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Flashtoo

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Everything posted by Flashtoo

  1. Speaking as someone fairly familiar with what goes into creating and animating game player models: Yes, it actually would need to be a new body type because of the animations involved - either that or the existing bodies we have would have to have their skeletons edited to accommodate snake tail bones. Concept-wise it's not hard to imagine tail slaps for kick animations, but since the existing models and their bones weren't set up to handle that stuff to begin with... The 'monstrous' legs with their bent beast-feet that we have are pretty much a hack, and only mostly work with the biped animations; just look what happens if you use /e crouch (your legs phase through themselves). The monstrous legs at least still conform more or less to the same thigh/shin/foot structure that normal human legs have, but the geometry is distorted into that shape. It's hard to explain without diagrams but you CANNOT make a snake tail conform to those bones, and the bone setup for snaky NPCs wasn't made to be able to do the lower-body animations you see in Staff Fighting or Dual Pistols either, things would distort and stretch and look generally bizarre if it even animated at all.
  2. I have, and... unforutnately yes, your only option is "I"s. Thankfully, you can move them down to be nearly flush with the floor. I did a whole basketball court with the capital I and the hyphen.
  3. I have an existing character who would be rolled up as a new alt IMMEDIATELY if this happened.
  4. Snake bottoms for PCs would require an entire new body type (Two, if we are to get both male and female snake people) with all new bottom-half animations for every power set that does a lot of moving around below the waist - most notably Martial Arts and Street Justice with the kicking, but probably anything at all that isn't a really arm-centric blast set would need to be redone from the ground up. Also, every costume piece that currently exists that goes on the waist or higher would have to be reworked to fit the new snake skeletons... ...Basically don't hold your breath.
  5. Specifically I am talking about: 1. The new Council, Lava, Isle, and other rock pieces 2. The new Mot and Hamidon pieces We already had large rock pieces in the Landscape tab and Mot/Praetorian Underground pieces in the Bio-Organic tab. Should these new items be moved to those tabs, for the sake of consistency in where things are grouped? Maybe the bones into Bio-Organic too because they're more similar to those pieces than they are to all the trees and shrubbery that the Nature tab has typically been about.
  6. Every object that has a chance to be thrown with Propel - at least, the ones we don't already have. Please! There are some really neato sculptures and furniture in there.
  7. I know exactly what you mean by "plastic-y." Gives me way too much uncanny valley.
  8. And for the third time, I've been commissioned for something that's intended to be a tattoo, which I think is pretty nifty: putting it behind a link just in case SFW in that all of the Bathing Suit Areas are covered but it is a sexy pinup girl so YMMV
  9. 😆 I wasn't even necessarily thinking the Ball of Light would be a pet - they'll heal you even when they con hostile, in fact. And thanks, I'm glad my experience with the Warshade AT has amused! anyway I did another picture for Dalantia... also here's a couple more that I didn't put up yet but were lying around in my imgur
  10. oh another piece of fey lore present in game: one of the Macguffins you might go get from a newspaper mission is a mummified Leshy, so we know it's not just British Isles folklore that matters here.
  11. when people like erwin exist or makes me wonder why I bother selling art at all... if i charged any less than I do I'd be working for below minimum wage why would anyone want anything from me when they could get out from him cheaper and better?
  12. IMO, EVERY costume part should be changed to allow a secondary color (except pieces for which the secondary color is replaced by the skin tone, because game engine limitations). For the wolf heads in particular, good options for color masks would be: -Outside ears and top of muzzle, like this coyote -Outside ears and maybe small patches on the sides of the muzzle, like a fox -Area all around around muzzle and eyes similar to German shepherd or malamute -Muzzle and cheeks with a strip going up between the eyes like a husky -Inside ears, eyebrows, cheeks, and lower parts of muzzle
  13. It occurs to me that there is a mechanical precedent for character level not matching RP concept already present in the game: Consider a team of eight T4-in-everything Incarnates that decide to run a Posi I. They have no access to the majority of their powers and may even lose set bonuses, depending on what they have slotted, for the duration of the task force, because they get automatically sidekicked to 15 for that piece of content. Granted, they're still a bit stronger than your average lowbie at that level because the powers they do have are still fully slotted and they keep access to their power picks up to level 20, but that's still far, far below their ordinary strength. But why? There's no time travel draining their power. There's no reason to hold themselves back so severely against the Circle of Thorns, an enemy group they could regularly take on at full strength, nor Vazhilok's undead creations. Why aren't they one-shotting these level 15 enemies, if they're so strong - why is the content still a challenge at all? There's no reason it should be, judging by what they can normally do - there's no reason to think they can't still do that. They have exactly the same challenge as a group of much lower level, and it gets even less sensible when you consider a team of mid-levels (high enough so their major powers up to 20 can be fully slotted, but still well below 50) with one Incarnate buddy running that content together. If Incarnate Bob is supposed to be so much stronger than everyone else around him, why then, if the team gets into a bad fight, can't he drop the sidekick act and save them all (it's a TF, so he can't break team to get his level back)? So, with that in mind... I say screw it! If a level 50+3 Incarnate can be on temporarily equal footing to a level 5 just because he decided to join a DFB, mechanics barely matter at all outside of maybe what you plan for your build to eventually be. The Hour Thief is immortal and therefore one of the Midnighters' go-to guys for handling stuff in Dark Astoria, nearly impossible to catch, and effectively inexhaustible, and that doesn't have to change just because right now he's level 35 - and it doesn't have to change for your characters either.
  14. Not exactly the quickest of tutorials, but in case anyone's interested in my process and tool settings, I recorded a step-by-step of my work on Dalantia's commission piece of Starpiercer: Watch this space for part 2 when I get into the actual application of colors to that.
  15. ...So it's not exactly fur, strictly speaking, but to capture a more similar silhouette, have you considered:
  16. Just finished this for Dalantia... and am very pleased with it!
  17. My base project isn't nearly as impressive as some of the stuff put here but the parts that are finished, I am pretty proud of... here's the Kirby Academy main building and front grounds: Favorite parts: Regulation-size basketball court Salad bar Nurse's office waiting room fish tank Architecture! Hard to capture in the screenies but it's a cool design that's mostly vertical in its arrangement (it's supposed to be located in Steel Canyon; when the interior is finished some dummy skyscrapers will be built at the edge of the map to be visible through all the copious windows) The locker rooms contain hidden Icon NPCs, so they can actually be used to change your clothes It's almost fully functional with teleport capability, with the "normal" teleport destinations departing from a bus stop in front of the school and the hazard and flashback zones accessible via the training sim room (which also has an Ouroboros crystal, for VR history lessons).
  18. For the less businesslike aspects of my art... figured a second thread would be worthwhile for posting recent work including stuff I do just for fun of my own characters. Also I'll throw in some that isn't recent either but I just... like it
  19. "But Flashtoo, you're FULLY CAPABLE of making your own damn art!" I don't care, I'm an egotist who always wants to be given attention.
  20. No, they're on Imgur. EDIT: Okay, I figured it out; as I suspected it was because of the forum move and I was having trouble figuring out how to work the new image-embedding system.
  21. Nemesis's plot to make you think stuff is cool is really just "be legitimately cool as heck." ...Which that figure is.
  22. Lovely work! Toxic Combustion looks incredible with that ribcage chest emblem overlaid on top of the bio armor - took me a minute to figure out that it wasn't a client-modded costume piece. Is Elementhal a Mender? He's wearing the colors for it...
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