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Clave Dark 5

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Everything posted by Clave Dark 5

  1. The covers are always more exciting that the issue of the comic inside,
  2. Not if I have anything to say about it!
  3. I don't want to belong to any club that will accept people like me as a member.
  4. Agreed. I know there's apparently some issues with porting everything from the male to the female models and the reverse, but anything that can be easily ported should be. Someday I want a guy with a shoulder kitten, damn it.
  5. And yet I have been very frustrated in King's Row trying to get to a mission sans jet pack that happened to be up on one of those elevated sections of the city that was higher than I could jump, and got killed twice trying to zip around with Ninja Run/Sprint fining a way up. And then there's the Hollows of Old too. These sorts of time-wasters are still in the game on both sides. My main back in the day was a Super Speeder on redside and learning where those doors are must have bee easy enough as a I don't remember being upset about that task. All that said, pretty much every damn toon I make these days takes flight/
  6. The font size for the page seems a bit tiny, leaving lots of empty space (and me squinting). Otherwise I like it.
  7. This seems like one of those issues where nothing in-game really tells you much about anything and only hardcore, forum-reading players know much about it. I dunno how we'd fix this, maybe make a bodyguard button one of those given out to every new MM?
  8. Pets. The character would need pets. Maybe just tell all your pets to sit down in back and not touch anything while you go *snap* a lot with your whip.
  9. I dunno about taking down a monster getting you to level 7, I mean, there should be a time factor to be considered in here, and although DfB sort of breaks that already, this would be I think a bit too far. Otherwise, capital idea.
  10. I've had all of two bad interactions on Indom, out of hundreds, so that's pretty good odds.
  11. I know some people found DP too flashy for it's own good by half - which, yeah, it's waaay flashy - but a no-nonsense would get pretty boring pretty quickly. Imho, based on my experiences with AR. I know one thing suggested for DP would be the option to choose between flashy and no-nonsense animations.
  12. I believe you have to exit and reset the mission for it to take effect.
  13. Some one puts a notice on the Looking For Group chat channel "Talos Radio team LF3M" or "Level 25 blue MM LFG", and people join up or invite them. Rather than say you teaming with people you're in a supergroup with.
  14. Talking about this made me think of the Vault in Pocket D, so here's another thought: why not just also install all that TP stuff in Pocket D as well? Why not let Pocket D be the "SG base for everyone" and be done with that?
  15. The code is available to us. The only limits are our time, imagination, and expertise. And coffee.
  16. Normally, the T9 is some kind of super blast power with an AoE effect. Could be something like shooting that magic spot that causes an explosion like always happens in the action movies? I dunno...you have a better gift for this than I do. I still really like it Well, imagine if you pulled out a radio/cell phone, 2 repelling lines dropped down out of nowhere, 2 spec ops guys zipped down, then unleashed a full auto burst on your target. These soldiers could be untargetable, and simply run off when finished firing off their burst(s). It'd basically be a "super attack", only visually different... That would be something of a long activation time though wouldn't it? This isn't a bad idea at all, but I was under the impression back in the day the reasoning they put so much gun-kata nonsense on pistols (which I do kinda like) was because otherwise it would have been sort of visually boring, "not dynamic" looking, which is how I found Auto Rifle the time I tried it. I guess a few pistol spins before holstering or whatever might work for it.
  17. Yeah, those tips were, iirc, written by a newer member of the then-team and it showed that he was really trying to make the writing much sharper than it had been. The mission design was also starting to think more outside the usual box, which also got my respect.
  18. I don't PUG that much, but the ignore would come at the end, not during. For me anyway. Oh yeah, no point doing it during the mission, that's just asking for trouble.
  19. I see the announcements all the time, but nothing pops. The Sky turns red, the street MOBs disappear, and nothing else happens with the Zombies. With the Rikti, the ships pass over and drop bombs and one-shots your pets, but nothing else happens either. No Zombies or Rikti appear. This was a group event where you did not have to group, kind of like GW2, but you could still have a blast, and if you grouped it was even more fun. I've been part of a Zombie/Rikti PUG that continued on to PUG the zone in CoHV, not once have I seen this happen in CoHH. Note, I run on redside, and I'm an Altaholic and my highest charter is 16... or was 16. Your level is why. You have to be level 25+ for zombies or Rikti to appear. Yeah, I fought off a wave of them on PI about two weeks back and it went just like it always had. Haven't seen a zombie event yet though. But hey, Summer Blockbuster - is that really going to be put on the shelf after July?
  20. This. I'd also put that player on ignore or something.
  21. Speaking as a "I was born on redside" player, that's exactly my take but in reverse, it's blueside I find too samey. Maybe we both just need to spend more time getting to know the other side, as I'm doing these days because I play blue a lot now (due to population issues).
  22. It's the same constraints; what makes them different is that they despawn immediately upon defeat, whereas most 'animate' mobs lie around as a body for a bit before the police teleporters lock onto them and drag them off to the Zig. Exactly. I have on occasion used this on a team that was fast-moving but not too fast moving, to save myself the need to detoggle as we move on.
  23. My Corr has been there and often finds herself ignoring that and Disintegrate from her Beam Rifle for the same reasons. Also worht noting: some targets you might cast it on disappear as soon as they die, de-toggling your EF, like Circle Of Thorns ghosties and Council Zenith Hoverbots. So it pays to pick your target when facing them, if you use it.
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