While I would enjoy an Enflame radius boost, it’s not a hill that I’ll die on. You are forgiven for making us wait for Magento Flight, someone give the Captain twelve raises and patch this change live tonight.
I have less than 10 million at the moment, however, I have gobs of IOs in bins, more merits than most third world countries and over four pages of fully IO’d characters (several of which are sitting at level 1 with their full Attuned IO build compliment awaiting their turn), so give my share to someone that needs it.
If you wait until Page 2 drops, there will be tips that lead to these badges. Street hunt mobs, read the tips and grab the badges. Magneto Flight and this are two of the features that I can’t wait for the most.
My Mystic Flight on Test: 1 level 50 IO in both Mystic Flight and Swift, 2 performance Shifter bonuses. Total speed: 87mph.
Fix the Evasive Maneuvers issues and we’re done here. I’m ready for the Respecs.
Stone Armor was the only Tanker primary that I just could not stomach taking to 50 before The Snap. Now that non-Granite can actually move, I am looking forward to giving the set a go.
Basically, two things.
1. The zone bug is in effect for Evasive Maneuvers (toggling corrects this until they patch a fix).
2. The Evasive Maneuvers Defense buff always shows up in the power attributes, even though the buff acts as it should based on the patch notes. This appears to be a display glitch.
Aside from both of these minor issues, Evasive Maneuvers appears to be good to go.
While I 100% agree with this, Evasive Maneuvers (EvMa) doesn’t really matter to me (apart from making sure that it functions properly). The thing that I like the most is the new Afterburner, which now makes Fly as useful as Mystic Flight for my own build viability.
Ok, just checked this with the new patch and the only thing that appears to be happening now it that the fly speed boost is dropping of while zoning (the retoggle trick corrects this). Almost there and it’s perfect.