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BrandX

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Everything posted by BrandX

  1. BrandX

    Sword and Gun

    I have a DP/NIN Blaster, and I feel it works quite well and I like it for the Sword and Gun Combo 🙂 Made a DP Sent with plans to take the Ninja Epic, just for the sword on back
  2. BrandX

    Storm!

    Storm/Storm Corr and later a Storm/Elec Sent that I plan to run through all of Praetoria
  3. I think the Damage Aura and PBAOE's of Bio Armor would still throw a lot of the natural look off. However, I'd be curious to see if there's changes in what people pick. More Bio Armor I would guess.
  4. That's just making me want Street Justice with Cammy animations!
  5. Don't build for any defense. Build for +Resists and +Recharge. Rely on the resists and Heal. You also get all those knockdowns.
  6. I'm maining a KM/ELEC right now. So I wouldn't say FOTM. 😛 I main what I like. I don't feel Electric Armor quite fits the concept but I make do as I enjoy the secondary and I feel it's different from the usual picks of the awesome SR and Bio Scrappers. I hope one day we get a new Secondary that I feel fits the concept more 🙂
  7. Taunt Aura with the Damage Aura. Higher resist caps than Scrapper. My KM/ELEC Scrapper goes slightly over S/L Resist, a lot over Energy Resist and close to caps on F/C and near or over 50% on Negative and Psychic. That would likely only be better with the Brute ATO vs the Scrapper ATO set bonuses. While I didn't, I suggest grabbing Hasten, as that leads to the important parts of Electric Armor...getting resists as high as possible and more +RCH to get the heal back ASAP. That's how Electric Armor survives imo, not focusing on Defense set bonuses. As for Primary, pick one and go! 🙂
  8. Well then. That would be a no go, but plenty of names that could work 🙂
  9. No idea on that.
  10. Wasn't it shown it's improved with this change?
  11. That works too! "On the Shoulder of Giants" could be another
  12. So, there I was, going after badges, where one of those badges was "Hang out in Recluse's Victory for an hour"! Then I end for the day and went to Atlas Park to hang out! OMG! We need a badge for being in Atlas Park for lots of hours! Maybe even...24 hours! 😮 Suggested Badge Name: Ms Liberty's BFF
  13. Passive Power that grants smaller +DMG/+To-Hit, but a bigger amount when in Storm Cell.
  14. On live I mained a DB/WP Scrapper. Could solo +0/+1 (didn't try for +2) AVs and solo the ITF. No incarnates. No inspirations. No temp powers. Had no deaths except on first run of Silver Mantis, but I let her heal back up before going again. That includes no deaths on all the ITF. WP isn't fancy. It can be a bit boring, but really no more than SR. I blame the lack of a self heal(ish style) button. As for soloing 4/8...those who actually do it and not just ask for it, will tell you they can and do in fact, die on those. It's nice to try, it's never going to be "HAHA CAKE WALK!" well, except for maybe Council 😛
  15. I ran Shield/EM. Scrapper would come out a bit differently, and would depend on if you wanted to add in Moonbeam for best ST DPS.
  16. Softcapped defenses. The best ST DPS. Shield Charge to go with Whirling Hands. The combo is solid. I went with the Rebirth Destiny. Didn't feel I really needed the heal, but it's great to have imo.
  17. Get IOs, get the Accolades, your End usage will be taken care of.
  18. All the best Vampires come from Vampire: the Masquerade anyways *nod nod*
  19. You know, I wonder if people would put the 3% Crit chance in Brawl if they could 😛
  20. I vote for Fire/Ice as I just like the combo of Fire/Ice concept wise 🙂 Axe however is a fun set!
  21. Hey, Claws/Regen was my first 50 on live too, but that was back when it took lots of players a longer time to get to 50 and it was far from my first. My Justice-Girl was awesome! 🙂 It was like Wolverine and Captain America had a baby! 😛
  22. I would figure back on live, they may not have gotten to them yet. Something to save for future updates and all. I however, don't feel there would be a problem with them in other areas. The sets themselves tend to follow a pattern. I'm not 100% but I believe they're all the same in terms of set bonuses, with only the Range Damage and Pet sets having different bonuses and even then Range Damage has the 10% Recharge bonus the other purples would have. Would only be the Proc that may really be interesting for players.
  23. BrandX

    Claws/Stone

    This Hero build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Sandslash: Level 50 Mutation Scrapper Primary Power Set: Claws Secondary Power Set: Stone Armor Power Pool: Flight Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Blaze Mastery Hero Profile: Level 1: Strike (A) Empty Level 1: Rock Armor (A) Reactive Defenses - Defense (7) Reactive Defenses - Defense/Endurance (7) Luck of the Gambler - Defense/Endurance (9) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 2: Slash (A) Hecatomb - Damage (9) Hecatomb - Damage/Recharge/Accuracy (11) Hecatomb - Recharge/Accuracy (11) Hecatomb - Damage/Endurance (13) Hecatomb - Chance of Damage(Negative) (13) Achilles' Heel - Chance for Res Debuff Level 4: Stone Skin (A) Steadfast Protection - Resistance/+Def 3% (15) Gladiator's Armor - Resistance (15) Gladiator's Armor - TP Protection +3% Def (All) (48) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 6: Spin (A) Superior Scrapper's Strike - Accuracy/Damage (17) Superior Scrapper's Strike - Damage/Recharge (17) Superior Scrapper's Strike - Accuracy/Damage/Recharge (19) Superior Scrapper's Strike - Damage/Endurance/Recharge (19) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge (21) Superior Scrapper's Strike - Recharge/Critical Hit Bonus Level 8: Follow Up (A) Superior Critical Strikes - Accuracy/Damage (21) Superior Critical Strikes - Damage/RechargeTime (23) Superior Critical Strikes - Accuracy/Damage/RechargeTime (23) Superior Critical Strikes - Damage/Endurance/RechargeTime (25) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime (25) Superior Critical Strikes - RechargeTime/+50% Crit Proc Level 10: Earth's Embrace (A) Preventive Medicine - Heal (27) Preventive Medicine - Heal/Endurance (27) Preventive Medicine - Endurance/RechargeTime (29) Preventive Medicine - Heal/RechargeTime (29) Preventive Medicine - Heal/RechargeTime/Endurance (31) Preventive Medicine - Chance for +Absorb Level 12: Mud Pots (A) Superior Avalanche - Accuracy/Damage (31) Superior Avalanche - Damage/Endurance (31) Superior Avalanche - Accuracy/Damage/Endurance (33) Superior Avalanche - Accuracy/Damage/Recharge (33) Superior Avalanche - Accuracy/Damage/Endurance/Recharge Level 14: Fly (A) Winter's Gift - Slow Resistance (20%) Level 16: Rooted (A) Numina's Convalesence - Heal/Endurance (33) Numina's Convalesence - Endurance/Recharge (34) Numina's Convalesence - Heal/Recharge (34) Numina's Convalesence - Heal/Endurance/Recharge (34) Numina's Convalesence - Heal (36) Numina's Convalesence - +Regeneration/+Recovery Level 18: Focus (A) Superior Winter's Bite - Accuracy/Damage (36) Superior Winter's Bite - Damage/RechargeTime (36) Superior Winter's Bite - Accuracy/Damage/Endurance (37) Superior Winter's Bite - Accuracy/Damage/Recharge (37) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime (37) Apocalypse - Chance of Damage(Negative) Level 20: Crystal Armor (A) Shield Wall - Defense/Endurance (39) Shield Wall - Defense/Endurance/Recharge (39) Shield Wall - Defense (43) Shield Wall - +Res (Teleportation), +5% Res (All) Level 22: Kick (A) Empty Level 24: Tough (A) Titanium Coating - Resistance/Endurance (39) Titanium Coating - Resistance/Endurance/Recharge (40) Titanium Coating - Resistance (40) Titanium Coating - Endurance Level 26: Eviscerate (A) Armageddon - Damage (40) Armageddon - Damage/Recharge/Accuracy (42) Armageddon - Recharge/Accuracy (42) Armageddon - Damage/Endurance (42) Armageddon - Chance for Fire Damage (43) Fury of the Gladiator - Chance for Res Debuff Level 28: Minerals (A) Reactive Defenses - Defense/Endurance (43) Reactive Defenses - Scaling Resist Damage (50) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 30: Weave (A) Red Fortune - Defense/Endurance (45) Red Fortune - Defense (45) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 32: Shockwave (A) Overwhelming Force - Accuracy/Damage (45) Overwhelming Force - Accuracy/Damage/Endurance (46) Overwhelming Force - Damage/Endurance/Recharge (46) Overwhelming Force - Accuracy/Damage/Endurance/Recharge (46) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown Level 35: Brimstone Armor (A) Titanium Coating - Resistance/Endurance (48) Titanium Coating - Resistance/Endurance/Recharge (48) Titanium Coating - Resistance (50) Titanium Coating - Endurance Level 38: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 41: Maneuvers (A) Red Fortune - Defense/Endurance (50) Red Fortune - Defense Level 44: Assault (A) Endurance Reduction IO Level 47: Geode (A) Synapse's Shock - EndMod/Increased Run Speed Level 49: Char (A) Lockdown - Chance for +2 Mag Hold Level 1: Critical Hit Level 1: Brawl Here's my build
  24. Made one that could do a 1:35 Pylon time, while someone else was able to get 1:30 Pylon time. It's lots of damage. Don't think there's much more you can do to stack -damage. As for survival, it survives fine enough 🙂
  25. Doesn't feel OP to me. However, I don't tend to have the -Resist pop up on enemies now, because for normal enemies, I'm not casting Opportunity. I just keep blasting away. 😛
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