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Clave Dark 5

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Everything posted by Clave Dark 5

  1. So... no one has any theories on how to slot these?
  2. Do it, if something's bugging you now, that's only going to get worse.
  3. Man, that monolith from 2001 ain't messing around anymore.
  4. It's like when you turn your back on your two cats and then suddenly a fight breaks out. This also raises a good question: what if the HVAS won? Would there be no vendor there until the server was rebooted?
  5. Well, that should be pretty straightforward: I heard Mercs/Nature make a godo combo and wanted to try it out. I heard The Fighting Pool synergizes well if you take them all and wanted to try that out too. So fun for this toon would be to tankermind with bodyguard and punch people while the army guys fire weapons. I want to know if this idea if incredibly stupid or just "not that great" (maybe this combo won't tankermind so well or something?) but mainly how to slot up the powers mentioned: Provoke, Maneuvers, Tough, Weave, the various Fighting Powers like Crosspunch, Kick, etc. I believe some people only bother to slot up Crosspunch for example
  6. So some thread here was suggesting that Nature and Mercs would make a good pairing, and then somewhere I've read that the Fighting pool powers now synergize fairly well and I've gotten that chocolate into that peanut butter and decided to do both of these ideas on the same MM. I'm planning to skip all the personal attacks in Mercs and, obviously angling towards tanker-minding, need some ideas on how to slot those fighting powers as well and tough+weave (I believe I've heard Crosspunch is the only really good one of the set?). And Maneuvers... are the other Leadership powers outside of that and Provoke (definitely going to need that one!) worth taking or slotting with anything? Also you can feel free to tell me what a Captain Gimp I'm making here. I generally play for fun rather than number-crunching, but I mean, if this is super super stupid, he's only at 17 right now, so it wouldn't be too crazy to delete him and start over.
  7. I think that might be a bit of 20/20 hindsight, as at the time I would have thought it was more of a "we have a popular game on our hands, let's make a sequel to it using a lot of our pre-existing material, so we don't have to spend time developing all new stuff for it." You can look back NOW, after they merged the two things into one and say they should have gone in another direction (as we always did when we lamented them wasting time on creating the AE, an archetype we didn't like, post-50 grinding, you name it), but I'm not sure that's historically accurate to say about CoV. Maybe I'm wrong.
  8. The covers are always more exciting that the issue of the comic inside,
  9. I don't want to belong to any club that will accept people like me as a member.
  10. Agreed. I know there's apparently some issues with porting everything from the male to the female models and the reverse, but anything that can be easily ported should be. Someday I want a guy with a shoulder kitten, damn it.
  11. And yet I have been very frustrated in King's Row trying to get to a mission sans jet pack that happened to be up on one of those elevated sections of the city that was higher than I could jump, and got killed twice trying to zip around with Ninja Run/Sprint fining a way up. And then there's the Hollows of Old too. These sorts of time-wasters are still in the game on both sides. My main back in the day was a Super Speeder on redside and learning where those doors are must have bee easy enough as a I don't remember being upset about that task. All that said, pretty much every damn toon I make these days takes flight/
  12. The font size for the page seems a bit tiny, leaving lots of empty space (and me squinting). Otherwise I like it.
  13. This seems like one of those issues where nothing in-game really tells you much about anything and only hardcore, forum-reading players know much about it. I dunno how we'd fix this, maybe make a bodyguard button one of those given out to every new MM?
  14. Pets. The character would need pets. Maybe just tell all your pets to sit down in back and not touch anything while you go *snap* a lot with your whip.
  15. I dunno about taking down a monster getting you to level 7, I mean, there should be a time factor to be considered in here, and although DfB sort of breaks that already, this would be I think a bit too far. Otherwise, capital idea.
  16. I've had all of two bad interactions on Indom, out of hundreds, so that's pretty good odds.
  17. I know some people found DP too flashy for it's own good by half - which, yeah, it's waaay flashy - but a no-nonsense would get pretty boring pretty quickly. Imho, based on my experiences with AR. I know one thing suggested for DP would be the option to choose between flashy and no-nonsense animations.
  18. I believe you have to exit and reset the mission for it to take effect.
  19. Some one puts a notice on the Looking For Group chat channel "Talos Radio team LF3M" or "Level 25 blue MM LFG", and people join up or invite them. Rather than say you teaming with people you're in a supergroup with.
  20. Talking about this made me think of the Vault in Pocket D, so here's another thought: why not just also install all that TP stuff in Pocket D as well? Why not let Pocket D be the "SG base for everyone" and be done with that?
  21. The code is available to us. The only limits are our time, imagination, and expertise. And coffee.
  22. Normally, the T9 is some kind of super blast power with an AoE effect. Could be something like shooting that magic spot that causes an explosion like always happens in the action movies? I dunno...you have a better gift for this than I do. I still really like it Well, imagine if you pulled out a radio/cell phone, 2 repelling lines dropped down out of nowhere, 2 spec ops guys zipped down, then unleashed a full auto burst on your target. These soldiers could be untargetable, and simply run off when finished firing off their burst(s). It'd basically be a "super attack", only visually different... That would be something of a long activation time though wouldn't it? This isn't a bad idea at all, but I was under the impression back in the day the reasoning they put so much gun-kata nonsense on pistols (which I do kinda like) was because otherwise it would have been sort of visually boring, "not dynamic" looking, which is how I found Auto Rifle the time I tried it. I guess a few pistol spins before holstering or whatever might work for it.
  23. Yeah, those tips were, iirc, written by a newer member of the then-team and it showed that he was really trying to make the writing much sharper than it had been. The mission design was also starting to think more outside the usual box, which also got my respect.
  24. I don't PUG that much, but the ignore would come at the end, not during. For me anyway. Oh yeah, no point doing it during the mission, that's just asking for trouble.
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