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Clave Dark 5

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Everything posted by Clave Dark 5

  1. Some one puts a notice on the Looking For Group chat channel "Talos Radio team LF3M" or "Level 25 blue MM LFG", and people join up or invite them. Rather than say you teaming with people you're in a supergroup with.
  2. Talking about this made me think of the Vault in Pocket D, so here's another thought: why not just also install all that TP stuff in Pocket D as well? Why not let Pocket D be the "SG base for everyone" and be done with that?
  3. The code is available to us. The only limits are our time, imagination, and expertise. And coffee.
  4. Normally, the T9 is some kind of super blast power with an AoE effect. Could be something like shooting that magic spot that causes an explosion like always happens in the action movies? I dunno...you have a better gift for this than I do. I still really like it Well, imagine if you pulled out a radio/cell phone, 2 repelling lines dropped down out of nowhere, 2 spec ops guys zipped down, then unleashed a full auto burst on your target. These soldiers could be untargetable, and simply run off when finished firing off their burst(s). It'd basically be a "super attack", only visually different... That would be something of a long activation time though wouldn't it? This isn't a bad idea at all, but I was under the impression back in the day the reasoning they put so much gun-kata nonsense on pistols (which I do kinda like) was because otherwise it would have been sort of visually boring, "not dynamic" looking, which is how I found Auto Rifle the time I tried it. I guess a few pistol spins before holstering or whatever might work for it.
  5. Yeah, those tips were, iirc, written by a newer member of the then-team and it showed that he was really trying to make the writing much sharper than it had been. The mission design was also starting to think more outside the usual box, which also got my respect.
  6. I don't PUG that much, but the ignore would come at the end, not during. For me anyway. Oh yeah, no point doing it during the mission, that's just asking for trouble.
  7. I see the announcements all the time, but nothing pops. The Sky turns red, the street MOBs disappear, and nothing else happens with the Zombies. With the Rikti, the ships pass over and drop bombs and one-shots your pets, but nothing else happens either. No Zombies or Rikti appear. This was a group event where you did not have to group, kind of like GW2, but you could still have a blast, and if you grouped it was even more fun. I've been part of a Zombie/Rikti PUG that continued on to PUG the zone in CoHV, not once have I seen this happen in CoHH. Note, I run on redside, and I'm an Altaholic and my highest charter is 16... or was 16. Your level is why. You have to be level 25+ for zombies or Rikti to appear. Yeah, I fought off a wave of them on PI about two weeks back and it went just like it always had. Haven't seen a zombie event yet though. But hey, Summer Blockbuster - is that really going to be put on the shelf after July?
  8. This. I'd also put that player on ignore or something.
  9. Speaking as a "I was born on redside" player, that's exactly my take but in reverse, it's blueside I find too samey. Maybe we both just need to spend more time getting to know the other side, as I'm doing these days because I play blue a lot now (due to population issues).
  10. It's the same constraints; what makes them different is that they despawn immediately upon defeat, whereas most 'animate' mobs lie around as a body for a bit before the police teleporters lock onto them and drag them off to the Zig. Exactly. I have on occasion used this on a team that was fast-moving but not too fast moving, to save myself the need to detoggle as we move on.
  11. My Corr has been there and often finds herself ignoring that and Disintegrate from her Beam Rifle for the same reasons. Also worht noting: some targets you might cast it on disappear as soon as they die, de-toggling your EF, like Circle Of Thorns ghosties and Council Zenith Hoverbots. So it pays to pick your target when facing them, if you use it.
  12. THANK YOU. Ahem. Anyways, AE already works something like this, so it shouldn't be too hard to set up, really. That thing about level-shifted foes could work out too because their level range is already noted in the AE system. Heck, we could even set up something like this for all levels of characters and let the system pick out who you might fight based on your levels. They could be nice and short radio/paper-like missions.
  13. I have a character like this, six completely different costumes, but being bind-illiterate* I just swap costumes every mission or so. The idea of having her swap out repeatedly every ten seconds or so would make it extra fun. *I know I could learn to figure them all out but that's too much like homework. Maybe I could make macro buttons for all her powers and assign a costume swap to each one or something. Or just stick to swapping once a mission because that too sounds like homework.
  14. Here's another vote for Vengeance. I ended up taking it on my Corr even though it maybe isn't quite thematic for the character, partly because I've never had it before. I picked it up quite late in her build, thinking "OK, well, once in awhile this might be fun." I've used it a lot, let me tell you! Getting up to 50 and running around doing stuff set for insane-o difficulty levels means that actually I've seen a number of teammates get defeated.
  15. Really, a simple "/jranger" would have taken less time to type.
  16. Sorry, Phil, it is you. Ha ha! I've had it happen too, but I don't read much into it.
  17. this doesnt actually work. The music/backgrounds are offset and mangled (going rogue uses the freedom theme for example) and it resets if you ever go back to the login screen or quit to login/css from in-game. it's a shame because the current OG CoH login + music and freedom css/cac background are really cheap looking/sounding together, and I'd like to just be able to use the freedom UI and music again. Or going rogue for that matter. Huh, it's been working for me, I set mine for CoV very early on and haven't had any trouble with it.
  18. No sweat on that, I just felt I needed to qualify my input because I haven't been gold in ages (except for those recent 50s runs). You're good!
  19. I'm sure that I have no place talking back to a Gold Side vet such as yourself, but I found every class was much more "dying all the time" there. And in fact, just the past week I've been over there with a 50 Corr, one of those plot lines you can follow at 50, and died a heck of a lot more than that Corr normally does (I was teaming, yes).
  20. I'll echo Legree in experience here, but of course this is up to you. Although one of my two re-rolls is actually the only toon I've yet taken to 50 and beyond. Maybe I'm a Corr at heart and didn't know it until the game came back.
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