Even after staring at the option to do so many a time, I had to be reminded that one could convert emps to reward merits because I had never done it. When reminded, my first response was, "well that's dumb and should be removed." Lo and behold...
Leave 'em account locked. Leave 'em in AE because XP/iLevels/Unlocks should happen regardless of where the XP comes from. Keep on with the removal of the emps to reward conversion.
Maybe if you team all the time and have constant buffers around you. I absolutely did NOT find it on par with any other secondary while I was leveling that fire/regen brute. It was only AFTER I went to test and grabbed RoP on top of MoG on top of Hybrid Melee that it became tolerable and I certainly don't need any of that on other brutes.
"Massive" Checks logins, 1690 across 5 shards. Bzzzt.
"Multiplayer" Yup, there are other people playing it.
"Online" Yup, can't log in without an internet connection.
"where teaming with others is not only encouraged, but expected." Bzzzt. Wrong. It has always meant you CAN team not that you HAVE to. If you want to force a team environment, there are other games out there that are more suited to it than this one.
That's because they're designing builds in a way that forces the use of incarnate powers to fix end woes. Back before incarnates, we'd build specifically to handle the endurance cost. Now it's "to hell with build balance before 50, just grab ageless and use a different build for exemplaring or just never do it."
It's a powerset/AT comparison tool. It also gives a good idea on how well one can chew through hard targets like AVs and GMs. If you don't spend much time soloing, it's probably not all that useful to ya.
Which all get completely washed out when you're considering every possible combo amongst the three ATs and going for the average performance amongst them.
But thank you so much for the completely unfounded opinion of my motivations for this conversation. I don't want brutes on top. I don't want scrappers on top. I don't want tanks on top. I want them to all have 100% identical xp/hr from 1 to 50. So, g-bye. Thanks for your useless input.
As usual, we end up with the normal crowd ignoring factual data, claiming it irrelevant, because it doesn't suit their biased falsehood-based horseshit. Trapdoor don't matter cuz certain powersets are winning! Claws don't matter cuz XYZ!
Ain't no different than modern day politics trying to explain reality to folks that think a sky fairy cares who you fuck.
Sure I could, if I wanted something completely useless to the team that provides nothing of worth to the team and didn't want any aggro control at all.
I'm not interesting in your gut. I like facts.
Yup, even my corruptors can take down a pylon without fear of the incoming damage. Irrelevant. Pylon damage test are 100% only useful for determining ST damage output.
I get it. Your bias is strong.
Now compound that "useless" extra damage by 1000 missions as you level from 1 to 50 and pushing the diff up earlier so that each spawn DOES have enough enemies for it to matter.
This is a completely false statement when the tank can push diff higher and gain more XP/hr while leveling from 1 to 50.
Irrelevant.
Still true on a team of corruptors where I'd rather have a brute than a tank. And irrelevant to the discussion at hand.
And have more damage while outpacing their brute and scrapper counterparts on leveling from 1 to 50 because they can push the diff higher and get better XP/hr-min-whatever.
I'm not denying that scrappers and brutes can outdamage tanks. What I have issue with is the complete dismissal that tanks surviving when scrappers and brutes can't is something that is meaningless.
As you have done repeatedly with statements like this:
And in the places where no one is capable of dying, tanks get the win because they can slot for more damage where scraps/brutes have to slot for survivability.
Against what? And is against what relevant? Against max diff carnies? Council? Incarnate IDF? Show your clear all times against all of them. With or without incarnate powers in play. Does that matter? Yes, a brute is superior to a tanker in anything that the brute can survive against. Same is true for scrapper superiority. And tanks are superior everywhere else.