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BrandX

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Everything posted by BrandX

  1. I've loved a lot of the HC changes myself, but I have to say, the "child, work and life now" people had that and played hardmode stuff before 😛 Well, maybe not the life part, though, to be fair on that one, friends move away! 😞
  2. Yeah, I feel the higher HP and 90% resist caps being achieved by Brutes, gets forgotten because they think "Not doing Scrapper damage" When last I recall, don't they still equal or surpass Scrappers in DPS with some builds, while also making better use of all defense sets over Scrappers? I recall when it was all about Brutes doing more damage than Scrappers and the heavy Brute players balking at the idea of taking a 5% resist reduction. I don't know where that good balance between Tanks and Scrappers is supposed to be, but doing same if not more damage than Scrappers while having better survival doesn't seem it. Yes, I recall the "Why take a scrapper on the team when a brute can be buffed to tanker defenses and do scrapper damage" 😛
  3. And really people seem to really only be looking at specific T9s. Not all T9's are equal. Most Defense Sets are skipped. Tankers get their T9 early? Scrappers got those T9's just as early before. Really, it seems the talk of T9s seem focused on the Nukes 😛 Defenders getting some power debuff may be nice at the lower level, but some of those seem more limited. So it's all about a few TFs. It'll be fine. If anything they may gain damage at the cost of defense. "We can't survive! We have early nukes, but no slotting and no way to defend ourselves!"
  4. I don't recall Battle Axe ever being the big damage king. Only use it on my Tanker. However, it's not like the attacks got damage increases. Also, if you're hovering and using the cones, isn't that just like using a proper AOE? One of which is only 3ft radius now in terms of AOE. To use as you mention? Just curious on that. Or is it just the 40ft range on Cleave that allows this? Yes, the Axe Cyclone brings them in (never thought to do it with flying, which my Tanker can do)...bring them all into the air?
  5. Seen it too with Detention Field, and honestly, it never felt needed. I'd say 99% of the time it felt like a waste of time to put them in it. I don't recall a good time, but I'll give it that 1% Can't speak of the name change. I mean, I don't know why they did it, but if they left the set the same and just did a name change, it's not like I'd go "You ruined the set" Static Damening Field, you mean, what is basically Force Field's version of Tar Patch now? Yup. Tar Patch is left behind. As for the two powers that basically got merged, again, hardly saw players use it in normal team play. Maybe if it was an all ranged team and the others hugged the Bubbler 😛
  6. Nope, I've built for ranged defense on some Blasters, still didn't feel like Scrapper level survival in plenty of TFs/Missions. I'm not saying it doesn't feel more survivable than Blasters without, but maybe tough than that Regen scrapper due to that defense, I'll give you. 😛
  7. Have to disagree. I mean, sure love a FFer on the team, but playing it, I'm sure many would like to feel like they're doing more than Bubble Up team, Dispersion Bubble and go! Not that some of the other powers didn't have their uses but it's not often you see them in play. Becomes a little more interesting to play imo with these change.
  8. Well, I don't know if any hole was really filled in on Fire Armor, other than 1pt Knock Back Resist. Though, I'm not sure it should've had any change to Burn, in so much as, isn't Bio Armor more damage compared to Fire Armor and considered more survivable? I'm also not sure how different the Burn effects are for farmers and standard play.
  9. If that's the case, I'd have to think, does the loss of damage feel equal to the gains in survival.
  10. It does, Scrapper level defense, I did not feel tho
  11. I'm curious to see these Blasters that feel like Scrapper level defense, because S/L Defense alone does not make Scrapper level defense imo.
  12. Isn't Regen's Integration already at 150% base but only 100% of it is able to be enhanced? So unless you're saying make it all able to be enhanced, there seems no change here. Now, going by your suggestions... Ignore Pain. I'd make it a passive. 30-40% Absorb with a 15-20% chance of activating. Basically taking the 20% Absorb with 10% chance of activating Preventive Medicine Proc and giving it a stronger application that happens a little more often. Able to enhance the Absorb of course. Don't care for Dull Pain getting added resists unless we change the name, or else why not give all Dull Pains the same treatment. Put that Resist in Resilience. I never saw anything wrong with Revive. If people don't want the revive power in a set, they can skip it. 😛 Combining Quick Recovery and Fast Healing? I'm fine with this idea. I would however, suggest for Stalkers, that they get a weaker Ignore Pain tacked onto it, instead of them losing any power for hide. Proc level Absorb but it can be enhanced and since there's also Fast Healing in it, it doubles the use of Heal enhancement in the power. Honestly, I'm not sure if the toggle idea for Regen you gave is a buff or not. MoG, I'd just like to see an increase in duration 5-15 seconds (leaning more towards 15) with a lower recharge.
  13. BaB could've been the one to go to RWZ (isn't that were they moved Castle) or been the one to take the PI Trainer spot.
  14. From what I've read, the Burn changes have only effected how Burn works as a ST DPS attack and the AOE is fine. I know I logged into test and ran a fire farm on my Ice/Fire/Arctic Brute and did just fine. I'd suspect better on survival (I didn't die before but still) due to the HP Buff with Consume and the +Regen with Temp Protection. So, at this point, I would just have to ask, is all those buffs worth the ST DPS lose, and for normal PvE play, while I'm not 100% sure, I'm thinking maybe. Still, I'd like more Cold Resist 😛
  15. Ran my Ice/Fire/Arctic Brute (I mean, may not be the best farming combo, but I gotta have my concept :p) through a fire farm map. Can't say how she'd do on a normal content, which I have taken her out in, I just never worried about how she did there. Does pretty much have capped S/L/F Resists (not built for defense...much like my Tanker). Not sure why people worried on the Fire Farm Map, unless it's just a matter of clear times? Guessing since the +HP happens whether you hit anything or not, is why no Accurate Healing sets are allowed 😞 So the +100% Regen and +HP, I'm sure will help the survival, even if I don't know by how much for regular content (though I'm sure it's not by much), and I'm not sure of any trade off, but from what I'm reading, it's just the ST DPS that suffers from burn, not the AOE.
  16. Fire Breath lost all changes, no idea why, was contemplating a build with it, if FB turns into a good ST DPS attack. Felt like one could make a non sword build (except for possibly fire sword circle for the pbaoe)
  17. I didn't, but my build does have IOs (transferred mine from live). However, with shorter animation times, you'll be using the next attack sooner, so less end recovery time, could be what you're feeling?
  18. Yeah, I'd say the iconic power of Force Field is Dispersion Bubble
  19. Need some new Defense Sets for melee *nod nod* That's what this old community member wants! However, that Illusion Control Dom is ^_^
  20. I hit 1:40 pylon time with Kin Melee on a Scrapper, not seeing the awfulness of Kin Melee. 😛 That said, I agree with Electric Melee. I love it on my Stalker (Elec/Bio/Mu) Pairs well with the Mu Snipe concept wise and gives Electric Melee better ST DPS!
  21. Just a thought it may not go anywhere since this is where it's at, but why not have gone a build Opportunity by attacking (so like Brute Fury) and at different stages of Opportunity (25 - 50 - 75 - 100 maybe?) you gain more -Resist tagged onto every attack. They did -5% every attack before. So, maybe 1% -Resist every 10% of opportunity? But this is all me being a little meh on the idea of a clickie inherent
  22. Dual Blades...Red Cap Daggers. Get that stabbing retribution on! Katana...Eye of Rularuu! Get that avatar of retribution on! Martial Arts...gender bend to female and get that genderbend story of retribution on! Street Justice...run of the mill, dirty fighter of retribution! (Mind you, I love the animations of StJ) Claws...Vanguard Claws...Glowing Eyes...get that avatar of retribution on! HOWEVER, if adding a sorcery angle...MA, StJ or Katana over the others imo.
  23. I believe it was mentioned, but some effect is staying persistent and it's kinda annoying.
  24. Phoenix Rising. I'll be honest, never made a fire armor character without it. I love the animation 🙂 Now, this may be the bit of added survival, in so much if things start to go south, I can trigger it. Always thought rez's having high recharge wasn't the best idea, even if FA's can nuke, but even now, would it be that bad to lower this recharge down to 180 seconds from it's 300 seconds? 240 seconds? Burn...on my Tanker...I can't comment on. Didn't test it on my Ice/Fire Brute. Consume...I like the change. My Fire/Axe tank is weak on HP and Consume as currently slotted, puts my Tanker to Scrapper caps 😛 If I'm willing to sacrifice the current slotting which is for the recharge bonus and Energy/Negative Resist, I may be willing to go Accurate Healing Set for more HP. However, we don't get that option. If the power does healing effects and takes healing sets and has an accuracy component, please allow us to use Accurate Healing Sets. Temperature Protection...as I always say...needs more Cold Resist 😛 Other than that, regen gives more survival for my Fire Armor, so should help me stay standing a little longer while I wait for HF to recharge. So all good there. Healing Flames...slightly faster animation allows me to go to other ways of staying standing. So, nice.
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