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Everything posted by BrandX
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This Villain build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Mastermind Primary Power Set: Thugs Secondary Power Set: Time Manipulation Power Pool: Leaping Power Pool: Leadership Power Pool: Flight Ancillary Pool: Mu Mastery Villain Profile: Level 1: Call Thugs (A) Superior Mark of Supremacy - Damage (5) Superior Mark of Supremacy - Accuracy/Endurance (7) Expedient Reinforcement - Accuracy/Damage (7) Expedient Reinforcement - Damage/Endurance (9) Expedient Reinforcement - Accuracy/Damage/Recharge (9) Expedient Reinforcement - Resist Bonus Aura for Pets Level 1: Temporal Mending (A) Preventive Medicine - Heal (11) Preventive Medicine - Heal/Endurance (11) Preventive Medicine - Endurance/RechargeTime (13) Preventive Medicine - Heal/RechargeTime (13) Preventive Medicine - Heal/RechargeTime/Endurance (15) Preventive Medicine - Chance for +Absorb Level 2: Dual Wield (A) Superior Winter's Bite - Accuracy/Damage (15) Superior Winter's Bite - Accuracy/Damage/Endurance (17) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime (23) Force Feedback - Chance for +Recharge Level 4: Time's Juncture (A) Dark Watcher's Despair - To Hit Debuff (17) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance (19) Dark Watcher's Despair - Recharge/Endurance (19) Dark Watcher's Despair - To Hit Debuff/Endurance Level 6: Equip Thugs (A) Endurance Reduction IO Level 8: Empty Clips (A) Superior Frozen Blast - Accuracy/Damage (21) Superior Frozen Blast - Damage/Endurance (21) Superior Frozen Blast - Accuracy/Damage/Endurance (23) Force Feedback - Chance for +Recharge Level 10: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 12: Call Enforcer (A) Superior Mark of Supremacy - Damage/Endurance (29) Superior Mark of Supremacy - Accuracy/Damage/Endurance (29) Expedient Reinforcement - Accuracy/Damage (31) Expedient Reinforcement - Damage/Endurance (31) Expedient Reinforcement - Accuracy/Damage/Recharge (31) Expedient Reinforcement - Endurance/Damage/Recharge Level 14: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (25) Shield Wall - Defense/Endurance (25) Shield Wall - Defense/Endurance/Recharge (27) Shield Wall - Defense (27) Shield Wall - +Res (Teleportation), +5% Res (All) Level 16: Fly (A) Winter's Gift - Slow Resistance (20%) Level 18: Gang War (A) Superior Command of the Mastermind - Accuracy/Damage (33) Superior Command of the Mastermind - Accuracy/Damage/Recharge (33) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura (33) Call to Arms - Defense Bonus Aura for Pets (34) Edict of the Master - Defense Bonus (34) Sovereign Right - Resistance Bonus Level 20: Time Crawl (A) Pacing of the Turtle - Accuracy/Endurance Level 22: Call Bruiser (A) Superior Mark of Supremacy - Accuracy/Damage (34) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen (36) Expedient Reinforcement - Accuracy/Damage (36) Expedient Reinforcement - Damage/Endurance (36) Expedient Reinforcement - Accuracy/Damage/Recharge (37) Expedient Reinforcement - Endurance/Damage/Recharge Level 24: Farsight (A) Reactive Defenses - Defense (37) Reactive Defenses - Defense/Endurance (37) Reactive Defenses - Endurance/RechargeTime (39) Reactive Defenses - Defense/RechargeTime (39) Reactive Defenses - Defense/Endurance/RechargeTime (39) Reactive Defenses - Scaling Resist Damage Level 26: Upgrade Equipment (A) Endurance Reduction IO Level 28: Slowed Response (A) Shield Breaker - Chance for Lethal Damage (40) Achilles' Heel - Chance for Res Debuff (40) Touch of Lady Grey - Chance for Negative Damage Level 30: Chrono Shift (A) Panacea - Heal/Endurance (40) Panacea - Endurance/Recharge (42) Panacea - Heal/Recharge (42) Panacea - Heal/Endurance/Recharge (42) Panacea - Heal Level 32: Tactics (A) Gaussian's Synchronized Fire-Control - To Hit Buff (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (45) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 35: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 38: Charged Armor (A) Steadfast Protection - Resistance/+Def 3% (45) Gladiator's Armor - End/Resist (46) Gladiator's Armor - Resistance/Rech/End (46) Gladiator's Armor - Resistance (46) Gladiator's Armor - TP Protection +3% Def (All) Level 41: Time Stop (A) Gladiator's Net - Chance of Damage(Lethal) (48) Lockdown - Chance for +2 Mag Hold (48) Unbreakable Constraint - Recharge/Accuracy (48) Unbreakable Constraint - Hold/Endurance (50) Unbreakable Constraint - Chance for Smashing Damage Level 44: Assault (A) Endurance Reduction IO Level 47: Thunder Strike (A) Superior Avalanche - Accuracy/Damage (50) Superior Avalanche - Accuracy/Damage/Endurance (50) Armageddon - Chance for Fire Damage Level 49: Temporal Selection (A) Panacea - Endurance/Recharge Level 1: Supremacy Level 1: Brawl Here's the build I've been going with on my Thugs/Time. I did take two of the Pistol attacks, because, well, Pistols! 🙂 Also, if Thugs gets the update treatment the other MM sets did, then it'll be in the attacks and I'll be ready, also they're slotted with Force Feedback Procs. Wanted to avoid Hasten myself. Also, Time Stop could just go 5 slotted with the Purple set for more +RCH, which I still might do. Lvl 50, working on Incarnates and still undecided on that one.
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Axe/Ice Scrapper
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Donated, now at 74%
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Katana/SR would like to get some criticism and advices.
BrandX replied to greenstalker's topic in Scrapper
In the case of the LotG: +Recharge IO, I'm not sure if it's level 19 (or 22) when that +RCH is available or always once slotted. I use attuned tho. However, if the +RCH bonus is always available and I'm just using the +RCH IO of the set and not anymore of the LotG set, I'd likely be better off numbers wise as a lvl 50 IO +5 if it's available ALWAYS. Still, I'll likely attune it, as I may use it for set one day, and I do have a habit of going "Okay, deslotting this one for this new one" 😛 -
Like I said, first of the movies I ever saw. Couldn't be helped. I think I was 8.
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Katana/SR would like to get some criticism and advices.
BrandX replied to greenstalker's topic in Scrapper
Good rule I follow... Purple IOs you never attune. They give the bonuses all the time. You +5 them. PvP IOs you never attune. They give the bonuses all the time. You use them as level 50 IOs (except I get the procs at lvl 10, so I can use them asap...this includes the +3% Defense and +5% Resist) and +5 them too! Anything else, unless you never exemp down...ATTUNE! 🙂 -
It was the first thing of Highlander I ever saw, and when it's the first you see, it's not so bad 😛
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How Not To Be Seen: The ILLUSION DEFENSE Powerset
BrandX replied to AspieAnarchy's topic in Suggestions & Feedback
Well, not a vampire anymore. However, she's for sure a Blaster or Sentinel. -
Katana/SR would like to get some criticism and advices.
BrandX replied to greenstalker's topic in Scrapper
Well, if the set is attuned, you're getting that 2.5% Defense bonus as early as level 18, no matter when the power is taken and slotted. It can be the level 47 power and you'll still get the bonus when exemp. The build I posted was softcapped by level 25 when exemp, and it was Maneuvers just adding additional defense after that. Just like you're going to have to slot the +3% Defense IOs to hit that softcap. -
Katana/Regen seems the right choice for a Highlander. Now, if it's just an immortal from the setting, generally you want a bladed weapon. However, as the series showed us, any weapon, even bare hands can work! Do you want MacLeod? Katana. If not, why not go War Mace and bash that head off! 😉 Tho Axe or Titan Weapon wouldn't be bad imo. Broadsword would work too.
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Love Axe on my Tanker, but should be stated, the AOE on the T9 is a small AOE and treated as a single target melee attack. It's like 3ft around the target. Which is one of the things I like about it and the other bigger AOE, based around a target. Feels like the one hits more targets than the one on Street Justice.
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Katana/SR would like to get some criticism and advices.
BrandX replied to greenstalker's topic in Scrapper
I like the full set bonus when it comes to /SR, /Shield and /Ninja and generally any character I'm going to go with positional defenses on. Tactics, I can get the End Reduction. I was trying to keep to some of those power picks and I did used to try to fit Tactics into all builds, but I've broken a bit away with it lately. -
Katana/SR would like to get some criticism and advices.
BrandX replied to greenstalker's topic in Scrapper
True, but looking as his build, I think I'd ditch Tactics anyways as I posted. -
Katana/SR would like to get some criticism and advices.
BrandX replied to greenstalker's topic in Scrapper
This Hero build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Mutation Scrapper Primary Power Set: Katana Secondary Power Set: Super Reflexes Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Body Mastery Hero Profile: Level 1: Gambler's Cut (A) Gladiator's Strike - Chance for Smashing Damage (7) Achilles' Heel - Chance for Res Debuff (9) Mako's Bite - Accuracy/Damage (9) Mako's Bite - Damage/Endurance (11) Mako's Bite - Accuracy/Damage/Endurance/Recharge (11) Mako's Bite - Chance of Damage(Lethal) Level 1: Focused Fighting (A) Kismet - Accuracy +6% (13) Shield Wall - Defense/Endurance (13) Shield Wall - Defense/Recharge (15) Shield Wall - Defense/Endurance/Recharge (15) Shield Wall - Defense (48) Shield Wall - +Res (Teleportation), +5% Res (All) Level 2: Flashing Steel (A) Eradication - Chance for Energy Damage (17) Obliteration - Damage (17) Obliteration - Damage/Recharge (19) Obliteration - Accuracy/Damage/Recharge (19) Obliteration - Accuracy/Damage/Endurance/Recharge (21) Obliteration - Chance for Smashing Damage Level 4: Focused Senses (A) Shield Wall - Defense/Endurance (21) Shield Wall - Defense/Recharge (23) Shield Wall - Defense/Endurance/Recharge (23) Shield Wall - Defense Level 6: Agile (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 8: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 10: Practiced Brawler (A) Endurance Reduction IO Level 12: Boxing (A) Superior Blistering Cold - Accuracy/Damage (50) Superior Blistering Cold - Damage/Endurance Level 14: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (25) Steadfast Protection - Resistance/+Def 3% (27) Unbreakable Guard - Resistance (27) Unbreakable Guard - Resistance/Endurance (48) Unbreakable Guard - Resistance/Endurance/RechargeTime (48) Unbreakable Guard - +Max HP Level 16: Dodge (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 18: The Lotus Drops (A) Superior Scrapper's Strike - Accuracy/Damage (25) Superior Scrapper's Strike - Damage/Recharge (29) Superior Scrapper's Strike - Accuracy/Damage/Recharge (29) Superior Scrapper's Strike - Damage/Endurance/Recharge (31) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge (31) Superior Scrapper's Strike - Recharge/Critical Hit Bonus Level 20: Quickness (A) Run Speed IO Level 22: Soaring Dragon (A) Hecatomb - Damage (31) Hecatomb - Damage/Recharge/Accuracy (33) Hecatomb - Recharge/Accuracy (33) Hecatomb - Damage/Endurance (33) Hecatomb - Chance of Damage(Negative) (34) Superior Critical Strikes - RechargeTime/+50% Crit Proc Level 24: Lucky (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 26: Golden Dragonfly (A) Armageddon - Damage (34) Armageddon - Damage/Recharge/Accuracy (34) Armageddon - Recharge/Accuracy (36) Armageddon - Damage/Endurance (36) Armageddon - Chance for Fire Damage (36) Fury of the Gladiator - Chance for Res Debuff Level 28: Evasion (A) Shield Wall - Defense/Endurance (37) Shield Wall - Defense/Recharge (37) Shield Wall - Defense/Endurance/Recharge (37) Shield Wall - Defense Level 30: Weave (A) Reactive Defenses - Defense (40) Reactive Defenses - Defense/Endurance (42) Reactive Defenses - Endurance/RechargeTime (42) Reactive Defenses - Defense/RechargeTime (42) Reactive Defenses - Defense/Endurance/RechargeTime (43) Reactive Defenses - Scaling Resist Damage Level 32: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (40) Red Fortune - Defense/Endurance (43) Red Fortune - Endurance/Recharge (45) Red Fortune - Defense/Endurance/Recharge (45) Red Fortune - Defense (50) Red Fortune - Endurance Level 35: Build Up (A) Gaussian's Synchronized Fire-Control - To Hit Buff (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (39) Gaussian's Synchronized Fire-Control - Recharge/Endurance (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (43) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 38: Conserve Power (A) Recharge Reduction IO Level 41: Physical Perfection (A) Performance Shifter - Chance for +End (46) Power Transfer - EndMod (46) Power Transfer - Chance to Heal Self Level 44: Hasten (A) Recharge Reduction IO (45) Recharge Reduction IO Level 47: Super Jump (A) Winter's Gift - Slow Resistance (20%) Level 49: Assault (A) Endurance Reduction IO Level 1: Brawl (A) Empty Level 1: Critical Hit Level 1: Sprint Quick build, but I feel this is something close to what I'd go with, basing close to the powers picked in the OP. GC > SD > GC > GD > Repeat for Single Target DPS Build Up taken later in the build, as I feel that's a power that can just be taken later in the build, when it's not as needed (imo) in earlier content. Once IOed out, this is softcapped at lvl 25, and goes over at lvl 27 (w/ Maneuvers). Hasten taken later in build as well, as this is SR, so it's really just being used for attack recharge, and that's just not as needed imo until later levels. Of course, even with all these power picks, the order can easily be changed. Hasten is near perma. Fit in a travel power and an additional 35% Slow Resist to stack w/ Quickness Slow Resist. -
Katana/SR would like to get some criticism and advices.
BrandX replied to greenstalker's topic in Scrapper
Good to know, but I'd put other factors into it, like Endurance Reduction. 73,78% End Reduction in Tactics if the set is slotted there. Tho, he may not need Tactics if he slots BU with the set and puts in a Kismet. However, I did mention his build needed lots of work. -
Ooooh. Can I see that build, so I can see if I want to make changes to my KM/Elec?
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Katana/SR would like to get some criticism and advices.
BrandX replied to greenstalker's topic in Scrapper
Also, when teamed, I believe in Tactics is where it has more of a chance to go off, I don't think it has the same additional chance in Build Up -
Katana/SR would like to get some criticism and advices.
BrandX replied to greenstalker's topic in Scrapper
I'd put the set in Tactics, not Build Up. I wouldn't hold off on any of SR for later levels. You can take Evasion much early than lvl 35. I don't have my build available for my /SR at this time (as I did it by hands, not mids, since it had updated to the new issue yet), but you can be softcapped a lot earlier now. Believe I get it by lvl 30 (so I can exemp to 25 and still be softcapped). I look at your build and wonder if you just slapped it together and went "I made a build, what should I do differently" -
I think I'd do something close to this... This Villain build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Mutation Brute Primary Power Set: Dark Melee Secondary Power Set: Fiery Aura Power Pool: Speed Power Pool: Leaping Power Pool: Flight Power Pool: Fighting Ancillary Pool: Soul Mastery Villain Profile: Level 1: Smite (A) Mako's Bite - Accuracy/Damage (7) Mako's Bite - Damage/Endurance (7) Mako's Bite - Accuracy/Damage/Endurance/Recharge (9) Mako's Bite - Chance of Damage(Lethal) (9) Touch of Death - Chance of Damage(Negative) (11) Gladiator's Strike - Chance for Smashing Damage Level 1: Blazing Aura (A) Superior Brute's Fury - Accuracy/Damage (11) Superior Brute's Fury - Damage/Recharge (13) Superior Brute's Fury - Accuracy/Damage/Recharge (13) Superior Brute's Fury - Damage/Endurance/RechargeTime (15) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge (15) Superior Brute's Fury - Recharge/Fury Bonus Level 2: Shadow Maul (A) Armageddon - Damage (17) Armageddon - Damage/Recharge/Accuracy (17) Armageddon - Recharge/Accuracy (19) Armageddon - Damage/Endurance (19) Armageddon - Chance for Fire Damage Level 4: Fire Shield (A) Gladiator's Armor - End/Resist (21) Gladiator's Armor - Resistance/Rech/End (21) Gladiator's Armor - Resistance (23) Gladiator's Armor - TP Protection +3% Def (All) Level 6: Healing Flames (A) Preventive Medicine - Heal (23) Preventive Medicine - Heal/Endurance (25) Preventive Medicine - Endurance/RechargeTime (25) Preventive Medicine - Heal/RechargeTime (27) Preventive Medicine - Heal/RechargeTime/Endurance (27) Preventive Medicine - Chance for +Absorb Level 8: Siphon Life (A) Superior Unrelenting Fury - Accuracy/Damage (29) Superior Unrelenting Fury - Damage/RechargeTime (29) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime (31) Superior Unrelenting Fury - Damage/Endurance/RechargeTime (31) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime (31) Superior Unrelenting Fury - RechargeTime/+Regen/+End Level 10: Temperature Protection (A) Steadfast Protection - Resistance/+Def 3% Level 12: Hasten (A) Recharge Reduction IO (33) Recharge Reduction IO Level 14: Combat Jumping (A) Kismet - Accuracy +6% (33) Luck of the Gambler - Defense/Increased Global Recharge Speed (48) Shield Wall - +Res (Teleportation), +5% Res (All) (48) Reactive Defenses - Scaling Resist Damage Level 16: Plasma Shield (A) Gladiator's Armor - End/Resist (33) Gladiator's Armor - Resistance/Rech/End (34) Gladiator's Armor - Resistance Level 18: Dark Consumption (A) Obliteration - Accuracy/Recharge (34) Eradication - Chance for Energy Damage (36) Scirocco's Dervish - Chance of Damage(Lethal) (36) Obliteration - Chance for Smashing Damage Level 20: Consume (A) Obliteration - Accuracy/Recharge (37) Eradication - Chance for Energy Damage (37) Scirocco's Dervish - Chance of Damage(Lethal) (40) Obliteration - Chance for Smashing Damage Level 22: Soul Drain (A) Obliteration - Accuracy/Recharge (39) Eradication - Chance for Energy Damage (39) Scirocco's Dervish - Chance of Damage(Lethal) (39) Obliteration - Chance for Smashing Damage Level 24: Burn (A) Obliteration - Damage (34) Obliteration - Chance for Smashing Damage (36) Scirocco's Dervish - Accuracy/Damage (40) Scirocco's Dervish - Damage/Endurance (42) Scirocco's Dervish - Chance of Damage(Lethal) Level 26: Midnight Grasp (A) Hecatomb - Damage (43) Hecatomb - Damage/Recharge/Accuracy (43) Hecatomb - Recharge/Accuracy (45) Hecatomb - Damage/Endurance (45) Hecatomb - Chance of Damage(Negative) (45) Mako's Bite - Chance of Damage(Lethal) Level 28: Fly (A) Winter's Gift - Slow Resistance (20%) Level 30: Phoenix Rising (A) Empty Level 32: Boxing (A) Empty Level 35: Gloom (A) Apocalypse - Damage (37) Apocalypse - Damage/Recharge/Accuracy (40) Apocalypse - Recharge/Accuracy (42) Apocalypse - Damage/Endurance (42) Apocalypse - Chance of Damage(Negative) (50) Cloud Senses - Chance for Negative Energy Damage Level 38: Tough (A) Unbreakable Guard - Resistance (43) Unbreakable Guard - Resistance/Endurance (48) Unbreakable Guard - Resistance/Endurance/RechargeTime (50) Unbreakable Guard - +Max HP Level 41: Dark Obliteration (A) Ragnarok - Damage (46) Ragnarok - Damage/Recharge/Accuracy (46) Ragnarok - Recharge/Accuracy (46) Ragnarok - Damage/Endurance (50) Ragnarok - Chance for Knockdown Level 44: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 47: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 49: Fiery Embrace (A) Recharge Reduction IO Level 1: Brawl (A) Empty Level 1: Fury Level 1: Sprint And I would maybe ditch extra DMG Procs in Midnight Grasp and Gloom to somewhere else, just to get more +Resists or more Nuke ability for Dark Consumption and Consume. With this it looks like I could go Smite > Midnight Grasp > Smite > Siphon Life > Gloom > Repeat for single target. Not sure I feel ToF is worth going for. Could be tho! Not sure what I'd put in Phoenix Rising, but maybe the -Resist Proc.
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I've come to feel that no slow power seems to really slow an enemy down. At least not the slow powers on DPS. /Martial Blasters have a slow power and enemies don't feel slowed.
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It's been awhile since I ran an Ice Tanker, however, I would think Defense first, after that, maybe Regen can beat out Resist or equal it, in terms of what to chase after. You should be, I believe maxing out HP after all. Tanker Proc will give a nice 6-12% Resist as well.
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Custom Weapons for Night Widows and Fortunatas
BrandX replied to Sleven's topic in Suggestions & Feedback
Same, couldn't change the claws on my Widow either. -
I wanted to do it for my Fire/Axe Tanker's Consume, but I wanted the set bonuses of Synapse's Shock more than turning it into mini Nuke. 10% Slow Resist to get my Tanker up to 80% Slow Resist plus the additional +RCH and 4.5% Energy/Negative Resist. With 1 application of Might of the Tanker Proc, I'm at 83% Ene/Neg Resist, and I often have 2 procs going, which puts it closer to 90%. It's probably harder to do with Brute, but they have a +Regen Proc to go with their survival.
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You can with Scrapper, hence why I said you can't with Brutes and Tankers. I have a Claws/Stone Scrapper was enjoyable 🙂 Mudpots doesn't really slow enemies down, even with slow slotted, so I wouldn't slot for slow.
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I'm curious how you built it, as I have a Fire/Axe built for max resistance and as much recharge as possible and squishy is not the feeling I get on my Tanker, and now it has +HP and +100% Regen to take on to what it had. Dark Melee would be adding in To-Hit Debuff and an attack that doubles as a self heal. And for the combo, something that makes the set fun, is turning Dark Consumption and Consume both into free nukes if you don't need other set bonuses from the powers. My Fire/Axe doesn't do it, but my Ice/Fire Brute has 3 Damage Procs in it (and their set's ACC/RCH to get the first bonus in each).