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Bill Z Bubba

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Everything posted by Bill Z Bubba

  1. Been pondering that since I read the patch notes, and based on how I've been using MoG on a new scrapper, I suspect that alpha soaking will be main use case for most of them. Elude I'll use just for the recovery/regen, maybe between conserve power uses. Be nice to be able to run rebirth instead of ageless on my brute and tank SRs.
  2. I hate crashing T9s so much that even my human only Peacebringer doesn't have Light Form. Soooo, all for the change.
  3. They'll let most of it crit but do something silly with KO Blow like they did Energy Transfer or Seismic Smash.
  4. And even scrapper SR hits capped DDR easily.
  5. Problem solved. On both the defense and resist sides. Edit: Should probably choose the toggle when they port this to scrappers. Enjoy!
  6. I can't disagree with this either. I know the devs don't want to have multiple mutually exclusive powers in a powerset, and I get that they're attempting to push the player population away from some of the build choices some have made, but is it really worth wrecking the builds of those that are utilizing the existing T9s as they were initially designed? And I say that as one that has tried out some of those builds and found them disgusting at best, but those ain't my characters. They aren't characters I've worked toward a specific level of functionality and play-style. I'm not really seeing the end goal that comes from shitting on those builds. I mean, I could make all my SR users vastly tougher by taking Rune of Protection and Unleash Potential but ... gross. That doesn't mean it's wrong.
  7. Not on topic, but I agree, MoG should be brought in-line with the other T9s.
  8. I was fine clicking MB often on my SR sent because the base recharge of it was so low. I was refreshing her absorb every 17 seconds or so and that made it worth it. PB's recharge time isn't being altered. So it appears that nothing will change regarding my use of PB on my melee characters. It'll still get fired off right after hasten autofires and remain single slotted with an end-red. But would it be worth it to steal 3 slots from health, dropping my regen down to 291% (a whole 1 HP/sec) so that I could fire off PB every minute for the buffed absorb shield? I don't know. My suspicion is that in the end, and someone else can do the math, what I'd be getting from that added absorb every minute would vastly outweigh that 60 HP over the same time. Would it be annoying having to set PB on auto and instead click hasten when I see it's up? Maybe? Probably. The more I ponder it, though, the more I think I'd get used to it but it WOULD BE an even greater hit to my DPS than it already is. Buuuut... it might also be worth it. Or I take those same slots and stick them in Elude, and for 30 seconds out of every 90, my regen and recovery go through the roof. Go with MB and I get back the DPS I lose with PB. It's not an easy call.
  9. She's SR, tons of recharge. It's full just cycling between the two of them but she did use sands as well in the early levels.
  10. I vaguely recall bringing up the unfairness of the rage crash only being a defense debuff back on live. Pretty sure I even requested exactly this, cut defense debuff in half, turn the other half into an equitable resistance debuff. Kinda funny seeing it happen. Yes, resistance sets get hit more often but resistance inherently resists resistance debuffs. Unlike defense. They had to add DDR to the game for that. Regardless, that 20% defense debuff that rage currently has is a very good reason for not ever running an SS/SR brute because the debuff is tagged as Ignoring Resistance. And an SR user being knocked down to 25% defense from 45% is a dead SR user. Now, everybody gets debuffed the same. Don't want the debuff, use the toggle.
  11. Hey now, I've got a speedster that uses nothing but Shadow Maul, Flurry, repeat while running Whirlwind. She'll be happy with that change! Granted, she's currently in the "probably be deleted" page. Am glad about Air Superiority getting some help. I really do use that one a ton. Boxing some. Guess it's time again to make some pool power attack brute.
  12. Why 85%? The halfway mark between 75% and 90% should be 82.5%.
  13. All of my melee SR users have PB single slotted with an end-red. I fire off PB every two minutes right after hasten autofires. My sentinel has MB two slotted, PrevMed heal/recharge and heal/recharge/end. I fire of MB when it's available, needed or not. I remember back on live arguing that PB should be a toggle simply due to the DPS hit I take every two minutes firing off PB. Now, the choice will be a DPS hit with a balancing point of a minor absorb chunk added, or a toggle with with no bonus or DPS hit. This is different than it is currently due to PB on a Sent being 100% inferior to MB. Or maybe 95% inferior if MB ever gets dropped due to lack of end or getting mezzed. The choice on beta is a more balanced choice. Edit: But honestly, I don't see why anyone would choose MB over PB. On the Elude side, if I'm remembering the equation correctly and going off of a single 50+5 rec-red slotted and my main's current total recharge buff, it'll recharge in 90 seconds. So 1/3 of the time I can be running around with +150% recovery and regen with no crash? Not to mention what happens if I slot it up? I mean, Bill, as per Mids', is currently showing 303% regen with pretty heavily slotted Health and Physical Perfection. Another 150%, at least, on top of that 1/3 of the time? I'm not seeing a problem here other than finding extra slots. And that's just talking BZB scrapper. BZB brute ALSO gets an across the board mitigation buff on TOP of these two changes. BZB tank was already practically unkillable. Seems a win-win in my mind other than the respecs needed.
  14. Regarding SR changes: Crashless +recovery/+regen click with elude AND I have to click PB more for the extra juicy absorb shield? Fine. I'll just have to deal with being more of a god.
  15. I'm with you. Got a fully loaded bio/rad tank that I played last night. I dislike rad melee. Not even going to bother with sonic melee.
  16. Appears I was missing Visual C++ v14 fox x64 from https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=msvc-170 Installed that, now Mids' is reporting fully updated.
  17. If we're going wish list adds, I'd like to see Khels go the path of the other reworked sets. Grant a toggle that provides mez protection that locks out dwarf. Grant another that provides increased damage and range that locks out nova. Just as reactive regen locks out instant healing on regen or master brawler locks out practiced brawler on sent SR.
  18. Howdy. Hoping someone has seen this and knows a fix. I searched for mids-bootstrap.exe and saw no mention of it. Mids is installed and functioning fine otherwise on two Windows 11 systems. However, when I attempt to update it, I get the following error: Clicking OK just takes me back to Mids. Anyone have any ideas how to correct this so that I can update the Homecoming DB within Mids? I already did a full purge of Mids including all directories and did a reinstall using the latest installer from the website. Thanks, -BZB
  19. As said by others, obviously a bug. It'll get fixed. Same goes for the new difficulty reward tables being broken. That, too, will get fixed. Someone else brought up that we shouldn't ever get higher or lower critters than our difficulty is set for, and I agree. If I'm running at +4 at level 50, I should see nothing but level 54 critters. But I was getting level 58s that were giving lvl 54 rewards when testing +7 in DA. I have faith that it'll get worked out. In the meantime, I'll play as I played before this latest patch. I know that you can't right now, I understand that, but I do hope you check the next patch notes to see if this particular issue has been resolved for you and that you'll come back.
  20. I was wondering why rewards seemed so low fighting +8 spawns in DA. Thanks.
  21. Tentative Warshade Human Only Build 4.7 second downtime on hasten. No mez protection. Think I missed where Warshade's got a Fold Space clone. Yes, I will be using it. Just put together on beta server. We shall see. Edit: Would someone with them please PM me the macros for target enemy near dead for Unchain Essence and Dark Extraction? Thanks, don't want to clutter the thread. Disregard! /macro UE "targetcustomnear defeated enemy$$powexecname unchain essence" /macro DE "targetcustomnear defeated enemy$$powexecname dark extraction" EDIT2: Correction on posted build. Yanked the 6th slot from sunless mire, losing the chance for KD, added to stygian circle for 50+5 end-red. Melcor - Human - Warshade (Umbral Blast - Umbral Aura).mbd
  22. I'm debating even sharing this human-only peacebringer build, but I said I would, so here it is. Some notes. No light form. No mez protection. I can't stand T9s with a crash. She's got some endurance woes even with conserve power double-slotted with lvl 50 rec-reds. Fine when it's up, not so much when it's down. EDIT: Cardiac Alpha cleared this up. She's 2.6 seconds shy of perma-hasten. She's not gonna win any damn map clearing awards at max diff. Edit: Yes, you're seeing solar flare and dawn strike correctly. Single slotted lvl 50 accuracy basic IO. More for KB mitigation than damage. But she's kinda fun anyway. Warshade up next. Celmor - Human - Peacebringer (Luminous Blast - Luminous Aura).mbd
  23. Best way to determine this, I think, is to load up Mids' Reborn, pick a power set, set it for respec, take all the powers, slot nothing, then look at the Totals. You'll best be able to see what a powerset provided. Example, here's a pic of the totals for a bio/axe tank with all the powers turned on but absolutely nothing slotted. Bio armor kinda tells you, slot for FCEN defense and SLT resistance, but it's got big holes to psi. Changed to dark armor and didn't have to turn on crap. Mids already had them enabled. Appears to be amazingly well rounded. But what Mids DOESN'T show is how Bio's three heal/absorb clicks are buffing you when you fire them off in a crowd.
  24. Ok, so there IS love for human-only Khels here on the forum. When I get them finalized and tested, I'll post my builds to the build thread. After running someone else's build for a human-only PB, I determined the following: Light Form, like every other T9 with a crash, sucks. Won't be chasing that. But the WS will have the ability for permaclipse. And three fluffies.
  25. Looking through the builds thread and now this, seems that most consider the human-only route to be nothing short of self-nerfing. Which kinda bums me out, considering that was the plan on my original Khel rebuilds. I was tri-form on live. Don't have the patience to do it again. Black_Assassin, I see what you're going for on the build you posted, but my brain seizes up any time I see proc-monster builds. I'm guessing you don't actually use Kick, Boxing and Brawl, and they're only there and slotted as they are for the recharge debuff resistance? And you would count on the +recharge from cross punch's sudden acceleration proc to keep light form truly perma? Do you you find that much recharge debuff resistance necessary for other characters you play? I've never even thought to chase it beyond using the Winter's Gift Slow Resist.
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