Jump to content

Flashtoo

Members
  • Posts

    400
  • Joined

  • Last visited

Everything posted by Flashtoo

  1. Thanks 🙂 I'm really happy with this one. It's one of the rare instances of a piece that as I keep looking at it I only like it more.
  2. HDGFGHFSGHFD ...actual Interminables canon, this time 🙂 Istvan in South Africa (long before his death, obviously).
  3. When I team with my Grav/Kin character, I like to run ahead to the next spawn and Wormhole them onto the tank behind me before hitting Fulcrum Shift. Getting good at managing the KB from that is essential.
  4. JHFGDJGDJHSDFGH my gravity controller is a teleport specialist and I WISH I COULD HAVE THIS INSTEAD OF DIMENSION SHIFT ...oh well, moot point, don't think I could fit it into my build :<
  5. I had an Ill/Time on Live whose Phantom Army was down to just twelve seconds of downtime without one single set bonus, at level 45. I don't have him anymore because I'm paying more attention to my RP characters, but these days I have an Earth/Time that is fantastic for splatting AOEs everywhere.
  6. Ohhhh that's good I didn't realize it added control duration - thought it was magnitude. Wow. Okay that's something to think about using more.
  7. If that's how it works it'll be a game changer.
  8. I use Leo's texture conversion script. What are the contents of your texinfo.txt file? You may be converting with the wrong settings. EDIT: Found the problem. After examining the functionality myself (read: screwing around with fonts for a 'subtler' version of the text), I found that the texture conversion script doesn't seem to notice alpha channels in .png files. If you save as .dds or .tga it will work correctly! If anyone's interested I can share my version that sacrifices a little readability-at-distance in the name of aesthetic, too.
  9. Minor issue with the teleport beacons: the alpha channels on the decorative 'flags' at the bottom edge of the Arcane beacons appear to be empty, causing the gaps to be filled with a black or white background that should be transparent: This is an easy fix though; if you don't know how to do it yourself I could take a few minutes and put together some corrected files for you if you like.
  10. Here's an unusual combo for you - Arachnos mace + 5th Column wire bundle + Tsoo pot = Umbrella stand.
  11. I four-slot my Singularity with Expedient Reinforcement and leave it at that - Grav really benefits from the added recharge with its relative lack of AOE hard control, and Wormhole being up more often is something I generally want, and adding those two procs that Avilister uses in addition to that cuts too much into my personal durability slotting, which I need a lot of as a /Kin on account of the benefits /Kin gets from being in melee (mainly refilling own health and endurance). Wormhole has five Stupefys in it (everything but the KB proc because it already has KB and definitely doesn't need more) and the smashing damage proc from Explosive Strike which I picked because it's thematic for my character but is nonessential; the last slot could easily be filled with an Overwhelming Force KB-to-KD if you don't like KB or some other proc (several options!), or moved somewhere else. It doesn't need the Razzle Dazzle immob proc though, because it's more reliable to hit them with a Crushing Field directly after the wormhole lands if you want them not to wander off - my Crushing Field has four slots of Overwhelming Force including the proc, the Debilitative Action +stun, and the Gravitational Anchor +hold to further shore up my AOE control options.
  12. also, forgot to mention before, but I like your scifi medical machines, Dacy :3
  13. Yes, Tinhead is Paige. We're partners. You can get them from Amazon too, yeah, but we like to point out that you don't have to give Bezos a cut, hence my linking to the publisher site 🙂 Also I drew some more stuff - my Earth/Time controller Saurus, and yet another of Tinhead's character (and second protagonist in The Interminables) The Devil's Doctor, partway between his two forms:
  14. @Dacy- I will have to take a look at those books, they sound interesting! The books that the Hour Thief is in are actually not mine but my partner @Tinhead's. There are two, the first being The Interminables and the second being Immortal Architects - I believe they can be bought directly from the publisher's site. They are not set in CoH canon, but they do have their roots there and I believe that shows somewhat 🙂
  15. Hey thanks in particular for the Origin icons - a very hand reference for when I wanted to include the Magic-origin glyph in my latest painting 🙂
  16. Latest 🙂 I enjoyed drawing this one; she's an officer in one of the SGs I'm in.
  17. thanks! :3 I don't know anything about those books, heh. The intent was "ok what might a variant costume for him look like with a 1940s military spin but keeping the same sense of style" and my thought on the result was that he ended up looking very Blackhawk, which I find perfectly appropriate! As for the sea snail, that's a tabletop rpg character - I'm actually quite proud, the art ended up being used (with permission) in the second sourcebook for the Cerulean Seas campaign setting 😄
  18. I tried to speedpaint a quick concept of the Hour Thief during his Hero Brigade days but uh ...I ended up spending all day on it instead >_< Good on paint, not so much on speed!
  19. It wouldn't be easy, but it would be nice. The big reason it hasn't happened is that the character models have a limited number of attachment points for every type of costume part. New points have been added in the past (separating tails and belts; making ears into their own category, addition of Back Details when capes were first introduced) but it's a lot of work to redo the skeletal weights and iron out animation glitches for every single item, as well as rewrite basically the entire costume menu's text because the UI in this game is a dang mess and a half that has to be edited manually on every level every time it's changed. This is also one reason we don't have swappable hairstyles with hats (though that would also require a crapton of new visual assets - every single hat would need to get its own set of hairstyles that go with it because they don't all sit on the head at exactly the same level). Don't take this the wrong way, I'm not trying to shoot down the idea - I'm just trying to give some explanation and context for why this might not be as easy as you think!
  20. If you really must have that recipe RIGHT THE HELL NOW and nobody's selling, you can buy any recipe with reward merits.
  21. The dials on this washer/dryer set are 1) a larger microphone sunk in combined with 2) the back end of a rubber duckie.
  22. Oh, that is a good find with the head tank, @Christopher Robin - also, how do you get such clean screenshots of your characters with transparent backgrounds while using powers like that?
×
×
  • Create New...