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tidge

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Everything posted by tidge

  1. One part of the market that causes my eyebrows to rise is Prismatic Aethers... not so much about the price, it is curious to me that the supply routinely jumps by several thousands, several times a week. I'm not at all surprised these end up in the AH... it is more surprise about the volume of them.
  2. Status effects on PCs is a balance issue... that some ATs need to have drivers that know how to adapt. On its face, the request reads like "can I have an enhancement that duplicates powers available to other characters?" I'm not ignorant of +global defense and KB protection, but I am comfortable with those pieces existing. I don't think the entire game is supposed to be 'stand in place and swat enemies that come to you'.
  3. I agree trying to develop a macro can be a PITA... I'm not sure how often I'd use the proposed functionality. I typically keep a window with the macro text, and do some cutting/pasting/tweaking until I am satisfied... I try to save the final form of the macro for later reference.
  4. ^This^ is what drives some amount of personal head-scratching. I grok a 'new player' that stumbles into 2XP and wants to buy (probably from vendors) or 'upgrade', but even that class of new player is adjacent to the type of player that wants to beeline to 50, and have a full-kit, and hasn't planned to have the full-kit. Any player that can insta-50 can rather cheaply load up with common IOs. As for any 'performance gate' that is locked by enhancement set bonuses... that gate unlocks easily (through both the market or Merit vendors or simple stockpiling)... it just doesn't unlock by wishing. +1. As noted: The various ways of obtaining almost all pieces by other ways works against "flipping" in the CoX market.
  5. I find Dark Control to be excellent on Controllers... I can imagine that building to PermaDom on Dominators might make it less impressive. On my favorite Dark Controller: Dark Grasp: 5-slots, FrankenSlotted for some Control and Damage %procs... A Dom will robably 5-slot Apocalypse Living Shadows: 5-slotted Frankenslot for Damage via %procs, Dom will probably chase recharge via set bonus Fearsome Stare: 4xCloud Senses, a Dom won't have room for any more slots Heart of Darkness: Frankenslotted on a Controller, this might be a power to try to frankenslot on a Dominator (for %damage) Haunts: 6x Cupid's Crush Shadow Field: slot for a set bonus of some sort Umbra Beast: I have this frankenslotted with pieces for Acc/Dam/End, a HamiO Lysosome, %Knockdown and %damage (cloud senses)
  6. I might have a character or two that I log into only when Global conversation takes a peculiar direction.
  7. "Congratulations! I see you have enough experience to have reached level 45, but according to my time notes you should only be level 6 so let's reset you down to that level!"
  8. Another one of the 'dead giveaways' that a build will be near useless for leveling is seeing Hasten chosen before level 10. Hasten does practically nothing for a character below level 20 and there are certainly other power picks that improve QoL in the levels between 4 and 16.
  9. For those us without Discord, any chance of a text version here?
  10. I guess I *am* in the future. It is too late!
  11. I definitely find myself wondering if some players recognize just how little they get for some of the recommendations. I do effectively pointless things like boosting the damage enhancement in a Purple set to go from something like 300 to 301, but I'm aware how wasteful this is... but my reasoning is "it is MOAR damage!" so I can understand the instinct.
  12. I have recently gotten some training origin level 50 drops. Weird but true.
  13. My apologies for weak search-fu... no apologies for not being on the Discord... what was the nature of this Tuesday's update?
  14. I don't go out of my way to criticize MIDS, but I will reluctantly reveal that I think it is probably one of the worst-engineered pieces of software that I've ever tried to use/install/use/re-install. I don't care that it is a volunteer effort... if volunteer carpenters were making furniture that wobbled, gave splinters, didn't fit through my doors, etc. I still wouldn't accept them with a "thanks for volunteering!" Re: Slotting... why put all those slots into either power when the 6-slots are needed for Wall of Force?!
  15. I was hoping @Maelwys would do the math, but here is my thinking: As far as %proc rates go (for Force of Will) Project Will is a base 5-second recharge time power, Weaken Resolve is a base 30-second recharge time power... the longer recharge time puts it in the "90% ceiling" category (%chance ~ 3x or 4x higher for the slower power) Naively: PPM were originally intended to be something of a wash when it comes to "do I slot damage enhancement or a %damage"... but (some Controller focus) the following come into play: Global recharge doesn't affect %proc rates, so a 30-second power is available more often from global recharge (than a 5-second power... less foot-room for improvement) Is a Controller going to put (enough) slots into a pool attack (I've done this for set bonuses, but it is uncommon) Is the pool attack going to be crucial enough that I'm going to be spamming it (sooner than 30 seconds or less)? (for my Controllers...no) Is the primary effect of Weaken Resolve (the debuff) valuable by itself? On the last point... for me (solo) it depends on the Controller. If there is a lot of extra damage floating around (teammates, pets, patches) then some debuff plus %damage is the choice for me.
  16. Watch out, or the @Maelwys will get you!
  17. OP doesn't even offer anything controversial IMO about the request... folks have been asking "lemme buy ____" for a long time. If there is controversy, it's repeatedly bringing up the same request. We deserve a better set of controversial options: 1) Let players who want to earn accolades put them on the market for other players to buy. 2) Grant fractional values of the accolades based on the amount of effort put in to earn the accolade.
  18. I'd vote 'no' for a variety of reasons. This isn't Pokémon. Sets become unbalanced... or put another way, if some sets get chances for more damage their base attributes have to be decreased to maintain balance with sets that can't get the boosts. Nobody wants that... and frankly it would be a development nightmare to try to balance all the sets just to become Pokémon.
  19. The stat-boosting aren't 'fluff'.... but HC has made it easier to get set bonuses that do what the accolades by slotting pieces. The +MaxEnd is a big deal for all ATs, the +MaxHP is a much bigger deal for Brutes and Tanks (because of base HP), followed by any AT with Scaling Damage Resistance and/or Regernation-reliant characters... but otherwise the +MaxHP isn't that big of a deal IMO. It isn't nothing, although the +MaxHP have gotten several of my other AT characters to their HP cap.
  20. Fair enough, but it certainly seem that folks who want permanent stat boosts, purple sets, etc for no/minimal effort have motivations somewhere on the 'bragging rights' spectrum too.
  21. The level 45-50 arcs are available (one time only) for level 50s, and Maria Jenkins requires no introduction. The original Tina M arc is in Ouro. I suppose it is 'annoying' but so are shoelaces.
  22. This sort of request feels (to me) like another FOMO by not having everything (Stat boosts, Purples, Accolade Powers, blah blah fishcakes) on every character, at will. In-game, blue side: The Tina and Maria PI contacts are excellent for accumulating XP (including Incarnate XP, should the character be there) for both teams (natch) *and* solo... solo is especially good because of the NPCs that help in certain missions, and the variety of opponents that are weak to different damage types. The player needs to know which missions are which, but if the player is *bored* by those arcs and didn't learn anything... why does that player deserve an easy path? I agree with the sentiment that "waiting" for a contact to give a specific mission is annoying... so here is some validation on that point. I simply don't think it is that big a deal, because for solo play we have a mechanism (Ouroboros) to get missions that grant things we need for (most, certainly the stat-boosting) accolades.
  23. I no longer bother with keybinds for henchmen commands. I always found them clunky, and now with fast resummons and AoE buffs they are less necessary than ever IMO. For fine control I use the pet window. That being said, I only use macros for: 4: Agressive 5: Defensive 6: Passive 7: Attack my target 8: Follow Me 9: Goto Plus STAY and DISMISS
  24. I'm avoiding commenting in the MJ arc, but I've come close to hitting thumbs down on the OP. My point about badges v. accolades comes down to: if someone has got no time or willpower to collect the 4 stat-boosting accolades, they certainly don't have time or willpower to collect 1500+ badges.
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