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Murcielago

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Everything posted by Murcielago

  1. One thing I'd like clarity on is if it's worth it to go over that 45% value to ward against -Def debuffs? So if my Def is, say, +60%, I know I'm still capped. But if I get a -15% Def debuff, am I still capped? Super Reflexes already has a high amount of resistance to defense debuffs. So going over 45% isn't worth it, in my opinion, for that particular goal with SR. If you're concerned about specific groups with LTs or Bosses with higher than average hit chances, then using inspirations covers that gap if you are opposed to certain Incarnate solutions. Also, those kinds of enemies are priority targets to die first while their friends whiff whiff whiff. I would always try to build for slightly above 45% as a hedge against defense debuffs. SR has huge resistances to those, but it is important to realize that because SR's protection comes mainly from high defenses at or near the soft cap it is also much more vulnerable to defense debuffs. A -7.5% defense debuff might get resisted all the way down to -0.375%, but for an SR at the soft cap this actually increases incoming damage by a relative 7.5%. A 7.5% increase in incoming damage is not unnoticeable. But an SR running around with 47% defense can ignore the first -40% in raw defense debuffing, which encompasses most of what you're ever likely to be hit by. Where this was most noticeable was in things like the ITF where you're surrounded by defense debuffers, often right up to the aggro cap. The difference between 45% defense and 47% defense was definitely noticeable there: my MA/SR with slightly overcapped defenses would regularly outtank other SR that only built to 45%, or sometimes even slightly lower thinking there was no real difference. In *most* normal content the difference is not very noticeable and you can often cover with inspirations. But that's less practical in content with wall to wall debuffers. Totally unrelated but welcome back!
  2. So looking at Pine's there was a ton of new pool powers that I have never seen before. Were those in the game at some point?
  3. I was born perma haten.
  4. Ah that's what it was. Damn they fixed the one hole that made shield unequivocally the best
  5. Murcielago

    Shields...

    This Are you agreeing that they're good picks or that I'm biased? ;D :P
  6. I'm going to start him off gold side as I haven't played that side very much.
  7. Thanks OldSkool! This is what I came up with so far. I think I am going to give master brawler a shot. I am obviously going to play around with it a lot but this is my starting point. Goals/Priorities: Positional Soft cap Perma Hasten 25% s/l res Keeping the build around 500mINF Hero Plan by Mids' Hero Designer 2.22 http://www.cohplanner.com/ Click this DataLink to open the build! Booster Red: Level 50 Science Sentinel Primary Power Set: Archery Secondary Power Set: Super Reflexes Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Fire Mastery Hero Profile: Level 1: Aimed Shot -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(13), Dcm-Dmg/Rchg(13), Dcm-Acc/EndRdx/Rchg(15), Dcm-Acc/Dmg/Rchg(15) Level 1: Focused Fighting -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(3), LucoftheG-Def(3), LucoftheG-Rchg+(5), ShlWal-ResDam/Re TP(11) Level 2: Focused Senses -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(5), LucoftheG-Def(7), LucoftheG-Rchg+(7) Level 4: Fistful of Arrows -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(17), PstBls-Dmg/Rng(17), PstBls-Acc/Dmg/EndRdx(31), PstBls-Dam%(34) Level 6: Agile -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(9), LucoftheG-Def(9), LucoftheG-Rchg+(11) Level 8: Aim -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(37), GssSynFr--ToHit/Rchg/EndRdx(46), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(48), GssSynFr--Build%(48) Level 10: Super Speed -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(42) Level 12: Master Brawler -- Prv-Absorb%(A) Level 14: Explosive Arrow -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(37), PstBls-Dmg/Rng(37), PstBls-Acc/Dmg/EndRdx(39), PstBls-Dam%(39) Level 16: Enduring -- PrfShf-End%(A) Level 18: Blazing Arrow -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(19), SprSntWar-Acc/Dmg/Rchg(19), SprSntWar-Acc/Dmg/EndRdx(23), SprSntWar-Acc/Dmg/EndRdx/Rchg(27), SprSntWar-Rchg/+Absorb(31) Level 20: Dodge -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(21), LucoftheG-Def(21), LucoftheG-Rchg+(23) Level 22: Boxing -- Acc-I(A) Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-End/Res(25), GldArm-3defTpProc(25), HO:Ribo(27) Level 26: Perfect Shot -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(40), Dcm-Dmg/Rchg(40), Dcm-Acc/EndRdx/Rchg(40), Dcm-Build%(42) Level 28: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(29), LucoftheG-Def(29), LucoftheG-Rchg+(31) Level 30: Quickness -- Run-I(A) Level 32: Rain of Arrows -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(33), SprOppStr-Acc/Dmg/Rchg(33), SprOppStr-Acc/Dmg/EndRdx(33), SprOppStr-Acc/Dmg/EndRdx/Rchg(34), SprOppStr-Rchg/+Opportunity(34) Level 35: Evasion -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(36), LucoftheG-Def(36), LucoftheG-Rchg+(36) Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39) Level 41: Fire Cages -- GrvAnc-Immob/Rchg(A), GrvAnc-Acc/Immob/Rchg(42), GrvAnc-Acc/Rchg(43), GrvAnc-Immob/EndRdx(43), GrvAnc-Hold%(43) Level 44: Cremate -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(45), CrsImp-Acc/Dmg/Rchg(45), CrsImp-Acc/Dmg/EndRdx(45), CrsImp-Dmg/EndRdx/Rchg(46) Level 47: Combat Jumping -- Rct-Def/EndRdx(A), Rct-Def(50) Level 49: Elude -- RechRdx-I(A) Level 1: Brawl -- Acc-I(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- RgnTss-Regen+(A), NmnCnv-Regen/Rcvry+(46), Pnc-Heal/+End(50) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(50) ------------
  8. Murcielago

    Archery/SR

    I'm remaking an old blaster of mine into a Sent. He originally was an Archery/Energy blaster but I always felt that Arch didn't get that much benefit out of energy outside of boost range for ridiculous RoA. He originally had soft capped ranged defense and hover and always played at a distance and conceptually energy didn't really work too well as he was a time traveler from a far flung future where every human was genetically modified in some way. Any advice on SR?
  9. Murcielago

    Shields...

    Can't go wrong with Elec or DM/Shield but I'm a little biased.
  10. Post up a build so we can critique it. 8)
  11. For some odd reason I recall being able to hit it without any incarnate powers. Must be remembering wrong.
  12. Anyone have any advice on increasing DDR? Best I can get to is ~72%.
  13. Agreed DM is pretty lame sauce when it comes to farming.
  14. O that's so sweet but I like my knee caps...I mean hand delivered money!
  15. That sounds terrible.
  16. Hey! This is my Structure Collateral Asset Management, you'll need to find your own.
  17. So what's the absolute lowest damage scrapper combo you can come up with? It doesn't have to be squishy, it's just punching with sock'em boppers.
  18. Post up a build and we will critique it.
  19. You should pair it with shield defense. ಠ_ಠ
  20. *cries in INF*
  21. Not a huge fan of tactics BUT I am .02 seconds away from permanent soul drain ;D | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1594;731;1462;HEX;| |78DA6594C96E526114C7BF0B17DB52E6A9A513A51353B980BA718A0B6B4D6B314D4| |8DC99F6163E0B29017281D82E7D0517FA028E1B5FC00770E1B4D71770D3418D8933| |9EDEFFA190F426E477EEB9673EDF477E77C9F1F2C6FDAB42715DABEACDE646A168E| |88D8634066EE9ADB6A157053DF67CDB28566455DFAE0FD06BB86BB391975529B525| |DDD8811839F9B224EFCA5A536A8532F995BAAFDE955A591AB2D6D2BA8263BD5EAF6| |A6B526F546ADBEEEE4B491ACD72A56137DF0B0D294B4E535CAE6C975B6418BEDEA8| |14B5424BAFEE50AE42BD5DDDC8EBCD9634F646A93E8D7EC671A1E6D351C58245889| |C2A2C71D09E001D49668AF54E3257D8C7A3C0C70BAA3EF08C1F4C04C161F251E063| |5596ADB05901075741D74DD041B6568E6FCD40A79E053D13E0E834330A86A80F1B7| |C2C36AE6930002E700D6DB241BB1DDBC0A6402F3AE82A82A1123825C1D81CE8A49A| |86105F0CA5A0F352B061E86CC307A8C37708CE1D81C92FE0E25730F70D9C255F276| |A519C1F31D7C54FA042DFDCF826DC63C8758F745E73E81DD5FB1B76BE3F60E82F38| |F10F9CEB802E4AE03787DE11FE28E2B84917E43E823C172BC51EE1DD8CF0BCA339E| |67730F693F740B661DE4D98E73CC6BB1FE39D2FF2DCD31CDF4F3EE33CF7F1C7A86D| |EA0998780AA69F8199E760EE05B84BBE93DCF7E41BD430F5165C78C7337E0FA63F8| |07BE413E17C914DD5D44DEBCC2D66118C96C005097A693E337C1F662EA086D98BCC| |4BCCCB3CE72BE0674A3BCF3EF369EE4B039319EE2BCB7DE5C01F0E21E2BCE3389F2| |70FE54EF16E523CBB19EA45834ED1D82EC3F4917D9663648F17384967403DB9CF42| |F0D959534FEE2B1D62E45F5759453A85E3457ABE9D75BB696DCA77FA64BD4FDEEA9| |3873C746759DEB79FDC75A1A411FBA05F1787EED0DEF79F701BFD7A568831550456| |C1897DECF4A8676B511EA087C04330F608CCF6F7DEA147244F6972A734E74F69CE9| |DD2FC0A510264EFA4023DF9B5BF2727823DF9D54C4FFE0FB54EF368| |-------------------------------------------------------------------|
  22. TW/Bio is the strongest and prettiest with IOs but without them its an end hog.
  23. War Mace or Battle Axe/Ice Armor
  24. Do I need to take dark blast and moonbeam in order to get shadow meld?
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