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Clave Dark 5

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Everything posted by Clave Dark 5

  1. So it moves pretty fast eh? How about jumping? It was mentioned earlier in the thread it's less than Ninja Run, what's your experience?
  2. Did some writing for one of the CoH spiritual sequels, wrote some off-the-wall Doctor Who material for a now-defunct website, wrote a little bit about some obscure musical acts and some science stuff for a pop culture forum. Probably the best received of all of these was a 13 chapter series of articles from last year where I taste-tested pumpkin spice products (I've since also created a pumpkin spice hero, yes) for that same pop culture forum thingy.
  3. Yeah, I've had it slotted up since then and found it useful. I do have some more advice for sherlockiama: I saw someone mention this tactic and it seems to be fairly sound and workable, even for ranged attackers like bots (Mercs of course tend to rush in like fools, so this would probably apply for Beasts and Ninjas as well). When you cast Life-Giving Spores, it doesn't aggro your foes, so cast it right under their feet before you do anything to aggro them. Next I go with Spore Cloud and Corrosive Enzymes, by which point they're well and properly annoyed with me, so then I soak up the alpha and that sets off the pets because I'm in bodyguard mode. So now I can just stand in back and watch them take care of the foes, ready to cast that cone heal as needed.
  4. I've been taking the time - oh such an imposition! - to hop on a redside team whenever I need a team and see the flag go up in the LFG channel, and it's been working out well. It helps because in the poor population, they're usually will to team with any level, which again is one of those great things about CoH, you can literally team with any level. Still, seems like I don't see that as often blue side.
  5. This may not help too much, but: I've got a Merc/Nature at 25th right now. Mercs being a bit squishie as they are, I found Nature to be slow going at first, but that might be my fault as I was also chasing the pet powers and some other power pools and may have slept on getting the good Nature powers as early as I should have. Don't make my mistakes! I've heard that there's little skippable in Nature and so far it seems like it, they're all pretty decent (personally I might skip Wild Growth, but I haven't tried slotting it up much yet either; apparently once it is slotted up later, it's great) and what I've been lead to believe from these forums agrees with that. Life-giving Spores was a game changer for me for the set, so grab it as soon as you can. The heal Regrowth struck me as sort of weak and it takes time to get used to the cone nature of it, so be ready to spam it and to get used to learning how to cone it properly.
  6. Whichever one my Kin-addled toon has caromed closest to when I realize "oh hey, I'm near an elevator, I should probably go up."
  7. This sounds like a divide by zero situation, I'm not sure we should attempt it! But, morbid curiosity being what it is... how;'s it turn out?
  8. I'd love to hear how people could coordinate to abuse this and create a mess.
  9. Great, now I want to start a Staff/Fiery Aura scrapper named Jenga Stack On Fire. Just what I need, another alt, thanks a lot.
  10. So... no one has any theories on how to slot these?
  11. Do it, if something's bugging you now, that's only going to get worse.
  12. Man, that monolith from 2001 ain't messing around anymore.
  13. It's like when you turn your back on your two cats and then suddenly a fight breaks out. This also raises a good question: what if the HVAS won? Would there be no vendor there until the server was rebooted?
  14. Well, that should be pretty straightforward: I heard Mercs/Nature make a godo combo and wanted to try it out. I heard The Fighting Pool synergizes well if you take them all and wanted to try that out too. So fun for this toon would be to tankermind with bodyguard and punch people while the army guys fire weapons. I want to know if this idea if incredibly stupid or just "not that great" (maybe this combo won't tankermind so well or something?) but mainly how to slot up the powers mentioned: Provoke, Maneuvers, Tough, Weave, the various Fighting Powers like Crosspunch, Kick, etc. I believe some people only bother to slot up Crosspunch for example
  15. So some thread here was suggesting that Nature and Mercs would make a good pairing, and then somewhere I've read that the Fighting pool powers now synergize fairly well and I've gotten that chocolate into that peanut butter and decided to do both of these ideas on the same MM. I'm planning to skip all the personal attacks in Mercs and, obviously angling towards tanker-minding, need some ideas on how to slot those fighting powers as well and tough+weave (I believe I've heard Crosspunch is the only really good one of the set?). And Maneuvers... are the other Leadership powers outside of that and Provoke (definitely going to need that one!) worth taking or slotting with anything? Also you can feel free to tell me what a Captain Gimp I'm making here. I generally play for fun rather than number-crunching, but I mean, if this is super super stupid, he's only at 17 right now, so it wouldn't be too crazy to delete him and start over.
  16. I think that might be a bit of 20/20 hindsight, as at the time I would have thought it was more of a "we have a popular game on our hands, let's make a sequel to it using a lot of our pre-existing material, so we don't have to spend time developing all new stuff for it." You can look back NOW, after they merged the two things into one and say they should have gone in another direction (as we always did when we lamented them wasting time on creating the AE, an archetype we didn't like, post-50 grinding, you name it), but I'm not sure that's historically accurate to say about CoV. Maybe I'm wrong.
  17. The covers are always more exciting that the issue of the comic inside,
  18. Not if I have anything to say about it!
  19. I don't want to belong to any club that will accept people like me as a member.
  20. Agreed. I know there's apparently some issues with porting everything from the male to the female models and the reverse, but anything that can be easily ported should be. Someday I want a guy with a shoulder kitten, damn it.
  21. And yet I have been very frustrated in King's Row trying to get to a mission sans jet pack that happened to be up on one of those elevated sections of the city that was higher than I could jump, and got killed twice trying to zip around with Ninja Run/Sprint fining a way up. And then there's the Hollows of Old too. These sorts of time-wasters are still in the game on both sides. My main back in the day was a Super Speeder on redside and learning where those doors are must have bee easy enough as a I don't remember being upset about that task. All that said, pretty much every damn toon I make these days takes flight/
  22. The font size for the page seems a bit tiny, leaving lots of empty space (and me squinting). Otherwise I like it.
  23. This seems like one of those issues where nothing in-game really tells you much about anything and only hardcore, forum-reading players know much about it. I dunno how we'd fix this, maybe make a bodyguard button one of those given out to every new MM?
  24. Pets. The character would need pets. Maybe just tell all your pets to sit down in back and not touch anything while you go *snap* a lot with your whip.
  25. I dunno about taking down a monster getting you to level 7, I mean, there should be a time factor to be considered in here, and although DfB sort of breaks that already, this would be I think a bit too far. Otherwise, capital idea.
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