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Everything posted by kiramon
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On a team with two other VEATs tonight
kiramon replied to TaxibotJoe's topic in Arachnos Soldier & Widow
Cuz you didnt even have to make another one it satisfied you so good? 😉😉😉 loljk -
Better yet- Hoarfrost and blood Craze. Anyways, Hoarfrost is more for the HP, blood craze for the heal. Blood Craze heal is pretty weak, but you just like... use it.
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Basically Sleep>Levitate>Dominate>Caw Caw>Leap in > Rending Flurry > finish with Slash/Call Hawk - adjust based on how you like to play with Rending Do as much CC as your group/solo warrants. Ya know the drill.
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It's because you have limited slots and don't really need the extra melee, but have to take levitate (or mez :P)
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I'd use Levitate, Feral Charge, Vicious Slash, Dominate, Call Hawk, Rending Flurry and Unkindness. You could also toss out Vicious if you don't want melee, unkindness, or rending. Or toss levitate out of the rotation.
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I was so worried at first about my pets dying without a heal... their 80-90% resists just laugh at so much xD
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Yeah, I switched to it and have been having an enjoyable time, especially for opening with Bonfire. I much prefer it now that i think about it over the extra resists. And yes, my Lich is slotted for -tohit.
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Opinions Desired: Tanker or Corrupter for Teams?
kiramon replied to Caiden132's topic in General Discussion
When you're on a tanker, you'll want a corruptor. When you're on a corruptor, you won't have a tanker. Ahem. Anyways, for most content it doesn't really matter - you'll probably find a lot of groups lack someone willing to just jump in and go. And there are still a lot of people that like playing "Healz." That being said, most teams will welcome both. If you want a more fast paced play, go the tanker. If you want a slower pace, play the corruptor. I should clarify that you can build tanky on either -- There's this lovely little Sonic corruptor on TB named Howling Fury who does groups all the time... and unless there's a tank, my CORs always end up with his disruption because I just go. lol. -
You just go in. You don't zip in and out. You open with cones, go in, kill things. Jump into a spawn, Wail and kill the whole group. Move to the next group, mass confuse them, kill. etc etc. Fast paced, fun, lethal. Mix in follow up and pew pew.
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I will say that it's true -- Fortunatas really do have the Psi feel down. It's pretty great 🙂
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Go away redlynne you’re alway the last to die in my fire farm spawns
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I see some Mm heavy teams not wanting more- probably for lag reasons lol
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Spines/Fire Build - Perma Hasten possible w/ Fire Defense Capped?
kiramon replied to Cosmicality's topic in Brute
205% recharge + 70% from hasten Part of that is the 95.90% you get from Enhancements, which means you need 109.10% more recharge to get perma. Agility will take that down to 85.45%. You can do it with Agility pretty easily... with Musculature, eh you're relying on Ageless (which does work, for what it's worth - and is what my Savage/Fire farmer does). -
Synergy != Complementary
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1. Ruined, no. Less effective, of course. but it's something to build towards 2. Vengeance is there for the LOTG + using it on a body. We're using it as an LOTG mule (7.5% recharge) both based on the opportunity cost of the slot AND the power pool choice. 3. You won't have endurance issues -- Recovery Aura will, at fruition, have around 25 seconds of downtime. You'll be fine. Honestly, I'd start somewhere like this and then build out the rest of the build from there as you gain money. I mean, the above is like a 600m+ build. If you do the below but using level 25-30 Enhancements, which will work just fine TBH, you're looking at maybe a 16MM build... 40MM if you want to use lv50 enhancements in the interim. You're losing about 100% recharge, but it'll work fine. If you don't have 16 (or 40MM), I can farm it for you pretty quickly on TB just let me know... As for the support thing -- I always play a support in MMOs. 100% support. Bard in FF11, Enchanters in EQ/2, Healers in WoW, FF/Kin in OLDSCHOOLPRE-KINBUFFS in CoH, even mobas I play support characters. Anyways, my point is - I know the support role. I get it. I've just grown out a bit, like healers in most games -- FF14 started it, with healers being judged based on the DPS they can do while healing... wow got into it with Mythics requiring healers to DPS, etc. Since then I've just taken a more active role in what I do while supporting. Not that you won't -- but A LOT of CoH players are... older now... and they move at a slightly slower pace than I sometimes like. So I like to be self sufficient but also leading into the fray, as they don't tend to want to be the ones to go in first, even with a healer. If you couldn't guess, I actually prefer Corrupters because of this (recently i've started to prefer MMs above corruptors, lol). I fully respect your playstyle/choices, hence why I try to help you build to support (hehe told you I support) that style.
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Very specific - A) I wanted global recharge. B) I wanted it to be functionally similar to Regen Aura recharge As such, I needed around 129% recharge. So you can either use a full set there or move those to another power to try and get recharge - You could 3 slot it with 2x Recharge 1x End mod to free up those 3 slots, and 5 slot Red Fortune + Lotg into Fortitude which gives you 1.5% more recharge - and it is pretty close to Regen with+5 boosters in the RA recharges. You'd be giving up 3.75% ranged defense though, so whatever works. It does make Fortitude more attractive, so I'd probably go that route if I didn't care about living myself. Personally I'd get the health/stamina IOs first and then go from there if I didn't have the funds. This is a nice, clean looking build now. I'd recommend it as a support (that wants to rely on the team to survive). You're at 200% global recharge with Hasten. You'll proc FF a lot with Water, so you'll have pretty close to no downtime on the RAs and Geyser up on likely every spawn. It's pretty beast. That's Perma Whirlpool, 15s Fort, 70s AB, 29s Geyser, 21s mass hypnosis, 117s RAs, 4.3s WB, .76s Aquabolt, 4,64s Dominate, 4.3 Water Burst, 2.56s Water Jet... all of which goes down with a proc of FF (which will proc A LOT. Can't stress that enough). And hasten is perma by over 20 seconds with a FF proc.
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I'm still fine with Voltaic Sentinel providing a buff that adds it. Stacking mechanics are cool when it's not the go-to. We have too many of them and they're hardly ever a choice Ahem looking at Psionic Melee.
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I can get behind the extra LOTG in stealth - you can do really anything there (Afterburner if you want to fly faster [its bonus doesnt work in combat], Absorb pain, Combat Jumping... pretty free to play there -- but i wouldnt put anything that would require slotting... you'd have to take from somewhere else if youre really feeling like youre missing something. Anyways, Dominate is your second highest damage attack outside of Geyser... 😉 I'd do the below probably if I wanted to get Fort at ED - I personally don't play that way much anymore - I like to bring myself to the team, not bring other people - but I can see the desire to be a stronger buffer. Either way, with a build like above with active blasting/healing, you wouldn't be shunned from a team -- but definitely have to play backline and behind. Be careful because water is pretty full of big aoes that can get you some threat -- and this build isn't built to take it 😛
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I use my mouse buttons...
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I’m curious on the tidal powers thing - the only thing it would ever effect is you get the final tidal force buff on the cast of water jet - otherwise you just rotate around It if you’re near the buff, but I think eventually it’s just a flow thing. Either way; I assure you you will have zero time to even fit anything else in even if you’re just chain spamming- the recharge is so high + ff recharge and yeah... anyways, I’ll take a look later On anything in place of res when I get home
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I can go over why we skipped what we did if you have questions- but basicallly once dominate has procs it becomes a great damage attack, so your chain gets rounded out with it. You’ll have constant r +recharge from water burst + geyser proccing force feedback. You don’t need dehydrate because healing aura will cover your self healing needs And steam spray is good on a corruptor But also one of the more skippable powers. We also don’t have the slots nor will we have the rotational ability to fit all those in. As for leadership, it’s great on defenders but not necessary if you don’t want them- but I would keep them. I kept rez on your request, but I usually skip them— but for one slot powers it’s just fine to keep.
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My Necro/Sonic is kinda in flux on its PPP -- I usually use Widow on my other Necros, so figured I might try something different. I was going to use Leviathan, but wasn't really a fan of it outside of the Graphic on Shark skin, lol. I think If I don't like fire, I'll end up with Mu, just because the energy resist is more useful to me than the cold resist from Shark... but mind you: 1. I play a very active MM, so Fire works well because I have a nice attack chain with Gloom, Life Drain, Procced Char, Fire Blast, and procced fireball. 1.5 I got rid of Clarity in favor of Bonfire and haven't missed it. 2. I would have procced attacks in any of the other PPPs, but typically no fire blast replacement My resists are capped in whatever Patron Resists I get, so 75 Cold/Lethal/Smash or Energy/Lethal/Smash for leviathan or mu, respectively. Again, I'm very active and in the thick of things, so resists are good... thinking Mu will make me feel quite tanky, as smash/lethal/energy is very common (esp compared to Cold lol).... Anyways, any thoughts on fire? Are the attacks worth it despite the lack of resist armor?
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Are you going to get other benefit from Cardiac? Like, are you a resist set? or already capped? or?
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Iono. I just did a whole bunch of teaming for like 6 hours and didn't actually have a single death outside of one Grave knight to Malta. in a x4x8
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My little zombies with 90% S/C/N/T 80% E/L/F 60% P have been doing just fine on my Necro/Sonic, lol