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Bill Z Bubba

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Everything posted by Bill Z Bubba

  1. It's just as silly, so YES!
  2. My only problem is the mention of mace mastery as SM carries no weapons. (Webshooters aren't weapons.) Based on the fight he had with Firelord, I would have to go SS/SR or StJ/SR brute as it takes him flying off the handle to push past his normal power levels. I dig the post overall though. Hulk, Spidey and Wolverine were always my favs.
  3. I stopped at 666 because of course I did.
  4. I had to like this post mostly because I run max diff kill most ITFs regardless of the fact that I'm already T4ed, perfectly built and max vet lvl. I do it because I love the killin.
  5. Where you got that, I'll never know. But I'm pretty sure a thorazine drip and 3 squares a day would help you out some. Did someone steal your binky?
  6. The people that feel the need to question others' gaming cred are generally the same type of people that are the true wastes of space on the planet. I was interested in others' thoughts. I got them. Goal met.
  7. I agree that the incarnate powers have trivialized most content. I agree that the incarnate powers have allowed me to pull off some things solo that I never was able to before they were added and this was fun. I agree that the incarnate powers have made squishies a hell of a lot more fun to play. I certainly have a lot more of them now than I did before the snap. Would I like to see incarnate versions of the various factions out there? Sure. But to be honest, the current incarnates we fight in DA are actually weaker than their normal counterparts because as it stands, if I fight normal factions at max diff, they're +3 to me while DA factions are only +1 at max diff. Something would have to be done about that. I suspect that having only hybrid T4 granting a single level shift would be the way to go on that. That way, at max diff, everyone is still +3 and incarnate factions are then actually stronger than regular factions. I suspect I already know the outrage such a change would cause. My only real request in regards to the incarnate system is that we never go back to the way we had to advance within it on live. Cuz that was #*$&#^$* stupid.
  8. How else do I verify things? Was this guy always like this? I can't remember.
  9. I've seen the damage cap twice since HC went live. I don't consider it a valid point of discussion.
  10. I think everyone knows that TW and Bio deserve the bat in a big way.
  11. I would have to argue that it's not the ATs that are unbalanced but rather powersets within ATs. The fact that my claws/bio scrapper can get under 2mins on a pylon while my claws/sr scrapper sits around 3mins while the bio provides arguably near equivalent mitigation is far more of an issue to me that AT balance and roles at this point. I'd have to argue, he says, while recognizing that booze makes me belligerent.
  12. I would have to respond that the general consensus is wrong. And the pylon thread is a great place for data showing that. But so is actually playing each AT with the same sets. As I already have a BZB Scrap, a BZB Brute and a BZB tank, all claws and super reflexes, all I need to do is PL up the stalker and dump 750mil to kit him out. What I've learned, tested and expected so far? Exactly what I stated in the OP.
  13. I have that reaction to warwalkers inside buildings with their top half phasing through floors.
  14. Do you have FXAA enabled in nvidia control panel?
  15. So is a tank Support or DPS? When Sentinel damage output barely keeps up with a good defender, how is the Sent DPS? (Note: some combos are very bad, fire/bio and sonic/bio are sick good.) When a tank can solo a max diff ITF, how is this tank then Support? That makes no sense at all. But now we have folks asking for even MORE buffs to this already power-creeped to hell and back game because their particular non-tank can't tank well enough. Or their particular non-blaster can't DPS enough. Or whatever. You get the point. We have tanks that can dish out mighty sick damage. We have scrappers built for control and support. We have controllers out DPSing EVERYTHING. Go read the pylon thread in the scrapper forum sometime for some eye-opening times. Roles? We don't need no stinkin roles.
  16. 1000 slots per server. Don't forget to also get the buff accolades.
  17. Do the roles even have any meaning anymore? Did they ever? Since day 1 there were teams running without the tank/damage/heal role trinity and doing just fine. Conversely, you could always play CoH like that and still can, although I never see it personally. Even at the character select screen, under TANK you have Tanks, Brutes and both Kheldians. Has anyone ever said, "Let the Crab herd before engaging?" I just got done cranking up my 3rd BZB on Excel. SR/Claws tank. No accolades yet but fully IOed as per my latest tweaks to the main scrapper's build. For a test I dropped him solo into a max diff ITF. Made it all the way to Rom in the 3rd mission without a single faceplant and only quit at that point because my DPS is still low enough that it would have taken forever even though I did take out the computer and Requiem. I've no doubt once he's all accoladed and incarnated up he'll be able to solo it without issue. But is that tanking? Or scrapping? I'd have to go with scrapping since there's no one else around for me to bother protecting. What does that mean for roles in general? Should we even care as long as the job gets done and we're having fun? I'm leaning toward no.
  18. Tanks should be tanking. Brutes should be bruting. Scrappers should be scrapping. Stalkers should be stalking. With my multiple Claws and SR using BZBs, I have found the following to be true. When it comes to mitigation, Tanks > Brutes > Scrappers > Stalkers. When it comes to damage output, Stalkers > Scrappers > Brutes > Tankers. This seems very well balanced. Is there disagreement?
  19. Just as a followup (cuz I like claws, damnit!) yesterday I finished PLing my new BZB Tank to 50, this morning I dropped 750mil to completely kit him up. That's seems fair. On to the incarnate grind! (Which is still a million times better than it was on live.)
  20. Heretics. Fruit belongs not upon pizza nor in beer!
  21. Also true, except the /thread part. That never works.
  22. I remember several 2bil inf IOs.
  23. I've taken to turning emps into transcendents so I can email 50 emps at a time to another character on same acct. For unusable components, scrap them into threads. Buy utlimates and huge insps with threads, sell them for quick cash on the market. Step 3: profit.
  24. iTrials where one would expect the lead tank/brute to already be heavily incarnated? And if smart, running barrier where even as it scales down, SR's passive resists will scale up. My current claws/sr brute sits at 40% S/L DR and 30% F/C DR, softcapped defense and 2250 HP regening at 32HP/sec before the scaling dam-res is even considered. Survivability isn't an issue. And no, blasters can't tank. They can occasionally survive alpha strikes. That isn't tanking. EDIT: Going tank with the same build: over incarnate softcap, 55% S/L DR, 36% F/C DR, 2800 HP and regen at 40 HP/Sec.
  25. I see this posted all the time and always chuckle. SR has scaling dam-res that stacks on the Reactive Defenses-Scaling Dam-res Proc. More HP the SR user has, the quicker it hits the dam-res cap. Capped dam-res on top of softcapped defenses is far from "paper thin." No self-heal? True. It doesn't need it.
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