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Bill Z Bubba

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Everything posted by Bill Z Bubba

  1. Bill Z Bubba

    Too strong

    My shield/nrg tank has a 1hr30min solo no insps max diff ITF time and a 2min48sec average pylon time. That's on par with my claws/sr scrapper for pylons and vastly faster on the ITF because the tank doesn't have to waste any time surviving. "Slow" doesn't seem an appropriate description.
  2. I have the exact same philosophy! Which is why I spend my cash on really GOOD beer.
  3. It has nothing to do with challenge. It has everything to do with balance. Thus my post in the other thread that offended you so. And as for the rest of that idiotic post, I just added some "challenge" to my gameplay by experiencing this while soloing a +4 MLTF. Love to know how he manages that through capped Smash resists and 65% Nrg resist. Regardless, the faceplant meant no win for me. @BillyMailmanHelped me figure it out. Aeon's unstoppable came back up, giving him a 160% damage buff, his clone had a 30% resistance debuff on me, and the rest is licking the floor.
  4. Bill Z Bubba

    Too strong

    I admit my nerfherding ways but I buffherd, too!
  5. So what we're left with is AE is the best source of XP/hr. And to that I'm left asking, "So what?"
  6. Wasn't what was being discussed but I'll certainly agree to that. I don't marketeer only because I find it boring AF and I only farm these days to PL new alts. I know it's heresy in some circles but I only carry around 5 billion total inf and have reached an equilibrium between what I spend on new builds and give away vs what I make by playing what little I play these days.
  7. I'm attempting to get some specifics from a marketeering buddy of mine, but I seem to recall from prior discussions that his inf/hour gain completely trounced fire farming.
  8. I suspect it's a side-effect of real life. Just dinged 50 at the end of June. Creeping up on 15 months off work. Interview for new gig scheduled for the 16th. Bah, I like bein a bum.
  9. Because that was the cap on the old difficulty system. The one that existed when the concept of "the game is balanced on SOs" actually meant something rational unlike now where the game is in no way balanced around SOs. EDIT: Or if it is, then it actually is horrifically unbalanced as IOs exist. I do. Often. It's a mess.
  10. That will never cease to crack me up by the way: "The Game Is Balanced Around SOs" automatically means "Since IOs exist, the game is now ridiculously and stupidly unbalanced."
  11. I'm actually in agreement with the no emp to reward merit conversion but I'm forced to ask ya, will you continue not to care if ALL rewards are removed/nerfed into oblivion? Meaning, when you run the story arcs you enjoy, you get no xp, no inf, or drastically reduced amounts? Are you ambivalent on that front as well?
  12. Squishy when comparing hovering vs non-hovering. And, no, you'd be wrong, when running at appropriate difficulty for SO only builds, meaning anything up to +2/x2 and no higher which is the max diff we could run solo back before IOs, no sent is squishy.
  13. One of the camps wants to remove all rewards from you while you run those stories. The other camp doesn't. I suspect you're either in one of the camps or truly don't care.
  14. It wouldn't. There's some general truths about earning xp/inf that aren't going to change and that were already proven ages ago.
  15. That's fair. KB is numerically inferior to KD. Sure, it can be fun to watch when one is in the mood for it, but that's a different topic. Since I am a balance junkie, ok, there should be a cost to turn KB to KD because it makes the power a superior version of itself. Ridding my emp/nrg defender of KB surely made her vastly better than she was. Guess I'm now on the side of nope for the toggle idea.
  16. We can all choose to play as we wish. I have a ground pounder rad/regen sentinel that fights in melee because of Rad's pbaoes. He's far squishier than my fire/bio sent that hovers as my fire/bio would be if I sat in melee. Being ABLE to hoverblast in complete safety as a tankmage is a perk of being a sentinel.
  17. So you've been against every buff to anything ever added to the game? Because that's all any buff is: a sudden "free advantage" that didn't exist before the change.
  18. Lower damage and shorter range should absolutely stay as is. Caps should be standardized and Opportunity should be completely reworked into something useful for both the player and a team that doesn't rely on utilizing the T1 or T2 attacks. That's my hope for future changes.
  19. And that's why I agree that sents should have the same target caps as the other blast sets. They don't bring anything useful to a team environment other than damage so that portion of their job should not be *AS* hamstrung as it is by said caps.
  20. No, I'm saying that because a sentinel can attack from above, never being hit by the vastly larger amount of incoming damage from melee, while having an armor secondary, it's functionally immortal in this game. Blasters can also hover but they can be mezzed and overcome by even the piddly ranged damage because they lack useful mitigation.
  21. No, please don't. It was a joke!
  22. If that's the case then we should get sentinels as close to blaster damage as tanks are now to brute damage. 🙂
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