I think this is pretty key.
as someone who soft caps defense on pretty much every character I play (and I’m at like 17 fully IOd characters); yes my soft capped can go in, but if they don’t have resists up there too they’re much more likely to face plant. are they tanky? I guess but I don’t even consider them to be tanky as much as survivable- I think mobs Do too much damage if you don’t have enough defense/resists and not enough if you do - but I also can tell you that if I take my 45% all positional crab and stand him next to my fire farmer (45% fire, capped fire resist) you can see the difference — like, it’s pretty huge. Now she can still live and doesn’t die, but Having 50% resists compared to capped is significantly more dangerous.
that being said, it actually makes me appreciate what my sonic resonance characters bring to a team, seeing how rare +resist buffs are. In fact, if you add psi to sonic >i< would consider it an extremely strong set, and I already think highly of it (since I have 7 sonic resonance 50s lol).
Anyways, I do think we can get too strong with IOs, but I think we’re way too weak without them. But that’s a perception of the gameplay mostly, since were no longer forced to rely on teammates to be strong. So a decision has to be made - do we want to have these strong solo characters or do we want to literally make it so 4/8 content requires a team TO SURVIVE. If so, that’s when we should start looking at how to make things tougher. Until we decide that, we really can’t make any changes.
sooo
1. decide at what level we want defenses/resistances to fail (I think that vs +0 we should be capable without IOs, +2 with IOS, Etc)
2. Decide if we want everyone to be able to “live” while taking hits 1- the original game wasn’t built for blasters and other damage ATs to take hits like they do, but How much of a death sentence do we want that to be?
if you play the real content of the game, standard leveling without IOs or trust fund characters, and your whole team is that way, the original team dynamics come into play a lot more...
outside of all of that, if you play with monitoring of your defenses, most groups shred it down pretty good without DDR.