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srmalloy

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Everything posted by srmalloy

  1. Because of Lord Recluse's light sensitivity, the bases have to be kept so dark that the construction crews can't see what they're doing.
  2. It looks as if this is another remnant of an old bug. Damage and Resist Damage are the same stat, just applied with opposite signs. There used to be a bug where you could slot HOs as long as one of the boosts in the HO was appropriate to the power -- but the other bonuses from the HO could affect the power. So a Ribosome Exposure HO (Res/End) could be slotted into an attack, and the Resist Damage effect would boost the damage of the attack. Because Summon Dire Wolf shows as taking both Damage and Resist Damage enhancements, I'm betting that it was missed when the problem was originally cleaned up, and the Damage enhancement is being applied to the resistance.
  3. This is why both of my Seismic Blasters have Meteor six-slotted, with a Boosted KB enhancement in the sixth slot. With careful positioning, it's good for herding (*bam* all the mobs are in that corner), and watching mobs disappear at Mach 1 is entertaining.
  4. This has been rebutted over and over again; the AH is accessible in open zones because the entire zone accesses a single copy of the AH data that is loaded when the zone is spun up. To make the AH accessible in bases (or any other instance), each base would have to have a copy of the AH data, which would be loaded each time someone enters a previously unoccupied base. Think "City of Slideshows". The limitation is, unfortunately, baked deeply into the code, and would require a major rewrite, with all of the unfortunate bugs that such a rewrite would introduce, to be pounded out over time.
  5. May she go forth in the sunrise boat May she come to port in the sunset boat May she go among the imperishable stars May she journey in the Boat of a Million Years
  6. Detail 1 and Detail 2 for the head are additional submodels added to the base body, so they can be asymmetric. It's the torso and legs that are stored as a single side, forcing all their patterns to be symmetrical.
  7. It's not a sealed gate; you can go in and out through it, crossing between Talos Island and the Dark Astoria incarnate zone. I was cruising the area twice during the X:15 and X:45 'noon' periods, and that whole area was dead, with just a few civilians wandering, and two Freakshow on the next island to the west. I made sure to cover the area around the two buildings as well as down on the lower level along the east War Wall. Nothing for more than ten minutes each time.
  8. Something I noticed this evening is that the southeast portion of Talos Island -- the area where the Banished Pantheon spawns at night -- has nothing spawning there during the day. It is a little disturbing to zoom through this part of Talos and not see any of the gangs that spawn over the rest of the zone. If this area could be set up with one or more other groups that spawn on the opposite timer to the BP spawns, so that as the BP disappear they're replaced by Tsoo, Warriors, or Freakshow (and vice versa), it would improve the feel of the area.
  9. Julius Fucik's "Entry of the Gladiators". 😉
  10. What's funny about all of this is that I remember the really old days of D&D, when it was three saddle-stapled books in the white cardboard box, and when TSR released the first AD&D books, Gary Gygax tried to claim that if you didn't adhere strictly to the rules in the books, that what you were playing wasn't D&D, and you couldn't call it that. And it seems that WotC didn't learn from that failed attempt to grab it all to keep control over it...
  11. From the OGL 1.0: "in consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, nonexclusive license with the exact terms of this License to Use, the Open Game Content". In 2004, WotC clarified what would occur if the license was changed; it "already defines what will happen to content that has been previously distributed using an earlier version, in Section 9. As a result, even if Wizards made a change you disagreed with, you could continue to use an earlier, acceptable version at your option. In other words, there's no reason for Wizards to ever make a change that the community of people using the Open Gaming License would object to, because the community would just ignore the change anyway". The recent release of the 'draft' of the new OGC license specifically stated that it 'de-authorized' the original OGL -- an action not permitted under the terms of the original OGL -- and would immediately subject anyone continuing to publish OGC content to the terms of the new license, including material already published under the original OGL.
  12. "We lose 10,000 inf on every sale, but we make it up in quantity!" Putting common IOs on the AH is done for one of two reasons: a) you've got the crafting badges and get a discount on crafting costs and don't pay for recipes, or b) you're working toward the crafting badges and need to get rid of the resulting IOs. Only the former is likely to leave you with a profit.
  13. It's not 'nothing'. The new license explicitly gave WotC full rights to use any content created under it for any purpose, which would have allowed them to take anything 3rd party publishers created and sell it as their own, and it imposed a 25% fee for companies making over $750,000 on OGC content, with the fee based on revenue, not profits -- the profit margin for game companies is typically less than 10%, so the terms would wipe out their profit, and make them lose more money the more sales they had.
  14. It's all pets, actually; it has its limits, but you can target through a pet during an invasion and be able to attack mobs you would be unable to attack on your own. I have my suspicion that this is due to the pet logic being entirely on the server, letting them get targets the moment the server enables them, while a character attacking involves several handshakes with the server, delaying response.
  15. It already does. Try to target a rezzing Freakshow, and you'll see that they complete their rez animation, and a second or two past that, before they're even targetable, much less attackable. And mobs spawning in during things like the Nemesis and Rikti raids are even worse -- mobs will spawn in, become targetable, in many cases fire off their own attack, and only then do they become attackable. And targeting is further complicated by the mobs that spawn in, become targetable, and then despawn without ever becoming attackable, wasting your time trying to attack mobs that are invulnerable.
  16. Proof of the detrimental effect Superadine has on rational thought: [NPC] Torvald: Give drug now. [NPC] Mr. Mann: As usual, your violent tendencies complicate the simplest of matters. Haven't you learned? When you take hostages, masks show up. (My tank gets close enough to the bosses to be spotted by them) [NPC] Torvald: We smash you up good! [NPC] Mr. Mann: Heroes, naturally. Attack!
  17. Changing this requires reworking the upper and lower body definitions. Right now, with a very few exceptions, all textures and patterns applied to the body apply to one side, and are mirrored onto the other; this is why costume parts and patterns are symmetrical. There is nothing defining the other half of the body; it's just a mirror of the one half that's in the database. There was already a structure in the database for asymmetrical arms, and the HC staff extended that to gloves, boots, and shoulders -- the low-hanging fruit. The body will be much harder to do.
  18. Reading the wiki page on exemplar effects on enhancements, I noticed something that contradicted what I'd believed -- "set bonuses are always on, even if the power in which the Set is slotted isn't activated, and even if that power is greyed out due to exemplaring!" I had been operating under the assumption that if you didn't have the power, none of the effects of its slotting -- including set bonuses -- would be active. Finding out that set bonuses continue to work within the slotted IO level window makes the choice of sets a more subtle process, and increases the benefits of attunement.
  19. ...then your target moves before you finish activating the power and isn't in the cone to be affected. CoH is not a twitch game; don't try to make it one.
  20. Tell that to the lone level-12 Controller or Defender on an eight-hero team that suddenly finds themselves, solo, facing a spawn of CoT sized for the whole team... and finds that going back through the portal just makes things worse.
  21. And they've improved their enchantments, too -- how many people remember, back on Live, when going through a portal on an Oranbega map would sometimes pop you out of a randomly-selected portal on the map, potentially scattering teams across the entire map?
  22. I'd also like to see more groups get properly-themed maps -- the 'check out Nemesis base' missions in generic lab maps, instead of wood paneling with brass accents and steampunk equipment, or even going back to a Victorian esthetic, like the Crossness Pumping Station:
  23. Now I have the mental image of characters frenetically shambling down the street at high speed to the accompaniment of "Yakkity Sax", à la the Benny Hill show...
  24. Taking the 'main armament' from the Crey 'tank' mobs and swapping them in for the ranged attacks on the Praetorian Clockwork would be a good way to go about it -- certainly Crey already has production lines for the weaponry, so it's just a matter of integrating them into the Clockwork frames.
  25. Dendis Moore, Dendis Moore, riding through the glen Dendis Moore, Dendis Moore, on his horse Concord Steals from the poor, gives to the rich Stupid bitch!
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