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Murcielago

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Everything posted by Murcielago

  1. Hey remember when devs said Blasters would never get trick arrow and then they did? Remember when villians got empathy in the name of pain dominance? Remember when Psi and Mental were given to blasters even though everyone and their mother said it would be game breakingly OP? Also remember when Brutes got SR despite being Brutes? Defenders and blasters are the same, they shoot things from a distance. Controllers and masterminds are the same, they have pets. Tankers and brutes are the same thing, they taunt things. See I can generalize things as well. Yeah there is no argument for not porting SS to scrappers, conceptually, thematically, or otherwise.
  2. Your opening sentence uses the phrase, "In general", so it is implicit that giving players more choice is not always a good thing. As for there being no "good" argument, you should perhaps differentiate between "good" and "what I like". In particular the value of there being separate ATs (and this has been indirectly stated previously in the thread) diminishes when you have multiple which overlap significantly in capabilities, particularly in the case of melee ATs (four of them) where the end goal for a significant portion of players is the solo, melee god. But how exactly is that a bad thing for players that want that? And how is it bad for the players that don't since they can just ignore the options they don't like? Genericizing ATs too much removes any reason to play other ATs, leading to burnout happening sooner and giving no incentive to play other ATs which a player may find they enjoy. I have come to play and enjoy ATs I otherwise would not have because of powerset restrictions and the desire to play the powerset I could not get elsewhere. And as a result the character building opportunities have mushroomed far beyond what I would have had staying with the ATs I knew I enjoyed. I am not sure how you conclude I do not want to play a SS scrapper. More accurately I do not see a horrible loss in there not being a SS option for scrappers. Want to deal out big damage with SS? Well, Brute exists and has SS as an option. What are you losing with Brute as opposed to Scrapper? Critical hits and lower resistance caps? How horrible! Except brutes play nothing like scrapper and if you feel that ATs are getting watered down then that's like your opinion man but that shouldn't stop SS from being ported so everyone can enjoy it. Your feelings aren't a valid reason for porting everything to every applicable AT. There are more people wanting it than not wanting it and by that measure you lose.
  3. Exactly, it makes absolutely no sense at all lol.
  4. Yes because history has shown the Live developers were in the process of porting all applicable powersets to other ATs until they ran into an issue and was usually fixed and then ported.
  5. Also anything BS or Katana, the +melee def from parry is useful. Katana/WP would be a smooth ride.
  6. Why are we comparing this game to comic book characters? Comic books have a ton of variability from series to series. There is literally no argument for why scrappers shouldn't have SS based on THIS GAME ONLY. Because that is the only argument that matters. I don't care what superdouche or Spidergender did/does/can do. I only care about killing skulls with my critical rage fueled foot stomp. So please stop with the well character x can do y in comic book z because its not a valid argument.
  7. Defense Debuff Resistance, any attack that debuffs your defense you character will take the full effect rather than a percentage of the effect.
  8. What's the consensus on practice brawler vs master brawler?
  9. This is an old build I used to run on Live. It was a ranged blaster that had close to 45% ranged defense. Hero Plan by Hero Hero Designer 2.23 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Booster Blue: Level 50 Natural Blaster Primary Power Set: Fire Blast Secondary Power Set: Energy Manipulation Power Pool: Flight Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Force Mastery Hero Profile: Level 1: Fire Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(7), SprDfnBrr-Acc/Dmg/EndRdx(13), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(15), SprDfnBrr-Rchg/+Status Protect(15) Level 1: Power Thrust -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(9), Hct-Acc/Rchg(13), Hct-Dmg/EndRdx(27), Hct-Dam%(29) Level 2: Fire Ball -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(23), Rgn-Acc/Rchg(23), Rgn-Dmg/EndRdx(25), Rgn-Knock%(25) Level 4: Fly -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(40) Level 6: Hover -- LucoftheG-Rchg+(A), BlsoftheZ-Travel/EndRdx(7), BlsoftheZ-ResKB(19) Level 8: Fire Breath -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(11), PstBls-Dmg/Rchg(11), PstBls-Acc/Dmg/EndRdx(19), PstBls-Dam%(21) Level 10: Energy Punch -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(17), SprBlsWrt-Acc/Dmg/Rchg(17), SprBlsWrt-Acc/Dmg/EndRdx(31), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(34), SprBlsWrt-Rchg/Dmg%(50) Level 12: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Rchg+(31) Level 14: Boxing -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(43), Stp-Acc/EndRdx(43), Stp-Stun/Rng(43), Stp-Acc/Stun/Rchg(45), Stp-KB%(45) Level 16: Tough -- StdPrt-ResDam/Def+(A), GldArm-End/Res(29), GldArm-3defTpProc(36) Level 18: Blaze -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(21), Thn-Dmg/Rchg(34), Thn-Acc/Dmg/Rchg(36), Thn-Acc/Dmg/EndRdx(39), Thn-Dmg/EndRdx/Rchg(42) Level 20: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(27), LucoftheG-Def(40), LucoftheG-Rchg+(42) Level 22: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(40), LucoftheG-Rchg+(50) Level 24: Stun -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(39), Stp-Acc/EndRdx(46), Stp-Stun/Rng(46), Stp-Acc/Stun/Rchg(46), Stp-KB%(48) Level 26: Bone Smasher -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(36), Mk'Bit-Dmg/Rchg(37), Mk'Bit-Acc/EndRdx/Rchg(37), Mk'Bit-Acc/Dmg/EndRdx/Rchg(37), Mk'Bit-Dam%(39) Level 28: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(42), StnoftheM-Acc/ActRdx/Rng(48), StnoftheM-Dmg/ActRdx/Rchg(48), StnoftheM-Dam%(50) Level 30: Build Up -- RechRdx-I(A), RechRdx-I(31) Level 32: Inferno -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(33), Arm-Dam%(34) Level 35: Energize -- RechRdx-I(A) Level 38: Aim -- RechRdx-I(A), RechRdx-I(45) Level 41: Personal Force Field -- LucoftheG-Rchg+(A) Level 44: Temp Invulnerability -- HO:Ribo(A) Level 47: Force of Nature -- RechRdx-I(A) Level 49: Boost Range -- RechRdx-I(A) Level 1: Brawl -- Acc-I(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- RechRdx-I(A) Level 1: Defiance Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Mrc-Heal(A), Mrc-Rcvry+(3), NmnCnv-Regen/Rcvry+(5) Level 2: Stamina -- EndMod-I(A), EndMod-I(5), PrfShf-End%(9) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 50: Agility Core Paragon ------------
  10. The dude held two halves of a boat together in Homecoming.
  11. I like sentinels, they're more durable blasters. They're more balanced than the "kill everything before it kills you" playstyle of blasters.
  12. There really isn't any lore reason to not port SS to scrappers. There are already too many inconsistencies with scrappers being "finesse" argument.
  13. No adult content, no deal! jk but your talent is great!
  14. The only reason why SS wasn't ported to scrappers is because it would require a rage nerf but never heard from the devs as to why it was stopping them. They could have easily just replaced rage with build up.
  15. Murcielago

    Damage Auras

    This is was my spines/dark scrapper a while back. I think I might re-roll him again but as a Brute. Hero Plan by Hero Hero Designer 2.23 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Spiritum: Level 50 Mutation Scrapper Primary Power Set: Spines Secondary Power Set: Dark Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Body Mastery Hero Profile: Level 1: Lunge -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(3), CrsImp-Acc/Dmg/Rchg(3), CrsImp-Acc/Dmg/EndRdx(5), CrsImp-Dmg/EndRdx/Rchg(5) Level 1: Dark Embrace -- StdPrt-ResDam/Def+(A), GldArm-End/Res(7), GldArm-3defTpProc(9) Level 2: Death Shroud -- Mlt-Acc/Dmg(A), Mlt-Dmg/EndRdx(7), Mlt-Dmg/Rchg(9), Mlt-Acc/EndRdx(11), Mlt-Acc/Dmg/EndRdx(11), Mlt-Dmg/EndRdx/Rchg(13) Level 4: Spine Burst -- Obl-Dmg(A), Obl-Acc/Rchg(15), Obl-Dmg/Rchg(15), Obl-Acc/Dmg/Rchg(17), Obl-Acc/Dmg/EndRdx/Rchg(17), Obl-%Dam(19) Level 6: Combat Jumping -- GifoftheA-Def/EndRdx(A), GifoftheA-Def/EndRdx/Rchg(13), LucoftheG-Rchg+(19), ShlWal-ResDam/Re TP(50) Level 8: Impale -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(21), Dcm-Dmg/Rchg(23), Dcm-Acc/EndRdx/Rchg(23), Dcm-Acc/Dmg/Rchg(25) Level 10: Obsidian Shield -- Ags-ResDam/EndRdx(A), TtnCtn-ResDam/EndRdx(25) Level 12: Boxing -- Acc-I(A) Level 14: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-EndRdx/Rchg(27), ImpArm-ResDam/EndRdx/Rchg(27), ImpArm-ResDam(29) Level 16: Dark Regeneration -- DctWnd-EndRdx/Rchg(A), NmnCnv-EndRdx/Rchg(29), NmnCnv-Heal/Rchg(31), Mlt-Acc/EndRdx(31), ThfofEss-+End%(31), TchoftheN-Acc/EndRdx/Rchg(33) Level 18: Quills -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(33), SprCrtStr-Acc/Dmg/Rchg(33), SprCrtStr-Dmg/EndRdx/Rchg(34), SprCrtStr-Acc/Dmg/EndRdx/Rchg(34), SprCrtStr-Rchg/+50% Crit(34) Level 20: Weave -- LucoftheG-Def/EndRdx(A), GifoftheA-Def/EndRdx(36), GifoftheA-Def/EndRdx/Rchg(36) Level 22: Cloak of Darkness -- LucoftheG-Def/EndRdx(A), GifoftheA-Def/EndRdx(36), GifoftheA-Def/EndRdx/Rchg(37) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(40) Level 26: Ripper -- Obl-Dmg(A), Obl-Acc/Rchg(37), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(39), Obl-%Dam(40) Level 28: Super Speed -- BlsoftheZ-ResKB(A) Level 30: Murky Cloud -- ImpArm-ResDam/EndRdx(A), ImpArm-EndRdx/Rchg(40), ImpArm-ResDam/EndRdx/Rchg(42), ImpArm-ResDam(42) Level 32: Throw Spines -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(42), PstBls-Dmg/Rchg(43), PstBls-Dmg/Rng(43), PstBls-Acc/Dmg/EndRdx(43) Level 35: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(45), GssSynFr--ToHit/Rchg/EndRdx(45), GssSynFr--Rchg/EndRdx(45), GssSynFr--ToHit/EndRdx(46), GssSynFr--Build%(46) Level 38: Soul Transfer -- RechRdx-I(A) Level 41: Conserve Power -- RechRdx-I(A) Level 44: Physical Perfection -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(46), PrfShf-EndMod/Acc(48), PrfShf-End%(48) Level 47: Oppressive Gloom -- EndRdx-I(A) Level 49: Maneuvers -- EndRdx-I(A) Level 1: Brawl -- Acc-I(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- RechRdx-I(A) Level 1: Critical Hit Level 0: The Atlas Medallion Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(48) Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(21), PrfShf-EndMod/Acc(50), PrfShf-End%(50) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 50: Agility Core Paragon ------------
  16. I'm using moonbeam and its great, with full soul drain it can usually one shot an even level minion.
  17. Followed the new link and it works, huzzah! Thank you Pine. I'm going to subscribe you to the jelly of the month club!
  18. I am figuring out what I'm doing wrong. I've downloaded all three attachments but cannot get the program to run. I'm using windows 7 and i'm up to date on my net framework. Any help? Edit: Seems to be a systematic issue.
  19. Start whenever you have the funds. I've started slotting set IOs in my L10 Sentinel.
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