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kiramon

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Everything posted by kiramon

  1. Here's mine - it has enough hit for +3, which is basically alpha level stuff. I didn't build for 45%/solo, relying on a team for Maneuvers to hit melee/ranged caps.
  2. So for something like a stalker, is Core or Radial better? (Like, elec stalker for example - which has a lot of AoEs, but is a high damage AT not likely to be at cap? Or will it hit it with build ups?)
  3. Character must be THIS TALL to ride. Seriously. Stop making your characters 4 foot nothing. I CANT SEE THEIR COSTUMES. Caveat: Faeries can be small.
  4. My only problem with Elec on a Stalker is that elec feels like a brute/tank set -- but its still beast. I like Ice and Rad primaries a lot. I have a Psi (all 50) stalker too -- and it is probably my favorite, but it's not cuz of Psi lol (it's /rad :P).
  5. I think this is pretty key. as someone who soft caps defense on pretty much every character I play (and I’m at like 17 fully IOd characters); yes my soft capped can go in, but if they don’t have resists up there too they’re much more likely to face plant. are they tanky? I guess but I don’t even consider them to be tanky as much as survivable- I think mobs Do too much damage if you don’t have enough defense/resists and not enough if you do - but I also can tell you that if I take my 45% all positional crab and stand him next to my fire farmer (45% fire, capped fire resist) you can see the difference — like, it’s pretty huge. Now she can still live and doesn’t die, but Having 50% resists compared to capped is significantly more dangerous. that being said, it actually makes me appreciate what my sonic resonance characters bring to a team, seeing how rare +resist buffs are. In fact, if you add psi to sonic >i< would consider it an extremely strong set, and I already think highly of it (since I have 7 sonic resonance 50s lol). Anyways, I do think we can get too strong with IOs, but I think we’re way too weak without them. But that’s a perception of the gameplay mostly, since were no longer forced to rely on teammates to be strong. So a decision has to be made - do we want to have these strong solo characters or do we want to literally make it so 4/8 content requires a team TO SURVIVE. If so, that’s when we should start looking at how to make things tougher. Until we decide that, we really can’t make any changes. sooo 1. decide at what level we want defenses/resistances to fail (I think that vs +0 we should be capable without IOs, +2 with IOS, Etc) 2. Decide if we want everyone to be able to “live” while taking hits 1- the original game wasn’t built for blasters and other damage ATs to take hits like they do, but How much of a death sentence do we want that to be? if you play the real content of the game, standard leveling without IOs or trust fund characters, and your whole team is that way, the original team dynamics come into play a lot more... outside of all of that, if you play with monitoring of your defenses, most groups shred it down pretty good without DDR.
  6. I went back and respecced around my water/poison corruptor and she became a god: no regrets.
  7. I have one super hero costume but I never use it I stick to stranger things
  8. They should just be rolling the +auras into the pets natural defense -- pets need to be tankier and not die so often. I get the idea of them being able to be killed, but theyre too squishy for something with such a tax on resummoning in combat... 😛
  9. You're very welcome, Sockpuppet Audience.
  10. Guess that means you can't get the badge from the arena in Echo:Galaxy City, as it is closed.
  11. Yes, though I'd rather they replaced Shout with Sentinel's Screech.
  12. When shields were turned aoe should have been the turning point to make them into basically "farsight"-style aoe buffs, which also hits the caster. The heals ones are a bit more of a question of balance, though.
  13. At some point you have to stop supporting things. In fact, windows already did. Too bad, so sad. Go spend 500 bucks.
  14. I have a rad/sr and a psi/rad anyways, proc the secondaries!
  15. I suppose. then again, we’re in 2020.
  16. I saw the lfg for it but was in another group already
  17. The post (you can google coh most resisted) is just cuz a lot of mobs have 40-50%. Toxic is still behind lethal 😛. Fire and negative are the least resisted.
  18. Meh. meh. it won’t make a difference either way on emp.
  19. Where’s this guide at? (mainly looking for a guide to slotting electric armor that I can port over to a sonic/elec
  20. Oh yes elec. cuz screw end drain
  21. The answer is it's not really worth it. Save burnout for Gang War.
  22. Go play a brute and come back.
  23. What entrance though? lol ive never done anything with them oin any character
  24. If you're considering radiation, legit go that route. You'll not have to worry about endurance at all -- the biggest fun sucker in the game. Edit: Add: Some other things rad gets 1. The best toggle-damage aura in the game (it's unique in that it drops a pseudo pet, not actually a damage aura - every 5 seconds; which means, it procs 2x as fast as regular 2. A little mini nuke! You can proc this out with IOs later on and it's literally a mini nuke! 3. A crashless t9 that serves as a +damage. WOoh. 4. Absorbs are the new it thing. Rad gets one!
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