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Bill Z Bubba

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Everything posted by Bill Z Bubba

  1. I'm not at all sure what you mean. I roll with Degen almost completely and it's always worked as expected.
  2. Do it. There's plenty of tools available to deal with end woes.
  3. Confirmed. Was a nice wake up call.
  4. Lots of good thoughts on that front in this thread:
  5. Back before the snap the expectation was "I'm doing this once and I hate this damn system." The expectation now is "If I must have them now, thanks for emp merit emails" or "I think it took a couple days farming Heather's arc for BZB scrapper." Took MUCH longer to farm DA repeatables for the 666 vet lvls screenshot.
  6. Side note when testing: Check Your Build First. Make sure you aren't running some ugly procmonster rework you did for a single test and completely forgot about.
  7. Incarnate tohit buffed monsters against a not quite incarnate softcapped scrapper did have some hurty spots.
  8. Thus the sadness. They had plenty of time to get the debuff resistance added. 🙂
  9. Since you're going SR, you don't need the +def that the brute gets. Course, the SR brute won't need it either. The brute will be easier to level up thanks to that extra defense but if you build around that, you'll always have to have storm kick in play buuuut that's not really a problem. Looks like my ST chain on my ma/elec brute is CAK, CS, SK, repeat and that lets her softcap melee but with zero DDR, that doesn't stick around for long. On the other hand, brute higher HP and higher resist caps mean you get more out of SR's scaling resists and the Reactive Defense Scaling Resist. End the end, it seems, for an MA/SR character, the question is: More Damage with a scrap or More Mitigation with a brute? Make that choice and run with it.
  10. If you solo all the time, then your brute is a weak scrapper with slightly better HP or it's a weak tank with slightly better damage. Teamed is a different story because teams bring buffs. On a team, your brute can become as tough as a tank (thanks to the same resist caps) with slightly worse HP with damage output nearing scrapper levels due to the much higher damage cap, when you've got big damage buffs coming in. If I ran around with a dedicated team that wanted one melee taunt bot, I'd bring a brute... unless it was a team of 7 blasters. That said, yea, I have more tanks these days than either brutes or scrappers because not ever having to waste time being dead makes up for the slower kill speed. Regardless, chasing fury can be its own reward not that it's all that difficult to chase it these days.
  11. I'm so lost. Just solo or dual box 'em if you have to. Then it's always at whatever diff you want it to be. Edit: Hell, no, I don't go above base diff when I'm soloin 'em. Hopkins, Crey, Hopkins is a freakin slog at +0. Can't imagine what a PitA it'd be at +4.
  12. There is a farm for gaining components and emp merit progression. It's Heather's arc in DA. Infinitely repeatable by way of the Ouro crystal, infinitely farmable. An incarnate component drop at the end of it. iXP throughout. If you run it at max diff, you'll get more iXP, of course, but you can also base diff it for extreme zergin and get an incarnate drop in like 15 mins. As efficient as the iXP gain in fire farms? Course not. But it can be an easy way to luck into very rare drops.
  13. That... would be kinda cool.
  14. I like it. I faceplanted with my main. Beware rooms with 3 spawns now!
  15. I faceplanted against Incarnate Cimerorans in a room with 3 spawns. I LOVE this change!
  16. Dude... it's pure muscle memory at this point that I kill them first.
  17. As expected, since they're only +1 thanks to incarnate levels shifts, just like with DA repeatables, these missions end up being easier than their PI counterparts once you have all three level shifts. That said, damn glad to have some more repeatables in game. Thanks.
  18. Bill Z Bubba

    Too strong

    I thought that had already been confirmed by a dev or dev-adjacent. @Boppermight know.
  19. Bill Z Bubba

    Too strong

    Agreed as long as we keep the 2 to 1 ratio. 6.7 res becomes 3.35 resist and 1.675 def, stacking for 10.05 res and 5.025 def max.
  20. Sure, but it's nothin to write home about. Been meaning to redo it for standard play for ages but never got around to it.
  21. Bill Z Bubba

    Too strong

    Being able to easily get 20.1% resist to EVERYthing from the AtO proc has always made me question the sanity of whoever set that value. For one, it greatly benefits defense based tanks more than their resist based cousins since so much of it gets wasted on resist builds. (It's similar to how I view Shadow Meld for scraps/stalks where that greatly benefits resist and does fark all for defense and there's no resist based A-EPP power to balance that equation.) Two, it's a huge amount of resists coming off of a single freakin enhancement. And then you compare it to the AtOs that brutes get and you're left again wondering, WTF?
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