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Murcielago

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Everything posted by Murcielago

  1. Get to use the bases, hang out with like minded chums, fight crime together, form lasting friendships.
  2. I like to soft cap defenses and then go for added hp and res.
  3. I just put in a 1 INF bid and then hit find a few times and the prices usually pop up.
  4. Over what period? You'll get your ROI tomorrow! Just ask me tomorrow!
  5. Bio will deal lots more damage
  6. Murcielago

    Archery/?

    I used to play this guy, he was a sentinel before sentinels were a thing. Hero Plan by Mids' Hero Designer 2.22 http://www.cohplanner.com/ Click this DataLink to open the build! Booster Red: Level 50 Natural Blaster Primary Power Set: Archery Secondary Power Set: Energy Manipulation Power Pool: Flight Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Force Mastery Hero Profile: Level 1: Snap Shot (A) Thunderstrike - Accuracy/Damage (3) Thunderstrike - Damage/Endurance (9) Thunderstrike - Damage/Recharge (27) Thunderstrike - Accuracy/Damage/Recharge (29) Thunderstrike - Accuracy/Damage/Endurance (29) Thunderstrike - Damage/Endurance/Recharge Level 1: Power Thrust (A) Accuracy IO Level 2: Aimed Shot (A) Thunderstrike - Accuracy/Damage (23) Thunderstrike - Damage/Endurance (23) Thunderstrike - Damage/Recharge (25) Thunderstrike - Accuracy/Damage/Recharge (25) Thunderstrike - Accuracy/Damage/Endurance (27) Thunderstrike - Damage/Endurance/Recharge Level 4: Fistful of Arrows (A) Positron's Blast - Accuracy/Damage (19) Positron's Blast - Damage/Endurance (19) Positron's Blast - Damage/Recharge (21) Positron's Blast - Damage/Range (21) Positron's Blast - Accuracy/Damage/Endurance Level 6: Blazing Arrow (A) Thunderstrike - Accuracy/Damage (9) Thunderstrike - Damage/Endurance (11) Thunderstrike - Damage/Recharge (11) Thunderstrike - Accuracy/Damage/Recharge (17) Thunderstrike - Accuracy/Damage/Endurance (17) Thunderstrike - Damage/Endurance/Recharge Level 8: Fly (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance (34) Blessing of the Zephyr - Knockback Reduction (4 points) Level 10: Hover (A) Luck of the Gambler - Recharge Speed (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance (34) Blessing of the Zephyr - Knockback Reduction (4 points) Level 12: Explosive Arrow (A) Positron's Blast - Accuracy/Damage (13) Positron's Blast - Damage/Endurance (13) Positron's Blast - Damage/Recharge (15) Positron's Blast - Damage/Range (15) Positron's Blast - Accuracy/Damage/Endurance Level 14: Boxing (A) Stupefy - Accuracy/Recharge (31) Stupefy - Endurance/Stun (43) Stupefy - Accuracy/Endurance (43) Stupefy - Stun/Range (43) Stupefy - Accuracy/Stun/Recharge (45) Stupefy - Chance of Knockback Level 16: Tough (A) Steadfast Protection - Resistance/Endurance (31) Steadfast Protection - Resistance/+Def 3% (36) Gladiator's Armor - End/Resist (36) Gladiator's Armor - TP Protection +3% Def (All) Level 18: Combat Jumping (A) Luck of the Gambler - Recharge Speed (42) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance (42) Blessing of the Zephyr - Knockback Reduction (4 points) Level 20: Weave (A) Red Fortune - Defense/Endurance (40) Luck of the Gambler - Defense/Endurance (42) Luck of the Gambler - Recharge Speed Level 22: Maneuvers (A) Red Fortune - Defense/Endurance (40) Luck of the Gambler - Defense/Endurance (40) Luck of the Gambler - Recharge Speed Level 24: Aim (A) Recharge Reduction IO (39) Recharge Reduction IO (39) Recharge Reduction IO Level 26: Stunning Shot (A) Stupefy - Accuracy/Recharge (36) Stupefy - Endurance/Stun (37) Stupefy - Accuracy/Endurance (37) Stupefy - Stun/Range (37) Stupefy - Accuracy/Stun/Recharge (39) Stupefy - Chance of Knockback Level 28: Energy Punch (A) Mako's Bite - Accuracy/Damage (48) Mako's Bite - Damage/Endurance (48) Mako's Bite - Damage/Recharge (50) Mako's Bite - Accuracy/Endurance/Recharge (50) Mako's Bite - Accuracy/Damage/Endurance/Recharge (50) Mako's Bite - Chance of Damage(Lethal) Level 30: Build Up (A) Recharge Reduction IO (45) Recharge Reduction IO Level 32: Rain of Arrows (A) Ragnarok - Damage/Recharge (33) Ragnarok - Accuracy/Damage/Recharge (33) Ragnarok - Accuracy/Recharge (33) Ragnarok - Damage/Endurance (34) Ragnarok - Chance for Knockdown Level 35: Boost Range (A) Recharge Reduction IO Level 38: Bone Smasher (A) Mako's Bite - Accuracy/Damage (45) Mako's Bite - Damage/Endurance (46) Mako's Bite - Damage/Recharge (46) Mako's Bite - Accuracy/Endurance/Recharge (46) Mako's Bite - Accuracy/Damage/Endurance/Recharge (48) Mako's Bite - Chance of Damage(Lethal) Level 41: Personal Force Field (A) Luck of the Gambler - Recharge Speed Level 44: Repulsion Field (A) Endurance Reduction IO Level 47: Temp Invulnerability (A) Endurance Reduction IO Level 49: Energize (A) Recharge Reduction IO Level 1: Brawl (A) Recharge Reduction IO Level 1: Sprint (A) Run Speed IO Level 2: Rest (A) Recharge Reduction IO Level 1: Defiance Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Hurdle (A) Jumping IO Level 2: Health (A) Miracle - Heal (3) Miracle - +Recovery (5) Numina's Convalesence - +Regeneration/+Recovery Level 2: Stamina (A) Performance Shifter - EndMod (5) Performance Shifter - EndMod/Recharge (7) Performance Shifter - EndMod/Accuracy (7) Performance Shifter - Chance for +End Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Prestige Power Rush (A) Empty ------------
  7. I hear titan weapons does well with bio but it requires patiences and deep-ish pockets.
  8. I beat him but barely, my only saving grace was Siphon Life. I was debuffed to hell doing it and my lore pets were toast two mins into the fight despite me placing them way back.
  9. It is important to read everyone! I bought a bunch of attuned enhancements but cannot use them until L22! So far I'm still low level, I am enjoying gold side content. The level of detail is so nice, I only hope that we can see it in other zones like KW.
  10. DM/SR DM/WP Shield is OK with SOs, its very reliant on one with the shield though.
  11. Murcielago

    Shields...

    It does well overall, it's a good mix of single target and aoe attacks.
  12. My current build way too much energy for my liking. In extended fights I'm having to really rely on Dark Consumption and if I don't have a few blues I start getting nervous so I think I'm going to change my playstyle and not run some toggles or drastically overhaul my build.
  13. Build looks good but it could use more cowbell.
  14. I don't remember them changing the hive, what did they change?
  15. I think this hits home for me. This is my exact reason why.
  16. Just a small update to include some of the new PvP IOs and cheaper AIOs Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Spiritum: Level 50 Mutation Scrapper Primary Power Set: Spines Secondary Power Set: Dark Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Body Mastery Hero Profile: Level 1: Lunge -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(3), CrsImp-Acc/Dmg/Rchg(3), CrsImp-Acc/Dmg/EndRdx(5), CrsImp-Dmg/EndRdx/Rchg(5) Level 1: Dark Embrace -- StdPrt-ResDam/Def+(A), GldArm-End/Res(7), GldArm-3defTpProc(9) Level 2: Death Shroud -- Mlt-Acc/Dmg(A), Mlt-Dmg/EndRdx(7), Mlt-Dmg/Rchg(9), Mlt-Acc/EndRdx(11), Mlt-Acc/Dmg/EndRdx(11), Mlt-Dmg/EndRdx/Rchg(13) Level 4: Spine Burst -- Obl-Dmg(A), Obl-Acc/Rchg(15), Obl-Dmg/Rchg(15), Obl-Acc/Dmg/Rchg(17), Obl-Acc/Dmg/EndRdx/Rchg(17), Obl-%Dam(19) Level 6: Combat Jumping -- GifoftheA-Def/EndRdx(A), GifoftheA-Def/EndRdx/Rchg(13), LucoftheG-Rchg+(19), ShlWal-ResDam/Re TP(50) Level 8: Impale -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(21), Dcm-Dmg/Rchg(23), Dcm-Acc/EndRdx/Rchg(23), Dcm-Acc/Dmg/Rchg(25) Level 10: Obsidian Shield -- Ags-ResDam/EndRdx(A), TtnCtn-ResDam/EndRdx(25) Level 12: Boxing -- Acc-I(A) Level 14: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-EndRdx/Rchg(27), ImpArm-ResDam/EndRdx/Rchg(27), ImpArm-ResDam(29) Level 16: Dark Regeneration -- DctWnd-EndRdx/Rchg(A), NmnCnv-EndRdx/Rchg(29), NmnCnv-Heal/Rchg(31), Mlt-Acc/EndRdx(31), ThfofEss-+End%(31), TchoftheN-Acc/EndRdx/Rchg(33) Level 18: Quills -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(33), SprCrtStr-Acc/Dmg/Rchg(33), SprCrtStr-Dmg/EndRdx/Rchg(34), SprCrtStr-Acc/Dmg/EndRdx/Rchg(34), SprCrtStr-Rchg/+50% Crit(34) Level 20: Weave -- LucoftheG-Def/EndRdx(A), GifoftheA-Def/EndRdx(36), GifoftheA-Def/EndRdx/Rchg(36) Level 22: Cloak of Darkness -- LucoftheG-Def/EndRdx(A), GifoftheA-Def/EndRdx(36), GifoftheA-Def/EndRdx/Rchg(37) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(40) Level 26: Ripper -- Obl-Dmg(A), Obl-Acc/Rchg(37), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(39), Obl-%Dam(40) Level 28: Super Speed -- BlsoftheZ-ResKB(A) Level 30: Murky Cloud -- ImpArm-ResDam/EndRdx(A), ImpArm-EndRdx/Rchg(40), ImpArm-ResDam/EndRdx/Rchg(42), ImpArm-ResDam(42) Level 32: Throw Spines -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(42), PstBls-Dmg/Rchg(43), PstBls-Dmg/Rng(43), PstBls-Acc/Dmg/EndRdx(43) Level 35: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(45), GssSynFr--ToHit/Rchg/EndRdx(45), GssSynFr--Rchg/EndRdx(45), GssSynFr--ToHit/EndRdx(46), GssSynFr--Build%(46) Level 38: Soul Transfer -- RechRdx-I(A) Level 41: Conserve Power -- RechRdx-I(A) Level 44: Physical Perfection -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(46), PrfShf-EndMod/Acc(48), PrfShf-End%(48) Level 47: Oppressive Gloom -- EndRdx-I(A) Level 49: Maneuvers -- EndRdx-I(A) Level 1: Brawl -- Acc-I(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- RechRdx-I(A) Level 1: Critical Hit Level 0: The Atlas Medallion Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(48) Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(21), PrfShf-EndMod/Acc(50), PrfShf-End%(50) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 50: Agility Core Paragon ------------
  17. You really don't need billions of INF to make this toon. Maybe back in the old days yeah but now IOs are so cheap you should be able to do it for around 100-200m INF tops. I think I may have spent close to 500m on my build for Murcielago and I am super impatient about bidding so I usually buy them above asking in order to get them right then. I would definitely get some more defense in your build. Add the two +3% def IOs for 200 reward merits. Dark Regen needs way more slots. It's your primary heal. Take Death Shroud earlier as it is a big AoE attack.\ Drop acrobatics and pick up a blessing of the zephyr IO +kb protection. This is a super old build of a Spines/Dark I used to have, it was also relatively cheap. I didn't want to put any purples or PvP IOs in him at the time. It'll give you some idea for how to slot dark armor. Unfortunately I have zero experience with staff fighting. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Spiritum: Level 50 Mutation Scrapper Primary Power Set: Spines Secondary Power Set: Dark Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Body Mastery Hero Profile: Level 1: Lunge -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(3), CrsImp-Acc/Dmg/Rchg(3), CrsImp-Acc/Dmg/EndRdx(5), CrsImp-Dmg/EndRdx/Rchg(5) Level 1: Dark Embrace -- StdPrt-ResKB(A), StdPrt-ResDam/Def+(7), Ags-ResDam/EndRdx(7), TtnCtn-ResDam/EndRdx(9), GldArm-3defTpProc(13) Level 2: Death Shroud -- Mlt-Acc/Dmg(A), Mlt-Dmg/EndRdx(9), Mlt-Dmg/Rchg(11), Mlt-Acc/EndRdx(11), Mlt-Acc/Dmg/EndRdx(13) Level 4: Spine Burst -- Obl-Dmg(A), Obl-Acc/Rchg(15), Obl-Dmg/Rchg(15), Obl-Acc/Dmg/Rchg(17), Obl-Acc/Dmg/EndRdx/Rchg(17), Obl-%Dam(19) Level 6: Combat Jumping -- GifoftheA-Def/EndRdx(A), GifoftheA-Def/EndRdx/Rchg(19), GifoftheA-Def(50) Level 8: Impale -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(21), Dcm-Dmg/Rchg(23), Dcm-Acc/EndRdx/Rchg(23), Dcm-Acc/Dmg/Rchg(25) Level 10: Obsidian Shield -- Ags-ResDam/EndRdx(A), TtnCtn-ResDam/EndRdx(25) Level 12: Boxing -- Acc-I(A) Level 14: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-EndRdx/Rchg(27), ImpArm-ResDam/EndRdx/Rchg(27), ImpArm-ResDam(29) Level 16: Dark Regeneration -- DctWnd-EndRdx/Rchg(A), NmnCnv-EndRdx/Rchg(29), NmnCnv-Heal/Rchg(31), Mlt-Acc/EndRdx(31), ThfofEss-+End%(31), TchoftheN-Acc/EndRdx/Rchg(33) Level 18: Quills -- Mlt-Acc/Dmg(A), Mlt-Dmg/EndRdx(33), Mlt-Dmg/Rchg(33), Mlt-Acc/EndRdx(34), Mlt-Acc/Dmg/EndRdx(34), Mlt-Dmg/EndRdx/Rchg(34) Level 20: Weave -- LucoftheG-Def/EndRdx(A), GifoftheA-Def/EndRdx(36), GifoftheA-Def/EndRdx/Rchg(36) Level 22: Cloak of Darkness -- LucoftheG-Def/EndRdx(A), GifoftheA-Def/EndRdx(36), GifoftheA-Def/EndRdx/Rchg(37) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(40) Level 26: Ripper -- Obl-Dmg(A), Obl-Acc/Rchg(37), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(39), Obl-%Dam(40) Level 28: Super Speed -- BlsoftheZ-ResKB(A) Level 30: Murky Cloud -- ImpArm-ResDam/EndRdx(A), ImpArm-EndRdx/Rchg(40), ImpArm-ResDam/EndRdx/Rchg(42), ImpArm-ResDam(42) Level 32: Throw Spines -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(42), PstBls-Dmg/Rchg(43), PstBls-Dmg/Rng(43), PstBls-Acc/Dmg/EndRdx(43) Level 35: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(45), GssSynFr--ToHit/Rchg/EndRdx(45), GssSynFr--Rchg/EndRdx(45), GssSynFr--ToHit/EndRdx(46), GssSynFr--Build%(46) Level 38: Soul Transfer -- RechRdx-I(A) Level 41: Conserve Power -- RechRdx-I(A) Level 44: Physical Perfection -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(46), PrfShf-EndMod/Acc(48), PrfShf-End%(48) Level 47: Oppressive Gloom -- EndRdx-I(A) Level 49: Maneuvers -- EndRdx-I(A) Level 1: Brawl -- RechRdx-I(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- RechRdx-I(A) Level 1: Critical Hit Level 0: The Atlas Medallion Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(48) Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(21), PrfShf-EndMod/Acc(50), PrfShf-End%(50) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) ------------
  18. Outstanding, have an upvote! Wait wrong website.
  19. I totally goofed and thanks to Oldskool I fixed it. Hero Plan by Mids' Hero Designer 2.22 http://www.cohplanner.com/ Click this DataLink to open the build! Booster Red: Level 50 Science Sentinel Primary Power Set: Archery Secondary Power Set: Super Reflexes Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Fire Mastery Hero Profile: Level 1: Aimed Shot -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(13), Dcm-Dmg/Rchg(13), Dcm-Acc/EndRdx/Rchg(15), Dcm-Acc/Dmg/Rchg(15) Level 1: Focused Fighting -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(3), LucoftheG-Def(3), LucoftheG-Rchg+(5), ShlWal-ResDam/Re TP(11) Level 2: Focused Senses -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(5), LucoftheG-Def(7), LucoftheG-Rchg+(7) Level 4: Fistful of Arrows -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(17), PstBls-Dmg/Rng(17), PstBls-Acc/Dmg/EndRdx(31), PstBls-Dam%(34) Level 6: Agile -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(9), LucoftheG-Def(9), LucoftheG-Rchg+(11) Level 8: Aim -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(37), GssSynFr--ToHit/Rchg/EndRdx(46), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(48), GssSynFr--Build%(48) Level 10: Super Speed -- Clr-Stlth(A) Level 12: Master Brawler -- Prv-Absorb%(A) Level 14: Explosive Arrow -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(37), PstBls-Dmg/Rng(37), PstBls-Acc/Dmg/EndRdx(39), PstBls-Dam%(39) Level 16: Enduring -- PrfShf-End%(A) Level 18: Blazing Arrow -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(19), SprSntWar-Acc/Dmg/Rchg(19), SprSntWar-Acc/Dmg/EndRdx(23), SprSntWar-Acc/Dmg/EndRdx/Rchg(27), SprSntWar-Rchg/+Absorb(31) Level 20: Dodge -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(21), LucoftheG-Def(21), LucoftheG-Rchg+(23) Level 22: Boxing -- Acc-I(A) Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-End/Res(25), GldArm-3defTpProc(25), HO:Ribo(27) Level 26: Perfect Shot -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(40), Dcm-Dmg/Rchg(40), Dcm-Acc/EndRdx/Rchg(40), Dcm-Build%(42) Level 28: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(29), LucoftheG-Def(29), LucoftheG-Rchg+(31) Level 30: Quickness -- Run-I(A) Level 32: Rain of Arrows -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(33), SprOppStr-Acc/Dmg/Rchg(33), SprOppStr-Acc/Dmg/EndRdx(33), SprOppStr-Acc/Dmg/EndRdx/Rchg(34), SprOppStr-Rchg/+Opportunity(34) Level 35: Evasion -- Rct-Def(A), Rct-Def/EndRdx(36), Rct-EndRdx/Rchg(36), Rct-Def/Rchg(36), Rct-Def/EndRdx/Rchg(42) Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39) Level 41: Fire Cages -- GrvAnc-Immob/Rchg(A), GrvAnc-Acc/Immob/Rchg(42), GrvAnc-Acc/Rchg(43), GrvAnc-Immob/EndRdx(43), GrvAnc-Hold%(43) Level 44: Cremate -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(45), CrsImp-Acc/Dmg/Rchg(45), CrsImp-Acc/Dmg/EndRdx(45), CrsImp-Dmg/EndRdx/Rchg(46) Level 47: Combat Jumping -- Rct-Def/EndRdx(A), Rct-Def(50) Level 49: Elude -- RechRdx-I(A) Level 1: Brawl -- Acc-I(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- RgnTss-Regen+(A), NmnCnv-Regen/Rcvry+(46), Pnc-Heal/+End(50) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(50) ------------
  20. Murcielago

    Shields...

    This Are you agreeing that they're good picks or that I'm biased? ;D :P Can’t it be a little of column A and a little of column B?
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