I did it to see whether any of the nuisances of other MMOs have been fixed. No, there's gear repair costs, gold sellers, A prominent official cash shop, low character limit, gear-related appearance so everybody knows you're a noob, gear scores, and an early Elder Scrolls type progression system where you can jump higher by jumping often to boost your jumping stat. I suspect I will tire quickly.
And crafting, a metric crap-tonne of crafting. requiring you to harvest, mine, chop, fish, pillage boxes scattered around, so that you can cook, weaponsmith, armoursmith, tanning, loom cloth, make potions, just to name a few...*
The whole 'faction' thing is a mess more often than not leading to one faction controlling the majority of the zones on the server. And in reality, it's not the factions but coalitions (guilds) controlling the cities.
At least the PvP is a toggle so you can 'pretty minecraft' in peace.
*An apparently on the test server that just went up, they increased the crafting XP x4 to get to skill level 200.