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Everything posted by Jacke
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The Auction House, split Blueside and Redside, was introduced in Issue 9, released to Live on 2007 Mar 06. The Auction House sides were merged for Issue 18, 2010 Aug 16. During these 3.5 years, things weren't that great on the Redside AH due to the smaller player population, especially as the Alignment System wasn't introduced until Issue 18 as well. The merger was a great help. As for the prices, I remember the prices for desirable salvage (eg. Luck Charms) getting into the millions and high-demand IOs getting into the 10s and 100s of millions of Inf. But it was the Purples that were always high. And the PvP IOs that were into the billions and usually traded off-market. Creating a high-performance build was easily 10 to 100 times as expensive as it is now.
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issue 27 Focused Feedback: Toxic/Psionic Mitigation Changes
Jacke replied to The Curator's topic in [Open Beta] Focused Feedback
In a Launch Re-enactor group, I played a Claws/DarkA Scrapper without any KB protection. My keybinds for "follow" and "targetenemynear$$follow" were good enough to keep him fighting as KB bounced me around the current fighting location. It was crazy fun. As an alternate Invasion, perhaps remove all KB protection to share the craziness around? 🙂 -
Except Brainstorm has 2 drawbacks: Except for Page testing, there's virtually no one on Brainstorm and not too many even when testing. Brainstorm is subject to being wiped without notice. People want to make something with the expectation it'll be persistent.
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But rules have to be reasonable and enforceable. The devs aren't against Farming. And detecting and restricting all AFK Farming is very hard, likely effectively impossible.
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AE is being removed from Atlas Park and Mercy Island so that: New players have to at least zone once to get to an AE facility, thus experience more of the game, and hopefully don't just get locked into AE alone. To reduce the lag that AE generates in those zones, especially bad in Atlas.
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issue 27 Focused Feedback: City Zone Adjustments
Jacke replied to The Curator's topic in [Open Beta] Focused Feedback
The point is to make new players have to zone before finding an AE facility. Zoning into Pocket D counts too. -
In all my years as a Systems and Network Admin, I've never glibly assumed on taking on an existing system or network that I can just do any change I want. I've got to know the whole thing cold and be certain my change will have the effects I want without blowback. I'd take on that same stance with a MMO with many databases. In fact, my experiences with databases shows that things are even more fateful there. Be pure. Be vigilant. Behave.
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issue 27 Focused Feedback: Sonic Attack Revamp
Jacke replied to The Curator's topic in [Open Beta] Focused Feedback
Considering that a Defender or Corruptor with Sonic Attack is likely on a team and their -Res improves the effective damage of the whole team against a hard target, of course it's a nerf. -
issue 27 Focused Feedback: Sonic Attack Revamp
Jacke replied to The Curator's topic in [Open Beta] Focused Feedback
I've no time to test this. As well, my only Sonic Attack toon is a Sonic/Energy Blaster from pre-Shutdown whom I haven't recreated on Homecoming. It seems in testing that the changes are good for Blasters. But problematic for Defenders and Corruptors. I find weakening their ability to apply -Res unfortunate. Also I recall the Purple Patch means the usual targets in +4x8 combat--where -Res is needed--already only get about half the amount of -Res. The combination of these two factors makes this change for Defenders and Corruptors a massive nerf. -
issue 27 Focused Feedback: Costumes
Jacke replied to The Curator's topic in [Open Beta] Focused Feedback
Costume Sets being broken is a known issue that's being worked upon. It's likely due to a Costume Set being a series of indexes into the array of Costume parts and settings. Those numbers have been changed by the fundamental modifications with Page 4. -
issue 27 Focused Feedback: Toggle Suspension and Suppression
Jacke replied to The Curator's topic in [Open Beta] Focused Feedback
Like @Stormwalker, I have a Rad/Rad Defender. I also have a Fire/Rad Controller that runs Choking Cloud and Hot Feet, as well Enervating Field and often Radiation Infection. I don't pay 2.5million Inf/Hour for a Defensive Amp, so they get mezzed. I have Rune of Protection to cut down on Breakfree usage. Now this revision to Offensive Toggles will be a straight nerf. 8s after the mez without those toggles is just too long. -
issue 27 Focused Feedback: Enemy Aggro Revamp
Jacke replied to The Curator's topic in [Open Beta] Focused Feedback
That's XCOM City of Heroes! 🙂 I'm worried not for this change alone, but for how many of the changes in this Page 4 will interact. (And before someone says it, I don't have the time to go out and test.) -
issue 27 Focused Feedback: City Zone Adjustments
Jacke replied to The Curator's topic in [Open Beta] Focused Feedback
I believe Back Alley Brawler was moved to SW Atlas Park because the 2nd arcs of the new L1-7 arcs (Matthew Habashy -> (Officer Fields XOR Sondra Costel) -> Aaron Thiery) exited there, with Aaron Thiery's missions all being in W Atlas Park. 'Course, like Ms. Liberty, he could be in more places than just one. 🙂 I'll second the request to revamp the Shining Stars arcs, maybe even Dr. Graves arcs too. There's way too much silly work and running around in the Shining Stars arc; as well, maybe the initial Shining Stars base could be moved to that skyscraper SW of City Hall. Both are supposed to be a bit of a tutorial, but I think they need another edit pass or three. -
issue 27 Focused Feedback: City Zone Adjustments
Jacke replied to The Curator's topic in [Open Beta] Focused Feedback
THIS! IS! REDSIDE!!! All things are different and not where you think they'd be. 🙂 Except the Crucible is moving to Mercy Island for Page 4 Build 2. -
issue 27 Patch Notes for March 29th, 2022
Jacke replied to Faultline's topic in Patch Notes Discussion
That is the reason. That it happens is a shortcoming of the server design. The server detects the error but instead of handling it gracefully, the client ends up terminating and the server eventually cleans up. When the server detects that a character is entering a map that is shutting down, it should either put the character back where it was with an error popup in game. Or if possible, especially if it's a map like a SG base, restart the map and put the character in it when it's ready. -
Mapserver Madness! (Four-One 2022 Invasion Event)
Jacke replied to Cobalt Arachne's topic in Events & Contests
Clown Invasion next. You know you want it. 🙂 -
issue 27 Patch Notes for March 29th, 2022
Jacke replied to Faultline's topic in Patch Notes Discussion
I just wish when entering my SG base that the dreaded program termination with notification "Map is shutting down." would be fixed. Of course, knowing what I do about the deep dark dank depths of complex code, I also know that when such can happen, it can be very very hard to fix said issues. -
You can run both Fly and Mystic Flight together, but it's a waste of endurance. The reason the powers can now be run together is that you get the best of the simultaneous similar powers, not their sum. That stacking was fixed in Issue 27 Page 2, I think. I'll back this and others' support of Spirit Ward. It's a great place on many builds to slot the Preventive Medicine special IO. You should put that toon on all builds when possible, as it's saved more from defeat than any other single measure. On my AR/Dev Blaster, I also cast it on Gun Drone to make that tough pet even tougher. 🙂 Infiltration is a sore point for me too. *ALL* of its Defense suppresses in combat. And that Stealth now has doubled Defense outside of doesn't matter either, because 3/4 of its Defense now suppresses, leaving it no better in combat than it was before. Higher Defense outside of combat is almost completely useless. I just tested Mystic Flight, which has a Blessing of the Zephyr or a Winter's Gift special in it, so no speed enhancement. Mystic Flight + Jump Pack hits the Flying Speed cap. With Flight, perhaps you could alternate Afterburner and Jump Pack and with just 1 hit the Flying Speed cap for longer.
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I have played and loved AR/Dev for years. My current 3 builds for it using different Epic Pools. Munitions Mastery Force Mastery Mace Mastery
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I'm almost certain we don't. String Theory has never properly provided experimental tests of any of its parts, as well as has problems with many parts of its theory. It has developed some interesting mathematics, though. It's almost certain to be another Physics field that produces a properly working Quantum Gravity Theory that supports the reality of Time and can produce the simply connected Space that matches what is observed.
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Kind of complicated by this.
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I have it on good word from mathematicians I trust that only 3D and 4D spaces are interesting. 5D and higher dimensioned spaces are kind of boring, for example only have 3 regular solids, their equivalents of the tetrahedron, cube, and octahedron. My own math skills are approaching where I can just barely see they certainly correct.
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Consider how Mender Silo feels about the Midnighters creating their own Crystal of Ice and Flame to access Cimerora. He is not pleased. You wouldn't Mender Silo to feel that way about you, would you? If you install a time machine, or time portal, or something for bases that will allow you to access Cimerora or Echo Zones. Wouldn't want Mender Silo becoming someone's....Nemesis, would we? 🙂
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From what I've heard, I think the motivation here is at least partly due to this debuff bugging out and affecting Incarnates with a Alpha Slot power equiped. On top of that, perhaps the root cause for it bugging out can't be tracked down and thus the only workaround is to remove the debuff.