -- if I'm counting the characters I'm typing, they are entered normally -- but I can't see what I'm typing, so if I've made a typo, I won't see it until I stop and drag the mouse cursor off to the side to make the floating tooltip disappear. As a minor QoL improvement, can the AH interface be tweaked so that when you put the focus in the bid field for an item, it automatically makes the floating tooltip disappear? Having the tooltip is useful most of the time, so just turning it off wholesale isn't what I want, but not having it cover the bid I'm entering would be useful.
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Catching things right on the edge and making your client confused
srmalloy replied to srmalloy's topic in General Discussion
That's why I posted this in General; it didn't seem as if there was anything actually broken. I was just curious as to whether anyone else had had this happen, and if they did, how common it was. -
I discovered this morning that it's possible to fly up to a base portal and, while drifting to a stop, slide past the portal, but still able to click on the portal, and select your base right before the game decides you're too far from the portal and hides the pop-up window. If you can hit this absurdly narrow window, the client and/or server get horribly confused -- you get the hourglass indicating that it's waiting for something, but you don't get the 'map loading' floating text, and after about a minute, a concensus will be reached that you did not, in fact, choose to enter your base, and your client will reluctantly decide that, yes, you're allowed to interact with the client again. I can't call this a bug, because I have been unable to repeat it, so it likely depends on a ridiculously finicky collection of user timing and network packet transmission delays to make it happen. But if someone wants to see if they can produce the same result in a reliable manner, feel free.
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An ongoing issue with a mission against the Lost, given by Sanjay Chandra and others, where he describes a warehouse controlled by "Unlucky Pete" where homeless people go in and come out looking stronger; he asks you to defeat Unlucky Pete and his crew. The mission text in your nav bar will usually describe the mission as "Defeat X and his crew", where 'X' is a different name, although it can show 'Unlucky Pete' as the boss to defeat -- the mission I just completed was "Defeat Faizon and his crew". The actual boss in the mission may or may not be Unlucky Pete -- if the mission text in the nav bar says 'Unlucky Pete', it will be him or another named boss; if it gives a different name, it will be Unlucky Pete or the boss named in the mission text. Now, with the progression of Lost through the 'system', I can understand there being turnover and a new boss being in charge of the warehouse, so the information the contacts have may be out of date, but I'd hope they have reasonably current information -- or at least consistent information, even if out of date.
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Arachnos Base Maps and Lighting/Draw Distance
srmalloy replied to UnionizePokemart's topic in General Discussion
Now I'm contemplating the horror of Photoshopping the Lollipop Guild into a screenshot of an Arachnos base with the evil laugh threatening to come out... -
LBD's Moderate Mastermind Makeover
srmalloy replied to Little Big Demon's topic in Suggestions & Feedback
Or that they have to throw their character concept out the window and play with a specific restricted group of powersets to be comparable to other ATs that don't have the same sort of restrictions on their powerset choices.- 36 replies
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Leveling up a new Necro/Marine MM, I exited a mission with a Specter active (summoned by the use of Gloom), and the dark cloak/invisibility visual effect on the Specter was stripped away, leaving it looking like an ordinary CoT ghost: It didn't affect the mob's actions, and the Specter despawned at the end of its 'life', so as it doesn't affect gameplay, unless someone happens across an easy cause and fix for the issue, it should get put behind more gamebreaking bugs in the fix queue.
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For Necromancy, this bind doesn't work; I just downloaded the whole bind set because I couldn't find where I'd saved it, and the summons for the tier-1 pets failed. The power is named "Zombie Horde", so 'zombie' or 'zombie horde' would work, but not 'zombies'.
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Not eldritch enough? Go watch the "Astartes" video made by Syama Pedersen (who, along with the video, was co-opted by Games Workshop and the homebrew Space Marine chapter he used in the video was made canon) Despite being a single person's work, it's incredible to watch, and includes enough eldritch content to satisfy...
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It is for the three people unable to join the MSR because the league is full... How much of an issue it is depends on the raid leader.
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LBD's Moderate Mastermind Makeover
srmalloy replied to Little Big Demon's topic in Suggestions & Feedback
MMs are the only AT that inherently gets jerked over for more difficult content; at any point in the game where an MM has more than one of any tier of henchmen, bumping the difficulty automatically gimps the MM for that content to a degree depending on the difficulty increase. I don't know how it could be made to work dynamically with changing content (i.e., being on a team where one team member has missions at +0, another at +2, etc., so the difficulty varies with whose mission is being run), but some of the issues could be resolved by tweaking MM henchmen so that, at +2 or higher difficulty, it erases one level of disparity (so three tier-1 henchmen would be -1 instead of -2, and two would be even-level instead of -1), and at +4 difficulty, it erases two levels of disparity (making all your henchmen even-level to you). Or make the 'erasure' happen at +1 and +3 if you wanted to buff the MMs a little more, but I think shifts at +2 and +4 will work adequately.- 36 replies
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It's not going to stop all the possible abuses of teleports -- early in Live, there were people who got their jollies by going up to the edge of the roof of a tall building, invite a low-level character to team, and then teleport them to a spot about five feet out in the air from their position, just to watch them fall to the ground (remember, this was when you had to be level 6 before you could get even Hover, and 14 to get Fly, Super Jump, or Teleport) -- but one of the things I've been seeing with increasing frequency is the use of Incandescence in Rikti mothership raids to teleport the league to a pylon -- but there's no way to tell where the teleport is going; it could just as easily be bringing you to an extreme corner of the zone as it is to be taking you somewhere useful. I would like to suggest three modifications to the way that Teleport Target, Team Teleport, and Incandescence work to make them a little friendlier to the victim recipient: If you have 'Prompt for teleport' turned on, your pets should not be teleported unless you click 'accept'; this keeps you from being denuded of your pets in the middle of combat. Allow the teleport prompt window to be moved on the screen and remember its position. Currently you can drag it around, but the next time you get a prompt, the window pops up dead center in your screen where it can obscure the maximum amount of what's going on around you, and won't go away until it either expires or you click on one of the buttons (requiring a mouse click, even if you're using the keyboard) Put a flashing marker on the map showing where the target of the teleport is. It's not going to help if you have the map closed, or zoomed and panned so that the teleport target is outside of the zone window, but it at least gives you the opportunity to know where you're going before you click 'accept'.
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It's been too long since I had my DB scrappers back on Live, and I've gotten out of the muscle memory of the rotation that looped its way through the three combos -- I need to practice more so I don't just fall back on the 'what power is recharged?' crutch.
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LBD's Moderate Mastermind Makeover
srmalloy replied to Little Big Demon's topic in Suggestions & Feedback
The Incandescence Destiny incarnate powers already do this -- with two caveats: First, if you have a tier-4 Radial active, the untouchable Lore pet is unaffected by the power. I've watched the Lore pets get teleported back and forth in the Hami raids in the Abyss with, generally, two to four Incandescence usages before the Hamikaze charge (with its own Incandescence to pull everyone into the fight). Second, the teleport from Incandescence is automatic for your pets -- it doesn't matter what your personal teleport settings are, your pets will be teleported. I personally have had quite a few instances when my Mastermind has been left standing, all alone, in the middle of a group of hostile mobs because some yahoo on the team decided that it was appropriate to fire off Incandescence unannounced, and in the time it took me to find my mouse pointer in the special effects on the screen and move it to click 'accept' on the teleport prompt (and don't get me started on the 'accept all teleports, without having any idea of where it's going to take you' issue -- I played on Live when people thought it was funny to teleport lowbies just away from a tall roof just to watch them fall) my MM would faceplant from being the focus of all the damage. A minor correction -- when you get two of a henchman (whether tier 1 or tier 2), they summon a level below you; when you get three of a henchman (for the tier-1), they summon at -2. So if you're running at 50+4, your tier-1 henchmen are -6 to the hostiles, effectively rendering them useless except as Bodyguard fodder to soak up damage if you can keep them healed and standing.- 36 replies
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Add new Dev contacts to the "find a contact" button
srmalloy replied to Communistpenguin's topic in Suggestions & Feedback
The new contacts that have been added to the game with the new content, that aren't in the existing "refer to next contact" tree. Or at least put them into the same sort of "you are contacted by X" popup you get at certain levels or when you get certain achievements, like automatically getting introduced to Mender Ramiel when you train to 50.