Jump to content
The Beta Account Center is temporarily unavailable ×

Bill Z Bubba

Members
  • Posts

    5015
  • Joined

  • Last visited

  • Days Won

    73

Everything posted by Bill Z Bubba

  1. Never the optimal pick, but oh damn, what a very satisfying pick.
  2. This post has been bouncing in my head and I hope someday you give it a retry on beta fully tricked out at 50. There's something deeply satisfying about having 4 attacks in my tray. On my mace/bio scrapper, ST chain is Clobber, Jawbreaker, Shatter, repeat. AoE chain is Jawbreaker, Shatter, Crowd Control, repeat. Sure, they're slower chains to get through but they hit like trucks. Edit: And just to be sure I wasn't addled again, went and beat up a pylon. 1:45 with assault core enabled.
  3. I think I missed this earlier. And I completely understand it. /EA is far more clicky than /SR. On my db/ea scrapper, I find that I have to hit energize and nrg drain a LOT. Claws/SR will always be cruise control zen mode second only to WP on the zen but with much better mitigation. Claws/Inv would have identical extra clicks as Claws/SR, Practiced Brawler vs Dull Pain, but again, I find SR tougher than Inv. At least on tanks. For a brute, maybe Inv is better but I have my doubts. Pondering that further, Inv will also let you slot Gaussian's CFBU in Invincibility. Tough call for me.
  4. I also don't do heavy crash T9s.
  5. Not when it comes to procs. I tried a full procmonster build once on my claws/bio scrapper and found it far less than appealing.
  6. Would have made more sense for the current +fury IO to raise the fury ceiling past 100 rather than just adding more fury and still capping. As it stands, it's barely a buff at all most of the time. And since brutes share damres caps with tanks, the other one should have been a proper buff to mitigation rather than the weak sauce it is now.
  7. <.< >.> To be fair... my claws/wp didn't survive my latest purge. She was 45. Stripped and nuked just last night. Only WP user left is Bunny Fufu and he's still in the 30s. And has SS... so might get nuked soon too.
  8. Yea. Don't know by how much though.
  9. That right there is a reason I also have a shield/mace tank. Wish I had gone brute on that combo, though... but the macer predates the nrg meleer. Then again... PLin ain't nuthin. Think I'll reroll him into a brute soon. Not for any performance reason but just because I don't have a shield brute.
  10. Mine's built for soloing, so yea, typical max damage. Musc Core, Degen Core, Assault Core, Pyronic Core. Found Rebirth Radial to be the most useful of the destinies for that build. Lore is always carnies, cuz DRM hotty.
  11. Agreed on an SR tank. I'm gonna argue for Dark on the secondary. You won't need the tohit debuffs, but they'll help on the way to softcap. Siphon Life is the 2nd best attack in the set and will keep your HP topped off. Dark Consumption will be very helpful since you won't have any of the other available tools for end recovery.
  12. Correct, Sovera. Incoming attacks increase fury, hit or miss. Side note: the more I play Invul, the more Shield>SR>Inv remains my opinion.
  13. Cuz barrage. Honestly, if I could, I'd love to have a character that used nothing but Nrg-Barrage, Fire-Flares, Claws-Slash, Dark-NightFall, repeat.
  14. Hey @Sovera Turns out I won't be respecing after all. Tanked an ITF last night for some of my SG mates and really enjoyed it. Felt like all that extra time spent smacking things around with BS, Bar and EP went a long way to having an absolute lockdown on aggro while also never being locked into the long animations meant I could just bounce all around the battlefield like a cracked up monkey.
  15. It's a versatile combo. Having 6 forms to choose from in the middle of combat can bring interesting things to the table. Or go staff/bio scrapper and run full tilt psycho with both +damage forms. I absolutely could see it being very effective/fun on a tank.
  16. Seconded. Yet another set that just shines when backed by plenty of recharge.
  17. Has anyone run a Kheldian through this? Don't care what kind, tri, bi or ho.
  18. Keymapping, scroll down to Other. Set Toggle Screenshot UI to something. Watching my WS blast an Equinox Parasite with Shadow Bolt with my PB and the green ankle/wrist slow FX are not showing up.
  19. And on a controller, if Arcane Power goes off while you have Containment on a target, it does triple damage. Actually eyeballing AB right now for my HO Warshade. Without AP, it's the 3rd best DPA ST attack available. With AP, it jumps above Shadow Blast and is just under Gravity Well.
  20. Yea. It's an in-game buff that comes from gauntlet. +50% Radius, Arc Strength (self only) for 10s https://cod.uberguy.net./html/power.html?power=inherent.inherent.gauntlet&at=tanker And if you look at tank shadow maul, max targets says See Expression Above and points to Max Targets: 10 - 5*Source.Mode?(kDisable_GauntletTargetCap) but some attacks were blocked from the buffs because they were already too good/good enough.
  21. I hear ya. I am going to have to respec the newish inv/nrg tank. I dumped ET and TF to completely avoid corpse blasting and crank up punchvoke but his ST damage is so ridiculously bad with just BS, Bar, EP, repeat that it's unplayable solo. For me, at least.
  22. Howdy. I have a new plant/ice troller that I think would fit the bill. I may end up deleting her because I find confuse powers distasteful, (something I'm honestly hoping to get past,) but I can NOT deny how useful they are and Seeds of Confusion on a spawn before you hop in to start punchin stuff will greatly improve your survivability.
  23. There's a whole lotta data missing from this statement. It's true, while leaving out "but many of them will involve hitting the hospital multiple times per mission to refill insps" or "lean heavily on P2W cheats" or "statement is only valid after 3 lvl shifts and only in DA." Or at the very least "will take 20 times as long to accomplish the same task." I mean... even "can solo at +4/x8 once 50 and fully IOed out" would have been a good thing to add. To the OP, I was always melee-centric as well. And when soloing, I still am. I have very few squishies I found to actually be FUN soloing from 1 to 50 but going ahead and staying stocked up on the defensive amplifier for mez protection will go a loooong way to making whatever you choose more fun.
  24. The first part of the statement is true. It's too much work for this game. Just looking over claws last night made me wanna punch stuff. The second part/assumption is gibberish. Balanced powers lead to balanced powersets. Flavor comes from secondary effects. We'd still end up with a situation vastly closer to balanced than we have now. Or do you assert that there's some measure showing that a fire/regen scrapper is somehow remotely balanced with an nrg/shield scrapper? Edit: I'm done harping on this. The amount of work necessary would be calculated in years and it's just not worth the time and effort.
  25. Think it might be better to calc the total base damage for the two chains. From CoD setting AT to None to simplify things: DBlow does 3.08 dam over 2.904 sec RSmash does 1.48 dam over 1.716 sec RSiphon 1.96 dam over 2.376 sec CStrike does .84 dam over 1.056 sec Chain 1: 8 dam over 8.712 secs or .918 dam/sec Chain 2: 5.12 dam over 6.204 secs or .825 dam/sec 1st chain is better. If we go ahead and add back in the brute melee damage modifier of 41.7077 at lvl 50, we get 38.288 dam/sec vs 34.409 dam/sec, soooo 10% better? Edit: So, no, looks like Sovera's math is right. I'd prefer the chain that's doing base 10% better.
×
×
  • Create New...