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Jacke

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Everything posted by Jacke

  1. Tactical Arrow is the Blaster Secondary equivalent of Titan Weapons ?!? More exactly, Tactical Arrow's powers' ranges are the equivalent of Titan Weapons' overstrong performace under i26 Momentum ?!? Tactical Arrow is overpowered only because Electrified Net Arrow and Ice Arrow have a range of 80ft ?!? Please support this position without saying the nerfed powerset is still playable because a powerset can be heavily nerfed and still playable, example Regeneration. Or that a complete attack chain can be made without the Secondary's powers, because that's true of almost every reasonable build on all ATs, even with heavily nerfed powersets.
  2. Just figured out I posted that Warshade teleport powers icons bug report in the wrong subforum. So I reported the post asking for the topic to be moved to the correct subforum. I'd also want to amplify my suggestion the new Warshade power "Shadow Slip" be renamed to "Shadow Fold". The power is the Warshade equivalent of the Teleport Pool power "Fold Space". The changed name connects the two similar powers. I think such a name will help comprehension of the many new teleport powers in i27p1.
  3. I get something like that on i26 and before using the teleport feature of Mystic Flight too. I use a click bind for it in my bind file: LSHIFT+LBUTTON "powexecname Translocation$$powexecname Teleport$$powexecname Shadow Step$$powexecname Nictus Shadow Step" As I'm teleporting click after click, sometimes it's as if a click triggers a new teleport but didn't get that it was to a new distance spot but to the location of the last click, which is where I'm currently hovering. My character faces to the side, and teleports, but barely moves.
  4. Really trivial point: the icon for Teleport Target is new. These are the old Recall Friend icons. But this did lead to me creating two toons on Beta to check out the actual icons. And thus a bug report and a suggestion. EDIT: Well, I post that bug report in the wrong subforum. Just reported it asking for the post to be moved. I do think the name Shadow Fold is a better one for the Warshade equivalent of Fold Space, rather that the current Shadow Slip.
  5. I just created a couple of Brainstorm toons to check the icons for the new Teleport Pool and the teleport power icons for Warshades. I discovered some typos reported here. As well, I'd like to suggest a name change for Shadow Slip to Shadow Fold. Shadow Step is the inherent Umbral Aura equivalent of Teleport. Starless Step is the Umbral Blast equivalent of Combat Teleport. Shadow Recall is the Umbral Aura equivalent of Teleport Target. Shadow Slip is the Umbral Aura equivalent of Fold Space. Though Shadow Step and Starless Step are very similar to one another, both names indicate the Warshade is moving. Once the icons are fixed, I think they'll be told apart quite well. Shadow Recall is close to the old name of one of the components of Teleport Target, Recall Friend, and indicates the Warshade is bring someone from afar to near. I think Shadow Fold improves the connection to the Teleport pool power, Fold Space, in a way that Shadow Slip doesn't. As both Fold Space and its Warshade equivalent are new powers and similar, I think Shadow Fold will help connect the two and improve the general understand of two new powers in a very big update.
  6. I just created a couple of Brainstorm toons to check the icons for the new Teleport Pool and the teleport power icons for Warshades. Warshade's icons have typos. Shadow Step, the inherent Warshade equivalent of Teleport, doesn't have a purple-backgrounded Teleport icon. It has the icon symbol for Combat Teleport. Shadow Recall, the Umbral Aura equivalent of Teleport Target, doesn't have a purple-background Teleport Target icon. It has the icon symbol for regular non-combat Teleport.
  7. The routes on the maps also don't show the current connection between the PTA Red Yellow and Green Lines. I understand the lines on the map as their traditional older separate routes. But you do have a good point there, the Yellow Line should have had a routing change. I like that the map has been updated and shows us where all these zones are. Though I think the PTA Red Line and Outbreak got overlooked. On the other hand, I think the Red Line, which went through Outbreak, got completely destroyed in the initial Rikti attack. Nothing like fixing things to have the lore aligned in retrospect. 🙂
  8. I can't remember, what's the effect if you attack at range or melee a mob in a similar out-of-sight situation? (Out-of-sight of the caster? The mob's friends?) I think in all cases, the other mobs are alerted, which means they have their special power of knowing roughly where the player is and then pursue and attack. If Teleport Target acts the same, then that makes sense. As to having an interrupt time and its size, that needs testing, perhaps even beyond what can be done on beta. As I have several toons with Recall Friend, I'll be sure to see how Teleport Target works when this goes to release.
  9. How do you think it is on Homecoming, both with i26 and now i27? I've yet to recreate my pre-2012 Peacebringer and Warshade on Homecoming. But as far as I could determine, Peacebringers still tend to a tanky toon more suited to a human build. While Warshades are better at a tri-form synergy (like the famous MF'in Warshade build). Though they both could do well with other builds too. Wasn't sure about the relative strengths.
  10. Very sympathetic with this. I'm currently in the middle of redoing a project just because I didn't keep a good set of change notes the first time. Which is one of the many reasons to test. To make sure the patch notes match the actual changes.
  11. Here I'm with @Vanden. i26p5 has ToB with accuracy 1.5, which is very rare. i27p1 still has it at 1.2, which is quite good. But as @Troo points out, it should be in the patch notes. And Dark Mastery should have a 35ft stealth power on a toggle. A Dark/Dark Blaster should have 35ft stealth in either the primary or secondary, same as all the other Dark/Dark toons (except Dark/Dark Dominators, but that's a harder change and out-of-scope for i27p1). Death Shroud could have that 35ft stealth added. And like the new Dynamo, when under stealth, the damage from the aura can be suppressed.
  12. No, it doesn't warrant being called "Gymnastics". But if you're wanting next time to rip up the floor to get it right, don't think it's a good idea to fix the baseboards quite yet.
  13. The name isn't quite right, calling it Gymnastics. Could ask for the name to be changed ("Archer's Determination" say). That might be able to be included. BUT if you want in a later change the power to include jumping etc., especially if also justifying changing power stacking, then you may want to leave the name at Gymnastics, as ill suited as that is now.
  14. @Jimmy, @Number Six, help me out here. For various reasons, including serious reasons--Issue 27 Page 1 is now on RC and will soon release. Blaster Secondaries Revamp is going into i27p1 as considering the work done to get it here, just to kick it to i27p2 would be wrong. Tactical Arrow changes in i27p1 won't be further revised, limited, or not included for similar reasons. Anything wrong with the Tactical Arrow changes--like the damn ranges--or the rest of i27p1, can be tolerated. Further changes to Tactical Arrow--or better yet, a pass over many power ranges--are better addressed in the future aiming at i27p2. I don't like a number of those choices, particularly #3, but I understand why they are the way they are. You can look at a number of my posts in this topic. I don't like the ranges in Tactical Arrow. I want a number of other things too, some of them even more than fixing Tactical Arrow. But I also realise there are times when it's best to find a different way, a better way to achieve the goals you desire. Don't like the way Tactical Arrow ended up? After i27p1 is released, test it thoroughly, make notes. Post about it as a start to respectful pushback. Get connected into the process for i27p2. Work to include a revision to Tactical Arrow there. Convince others they should consider it and include it. It's what I'm planning to do to include what I'd like to see in i27p2.
  15. Everyone's tired. Issue 27 Page 1 is a lot of good work. With some things some of us think aren't the best choices and other issues unaddressed. The points of disagreement may cause some people to shelve some toons. But none of those points are big enough to completely break the game. To continue the arguments now is just holding up the whole lot of good that's in i27p1. Which is same as for every Issue of City that's been released before. It's been an intense beta testing stretch (many months for the devs). Now i27p1 is moving to Release Candidate. Focus is on catching bugs and typos, ie. what the changes are supposed to be is what's implement on the Beta Shards, no matter what is felt about the changes. This City, maintenance and updates, is brought to us by a lot of people who've done a lot of good work--in their spare time, their leisure hours, instead of relaxing and having fun. They want to have their leisure time back, including playing City. Instead of working in the computing sewers and having to arguing with all and sundre about how the plumbing should be. There'll be another day to see how those changes play out once released. To think about them and what can be done differently. To make careful considered suggestions for change when everyone is much more rested.
  16. Once more, with feeling! (This is rather complex which is why we're still talking about it.) Acid Arrow has: tiny DoT, good -Def, and the -Special which increases the magnitude of some debuffs (in short, a lot besides -Res) (can't increase -Res because Res is its own debuff resistance and allowing a -Special to apply would lead to madness). Problem is: tiny DoT rarely helps and can makes things worse, like PGA and other powers' Sleep when they are wanted, so be aware; such -Def is rarely needed; often debuffs are small so it really doesn't help that much to increase them (e.g. Smoke Grenade); in large number of cases both the -Special and the debuffs are highly resisted (EBs, AVs, GMs), so need to be increasing very good debuffs; some mobs have a high floor for their debuff resistances (Lt, Bosses, EBs, AVs) which is how the -Special works, by reducing them; for the -Special to actually work, either needs a lower debuff floor with a lot of room above it (Underlings, Minions); or a high debuff resistance floor with even more room about it (some EBs, most AVs, GMs) Underlings and Minions have such low health and aren't very hard targets, so there's rarely a lot of difference in the time to defeat them. So where Acid Arrow does do effective work is: where -Def is needed, like running 1st and 2nd Tier MM Pets, who depending on the level, can be down another 2 and 1 levels from that of the MM; boosting strong debuffs against targets who have room to take the -Special, EBs, AVs, and GMs (but be sure your tactics are effectively delivering those strong debuffs); where the DoT doesn't hurt (breaking desired Sleep) or even helps (interrupts irritant mobs). Acid Arrow can improve things, but only some things significantly at some times.
  17. You're overwriting an immensely useful default bind. CTRL+1 through CTRL+0 activates the powers/macros in Tray 3 Slots 1 to 10, just as ALT+1 to ALT+0 activates the powers/macros in Tray 2 Slots 1 to 10. I use them quite a bit in my standard tray stack.
  18. Just spent the last several hours skim through this topic. Glad to see the devs reacted to respectful pushback and strove to improve the Travel Updates. I've used popmenus a lot and will likely give /customwindow a try. BTW, if you want your /customwindow's to persist over City client runs, here's what you do (from https://hcwiki.cityofheroes.dev/wiki/Paragon_Chat 😞 I too will be sad to see the end of the Pocket D teleport power, which I've had since adding in the Good-vs-Evil Edition to my existing combo of the Collector's DVD Edition of City of Heroes and the release edition of City of Villains (it was a long time ago https://hcwiki.cityofheroes.dev/wiki/Disc_Releases ). I did find it fun to teleport into the Tiki Club. @Jimmy is right about it causing the Tiki Band to run away. Sometimes I came in the back door as they were all running out right past me. 🙂 And thus was the newer faster way to grind Debt badges created. 😄
  19. Not necessarily. It's why we've been bashing and talking so many numbers. Take my AR/Dev Blaster. Doesn't have Smoke Grenade at the moment. But if he did.... Smoke Grenade when it hits a mob in its AoE has 4.90% -ToHit. If the mob has no ToHit debuff defense, was affected by Acid Arrow, and got hit by the smoke, it would be 6.86% -ToHit. My toon is currently at 35.79% Ranged Defense and with more final slotting will be closer to the softcap. Even those small amount of -ToHit could cut out near 40% to 50% of incoming ranged damage. And will help other Defenses. If I get my Ranged Defense to the softcap, Smoke Grenade will no longer help against Ranged Attacks. But if I go up against Cimerorans and they put some -Def on me, that Smoke would help cut down the first -7.5% Def on the AR/Dev. But this is all a competition of attrition between HP, Regen, Healing, and incoming Damage gated by Accuracy, ToHit, Def, -ToHit, -Def. And if I depend too much on just having better attrition that the enemy, I could still get ground down so much my toon is defeated. Instead, I can improve my tactics. How I clear maps and handle tough mobs. And that can be worth a lot more than 5 to 7% -ToHit. The smallness of that -ToHit is why I don't have Smoke Grenade at the moment. I'd like to fit in Smoke Grenade. But I'd have to axe a power to make it fit. And for now, I don't want to do that.
  20. I remember those times! Radiation has a boss killer, Cosmic Burst. (2 hits with its Stun has bosses stunned.) For years it had 40ft range. Sometime, can't remember when, it was doubled to 80ft. No real massive improvement, but it was more convenient to use. Of course, I currently don't have Cosmic Burst, but it's just because other Radiation Blast powers are better and there's other ways of dealing with bosses. And mob Stun protection is now all too common. And here's a table of the Blaster Primary T1 and T2 and Secondary T1. Didn't fill in all the extras, just the basics.
  21. Mover(s) I can't lock down and gets too far from the Disruption Arrow ? 'Course DA is on a 17s recharge, but still the tactical situation will come up.... Too bad can't switch to stick Disruption Arrow into the target (but I don't think the game can admit a power both location and enemy targeted). Then I'm back to my favourite Radiation Emission and an enemy anchored -Res PBAoE. 🙂 Which of course means the enemy mob will then run off and tell all his friends....
  22. I prefer Tactical Arrow's Flash Arrow at level 16 and Eagle Eye at 20. Devices gets Smoke Grenade at 16 and Field Operative at 20 and it's fine before then. Also the -ToHit are so weak from Blaster secondaries that if I don't need the -Perception, I often skip them as builds are tight and there's usually another power that gives something with more utility than the loss from not having Flash Arrow / Smoke Grenade.
  23. I still think Acid Arrow should have some -Res to give it some utility outside of AV/GM fights. Maybe single-target -Res...but that's heading back to using only on a hard single target. Tricky (LOL!), but I think that could be done, either ST or AoE -Res Acid Arrow, and still find a sweet spot. 'Course I've come 'round again to having Trick Arrow manage 3 -Res powers. One ST, one AoE, one either ST or AoE. Other debuffs.... Blast set Archery.... Now that's a lot of arrows downrange. 🙂
  24. And both Trick Arrow toons can use their Acid Arrows to buff both of their EMP Arrows whenever they're used.....
  25. A long time ago, I did protection spreadsheets where I could plug in the numbers to see how well various combinations of Def and Res (numbers from Mids with a bit of checking) worked to mitigate damage rates and spikes. Interesting things I learned there. Now I kind of just wing it (again using Mids numbers and checking a bit). 🙂 And those spreadsheets aren't as complex as the one you made.
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