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Jacke

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Everything posted by Jacke

  1. The toggle suppression for Granite Armor toons and Kheldians are excellent and definitely should go into the release of Page 4. Post-Mez Offensive Toggle Suppression is another matter entirely. People bring up Mez because it's Mez that causes Post-Mez Offensive Toggle Suppression. (It's too bad at least starting on fixing Mez isn't on the table this Page.) A 8s suppression is not a Quality of Life change. It's a massive nerf. Especially considering how @Luminara thoroughly pointed out above how weak debuffs are compared to buffs. Especially because the characters providing debuffs are very vulnerable to Mez and will be facing this nerf a lot. If this 8s suppression can't be seriously reduced, to at most 4s or less, then I suggest you drop Post-Mez Offensive Toggle Suppression from Page 4 completely. Because the better Quality of Life selection here is to have the toggles drop and after the Mez toggle them on again, which will happen in a lot less time than 8s. With the toggles the players consider most important be toggled on first.
  2. Oh noahs! They're going to plaid! Liking the costume suggestions here. 🙂
  3. Empyrean Merits make it much easier to craft T3 and T4 Incarnate Boosts. Getting the Rare and Very Rare Incarnate Salvage needed for T3 and T4 in drop tables isn't very common. Instead, they're usually made by direct conversion from Empies.
  4. Imperious Task Force, as mentioned in this thread's title. It's the Task Force in Cimerora, Levels 35 to 50.
  5. It's not in CB CIT either, but I assume that's because it's not yet gotten to the Paragon Shard. (I also corrected the Badge names up in my post). If it's an Accolade, it's as @America's Angel said.
  6. This, a 1000 times this. The Badge can't be counted in the totality of Badges, like some special case Badges, like Bug Hunter. Or is it a variant with "V.I.P.::Destined One" (Primal toon) and "Praetoria's Son/Daughter" (Praetorian toon) ?
  7. That's likely being disconnected from the Mapserver for the zone your toon shouldn't be in and it getting punted into an appropriate default zone and connecting to its Mapserver. I still dislike what happens when going into a SG base when its Mapserver is getting shut down. Your don't get punted back to your previous zone. Your client program is terminated and the server processes eventually clean up.
  8. The Auction House, split Blueside and Redside, was introduced in Issue 9, released to Live on 2007 Mar 06. The Auction House sides were merged for Issue 18, 2010 Aug 16. During these 3.5 years, things weren't that great on the Redside AH due to the smaller player population, especially as the Alignment System wasn't introduced until Issue 18 as well. The merger was a great help. As for the prices, I remember the prices for desirable salvage (eg. Luck Charms) getting into the millions and high-demand IOs getting into the 10s and 100s of millions of Inf. But it was the Purples that were always high. And the PvP IOs that were into the billions and usually traded off-market. Creating a high-performance build was easily 10 to 100 times as expensive as it is now.
  9. In a Launch Re-enactor group, I played a Claws/DarkA Scrapper without any KB protection. My keybinds for "follow" and "targetenemynear$$follow" were good enough to keep him fighting as KB bounced me around the current fighting location. It was crazy fun. As an alternate Invasion, perhaps remove all KB protection to share the craziness around? 🙂
  10. Except Brainstorm has 2 drawbacks: Except for Page testing, there's virtually no one on Brainstorm and not too many even when testing. Brainstorm is subject to being wiped without notice. People want to make something with the expectation it'll be persistent.
  11. But rules have to be reasonable and enforceable. The devs aren't against Farming. And detecting and restricting all AFK Farming is very hard, likely effectively impossible.
  12. AE is being removed from Atlas Park and Mercy Island so that: New players have to at least zone once to get to an AE facility, thus experience more of the game, and hopefully don't just get locked into AE alone. To reduce the lag that AE generates in those zones, especially bad in Atlas.
  13. The point is to make new players have to zone before finding an AE facility. Zoning into Pocket D counts too.
  14. In all my years as a Systems and Network Admin, I've never glibly assumed on taking on an existing system or network that I can just do any change I want. I've got to know the whole thing cold and be certain my change will have the effects I want without blowback. I'd take on that same stance with a MMO with many databases. In fact, my experiences with databases shows that things are even more fateful there. Be pure. Be vigilant. Behave.
  15. Considering that a Defender or Corruptor with Sonic Attack is likely on a team and their -Res improves the effective damage of the whole team against a hard target, of course it's a nerf.
  16. I've no time to test this. As well, my only Sonic Attack toon is a Sonic/Energy Blaster from pre-Shutdown whom I haven't recreated on Homecoming. It seems in testing that the changes are good for Blasters. But problematic for Defenders and Corruptors. I find weakening their ability to apply -Res unfortunate. Also I recall the Purple Patch means the usual targets in +4x8 combat--where -Res is needed--already only get about half the amount of -Res. The combination of these two factors makes this change for Defenders and Corruptors a massive nerf.
  17. As much as it would add work to the already overworked GMs, I think taking over a name should require a ticket submission. This allows a more flexible policy. It would also prevent someone doing a mass takeover of names.
  18. Costume Sets being broken is a known issue that's being worked upon. It's likely due to a Costume Set being a series of indexes into the array of Costume parts and settings. Those numbers have been changed by the fundamental modifications with Page 4.
  19. Like @Stormwalker, I have a Rad/Rad Defender. I also have a Fire/Rad Controller that runs Choking Cloud and Hot Feet, as well Enervating Field and often Radiation Infection. I don't pay 2.5million Inf/Hour for a Defensive Amp, so they get mezzed. I have Rune of Protection to cut down on Breakfree usage. Now this revision to Offensive Toggles will be a straight nerf. 8s after the mez without those toggles is just too long.
  20. That's XCOM City of Heroes! 🙂 I'm worried not for this change alone, but for how many of the changes in this Page 4 will interact. (And before someone says it, I don't have the time to go out and test.)
  21. I believe Back Alley Brawler was moved to SW Atlas Park because the 2nd arcs of the new L1-7 arcs (Matthew Habashy -> (Officer Fields XOR Sondra Costel) -> Aaron Thiery) exited there, with Aaron Thiery's missions all being in W Atlas Park. 'Course, like Ms. Liberty, he could be in more places than just one. 🙂 I'll second the request to revamp the Shining Stars arcs, maybe even Dr. Graves arcs too. There's way too much silly work and running around in the Shining Stars arc; as well, maybe the initial Shining Stars base could be moved to that skyscraper SW of City Hall. Both are supposed to be a bit of a tutorial, but I think they need another edit pass or three.
  22. THIS! IS! REDSIDE!!! All things are different and not where you think they'd be. 🙂 Except the Crucible is moving to Mercy Island for Page 4 Build 2.
  23. That is the reason. That it happens is a shortcoming of the server design. The server detects the error but instead of handling it gracefully, the client ends up terminating and the server eventually cleans up. When the server detects that a character is entering a map that is shutting down, it should either put the character back where it was with an error popup in game. Or if possible, especially if it's a map like a SG base, restart the map and put the character in it when it's ready.
  24. Clown Invasion next. You know you want it. 🙂
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