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Everything posted by Bill Z Bubba
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Since you're going SR, you don't need the +def that the brute gets. Course, the SR brute won't need it either. The brute will be easier to level up thanks to that extra defense but if you build around that, you'll always have to have storm kick in play buuuut that's not really a problem. Looks like my ST chain on my ma/elec brute is CAK, CS, SK, repeat and that lets her softcap melee but with zero DDR, that doesn't stick around for long. On the other hand, brute higher HP and higher resist caps mean you get more out of SR's scaling resists and the Reactive Defense Scaling Resist. End the end, it seems, for an MA/SR character, the question is: More Damage with a scrap or More Mitigation with a brute? Make that choice and run with it.
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If you solo all the time, then your brute is a weak scrapper with slightly better HP or it's a weak tank with slightly better damage. Teamed is a different story because teams bring buffs. On a team, your brute can become as tough as a tank (thanks to the same resist caps) with slightly worse HP with damage output nearing scrapper levels due to the much higher damage cap, when you've got big damage buffs coming in. If I ran around with a dedicated team that wanted one melee taunt bot, I'd bring a brute... unless it was a team of 7 blasters. That said, yea, I have more tanks these days than either brutes or scrappers because not ever having to waste time being dead makes up for the slower kill speed. Regardless, chasing fury can be its own reward not that it's all that difficult to chase it these days.
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Why does every TF have to be a +0 snooze fest?
Bill Z Bubba replied to FungalGrowth's topic in General Discussion
I'm so lost. Just solo or dual box 'em if you have to. Then it's always at whatever diff you want it to be. Edit: Hell, no, I don't go above base diff when I'm soloin 'em. Hopkins, Crey, Hopkins is a freakin slog at +0. Can't imagine what a PitA it'd be at +4. -
There is a farm for gaining components and emp merit progression. It's Heather's arc in DA. Infinitely repeatable by way of the Ouro crystal, infinitely farmable. An incarnate component drop at the end of it. iXP throughout. If you run it at max diff, you'll get more iXP, of course, but you can also base diff it for extreme zergin and get an incarnate drop in like 15 mins. As efficient as the iXP gain in fire farms? Course not. But it can be an easy way to luck into very rare drops.
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That... would be kinda cool.
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issue 27 Focused Feedback: Attack Typing Adjustments
Bill Z Bubba replied to The Curator's topic in [Open Beta] Focused Feedback
I like it. I faceplanted with my main. Beware rooms with 3 spawns now! -
issue 27 Focused Feedback: Enemy Aggro Revamp
Bill Z Bubba replied to The Curator's topic in [Open Beta] Focused Feedback
I faceplanted against Incarnate Cimerorans in a room with 3 spawns. I LOVE this change! -
issue 27 Focused Feedback: Sister Valeria Story Arc
Bill Z Bubba replied to The Curator's topic in [Open Beta] Focused Feedback
I faceplanted. New aggro rules for the win! -
issue 27 Focused Feedback: Sister Valeria Story Arc
Bill Z Bubba replied to The Curator's topic in [Open Beta] Focused Feedback
Dude... it's pure muscle memory at this point that I kill them first. -
issue 27 Focused Feedback: Sister Valeria Story Arc
Bill Z Bubba replied to The Curator's topic in [Open Beta] Focused Feedback
As expected, since they're only +1 thanks to incarnate levels shifts, just like with DA repeatables, these missions end up being easier than their PI counterparts once you have all three level shifts. That said, damn glad to have some more repeatables in game. Thanks. -
issue 27 Focused Feedback: Attack Typing Adjustments
Bill Z Bubba replied to The Curator's topic in [Open Beta] Focused Feedback
I like it. Makes sense. -
I thought that had already been confirmed by a dev or dev-adjacent. @Boppermight know.
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Agreed as long as we keep the 2 to 1 ratio. 6.7 res becomes 3.35 resist and 1.675 def, stacking for 10.05 res and 5.025 def max.
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My Forever Scrapper Contest (part 1b of 4, Scrapper Secondaries)!
Bill Z Bubba replied to Yomo Kimyata's topic in Scrapper
Sure, but it's nothin to write home about. Been meaning to redo it for standard play for ages but never got around to it. -
Being able to easily get 20.1% resist to EVERYthing from the AtO proc has always made me question the sanity of whoever set that value. For one, it greatly benefits defense based tanks more than their resist based cousins since so much of it gets wasted on resist builds. (It's similar to how I view Shadow Meld for scraps/stalks where that greatly benefits resist and does fark all for defense and there's no resist based A-EPP power to balance that equation.) Two, it's a huge amount of resists coming off of a single freakin enhancement. And then you compare it to the AtOs that brutes get and you're left again wondering, WTF?
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My only problem with AR is that I can't run a Full Auto, repeat attack chain.
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Kill most ITFs but kill most MCs are fun, too.
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Suggested QoL change - Pool Power Standardization
Bill Z Bubba replied to Zepp's topic in Suggestions & Feedback
Lying again. What is wrong with you? I have stated repeatedly that it's ALL about balance. Finding performance midlines, nerfing overperformers, buffing underperformers. What you seem to be latched onto is me stating all pools should be standardized and if that means making all T3/T4 powers available at 14 so be it. If it meant allowing all T3 powers to be available at lvl 4, as with movement powers, it would be a case of some pretty global power creep. That's a far cry from rolling back global changes out of nostalgia. Liar. -
To Proc Or Not To Proc For Damage?
Bill Z Bubba replied to Clave Dark 5's topic in General Discussion
How do you sustain that against hard targets? Ageless Core? Do you use different builds for exemplaring or just never exemplar or use that +end temp from P2W? -
Suggested QoL change - Pool Power Standardization
Bill Z Bubba replied to Zepp's topic in Suggestions & Feedback
Wrong again, liar. An opinion would be BIG EDIT: "I like vanilla ice cream. I hate nerfs. I love buffs." Instead, you categorically stated as fact my motivations while being hysterically wrong making you a liar. I could pretend that you're just misguided and not flagrantly spreading falsehood because you have no ability to defend your arguments but then I'd also be a liar and we can't have that. -
Suggested QoL change - Pool Power Standardization
Bill Z Bubba replied to Zepp's topic in Suggestions & Feedback
If anyone is completely lost, buffing underperforming powersets up to a midline isn't power creep. It's just game balance. Nerfing overperforming powersets to a midline is also just game balance. Why people freak the fuck out at nerfs is something I don't understand and never will as long as the nerfs make sense numerically in comparison to what's being nerfed. Buffing everything to a single outlying overperforming powerset/power/AT WOULD be power creep. This ain't rocket surgery. -
Suggested QoL change - Pool Power Standardization
Bill Z Bubba replied to Zepp's topic in Suggestions & Feedback
Yup. The following statement is a lie. It came from you making you a liar. You seem to have a problem with people calling you a liar when you lie. Perhaps you should stop that. -
Yes on the tone of my reply. I won't deny that regen and bio are both very clicky powersets. I would argue that neither bio is regen perfected, it's just a better set, just as shield isn't SR perfected, it's just a better set. Edit: And in both cases, almost entirely due to the +damage. Imagine that.
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Suggested QoL change - Pool Power Standardization
Bill Z Bubba replied to Zepp's topic in Suggestions & Feedback
More lying. Is that all you're capable of? -
Suggested QoL change - Pool Power Standardization
Bill Z Bubba replied to Zepp's topic in Suggestions & Feedback
Correction noted. You're WRONG! 🙂 So you want hover at 4 and fly at 6 as an example? And I want hover at 4 and fly at 14. That's only an 8 level difference!