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Bill Z Bubba

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Everything posted by Bill Z Bubba

  1. Got the new build up and running on Test. Pylon weirdness in the other thread. I added Focused Accuracy to the build knowing I was about to have an overabundance of endurance. Slotted it with a +5end-rec and the gaussian chance for buildup. It helped *some* in a +4/x8 ITF but not nearly as much as I expected. But now I had PB available every minute, still clicking it after hasten autofired so that I had no lapse in coverage and occasionally used it when health dipped. Also fired off elude relatively often just to see how much the +regen was helping. But as I'm running through, still growling at the whiff fest that the ITF became, I realized I was spending a lot of time watching to see if elude and PB were recharged and thus less time just hopping around focused purely on murdering romans. It was less fun. Was my mitigation higher than on live? Yes, of course. Do I enjoy the extra clickiness of it all? No. EDIT: I see now the point is moot.
  2. Ok, I got nuthin. More testing I do the worse I'm getting on live.
  3. Any idea what I need to watch in combat log for that CFBU to launch? Kinda moot because now I'm monitoring damage bonus and just standing around I saw it jump to 122 from 22 so it's definitely functioning. Which makes this even weirder. Seeing it go as high as 309.5. 22 Doing nothing. 3 stacks of FU gets it to 134.5 Assault Core is adding another variable 75 for 209.5 Then CfBU gets it to 309.5 But my build on Live never gets above 209.5, no CfBU in it anywhere. I get the RNG being mean from time to time but this is a bit odd. Even if it's only for a handful of attacks over a two minute period, I should at least be beating my live average SOME of the time. So far, the closest I've gotten was a 2:40 run. I'll keep hammering. Did see some weirdness between the icons, the combat monitor and knowing when I've hit with followup where I'd see it in the monitor, but there would be no icon up top right. I'd sit there with followup on auto, see my normal occasional three-stack and then have a chain of hits that didn't seem to be buffing me at all. Somethin ain't right.
  4. Live Followup, Focus, Slash, repeat with Pyronic thrown in when up. Global Recharge 186.25 Assault Core Accuracy 1.45x Damage 22% ToHit 75% Average 2:30 pylon time Test with FocAcc added to build. It's slotted 50+5 end-rec and Gaussian's Chance for Buildup Followup, Focus, Slash, repeat with Pyronic thrown in when up. Global Recharge 188.75 (+2.5%) Assault Core Accuracy 1.65x (+20%) Damage 22% ToHit 80% (+5%) Average 3:00 pylon time (30 seconds longer) Does anyone by chance know why that might be? The three attacks in use are all identically slotted. You'd think even ONE proc of extra buildup would help. Build on test was recent copy of live main, used same IOs main currently has on live - what changed. As you can see, though, what changed did not affect totals in play. Ideas? Cuz all I'm coming up with is that something changed with the procs. In case it's relevant, slotting goes like this: Followup: Full set of scrapper superior critical strike. Focus: 5*Apocalypse -damage only, Glad Javelin CfToxic Slash: 5*Hecatomb -damage only, Achilles' CfDamDebuff.
  5. He's talking about how SS on Defense based armors was suicide. Now it'll be less so for those sets. Especially with brutes getting that wholesale mitigation bump.
  6. Or autohit attacks which don't bother resistance based characters any more than anything else that hits them. Also, sure seems the devs seem to be adding some resistance to certain status affects in these overhauls. Seems the two might be related.
  7. I don't know what to do. I have to waste .924 seconds every 120 seconds for hasten to fire off and PB makes that worse with another 1.716 seconds. I know, it doesn't sound like much but every time I'm fighting any kind of hard target, it's always annoyed me. And firing off Elude is even worse on DPS if I'm firing it off every 90 seconds for a 1/3 uptime unless I start doublestacking PB for the extra absorb, then PB becomes the top DPS killer.. Put them all together (Hasten, PB and Elude) and in a 6 minute period, I'm down a total of .924*3 + 1.716*6 + 1.716*4 = pretty much 20 seconds of dead time out of every 360 seconds but for that pain I'm getting +70% recharge, some value of absorb buff every 60 seconds and +150 regen/recovery for 30 seconds every 90 seconds. Health has a base regen value of 40%. Physical Perfection is half that at 20%. Elude is 150% regen 1/3 of the time, (with my build's current recharge,) so we'll call it 50% regen. I can easily yank extra +heal slots from PP and H to 6 slot Elude, still leaving all the good unique procs in the build and in the passives. No point in putting any in Elude. (EDIT: Hell, is even this statement true? Does a 90 second recharge mean good proc chances?) But it would be at the cost of around 6% SL resistance I'm getting with the current slotting. Does the loss of that SL resist all the time hurt me more than the nearly +300% regen 1/3 of the time? Is the +absorb from PrevMed Proc in a passive already giving me more absorb than I'll get if I stick with PB? Didn't someone put together a website or post breaking down all the heal/absorb/recovery procs comparing them to base regen/recovery from health and stamina?
  8. Been pondering that since I read the patch notes, and based on how I've been using MoG on a new scrapper, I suspect that alpha soaking will be main use case for most of them. Elude I'll use just for the recovery/regen, maybe between conserve power uses. Be nice to be able to run rebirth instead of ageless on my brute and tank SRs.
  9. I hate crashing T9s so much that even my human only Peacebringer doesn't have Light Form. Soooo, all for the change.
  10. They'll let most of it crit but do something silly with KO Blow like they did Energy Transfer or Seismic Smash.
  11. And even scrapper SR hits capped DDR easily.
  12. Problem solved. On both the defense and resist sides. Edit: Should probably choose the toggle when they port this to scrappers. Enjoy!
  13. I can't disagree with this either. I know the devs don't want to have multiple mutually exclusive powers in a powerset, and I get that they're attempting to push the player population away from some of the build choices some have made, but is it really worth wrecking the builds of those that are utilizing the existing T9s as they were initially designed? And I say that as one that has tried out some of those builds and found them disgusting at best, but those ain't my characters. They aren't characters I've worked toward a specific level of functionality and play-style. I'm not really seeing the end goal that comes from shitting on those builds. I mean, I could make all my SR users vastly tougher by taking Rune of Protection and Unleash Potential but ... gross. That doesn't mean it's wrong.
  14. Not on topic, but I agree, MoG should be brought in-line with the other T9s.
  15. I was fine clicking MB often on my SR sent because the base recharge of it was so low. I was refreshing her absorb every 17 seconds or so and that made it worth it. PB's recharge time isn't being altered. So it appears that nothing will change regarding my use of PB on my melee characters. It'll still get fired off right after hasten autofires and remain single slotted with an end-red. But would it be worth it to steal 3 slots from health, dropping my regen down to 291% (a whole 1 HP/sec) so that I could fire off PB every minute for the buffed absorb shield? I don't know. My suspicion is that in the end, and someone else can do the math, what I'd be getting from that added absorb every minute would vastly outweigh that 60 HP over the same time. Would it be annoying having to set PB on auto and instead click hasten when I see it's up? Maybe? Probably. The more I ponder it, though, the more I think I'd get used to it but it WOULD BE an even greater hit to my DPS than it already is. Buuuut... it might also be worth it. Or I take those same slots and stick them in Elude, and for 30 seconds out of every 90, my regen and recovery go through the roof. Go with MB and I get back the DPS I lose with PB. It's not an easy call.
  16. She's SR, tons of recharge. It's full just cycling between the two of them but she did use sands as well in the early levels.
  17. I vaguely recall bringing up the unfairness of the rage crash only being a defense debuff back on live. Pretty sure I even requested exactly this, cut defense debuff in half, turn the other half into an equitable resistance debuff. Kinda funny seeing it happen. Yes, resistance sets get hit more often but resistance inherently resists resistance debuffs. Unlike defense. They had to add DDR to the game for that. Regardless, that 20% defense debuff that rage currently has is a very good reason for not ever running an SS/SR brute because the debuff is tagged as Ignoring Resistance. And an SR user being knocked down to 25% defense from 45% is a dead SR user. Now, everybody gets debuffed the same. Don't want the debuff, use the toggle.
  18. Hey now, I've got a speedster that uses nothing but Shadow Maul, Flurry, repeat while running Whirlwind. She'll be happy with that change! Granted, she's currently in the "probably be deleted" page. Am glad about Air Superiority getting some help. I really do use that one a ton. Boxing some. Guess it's time again to make some pool power attack brute.
  19. Why 85%? The halfway mark between 75% and 90% should be 82.5%.
  20. All of my melee SR users have PB single slotted with an end-red. I fire off PB every two minutes right after hasten autofires. My sentinel has MB two slotted, PrevMed heal/recharge and heal/recharge/end. I fire of MB when it's available, needed or not. I remember back on live arguing that PB should be a toggle simply due to the DPS hit I take every two minutes firing off PB. Now, the choice will be a DPS hit with a balancing point of a minor absorb chunk added, or a toggle with with no bonus or DPS hit. This is different than it is currently due to PB on a Sent being 100% inferior to MB. Or maybe 95% inferior if MB ever gets dropped due to lack of end or getting mezzed. The choice on beta is a more balanced choice. Edit: But honestly, I don't see why anyone would choose MB over PB. On the Elude side, if I'm remembering the equation correctly and going off of a single 50+5 rec-red slotted and my main's current total recharge buff, it'll recharge in 90 seconds. So 1/3 of the time I can be running around with +150% recovery and regen with no crash? Not to mention what happens if I slot it up? I mean, Bill, as per Mids', is currently showing 303% regen with pretty heavily slotted Health and Physical Perfection. Another 150%, at least, on top of that 1/3 of the time? I'm not seeing a problem here other than finding extra slots. And that's just talking BZB scrapper. BZB brute ALSO gets an across the board mitigation buff on TOP of these two changes. BZB tank was already practically unkillable. Seems a win-win in my mind other than the respecs needed.
  21. Regarding SR changes: Crashless +recovery/+regen click with elude AND I have to click PB more for the extra juicy absorb shield? Fine. I'll just have to deal with being more of a god.
  22. I'm with you. Got a fully loaded bio/rad tank that I played last night. I dislike rad melee. Not even going to bother with sonic melee.
  23. Appears I was missing Visual C++ v14 fox x64 from https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=msvc-170 Installed that, now Mids' is reporting fully updated.
  24. If we're going wish list adds, I'd like to see Khels go the path of the other reworked sets. Grant a toggle that provides mez protection that locks out dwarf. Grant another that provides increased damage and range that locks out nova. Just as reactive regen locks out instant healing on regen or master brawler locks out practiced brawler on sent SR.
  25. Howdy. Hoping someone has seen this and knows a fix. I searched for mids-bootstrap.exe and saw no mention of it. Mids is installed and functioning fine otherwise on two Windows 11 systems. However, when I attempt to update it, I get the following error: Clicking OK just takes me back to Mids. Anyone have any ideas how to correct this so that I can update the Homecoming DB within Mids? I already did a full purge of Mids including all directories and did a reinstall using the latest installer from the website. Thanks, -BZB
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