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Seed22

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Everything posted by Seed22

  1. Because A.) bad builds or rotations B.) Pylons arent a end all be all test. By this logic that one sent with all summons is the best DPS in the game. Again, the forums where bad builds and even worse advice run free will tell you otherwise but I promise it’s not true.
  2. No no...stalkers eek out MORE ST damage than scrappers in almost all instances. I mean, StJ shits on at least half or 3/4th of scrapper sets ST wise and has good AoE with Spinning, and thats just one set. Now the forums builds you see are bad and probably paint a poor picture of stalker performance, but rest assured they are at worst neck n neck to scraps and at best far ahead leaving them in the dust on ST.
  3. Its the AoE knock that is the issue. My blizzard objectively does more damage than your explosive blast and energy torrent, full stop. If you knock things out of my blizzard, you are not helping in any way. But for the most part, I generally ignore it because I’m usually a mob or two ahead anyway. And when I’m not, I’ve gotten fast enough to get my things off(Heat loss and sleet/blizzard) before the knock fest begins, so im good. Nova is never an issue because nova does I think meaty damage for a nuke so most things are dead and bosses so close to death that the knockbacker can and will cause I wont, clean up their mess.
  4. The sad part is changes are often done after ignoring bonified and vetted players’ feedback, yet random johnny two thumbs can get the devs’ attention and support in asinine situations like beanbag. Its not great tbh
  5. I could bring up a literal instance of this happening across multiple threads but that'd derail this thread further.
  6. Uh oh! Someones not being excellent! Googly, do the thing!
  7. Thats in no way shape or form how that would play out but I mean, the minmaxers have already laid bare how everything goes so many times we’re literally broken records at this point. I’ll give you a hint: Corrupters. This thread as all of these threads like this are, isn’t about balance. Balance is used as a veil and buzzword to attack a style or particular aspect of the game someone doesnt like and try and rally others behind it. The hate for farmers has been framed as balance, the hate of IOs, also framed as balance. I’d respect you all more if you were more direct about hating a specific aspect instead of balance this and balance that being thrown out as thinly veiled campaigns against certain things you personally cant figure out or that you hate because, imo, you see other people doing it better and got mad about it.
  8. Btw OP, this is just 2007-08 CoH. Which wasnt balanced at all, it was more of a shitshow than today. This is like people wanting to go back to the 40s with no idea how the 40s REALLY were even having lived in them. You dont want that, you think you do, but you dont.
  9. This was easy too. Bring temps stack corrs boom your done in 5 minutes(and thats on the lazy end of a run.). This game was a knowledge game first and foremost. There never is or was challenging gameplay, there’s just the matter of communication and knowledge. IOs didnt make anything easy, it was ALWAYS piss easy. All of it. Take 7 other buddies and get good communication and you’ll steamroll 100% of the content. PuGs gave this game an artificial sense of difficulty that just isnt there. People make the game easy or hard, the content in and of itself is very VERY simple. I told PH this back in CB, this game is baby’s first MMO, and does a wonderful job introducing you to critical roles in other MMOs.
  10. There never were any of these things. Strategy? Outside of HM, it was even before IOs just bring supports or pop insp. Tanks dont have to actively manage aggro like in WoW or literally any other MMO so its as simple as click taunt and win, even in HM. HM is just spam barrier and fly above AV’s head(Aeon) or break LOS(rommy) or move between four corners(Omega Kong) ATs do have redundancy but tbh thats probably because of just overall bad design tbh. Lots of stepping on toes. Take a look at tank/brute/scrapper debates for examples. Thats not really an IO thing, as optimal slotting means less building for tank mages and more of what we’re seeing with proc builds(which I am all for. I love my proc bomb fender) Worthwhile progression never was a thing either. This isnt WoW, there never was anything worth chasing to begin with in this game besides a 50. Enemy difficulty scaling is kinda wack I will agree. No real scaling difficulty and not really anything crazy at endgame either outside of Kallisti mobs and they arent crazy difficult, just require a little more thought.
  11. Those last two bullets are at odds with each other. It WAS an aggro management issue. Your friend is a scrapper so they wont be able to manage aggro well like the tanking ATs. These mobs can be taunted as per usual minus the coordinator shtick mentioned earlier. Also going off Cobalt’s diary, I believe Corrs would appear a bit higher in priority due to how the AI is targetting ATs based on the critters. Hold up a sec I’ll link the article, it may also help a bit. Dev Diary on BWI: That AI flag is interesting but I’m still a bit confused on what you mean by dummying it down? This isnt meant to be a hostile post. In genuinely interested in your issue and trying to help
  12. Scrappers arent great at aggro management in general tbf and outside of things like Bio, Invuln and I think Rad and a few others, dont have a taunt aura. Couple questions: -What level were you both? -What was his secondary? -What was your prim/secondary? Also did you have a coordinator in the groups you were fighting? They are specifically designed to put a mark on and prioritize squishies that focuses all of the mob on them. Also also the AI is specifically coded to prioritize certain ATs depending on the critter as outlined in Cobalt's dev diary of the group and the page overview of the group I believe.
  13. I love the toilet for brute. 🤣
  14. That last bit about other dev teams irks me and I feel its HIGHLY disrespectful to real development teams. There are games like E33 that have utterly blown HC out the entire solar system. Most games while not reaching E33 levels are like this. I can count on my hand how many games are just awful and they all are live service or live service adjacent. I struggle to try and quantify how many amazing games are out there. We’re in an era of ironically TOO many good games lol. Theres at least 15 great games I could name off the top of my head though, and thats before I get deep into indies. Im sorry to get so heated but I see annoying rhetoric like this in the gaming space from people who don't play any modern games too much lately and it’s irritating. HC’s cadence is to me very disorganized because each page feels like a potluck of features that drag the process down. Mac and I are, I believe, simply thinking a tightening of the ship may be in order. For one, one person pushing patches is just asinine and NO other dev team outside of one man teams has that, and literally no team for MMOs except HC, has that for common sense reasons. For two, pages feel like 4-5 pages in one instead of one central objective for the page. A page shouldnt be an armor revamp, a new zone, a litany of new arcs, enemy group revamps AND powersets. This could be split into 3 pages and still accomplish the same effect imo. Game being back or not is irrelevant to me. If it disappeared tomorrow I’d be just as fine as I was in 2012 when it shut down as gaming and other hobbies have significantly surpassed CoH personally, so if HC called it quits best I would do is shrug as there are other servers for one if I wanted CoH, and for two…well have you SEEN 2025/2026 lineup of games?! And thats before any RL obligations and responsibilities or recreational activities which is ofc personal to whomever it pertains to. This imo, has helped me to be a bit blunt, but ultimately critical in a sense of wanting the cadence and game to genuinely improve. Not having a sense of attachment and indebtedness to the team or game makes me kind of step back and look at things in a more analytical way. Not perfect by ANY means mind you, just a more…unfettered look. TLDR: HC should scale back pages to allow for more focused and frequent pages. This also helps testing immensely.
  15. This is the best way to do it if it were to be a thing I think.
  16. Live Market was turbo ass. It also was back when I believe you could get 999 bil on a single toon. OP, I dont think you'd wanna see a Fury of the glad going for 150 bil.
  17. Its ironic you mention dunning kruger effect. I feel like Megan from drake n josh sipping her soda and going “interesting” with this comment. Not for this particular reason. Just really funny to hear another person on this forum mention it.
  18. Ive been saying for a while now that we need 3 medium sized pages instead of 1-2 HUGE pages. Makes testing a lot easier and digestible for one, and for two, allows for the appearance of a live game. 1-2 updates a year is not a live game imo, thats not dead but it surely isnt live if thats the vibe they were going for. Inb4 “They’re volunteers!” Is thrown out due to calling it not a live game: *Laughs in Turtle WoW a volunteer project that is REMAKING THEIR ENTIRE SERVER IN UNREAL ENGINE 5. Expected to be out by EoY and a whole roadmap with other updates planned for 25 and 26.* This would also have the added benefit of being less work loads for everyone, testers and devs alike. Smaller but more frequent releases= huge W in my opinion for all.
  19. Yeah that I can understand. It just felt strange in this last page how many glaring bugs made it in and of course patch cadence is held up for the reasons mac outlined. Couple that with wannabe supervisors trying to police testing and you really get testing fatigue to an extreme degree.
  20. This is the most succint and perfect way to describe the issues plaguing CB. When people go "Why arent more things getting tested in between cycles?" One, this isnt my job just like its not the HC devs job to post this stuff. I test as things come in IF i have time or feel it's worth it to make time for it(i.e. its not a partial patch with horribly bugged issues plaguing a set or arc or what have you) Goes both ways. And two, this. The cadence is frantic and loose which I have been trying to convey for years but not as clearly admittedly as this. This also creates another issue in CB as the team goes, "Well how are we supposed to know if it's broken if you all dont test it?" You test it internally like any other dev team on the planet does? A lot of bugs that make it in are extremely obvious glaring bugs you can catch before in internal testing I feel.
  21. Ehhh only for new players. Been here since i4. This would only serve to make me not want to play faster tbh. Ironically, I am going to be picking up turtle WoW and enjoying a slow(though even then it'd probably take no longer than a month) grind to max level. Then raiding and endgame shenanigans. I think the main difference will be that I havent played WoW in 12 years, making me effectively a new player. Im most eager to partake on this journey because it'll test my theory of is it simply burnout or is CoH one of those "Wide as an ocean deep as a puddle" games. It'll also give me perspective on that new player wide eyed view of a game. But to not derail the thread completely, there is no way to draw talent outside of hope. I would never, and will NEVER, recommend someone work on this game for free. There's no resume boosting activity here and it's just a headache to deal with the code.
  22. Its wish.com drain psyche. It works but its not busted in ANY sense of the word.
  23. Oh I gave up on suggestions in this community via the forums. You got a guy(or group, idk) with no job, friends or family policing a 20 yr old game's online forum pretending they have any experience in game design despite not playing anything but this one(which I 100% doubt they actually play with how often they're on the forums), GMs who will let these bad actors keep disrupting threads, and a litany of other issues that kinda make me go "Fuck this" to the whole idea of even trying to help this game or community, at least in this capacity. I stick to the discord, most of these problem causers don't know how discord works so are simply incapable of joining in, plus thats where the devs interact mostly with the community anyway so it kinda side steps this fuster cluck.
  24. The archons werent challenging, but this meme, if you replace galaxy archons with HM, would be apt. HM isnt hard, I lead the new ITF HM 4 when it was released completely stoned and didnt even miss a beat. You cant do that in difficult games or content. But the crowd for 4 star for the longest was this meme. I want to make the statement here, there is nothing content wise in this game that is difficult whatsoever from a mechanical standpoint. But the real difficulty? People. Literacy rates amongst those people specifically. And those same people will then do like in the meme "is there nothing to challenge me?" Me? Now? Im more content just vibing and will run arcs at +1×8 most times to just stroll through em if the mood ever strikes me.
  25. This is the pentultimate minmaxer team comp that is used by all minmaxers usually unless special runs are on the table: 5 corrs 2 blasters tank type. 3 cold corrs 1 kin 1 nature 1 Ice/Fire 1 Fire/Fire Bio/Axe tank. If you want the closest to objective best team comp for content, this is it(I would say this is THE objective best tbh but thats no fun and I wanna see what other comps are like)
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