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Everything posted by Seed22
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Dev Diary - Spring Flings & Wedding Things
Seed22 replied to Cobalt Arachne's topic in Developer's Corner
I never interacted with those other MMOs RP communities, but did play WoW for a time a long while back during the shutdown. All I'll say is give it a few months, you'll see what everyone is talking about when they say PD is basically goldshire or whatever its called in WoW. Maybe worse. I personally experienced creeps trying to ERP with me because I was passing through PD on my female troller. Not even RPing, passing through. This community is not even close to better than any other MMO. They just obnoxiously think they are, which makes them considerably worse. -
I think there's failure to look at the big picture here and/or putting all your eggs in one basket going on. The CoH servers, all of them will die off. When? Can't say as im not sure. But they most assuredly will. There isn't even a guarantee there'll be more, or at least more of substance. Successors, while on the surface look like they'd be superflous now, actually could very well be crucial down the line.
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https://clip.cafe/south-park-1997/cartman-thats-the-dumbest-thing-youve-ever-said/
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My mindset with CoH, since that's the game played here, is to balance it like MH Wilds. Now you may be thinking: "They're very different games!"(if folks even know what MH wilds is). And you'd be right. When I say balance like wilds, I mean don't focus entirely on numbers, overcome biases against certain sets, and anchor your changes in relation to the gameplay loop, while also seeking to cultivate an engaging and satisfying loop. CoH does not currently do this. They balance by...well I'm not sure but there's for sure a detachment somewhere in the process. As i describe CoH right now to friends, I say it's pretty miasmic and dreary in changes to powers.
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https://www.gamesradar.com/games/third-person-shooter/helldivers-2-director-says-balance-is-a-myth-and-devs-shouldnt-spend-more-than-5-percent-of-their-time-on-it-if-you-balance-out-all-the-chaos-youve-made-an-uninteresting-game/ It’s almost crazy that this article was brought to my attention in a discord I’m in. A bit serendipitous when it comes to CoH, especially in regard to this upcoming page and prior pages. Helldivers 2 lead talks about game balance and its’ role in game design. Frankly I agree with his take. What are your thoughts?
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The people who valiantly defend this game and are toxic positivity incarnate do so probably for the reason listed above; it’s their only game. They defend it because really they have nothing else to compare it to and nowhere else to go once this thing gets shut down. So, they view all criticism as a personal attack and also are afraid if enough criticism is lobbied the people running the game might leave(I mean, I think there was an instance of a dev leaving because of a lot of criticism but that was way back in 2019-‘20) so they tend to get prickly.
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I’d imagine I’m one of the more hated people on these forums or at least on half of people’s ignore list(who are also most likely on mine). Received a few demerits, but that’s besides the point. To round it back to the article, I read it, and honestly a good deal of the stuff in it I have seen here and in closed beta. But especially here. Lots of people just trying to shut down discussion around their discontent with how development is going(sensible discussion at that) with “be grateful the game is back”.
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You’re new here. You’re right about the George Carlin quote. None you understand what that word means (Toxic Positivity) and are misusing it to, funny enough, try and dismiss toxic positivity(claiming it’s a hoax, making up definitions for the word, etc) I’ll raise you another saying. A hit dog will hollar and you lot are howling right now. To the thread(not really you new guy, you don’t know enough about this community and are fresh here). Relax, it’s just an article. *Edit: New guy, I’m glad you’re enjoying your experience in CoH. Hopefully that continues for you!
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How many times did you run through the wedding event?
Seed22 replied to Apogee's topic in General Discussion
Eh…10 times, just about. MH Wilds is out and I’m taking a hiatus from CoH outside of CB testing. -
Yeah see no. Almost every suggestion HAS been met with the “its too difficult/code doesn’t allow it” bullshit. So much so it translates to, “I don’t like this idea so i’m going to try and shut it down with this statement”. I personally don’t agree with this idea, but since I and none of you know this code base, I will refrain from saying specifically it is too difficult to do. I do know however that this wouldn’t move the needle. OP, what you’re trying to target but indirectly is trying to refresh the low level gameplay loop. But that’s the thing; you can’t. Not without major gameplay overhauls, which I doubt will occur. The loop itself is antiquated compared to a lot of modern day MMO experiences. Even WoW offers a more interesting leveling experience and had to revamp its low level experience a bit. Not impossible, but I doubt it would happen.
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Killing a boss and its' minions is in no way shape or form ever tactical. Its literally just smacking up a specific mob. That's not tactical, especially if said mob is effectively no different than the fodder you've seen in the map which is usually the case. Thats pretty much the only thing baffling me. Do people really think smacking up the same type of mob but with a nametag is tactical? Speeding to it can be I guess but strangely enough, while people seem to hate kill alls, they always treat these type of mishs as a kill all instead of speed 😂
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It's fascinating to watch people cling to archaic forms of minmaxing as if they understand the concept as it is today. 45% def waa never minmaxing on ATs with no DDR. It was, as most advice on the forums is with builds, misinformation that got perpetuated over and over again as to become a norm that should have never hapoened. I admit to falling for this misinformation myself when the relaunch happened in '19. But you have to look at the bigger picture. In a team, you will be buffed out the whazoo with so many stats that your pursuit of 45% will have been meaningless, and left you with oodles of lost DPS. All the while my procc'd 4* Cold/Ice fender will be shredding mobs while you pluck away at a boss for 5 minutes, because I chose to observe the current minmax meta; procs and damage with def being covered by the team. Some will try and argue they can pump out comparable damage with the 45% def toon to a procced out meta build in a team setting; you can't. Minmaxed proc builds obliterate 45% def builds in every single way possible with attack chains hitting for 400+. And thats on the low end before factoring in native damage and AT modifiers. My point being, the forums needs to catch up with and understand the current meta before trying to comment on and change the definition of proper minmax in relation to CoH. *Its also not meta to 45% def cap solo. Insp will cover any and all def you can want while ALSO pumping damage and acc.
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The moderation on these forums have been absolutely godawful for the last 5 years and getting worse. This isn’t about Snarky to me, he literally just quit the forums which i mean…big deal, so what? Still on the discord and game itself. But his situation does bring a concern I have to mind. Honestly we just need better and newer GMs.
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I’m on break and tentatively done making alts, but when I did I min/maxed. So with that in mind, Hasten was an auto pick, proc bombs where I could fit em, no pointless 45% def chasing on squishies. What I’m seeing in this thread is what I expected of the forums and in game community. Concept builds and other things. Though concept builder does NOT mean forgoing minmax. I build with elaborate concepts in mind and still minmax. A point I feel that needed to be made.
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I end up with 2 or 3 these days usually. Used to chase 5 when I made perma hasten builds way back even before shutdown. But now I proc bomb more, so thatll mean a good deal less slots for LoTG mules. People who are good at the game optimize the hell out of it, so builds can look very similar even if they don’t even look at each other. This game is very solved, with people trying to reinvent the wheel sometimes and making abominations in the process. As far as CoH being complicated? Not really. It looks like it on the surface to new players but its very simple as a game. Especially compared to modern games.
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Yeah thats the suggestions forums.
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Im with you on this. Theres no value in a CoH con. At most maybe 100 on a really good day show but most likely itll be 50 or less. Thats a lot of wasted money on the host and on the attendees just to see what is most likely just the forum population(honestly that would be my own personal hell if that happened). I would just spend the money to go see my RL friends vs wasting it to fly to a random location to see some people I talked to on the forums or teamed with once in a 20 yr old MMO.
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I wouldnt want a HC mode personally but its fine for those who do. I also personally don’t value anyone’s opinion who’s not a dev on matters of what gets added to the game. A bunch of nobodies with no experience with gaming whatsover over at least some volunteers with experience with CoH? Yeah I’ll hear it straight from rhe horses mouth on whether something can be added or not and not anyone elses.
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I can't respond to this with anything that won't get me a demerit but I'll say this. Fucking touch grass. This is the HEAVILY censored version of what I want to say.
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Empathy power set in the modern City of Heroes
Seed22 replied to Techwright's topic in General Discussion
Empathy was my favorite set. My first blueside 50 was an emp/energy fender long before side switching was a thing I remade my emp to emp/sonic with perma AB and being able to keep fort on 7 people. Then I made actually good sets. That emp toon has been sitting on my primary account unplayed for the last 3 years. Empathy is heinously bad as it is. It's a reactionary set with no supporting mitigation to pad the blows that come in. And it's literally a way for WoW refugees to pretend to be h3al0rz still. 99.9% of emp players I've dealt with do not use the buffs of Empathy, meaning the set in their hands is even WORSE. -
I don't have one, so I wouldn't actually know on that front. But this would make it disgustingly worse
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Have you given this much thought? Because what you're suggesting would make it so an IOed SR tank would singlehandedly be the best toon in the game in all content. This does not bode well for, as much as I hate sound like a lot of armchair developers here and on the discord, the health of the game.