Jump to content
The Character Copy service for Beta is currently unavailable ×

Clave Dark 5

Members
  • Posts

    3395
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by Clave Dark 5

  1. Just play the way you want, stop min/maxing, never taking "that one power" because it's "hot garbage" (it probably isn't it's not not so uber-great as whatever else). If you don't want to play, then don't.
  2. We always zerg. I think I've done half a dozen raids since Homecoming popped up and I still have yet to see that guy once, that I know of. Maybe I was on a team/league that took him down? I mean, probably, but I really have no idea, once the zerg sets in it's all a mess of colored lights and slide-shows.
  3. That's a fair assumption, it did leave me feeling a tad useless for a half second, although I knew full well that yeah, the pylon evaporate in front of the usual gang of heroes going at them in the context of an MSR. I dunno if even group fly would help, as I've never thought to give that a shot (who's got the extra power picks?!).
  4. I think people may have misunderstood my question here or I didn't make it clear enough. My pets were dying as they trailed behind me as I traveled from pylon to another, drawing aggro from random foes on the ground, not when I was in the bowl. Then got kilt before I could resummon them in time to, well, not get killed. Redlynne probably nailed at leats part of it by pointing out I was relatively low level. Once I got to the bowl, alive, things where fine and if I lost a pet or two, I was able to comfortably resummon them before anything bad happened to myself, and as a /Nature MM, I was still indeed capable of contributing to the league. I was asking if anyone knew of some plan of action to avoid that dying before the pets come out again or maybe some way to preserve them during the pylon trek. It appears Apparition suggests waiting out the brief bomb set-up period, and then summoning once folks travel into the bowl, so I'll give that a shot next time. It would make sense because by the time people hop down in there, there's a whole forest of green heal numbers flying about.
  5. I just bought 20 Winter Packs and all I got was this lousy insult!
  6. I'm running /Nature with Mercs though, ha ha.
  7. Well I feel personally attacked.
  8. I'm not so sure about this. My memory of the market upon introduction was that when it started, it was perhaps hindered by ignorance of just how useful things like that Miracle Unique were. Once all that set in though, it started climbing and kept climbing right up until shut-down. I don't miss those days, you really had to be a market player to contemplate a good build. Now, I can pretty much do OK just by playing the game.
  9. This is why you need to get ready to stock up on your pumpkin spice stuff, FALL IS COMING.
  10. That's bugged me every time I make a woman character.
  11. People have complained. City Of Heroes: Homecoming
  12. I'm under the impression that, being less to render, it's also more friendly to less robust computers, which seems logical, but I don't know for sure. Additionally, computers today should be more able to handle the game, although my 7 year old rig does struggle a bit when I get into a good mosh pit in the Rikti mothership bowl.
  13. So tonight I did my first RWZ with a mastermind. Granted, he was only 36th level, but it was rough at first. Zipping from pylon to pylon, I quickly lost my pets to random aggro as they trailed behind me. "That's OK, I can rebuild my army once we get to the mothership; meanwhile I can toss out what personal attacks I have at the pylons." So I did that and that was fine. Once we cleared the pylons and got to mothership, I hopped down onto an area free of Rikti (the side of the ship where the grates are) and started to summon my pets... and promptly died as the Rikti began to spawn in. After a few seconds someone ported me to the bowl and I got rezzed and then everything went OK enough with summoning and getting going. Is this just the nature of taking an MM on a RWZ? Or do you know some good tactics for RWZ raids? I'd love to her them, if so.
  14. This has been my experience, but it's generally worth it. It's pretty rough against End sappers though, especially since, as I've only just now noticed, that not only do they sap it, but then the effect keeps you from rebuilding it for some seconds afterwards. That's pretty much death for me.
  15. This, and then there's secondary effects to consider. If you're a Dominator or Controller, you want to lead with your crowd control powers and then go for attacks. Other ATs might want to lead with an attack that does knockdown, stun, or gives a boost of a debuff. And then you'd also probably want to prioritize and attack that does the most damage first, the quicker they're dead the less chance they have of hitting you right? And how about mob number? If there's a bunch of foes crowding around you, you want an AoE attack first probably, and only a single target attack if there's not that many. There are so many variables to take into consideration that's it's too vague a question to give as simple an answer for.
  16. "Hell of a place for a urinal!"
  17. Another upvote for the name Escape Velocity for a purple knockback set, that's wonderful.
  18. Awesome, thanks for letting us know.
  19. Oh yeah, I have heard about that, but not had the chance to run it. Fair enough point.
  20. Man I haven't seen anything near that! I have a 50 at +3, a 45th level and a 32nd level, all of whom have been teaming, a lot, with groups lead by 50s (and even the odd farm), for hours and hours and hours and I've only gotten 3 purple drops since the game came back.
  21. You posted about your trials with CrossPunch in another thread, right? I'm pretty sure I saw that, which was what put me on this path. Taking that ionto consideration, then it would make sense to slot up, at least a little, Kick and Punch, right? I've said it before here, I really don't want to get into binds, taking the time to get my hand off the mouse, hit a key or two and then use the mouse to direct the chosen pets is just too long, especially for a rolling team. Plus I can even get my pets to stay sat on one wide patch of Livegiving Spores as it is. I mean, I know people swear by binds and such positioning, but... somehow I just don't see it counting for all that much when the pets will dash around after I've GoTo'ed them just a couple of seconds ago anyway.
  22. Good points. I hadn't considered the set-muling issue as I don't tend to min/max my build too much, but that is a good thing to keep in the back of my head. For the ranged attacks, I've held onto my Nem Staff (currently 28th level) and took Provoke as well. It's not a great attack, but it's not awful either. I've been told that if an MM focuses their attacks as well as their pets all on one target at a time, overall it all really does add up into a strong front; plus there's those various stuns, debuffs etc. that one might find within them - something I didn't think about at the time I went this path; I'll need to check that stuff. But yeah, I don't want to skip the other powers, and was just thinking I might take the others along the way for flavor. I am finding out however that as a Mercs MM, maybe I should just stay more to the back of my pets who often do stay at range (ish anyway), plus due to the cone nature of the heal in Nature. All that said, I still haven't managed to take Crosspunch yet, I may love it when I finally get to it! We'll see and if I change my mind, there's always respec.
  23. Hello! I often feel that way about picking powers too, even after reading up on the power sets, so that's not just you.
  24. The controllers I've run always felt super squishy and fairly useless at first but then often rolled into being super awesome the further along they got to, so if you're already having fun already, you're doing fine.
×
×
  • Create New...