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Clave Dark 5

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Everything posted by Clave Dark 5

  1. I see the announcements all the time, but nothing pops. The Sky turns red, the street MOBs disappear, and nothing else happens with the Zombies. With the Rikti, the ships pass over and drop bombs and one-shots your pets, but nothing else happens either. No Zombies or Rikti appear. This was a group event where you did not have to group, kind of like GW2, but you could still have a blast, and if you grouped it was even more fun. I've been part of a Zombie/Rikti PUG that continued on to PUG the zone in CoHV, not once have I seen this happen in CoHH. Note, I run on redside, and I'm an Altaholic and my highest charter is 16... or was 16. Your level is why. You have to be level 25+ for zombies or Rikti to appear. Yeah, I fought off a wave of them on PI about two weeks back and it went just like it always had. Haven't seen a zombie event yet though. But hey, Summer Blockbuster - is that really going to be put on the shelf after July?
  2. This. I'd also put that player on ignore or something.
  3. Speaking as a "I was born on redside" player, that's exactly my take but in reverse, it's blueside I find too samey. Maybe we both just need to spend more time getting to know the other side, as I'm doing these days because I play blue a lot now (due to population issues).
  4. It's the same constraints; what makes them different is that they despawn immediately upon defeat, whereas most 'animate' mobs lie around as a body for a bit before the police teleporters lock onto them and drag them off to the Zig. Exactly. I have on occasion used this on a team that was fast-moving but not too fast moving, to save myself the need to detoggle as we move on.
  5. My Corr has been there and often finds herself ignoring that and Disintegrate from her Beam Rifle for the same reasons. Also worht noting: some targets you might cast it on disappear as soon as they die, de-toggling your EF, like Circle Of Thorns ghosties and Council Zenith Hoverbots. So it pays to pick your target when facing them, if you use it.
  6. THANK YOU. Ahem. Anyways, AE already works something like this, so it shouldn't be too hard to set up, really. That thing about level-shifted foes could work out too because their level range is already noted in the AE system. Heck, we could even set up something like this for all levels of characters and let the system pick out who you might fight based on your levels. They could be nice and short radio/paper-like missions.
  7. I have a character like this, six completely different costumes, but being bind-illiterate* I just swap costumes every mission or so. The idea of having her swap out repeatedly every ten seconds or so would make it extra fun. *I know I could learn to figure them all out but that's too much like homework. Maybe I could make macro buttons for all her powers and assign a costume swap to each one or something. Or just stick to swapping once a mission because that too sounds like homework.
  8. Here's another vote for Vengeance. I ended up taking it on my Corr even though it maybe isn't quite thematic for the character, partly because I've never had it before. I picked it up quite late in her build, thinking "OK, well, once in awhile this might be fun." I've used it a lot, let me tell you! Getting up to 50 and running around doing stuff set for insane-o difficulty levels means that actually I've seen a number of teammates get defeated.
  9. Really, a simple "/jranger" would have taken less time to type.
  10. Sorry, Phil, it is you. Ha ha! I've had it happen too, but I don't read much into it.
  11. this doesnt actually work. The music/backgrounds are offset and mangled (going rogue uses the freedom theme for example) and it resets if you ever go back to the login screen or quit to login/css from in-game. it's a shame because the current OG CoH login + music and freedom css/cac background are really cheap looking/sounding together, and I'd like to just be able to use the freedom UI and music again. Or going rogue for that matter. Huh, it's been working for me, I set mine for CoV very early on and haven't had any trouble with it.
  12. No sweat on that, I just felt I needed to qualify my input because I haven't been gold in ages (except for those recent 50s runs). You're good!
  13. I'm sure that I have no place talking back to a Gold Side vet such as yourself, but I found every class was much more "dying all the time" there. And in fact, just the past week I've been over there with a 50 Corr, one of those plot lines you can follow at 50, and died a heck of a lot more than that Corr normally does (I was teaming, yes).
  14. I'll echo Legree in experience here, but of course this is up to you. Although one of my two re-rolls is actually the only toon I've yet taken to 50 and beyond. Maybe I'm a Corr at heart and didn't know it until the game came back.
  15. Allow me to flame you for another reason: what's a "mat"?
  16. Oh, I remember that hype, Some of it was self-generated by players on their pre-opening forums; I spent some time there thinking about switching over when it came out, if it was going to be a newer, better game. A number of posters were of course CoH ex-pats who were really invested in knowing this game would be better and that the previous company was a bunch of hateful snakes (which might have been true for all I know as I wasn't following too much of the politics behind the scenes). Something about that community, or that segment of it, chased me off even before the game came out, and the more I heard afterward, the more I was glad I'd not bothered. I kept thinking about loading it up F2P, especially after CoH shut down, but... never did.
  17. Shooting runners in the back is probably one of the things I love most about playing ranged characters. ;D I often like to throw out a "You better run you coward!" or something similar afterwards. :)
  18. This great stuff, I read stuff in here that I didn't even know back when I used to write missions before the shut down.
  19. Paragon Dance Party has been around since 2004 but was replaced by Pocket D after City of Villains was released. You can still find entrances in Paragon... somewhere. It's mostly empty. I don't think I had ever visited it pre-shut-down (villain here), but I stumbled across it it just the other day trying to find where Pocket D was blueside. It was completely empty. Maybe people should cordon themselves off in there to run DFBs instead of the sewers or something. What shard are you on? On Everlasting it seems to have a decent number of people coming and going during the busier hours. I've seen it almost empty, but that's on my weird schedule as an Euro player ;) Indom. Given my often weird play hours though, it might have been at like 3 am or something though.
  20. What are you even doing here then? :) I get you on this. The costume creator is great at flash, but not so much "less", I've had problems with it too, I wish we had a lot more "less flash" options.
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